GFtE was not nerfed? I think...
300 toughness all the time vs 1 missed attack after f2… Ouch time
Guys, the wording on this trait has changed. Those of us who thought nothing was given back when removing the +300 toughness from the pet were wrong. At least, I believe so anyway.
The previous wording was “Your pet’s command [F2] ability” but after the patch it is “Nearby foes are blinded by Beast abilities.”. Each of the other traits that work with the F2 specifically state the “command [F2] ability”, so I believe this trait change will make it work with any beast skill while in Beastmode.
What do you think?
Beast abilities are the F2 command. I’m not sure if it includes also other skills from the pet other than the AA.
If they do the trait would be fine with the change.
300 toughness all the time vs 1 missed attack after f2… Ouch time
There was no way they would ever allow us to get 300 toughness from a trait that didn’t also require some massive investment in another stat.
Blind is pretty powerful when used well, PvP/WvW ofc.
I mean it DOES work with Fern Hound F2 now, so there’s that.
As their mother, I have to grant them their wish. – Forever Fyonna
I mean it DOES work with Fern Hound F2 now, so there’s that.
Apart from the fact that after 5 years F2 is still utterly unreliable and won’t go off when you want it to most of the time.
Guys, the wording on this trait has changed. Those of us who thought nothing was given back when removing the +300 toughness from the pet were wrong. At least, I believe so anyway.
The previous wording was “Your pet’s command [F2] ability” but after the patch it is “Nearby foes are blinded by Beast abilities.”. Each of the other traits that work with the F2 specifically state the “command [F2] ability”, so I believe this trait change will make it work with any beast skill while in Beastmode.
What do you think?
Beast abilities are the F2 command. I’m not sure if it includes also other skills from the pet other than the AA.
If they do the trait would be fine with the change.
I’m thinking that because the rest of the traits specifically state F2 in the description and this one says “Beast ability” then it will still work with F2 (which it does, by all accounts) and also with beastmode skills which will have their own category, “Beast abilities”.
Ya, I thought it was clear they changed F2 abilities to beast abilities because they had the soulbeast in mind, same reason they removed the passive stats buffs. It’s a cute addition but not a game changer as most of the F2 traits got ICD on them anyway, so i cant spam F1 to F3 in beast mode for a triple effect.
I mean it DOES work with Fern Hound F2 now, so there’s that.
Apart from the fact that after 5 years F2 is still utterly unreliable and won’t go off when you want it to most of the time.
I’ve never had issues with the F2 not going off when I need it, the only time my pet doesn’t stop what it’s doing and F2 is if it’s out of range of my target, or it’s CCed.
As their mother, I have to grant them their wish. – Forever Fyonna
Glad you guys saw this too!
I’m blanking right now, so somebody else that can check, did the tooltips for pet swaps change?
I don’t imagine they have, I’m sure the Beastmode mechanic was built on the existing stow mechanic, which already functions as a pet swap, so changing that tooltip wouldn’t be needed to match and functional additions/changes, just clarity. But still crossed fingers I like info lol.
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Ya, I thought it was clear they changed F2 abilities to beast abilities because they had the soulbeast in mind, same reason they removed the passive stats buffs. It’s a cute addition but not a game changer as most of the F2 traits got ICD on them anyway, so i cant spam F1 to F3 in beast mode for a triple effect.
At least now you’ll be able to activate it on yourself whenever you want to though.
Ya, I thought it was clear they changed F2 abilities to beast abilities because they had the soulbeast in mind, same reason they removed the passive stats buffs. It’s a cute addition but not a game changer as most of the F2 traits got ICD on them anyway, so i cant spam F1 to F3 in beast mode for a triple effect.
At least now you’ll be able to activate it on yourself whenever you want to though.
True
I mean, it was nerfed. The rest is the same. Sure, blind can be an asset against a single burst, but after seeing some traits from the previews of PoF – blind will be stacking intensity rather than duration.
So, that single blind every 12s is not really going to be worth it. 3-4 years back, sure, but now every class has multi-hit strikes with ticking AoEs.
Will update once Path of Fire releases.
I mean, it was nerfed. The rest is the same. Sure, blind can be an asset against a single burst, but after seeing some traits from the previews of PoF – blind will be stacking intensity rather than duration.
