Game update notes, 17-11-15, ranger

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Bast Bow.2958

Bast Bow.2958

Ranger

Quick Shot: This skill will now always move you directly away from your target.
Rejuvenating Tides: This skill now has the speed of its healing pulses affected by quickness and slow. The skill’s effects are now properly cancelled if the caster is interrupted.
Solar Beam: This skill can no longer be activated without a target.
Druid: Fixed an issue where glyph skill icons in tooltips were not properly aligned.
Fixed a bug in which stowing your pet would not remember which pet was previously active.
Pets will now only be stowed when gliding once you leave combat.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: aB EXT.1287

aB EXT.1287

Ranger
Solar Beam: This skill can no longer be activated without a target.

I would be okay with this IF we could target allies. This is going to be annoying.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Rejuvenating Tides: This skill now has the speed of its healing pulses affected by quickness and slow. The skill’s effects are now properly cancelled if the caster is interrupted.

This going to have an impact for sure. Its been long coming…

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Valento.9852

Valento.9852

Solar Beam change is outrageous. It’s the only auto-attack in-game that requires a target. I feel completely locked gameplay-wise. Change this back, seriously, you have mashed numbers and stuff but this doesn’t feel fluid/free, it feels as silly as can be.

Attempts at ele specs:
Shaman
Conjurer

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Reli.4210

Reli.4210

What is the rationale behind the Solar Beam change? It feels really bad and awkward, please revert it.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

The solar beam change is hilarious!

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Ofir.2405

Ofir.2405

Revert the solar beam change pls!

Game update notes, 17-11-15, ranger

in Ranger

Posted by: AllNightPlayer.1286

AllNightPlayer.1286

They really need to reverse the Solar Beam change. The Mesmer’s Spatial Surge does not need a target at all.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Fluffball.8307

Fluffball.8307

Why would they take an awkward skill and make it even more awkward??

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Pets will now only be stowed when gliding once you leave combat.

I foresee many dead pets in future raid content where bosses turn floors and platforms into grounds of instant death as we glide away and cannot stow them because we are in combat.

Great change and another +1 for kittening us over unless those moves are made so they won’t reduce our pets into ashes.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: malus.5894

malus.5894

Solar Beam change makes no sense. Another bad decision, Anet… :/

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Daharahj.1325

Daharahj.1325

Considering you could pre-cast Solar Beam and select a target mid-animation, I don’t see why this change was considered at all, what is it supposed to fix? It feels so clunky.

Do they even know what they’re doing…

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

They probably added it to hinder AF generation while OOC.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Krispera.5087

Krispera.5087

The Solar Beam change is a nerf to CA regen. You could target allies or your pet to regen some CA on the fly (which was very small regen).

Then add it to non existent fixes and changes (positives) for the Druid.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: aB EXT.1287

aB EXT.1287

They probably added it to hinder AF generation while OOC.

This. As if we weren’t having enough trouble getting into CAF though >.<…

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Daharahj.1325

Daharahj.1325

But you can build up AF ooc easily with regen now, this change does nothing but make it feel terrible to use in the heat of combat.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Shen Slayer.3058

Shen Slayer.3058

HAHAHAHAA…you rangers got another nerf. Just abandon the class already.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Tornupto.2304

Tornupto.2304

But you can build up AF ooc easily with regen now, this change does nothing but make it feel terrible to use in the heat of combat.

Just noticed it… AF Gen is ok now with signet and reg (even the reg trait for the pet counts O.O). But its still a bit silly that we need a target but mesmers not^^

EDIT: @Shen Slayer: did you even read Daharahjs post?

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Dangggggg regen mad strong now.

Water spirit just got a mad buff.

Local Charr Ruins Everything

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Water spirit just got a mad buff.

Well, at least they made Water Spirit somewhat of an option now. Waiting 24hrs for another nerf due to QQs because, boy oh boy, the crowd that hates Druid is strong today!

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

Water spirit just got a mad buff.

Well, at least they made Water Spirit somewhat of an option now. Waiting 24hrs for another nerf due to QQs because, boy oh boy, the crowd that hates Druid is strong today!

