For the upcoming balance patch
Every growing forward AoE has this, its not an issue, its a matter of timing.
Well, if they continue to try to improve the pets it will already be a great deal. There is so much work for them in this area…
If we get some more pet tweaks like last balance pass I’d be ecstatic. And I’m going to be amazed if Druid isn’t needed again, but please anet, make the astral wisp more interesting, maybe have it remove a specific condi or something on its travel path, or make it spin faster, or apply like a stack of poison idk.
As their mother, I have to grant them their wish. – Forever Fyonna
Every growing forward AoE has this, its not an issue, its a matter of timing.
DH longbow 3 says hi.
If we get some more pet tweaks like last balance pass I’d be ecstatic. And I’m going to be amazed if Druid isn’t needed again, but please anet, make the astral wisp more interesting, maybe have it remove a specific condi or something on its travel path, or make it spin faster, or apply like a stack of poison idk.
I wish it would either:
Transfer conditions from touched allies to the circled enemy
or
Transfer boons from the circled enemy to touched allies.
If we get some more pet tweaks like last balance pass I’d be ecstatic. And I’m going to be amazed if Druid isn’t needed again, but please anet, make the astral wisp more interesting, maybe have it remove a specific condi or something on its travel path, or make it spin faster, or apply like a stack of poison idk.
I wish it would either:
Transfer conditions from touched allies to the circled enemy
or
Transfer boons from the circled enemy to touched allies.
Or deal damage to the enemy each time the wisp heals an ally (in addition to the first damage dealt).
Oh, and Glyph of Unity (non-celestial) desperately needs attention. At the very least, double the duration and go from there.
If we get some more pet tweaks like last balance pass I’d be ecstatic. And I’m going to be amazed if Druid isn’t needed again, but please anet, make the astral wisp more interesting, maybe have it remove a specific condi or something on its travel path, or make it spin faster, or apply like a stack of poison idk.
I wish it would either:
Transfer conditions from touched allies to the circled enemy
or
Transfer boons from the circled enemy to touched allies.
Or deal damage to the enemy each time the wisp heals an ally (in addition to the first damage dealt).
Oh, and Glyph of Unity (non-celestial) desperately needs attention. At the very least, double the duration and go from there.
On the Glyph of Unity, I would argue that the duration is fine. However, if it is going to remain at that duration, the penalty for hitting the Druid during that time needs to be much greater.
IfAnd I’m going to be amazed if Druid isn’t needed again, but please anet, make the astral wisp more interesting, maybe have it remove a specific condi or something on its travel path, or make it spin faster, or apply like a stack of poison idk.
I always get a watery eye when looking on my traits tab realizing I’m not using beastmastery, which is actually an amazing traitline.
If anything I fear a Druid heal nerf not buff/change. Maybe also work on OTHER weaps like short bow… be nice to have a little more variety in Rangers kitten nal.
I’d be willing to be that Ancient Seeds is going to get a cooldown nerf.
If we get some more pet tweaks like last balance pass I’d be ecstatic. And I’m going to be amazed if Druid isn’t needed again, but please anet, make the astral wisp more interesting, maybe have it remove a specific condi or something on its travel path, or make it spin faster, or apply like a stack of poison idk.
I wish it would either:
Transfer conditions from touched allies to the circled enemy
or
Transfer boons from the circled enemy to touched allies.
Or deal damage to the enemy each time the wisp heals an ally (in addition to the first damage dealt).
Oh, and Glyph of Unity (non-celestial) desperately needs attention. At the very least, double the duration and go from there.
Glyph of unity really needs work outside of the avatar state, what would be cool is if condi damage also triggered it, or if you transfered condis from us to our afflicted victims like every 2-3 seconds or something.
As their mother, I have to grant them their wish. – Forever Fyonna
If we get some more pet tweaks like last balance pass I’d be ecstatic. And I’m going to be amazed if Druid isn’t needed again, but please anet, make the astral wisp more interesting, maybe have it remove a specific condi or something on its travel path, or make it spin faster, or apply like a stack of poison idk.
I wish it would either:
Transfer conditions from touched allies to the circled enemy
or
Transfer boons from the circled enemy to touched allies.
Or deal damage to the enemy each time the wisp heals an ally (in addition to the first damage dealt).
Oh, and Glyph of Unity (non-celestial) desperately needs attention. At the very least, double the duration and go from there.
Glyph of unity really needs work outside of the avatar state, what would be cool is if condi damage also triggered it, or if you transfered condis from us to our afflicted victims like every 2-3 seconds or something.
Even the celestial version of Glyph of Unity is pitiful. It has a cheeky 1 second ICD, so you can’t even use it to burst heal allies up in times of need. The seed it drops from the verdant etching trait literally does more healing.
