For Serious Ranger, time HAS come

For Serious Ranger, time HAS come

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Posted by: akallou.9704

akallou.9704

First I hope this thread will be spoted by an admin and developers who cares to see the game and its classes evolve.
Ranger class was at first one of the most powerfull around even overpowered if we look back before all the adjustement given to us (Ranger himself or pet nerf).
Each trait once had a purpose and a deep reason to be the way they were unfortunatly over time most of these trait remain the same but for exemple all of our pets are not as strong as they used to, leaving some or not nearly all trait pet related and some utility skill outdated, weakened or eventually useless/not working in the case of a dead pet.
I also believe most of the cooldown have to be reviewed to match our this weakness, compared to most of other classes which possess the same trait working regardless of a pet alive or not AND with a much faster cooldown and something better effect.
.
Matter of fact too many trait depend on the being alive factor, toughness and/or vitality of the pet, needless to say that we saw our pets health drasticly reduced in pvp/wvw and so were all of their attributes..

Remember to this day that our pet HAS NO WAY to dodge anything, the only thing we can do is press f3 and hope the pet react in time and get out of the HUGE area he might be in and i believe when f3 is being pressed a feature granting invulnerability or a decent dodge should be granted (add a timer between each of the avoidance if needed, i’m pretty sure putting a digital clock in the f3 icon isnt too hard).

Just to name a few traits which are today hard to get along with:

Beastmaster’s bond becomes useless if your pet takes a hit killing it while it has 51%hp, same deal if it dies over a 1 bad kitten hit killing it right away. 60sec CD not wasted if not triggered.

Shared Anguish (pet has to be alive for it to work) 90sec CD (OMG 1minute 30sec.. too random for the fact that our pet must be alive) (for exemple a similar trait hard to catch the thief has is only 30sec CD) (warrior is being granted balanced stance atleast for such a long CD..) (Elem is being granted a shocking aura each 25sec.) ok.. next..

Empathic Bond in my book is the worst (Pet has to be alive for it to work) Enough said, becomes useless asap the pet is gone.. atleast revamp it so 1 condition is still cleaned instead of 3 while pet is dead, it could remain the exact same if we get the f3 invul/dodge feature.

Signet of Renewal (Pet has to BE CLOSE TO YOU AND ALIVE for it to work) this is also boring to use this skill which sound awesome by the look of it but quickly can become useless if the pet is too far (yes too far from you when you activate it) or dead
NOTE: Actually all of our signet have pet active effect for which we only can enjoy the effect if we are traited with a grand master trait.

Some other trait forces your pet to be in combat for the ability to work which means your can’t press f2 right after you summon it but wait untill it hits or gets hit.

entangle (can’t be used if you are blinded, kitten ?!)

My point here is trully to show how much we depend on our pets and how some left over issues can affect our everyday game play, the pet needs in a way more survivability or we need more control over it or review some of these traits.

New idea should be brought up when it comes to the effect the pets are giving us and to the party, to this day there isnt a single pet granting auras, too many of them are granting too short boons, none does torment, no pet granting AoE stealth like other medium classes are able to (please dont mention the siamouth), i’m sure more idea can be brought up and added.

I had alot more to say and will post it on a next post, I’m pretty sure some serious player out there will be able to mention how some CD are incredibly high compared to other classes and i count on them also to give their feedback with the ranger.

Keep faith in your ranger and remember ranger also has melee weapons

(edited by akallou.9704)

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Posted by: akallou.9704

akallou.9704

Oh yea by the way if my juvenile boar f2 ability gives me skull (skullfear) twice in a row i can’t use it because it has an internal CD of 120sec vs 40sec f2 cd.. alot of broken things.

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Posted by: Lace.9472

Lace.9472

I don’t mean to put a downer on things further. But there’s absolutely no evidence or hope that the Ranger class will get picked up.

The Ranger in GW1 was consistently underpowered and left out of top-tier content like DaO HM. Often if you wanted to play in top tier content you had to use a build that focused on your second profession.

Further to that, the CDI mentioned things like “…we can’t do this…” “…it would mean we need to rebalance the whole class if we did that…”.

Lastly, I feel AN are using Ranger melee as a scape goat. Melee is very easy to focus on for them and they can completely ignore the fact that we have no viable ranged builds in high level content. So unfortunately I feel the balance team will just want a quick and easy fix as possible and just bump that melee aspect of things up.

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Posted by: Prysin.8542

Prysin.8542

Oh yea by the way if my juvenile boar f2 ability gives me skull (skullfear) twice in a row i can’t use it because it has an internal CD of 120sec vs 40sec f2 cd.. alot of broken things.

