First I hope this thread will be spoted by an admin and developers who cares to see the game and its classes evolve.
Ranger class was at first one of the most powerfull around even overpowered if we look back before all the adjustement given to us (Ranger himself or pet nerf).
Each trait once had a purpose and a deep reason to be the way they were unfortunatly over time most of these trait remain the same but for exemple all of our pets are not as strong as they used to, leaving some or not nearly all trait pet related and some utility skill outdated, weakened or eventually useless/not working in the case of a dead pet.
I also believe most of the cooldown have to be reviewed to match our this weakness, compared to most of other classes which possess the same trait working regardless of a pet alive or not AND with a much faster cooldown and something better effect.
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Matter of fact too many trait depend on the being alive factor, toughness and/or vitality of the pet, needless to say that we saw our pets health drasticly reduced in pvp/wvw and so were all of their attributes..
Remember to this day that our pet HAS NO WAY to dodge anything, the only thing we can do is press f3 and hope the pet react in time and get out of the HUGE area he might be in and i believe when f3 is being pressed a feature granting invulnerability or a decent dodge should be granted (add a timer between each of the avoidance if needed, i’m pretty sure putting a digital clock in the f3 icon isnt too hard).
Just to name a few traits which are today hard to get along with:
Beastmaster’s bond becomes useless if your pet takes a hit killing it while it has 51%hp, same deal if it dies over a 1 bad kitten hit killing it right away. 60sec CD not wasted if not triggered.
Shared Anguish (pet has to be alive for it to work) 90sec CD (OMG 1minute 30sec.. too random for the fact that our pet must be alive) (for exemple a similar trait hard to catch the thief has is only 30sec CD) (warrior is being granted balanced stance atleast for such a long CD..) (Elem is being granted a shocking aura each 25sec.) ok.. next..
Empathic Bond in my book is the worst (Pet has to be alive for it to work) Enough said, becomes useless asap the pet is gone.. atleast revamp it so 1 condition is still cleaned instead of 3 while pet is dead, it could remain the exact same if we get the f3 invul/dodge feature.
Signet of Renewal (Pet has to BE CLOSE TO YOU AND ALIVE for it to work) this is also boring to use this skill which sound awesome by the look of it but quickly can become useless if the pet is too far (yes too far from you when you activate it) or dead
NOTE: Actually all of our signet have pet active effect for which we only can enjoy the effect if we are traited with a grand master trait.
Some other trait forces your pet to be in combat for the ability to work which means your can’t press f2 right after you summon it but wait untill it hits or gets hit.
entangle (can’t be used if you are blinded, kitten ?!)
My point here is trully to show how much we depend on our pets and how some left over issues can affect our everyday game play, the pet needs in a way more survivability or we need more control over it or review some of these traits.
New idea should be brought up when it comes to the effect the pets are giving us and to the party, to this day there isnt a single pet granting auras, too many of them are granting too short boons, none does torment, no pet granting AoE stealth like other medium classes are able to (please dont mention the siamouth), i’m sure more idea can be brought up and added.
I had alot more to say and will post it on a next post, I’m pretty sure some serious player out there will be able to mention how some CD are incredibly high compared to other classes and i count on them also to give their feedback with the ranger.
Keep faith in your ranger and remember ranger also has melee weapons
https://www.youtube.com/watch?v=rrrZ_GJrTuA
(edited by akallou.9704)