If we get some more pet tweaks like last balance pass I’d be ecstatic. And I’m going to be amazed if Druid isn’t needed again, but please anet, make the astral wisp more interesting, maybe have it remove a specific condi or something on its travel path, or make it spin faster, or apply like a stack of poison idk.
I wish it would either:
Transfer conditions from touched allies to the circled enemy
or
Transfer boons from the circled enemy to touched allies.
Or deal damage to the enemy each time the wisp heals an ally (in addition to the first damage dealt).
Oh, and Glyph of Unity (non-celestial) desperately needs attention. At the very least, double the duration and go from there.
Glyph of unity really needs work outside of the avatar state, what would be cool is if condi damage also triggered it, or if you transfered condis from us to our afflicted victims like every 2-3 seconds or something.
Even the celestial version of Glyph of Unity is pitiful. It has a cheeky 1 second ICD, so you can’t even use it to burst heal allies up in times of need. The seed it drops from the verdant etching trait literally does more healing.
Yeah, it may be the worst elite in the game right now. I really hope they take a good look at it.
It’s actually so bad, most have probably forgotten this skill even exist.
If we get some more pet tweaks like last balance pass I’d be ecstatic. And I’m going to be amazed if Druid isn’t needed again, but please anet, make the astral wisp more interesting, maybe have it remove a specific condi or something on its travel path, or make it spin faster, or apply like a stack of poison idk.
I wish it would either:
Transfer conditions from touched allies to the circled enemy
or
Transfer boons from the circled enemy to touched allies.
Or deal damage to the enemy each time the wisp heals an ally (in addition to the first damage dealt).
Oh, and Glyph of Unity (non-celestial) desperately needs attention. At the very least, double the duration and go from there.
Glyph of unity really needs work outside of the avatar state, what would be cool is if condi damage also triggered it, or if you transfered condis from us to our afflicted victims like every 2-3 seconds or something.
Even the celestial version of Glyph of Unity is pitiful. It has a cheeky 1 second ICD, so you can’t even use it to burst heal allies up in times of need. The seed it drops from the verdant etching trait literally does more healing.
I use it along with Rejuvenating Tides. That works pretty good.
If we get some more pet tweaks like last balance pass I’d be ecstatic. And I’m going to be amazed if Druid isn’t needed again, but please anet, make the astral wisp more interesting, maybe have it remove a specific condi or something on its travel path, or make it spin faster, or apply like a stack of poison idk.
I wish it would either:
Transfer conditions from touched allies to the circled enemy
or
Transfer boons from the circled enemy to touched allies.
Or deal damage to the enemy each time the wisp heals an ally (in addition to the first damage dealt).
Oh, and Glyph of Unity (non-celestial) desperately needs attention. At the very least, double the duration and go from there.
Glyph of unity really needs work outside of the avatar state, what would be cool is if condi damage also triggered it, or if you transfered condis from us to our afflicted victims like every 2-3 seconds or something.
Even the celestial version of Glyph of Unity is pitiful. It has a cheeky 1 second ICD, so you can’t even use it to burst heal allies up in times of need. The seed it drops from the verdant etching trait literally does more healing.
Omg… there really is an ICD… why? Why is there an ICD on this skill? The whole thing that would make it good is no ICD…
As their mother, I have to grant them their wish. – Forever Fyonna
Omg… there really is an ICD… why? Why is there an ICD on this skill? The whole thing that would make it good is no ICD…
Because if there wasn’t we’d actually have a nice thing. And that goes against the rules.
Omg… there really is an ICD… why? Why is there an ICD on this skill? The whole thing that would make it good is no ICD…
Because if there wasn’t we’d actually have a nice thing. And that goes against the rules.
Oh, we get nice things. Plenty of times. However, as you know when we get nice things other people start to cry foul and come together to have them taken away. In most cases less than 24 hours have receiving them!!!!!
But you are right…we can not have nice things. And when you run a built you find fun out in public people will party up and say mean and nasty things. So I guess not only can we not have nice things we can’t play the way we want or have fun
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
I’d be willing to be that Ancient Seeds is going to get a cooldown nerf.
And then all Druid GMs can be useless.
Seriously though,
I would like to see Celestial Shadow increased to 4 seconds in duration and swapped with Lingering Light
And for the poison traits in WS to be merged. If they create a Singal GM trait, the Master one could be something like using a heal skill grants x affect.
E.g. condition removal, pet revival, Boon application
I’d be willing to be that Ancient Seeds is going to get a cooldown nerf.