That is because skullfear is actually an environmental weapon that thieves get when they use their steal mechanic on certain enemies. The environmental weapon is therefor balanced with the thief stealing + pet summoning in mind. A combo that at one point was abused in some pve thingy to lock down certain enemies into a state of perma fear. They later made all pve bosses immune to cc

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: akallou.9704

akallou.9704

Oh yea by the way if my juvenile boar f2 ability gives me skull (skullfear) twice in a row i can’t use it because it has an internal CD of 120sec vs 40sec f2 cd.. alot of broken things.

That is because skullfear is actually an environmental weapon that thieves get when they use their steal mechanic on certain enemies. The environmental weapon is therefor balanced with the thief stealing + pet summoning in mind. A combo that at one point was abused in some pve thingy to lock down certain enemies into a state of perma fear. They later made all pve bosses immune to cc

Yes i’m aware this was an environmental weapon, you could also buy this as a grawl totem for 1silver. sux that the CD has to be so long 2min.. wolf’s f2 fear is extremly short compared to it

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Posted by: Holland.9351

Holland.9351

The pet does bring some advantages, but it’s mostly just a handicap.

To add insult to injury, if the pet dies, the cooldown duration triples from 20s to 60s.

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Posted by: kiwituatara.6053

kiwituatara.6053

Oh yea by the way if my juvenile boar f2 ability gives me skull (skullfear) twice in a row i can’t use it because it has an internal CD of 120sec vs 40sec f2 cd.. alot of broken things.

The porcine F2 in general needs fixing. I really don’t mind the skull fear having a 2 min CD though. That thing is OP as hell. Rangers can easily bump it up to a 12s fear (13-14s even, if it doesn’t have a cap with runes).

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Posted by: Prysin.8542

Prysin.8542

Oh yea by the way if my juvenile boar f2 ability gives me skull (skullfear) twice in a row i can’t use it because it has an internal CD of 120sec vs 40sec f2 cd.. alot of broken things.

That is because skullfear is actually an environmental weapon that thieves get when they use their steal mechanic on certain enemies. The environmental weapon is therefor balanced with the thief stealing + pet summoning in mind. A combo that at one point was abused in some pve thingy to lock down certain enemies into a state of perma fear. They later made all pve bosses immune to cc

Yes i’m aware this was an environmental weapon, you could also buy this as a grawl totem for 1silver. sux that the CD has to be so long 2min.. wolf’s f2 fear is extremly short compared to it

top tip; Malicious Training + Moment of Clarity… Watch them run a marathon.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: kiwituatara.6053

kiwituatara.6053

Oh yea by the way if my juvenile boar f2 ability gives me skull (skullfear) twice in a row i can’t use it because it has an internal CD of 120sec vs 40sec f2 cd.. alot of broken things.

That is because skullfear is actually an environmental weapon that thieves get when they use their steal mechanic on certain enemies. The environmental weapon is therefor balanced with the thief stealing + pet summoning in mind. A combo that at one point was abused in some pve thingy to lock down certain enemies into a state of perma fear. They later made all pve bosses immune to cc

Yes i’m aware this was an environmental weapon, you could also buy this as a grawl totem for 1silver. sux that the CD has to be so long 2min.. wolf’s f2 fear is extremly short compared to it

top tip; Malicious Training + Moment of Clarity… Watch them run a marathon.

Aye. Malicious Training + Condition duration + Asura + Shortbow + Nightmare runes is a nasty combo.

Skull: 12s Fear
Technobabble: 6s daze
Concussion shot: 2s stun
Nightmare runes: 8s Fear

You could replace porcine for wolf + malicious training for 3s fear, but porcine for rng trolling.

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Posted by: akallou.9704

akallou.9704

I also definitely need to mention that tracking what is happening to the pet is hard, we have nothing displaying the condition and control on it, creating a little space on the hud for it below the pets HP bar would fix another problem.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Before making onther thread about the problems this class currently has, a listing the obvious many other threads have already pointed out these problems.

the pet hud idea i’d like to be implemented when im testing a build out, its a pain when i can’t check how much might my pet has.

testing might stacking on sigil and traited plus runes , i can’t get an accurate amount, or even time skills for a might/ boon boost for when the pet needs it.
this i’d like to see for better gameplay and not missing opportunities.

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Posted by: akallou.9704

akallou.9704

then it is time to do a big bad kitten thread about all these problems, explained 1 by 1 and propose solutions for each of em, just like warrior and elem last year did!

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Posted by: Himei.5379

Himei.5379

The only problem I see with pets is ANet making new content that doesnt take them into consideration. Liadri is a perfect example, insta dead pet right at start of fight. Anet has effectively nerfed our class damage with the mechanics of that fight. Every class can retrait and use another build for that fight or any fight and be effective except us. We will still be stuck with ~30% of our damage reduced.

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Posted by: akallou.9704

akallou.9704

well if they were reading what we bother to track down and report this would have been fixed last year also but instead they were too busy reading what wars and elems had to say.. sadly