So, that single blind every 12s is not really going to be worth it. 3-4 years back, sure, but now every class has multi-hit strikes with ticking AoEs.
Which traits mate?
Which traits mate?
Bah. Nevermind. I mistook this person’s suggestions for Holosmith traits as part of the actual Holosmith traits.
Boink. That’s why I recall reading stacking blinds, good thing you challenged me on that. lol
Will update once Path of Fire releases.
Which traits mate?
Bah. Nevermind. I mistook this person’s suggestions for Holosmith traits as part of the actual Holosmith traits.
Boink. That’s why I recall reading stacking blinds, good thing you challenged me on that. lol
Hehe, it would have been a very interesting change…
Ya, I thought it was clear they changed F2 abilities to beast abilities because they had the soulbeast in mind, same reason they removed the passive stats buffs. It’s a cute addition but not a game changer as most of the F2 traits got ICD on them anyway, so i cant spam F1 to F3 in beast mode for a triple effect.
They want to make Beastmaster weaker and make sure people drop it and use Soulbeast at launch.
Inb4 Soulbaests gives high bonus stat to pets too.
Ya, I thought it was clear they changed F2 abilities to beast abilities because they had the soulbeast in mind, same reason they removed the passive stats buffs. It’s a cute addition but not a game changer as most of the F2 traits got ICD on them anyway, so i cant spam F1 to F3 in beast mode for a triple effect.
They want to make Beastmaster weaker and make sure people drop it and use Soulbeast at launch.
Inb4 Soulbaests gives high bonus stat to pets too.
This is silly logic and not real.
Making pets stronger for a Soulbeast makes the beastmode redundant.
Come on mate enough with “the sky is falling because ANet hates Rangers and is out to get us and just force us to buy the xpac” stuff.
Ya, I thought it was clear they changed F2 abilities to beast abilities because they had the soulbeast in mind, same reason they removed the passive stats buffs. It’s a cute addition but not a game changer as most of the F2 traits got ICD on them anyway, so i cant spam F1 to F3 in beast mode for a triple effect.
They want to make Beastmaster weaker and make sure people drop it and use Soulbeast at launch.
Inb4 Soulbaests gives high bonus stat to pets too.
This is silly logic and not real.
Making pets stronger for a Soulbeast makes the beastmode redundant.
Come on mate enough with “the sky is falling because ANet hates Rangers and is out to get us and just force us to buy the xpac” stuff.
I never say ranger is not viable.
I’m just trying to find a valid reasoning for them to nerf BM trait, a trait which emphasize on pet more than anything, because the trait we’re getting in expansion is the one that’d get rid of it.
Ya, I thought it was clear they changed F2 abilities to beast abilities because they had the soulbeast in mind, same reason they removed the passive stats buffs. It’s a cute addition but not a game changer as most of the F2 traits got ICD on them anyway, so i cant spam F1 to F3 in beast mode for a triple effect.
They want to make Beastmaster weaker and make sure people drop it and use Soulbeast at launch.
Inb4 Soulbaests gives high bonus stat to pets too.
This is silly logic and not real.
Making pets stronger for a Soulbeast makes the beastmode redundant.
Come on mate enough with “the sky is falling because ANet hates Rangers and is out to get us and just force us to buy the xpac” stuff.
I never say ranger is not viable.
I’m just trying to find a valid reasoning for them to nerf BM trait, a trait which emphasize on pet more than anything, because the trait we’re getting in expansion is the one that’d get rid of it.
And I didn’t say you said that ranger is not viable.
The reasoning is that it just made their job of balancing the Soulbeast easier to remove those parts of the traits. The +300 Toughness and +450 Healing Power, the healing power was useful only when you ran the Ferny with lower than 450 healing yourself and the toughness was only really useful in PvP where the trait is really only useful, not that it is all that useful anyway, next to the other choices in the line. It is a shame they could not just work around them, though.
It would be nice if they reduced the CD now or have some other interaction with weakness as Wondrouswall suggested. I wonder if they could make the CD of the trait halve if you hit a weakened foe.
I have one question:
- Does the trait trigger when you don’t press F2?
(edit) answer:
- No
Strange. So they would only trigger if the Ranger triggers them, but not when the pet does.
(edited by Holland.9351)