No reason to give Ancient Seeds additional CD nerf, it already been nerfed to 10s CD. If they they want to nerf Ancient Seeds ancient seeds, they just need to make it that it will not work with knocked back or pulled, they can even call it a “bug fix” as it not included in the tooltip.
Ancient Seeds+LB4 is realy the only super strong application of this trait as we have very few reliable stuns and KD, and with daze you only need to move to evade it’s effect.
I’d be willing to be that Ancient Seeds is going to get a cooldown nerf.
And then all Druid GMs can be useless.
Seriously though,
I would like to see Celestial Shadow increased to 4 seconds in duration and swapped with Lingering LightAnd for the poison traits in WS to be merged. If they create a Singal GM trait, the Master one could be something like using a heal skill grants x affect.
E.g. condition removal, pet revival, Boon application
How’s Grace of the Land useless? That’s a pretty massive damage buff for your team.
As their mother, I have to grant them their wish. – Forever Fyonna
How’s Grace of the Land useless? That’s a pretty massive damage buff for your team.
Balance is always done because of PvP.
… And GotL is useless for PvP. And even for PvE it’s a band-aid that you can’t leave out due to the fact that we have been designed as a role that … doesn’t deal damage … in GW2 … in 2016.
So the massive DPS buff is nothing else but something to make up for their mistake in design and lack of our DPS to begin with.
I’d be willing to be that Ancient Seeds is going to get a cooldown nerf.
And then all Druid GMs can be useless.
Seriously though,
I would like to see Celestial Shadow increased to 4 seconds in duration and swapped with Lingering LightAnd for the poison traits in WS to be merged. If they create a Singal GM trait, the Master one could be something like using a heal skill grants x affect.
E.g. condition removal, pet revival, Boon application
Ancient seeds is barely great to begin with. Only two classes have a real vulnerability to it, those being Necromancer and (ironically) Ranger. Most classes will be able to unroot with either random clears, blocks, invluns, movement skills, or stealth.
I would like to see Ancient Seeds no longer summon roots, but instead give your opponent a static amount of immobilize along with bleeding. It would probably be more effective that way.
GotL is a good trait and obviously meta for most PvE content. The only GM which is lacking is Lingering Light, yet I find myself running it often when I want to max healing either for zerging or for PvP.
I think, if anything, Lingering Light should have it’s cooldown lowered to 10s, the time the effect remains on you increased to 4s, and either the base healing or healing scale increased. Remember, the trait used to have a 3s cooldown (which also affects players individually e.g if player one receives healing and the trait player two can too even before player ones CD is up) which honestly was far too low. The nerf quadrupled the cooldown but did not increase the healing to compensate.
If not this, then redesign it.
astral force charging faster from damage, so we aren’t pigeonholed into staff so heavily?
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I think, if anything, Lingering Light should have it’s cooldown lowered to 10s, the time the effect remains on you increased to 4s, and either the base healing or healing scale increased. Remember, the trait used to have a 3s cooldown (which also affects players individually e.g if player one receives healing and the trait player two can too even before player ones CD is up) which honestly was far too low. The nerf quadrupled the cooldown but did not increase the healing to compensate.
If not this, then redesign it.
I’m not even sure how the trait works, since I almost never used it. Is the cooldown per ally healed, or will the cd trigger ‘on me’ as soon as I heal a single ally?
Also, what counts as heals in this game is not very straight forward. Will the healing from solarbeam trigger this trait? Will the trait Cultivated Synergy trigger this trait?
I think, if anything, Lingering Light should have it’s cooldown lowered to 10s, the time the effect remains on you increased to 4s, and either the base healing or healing scale increased. Remember, the trait used to have a 3s cooldown (which also affects players individually e.g if player one receives healing and the trait player two can too even before player ones CD is up) which honestly was far too low. The nerf quadrupled the cooldown but did not increase the healing to compensate.
If not this, then redesign it.
I’m not even sure how the trait works, since I almost never used it. Is the cooldown per ally healed, or will the cd trigger ‘on me’ as soon as I heal a single ally?
Also, what counts as heals in this game is not very straight forward. Will the healing from solarbeam trigger this trait? Will the trait Cultivated Synergy trigger this trait?
The cool down is seperate for each ally affected. Solar beam does work with the trait, as does any healing from staff, glyphs, or CA form.
I’m not sure if cultivated synergy will trigger the trait on you.
I’m not sure if cultivated synergy will trigger the trait on you.
It won’t, because using your healing skill will automatically trigger it on yourself.
Edit: Nevermind. Tested it just now by using a heal before the 12s ICD was off so CS could activate afterwards. It does.
Also, applying regen also triggers Lingering Light (for those that didn’t know by now).
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Thanks for the info guys.