Idc. Probably gonna run spirit builds now Ty jesus

Local Charr Ruins Everything

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Daharahj.1325

Daharahj.1325

Lol, come on, water spirit? AF regen isn’t that bad.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: vespers.1759

vespers.1759

I’m trying to think of a reason for the pet stowing and I can’t think of any real reason for this change.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Firelysm.4967

Firelysm.4967

Can we employ Ranger developer with less tunnel vision, please?
Irenio I hope this is not your work… >_>

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

(edited by Firelysm.4967)

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Firelysm.4967

Firelysm.4967

BTW regeneration now apply AF.
This better be intentional!

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Crapgame.6519

Crapgame.6519

Why would they take an awkward skill and make it even more awkward??

Out of touch comes to mind. Broke class is another. To give them the benefit of the doubt, maybe just a missed bug. Although I lean more towards the opening statement and the are out of touch.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Game update notes, 17-11-15, ranger

in Ranger

Posted by: cafard.8953

cafard.8953

Solar Beam change is outrageous. It’s the only auto-attack in-game that requires a target.

Well, it fits. We also have the only auto-attack in-game that prevents dodging after all! :p

Olaf Oakmane [KA]
Save the Bell Choir activity!

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Kain Francois.4328

Kain Francois.4328

Guys, it’s okay. Regeneration and pseudo-regeneration sources (like signet of the wild and natural healing) now generate Astral Force. I’m generating Astral Force like crazy! Try it! It’s absolutely no issue now!

I think Glyph of Equality also had some sort of 7% damage buff. (- UNCOMFIRMED)

My beef is…. Again, Celestial Form #5 is bugged in PvE to do less than the PvP numbers. (And I will keep pointing this out, until it’s fixed.)

Also, Staff is unfortunately a really trashy weapon with not much purpose besides mobility and projectile block. It’s too bad, because I really wanted another offensive weapon for rangers, too.

(edited by Kain Francois.4328)

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Tavastia.6527

Tavastia.6527

These dev’s are such fail. Jesus how can they even show up to work in the morning.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: jewishjoyride.4693

jewishjoyride.4693

I’m trying to think of a reason for the pet stowing and I can’t think of any real reason for this change.

Pet stowing was working like pet swap. The pet that was un stowed was not the pet you stowed. Side note, this was also the case if you got moaed……. Not sure if this changed or not.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Swagger.1459

Swagger.1459

Ranger

Quick Shot: This skill will now always move you directly away from your target.
Rejuvenating Tides: This skill now has the speed of its healing pulses affected by quickness and slow. The skill’s effects are now properly cancelled if the caster is interrupted.
Solar Beam: This skill can no longer be activated without a target.
Druid: Fixed an issue where glyph skill icons in tooltips were not properly aligned.
Fixed a bug in which stowing your pet would not remember which pet was previously active.
Pets will now only be stowed when gliding once you leave combat.

Ok, that’s it?

Quick shot whatever. Shortbow sucks.

Rejuvenating tides… Yes because with the plethora of slows we need our timed CA form to get screwed even more. Let’s just increase cast and animation times by 3 seconds for good measure. I don’t care if it can be affected by speed, slows slow down timers too so this is a double screw. Yeah, let’s kitten over a timed CA form with more interrupts as well.

Pets whatever.

Bugs… Thanks.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

Game update notes, 17-11-15, ranger

in Ranger

Posted by: iao.6403

iao.6403

If the problem with Solar Beam was that it can be used to build Astral Force out of combat then why don’t they just make so it can’t do exactly that instead of giving it a needless restriction that makes it even more clunky? Come on Anet.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Pets will now only be stowed when gliding once you leave combat.

I foresee many dead pets in future raid content where bosses turn floors and platforms into grounds of instant death as we glide away and cannot stow them because we are in combat.

Great change and another +1 for kittening us over unless those moves are made so they won’t reduce our pets into ashes.

Agreed , have not logged online yet but this simply takes the Mick .

Its a really bad change .

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Substance E.4852

Substance E.4852

Pets will now only be stowed when gliding once you leave combat.

I foresee many dead pets in future raid content where bosses turn floors and platforms into grounds of instant death as we glide away and cannot stow them because we are in combat.

Great change and another +1 for kittening us over unless those moves are made so they won’t reduce our pets into ashes.

Agreed , have not logged online yet but this simply takes the Mick .

Its a really bad change .

As long as pets still have the damage reduction in pve it probably wont do much to them unless it’s either ~1,000,000 damage or pulses.

Connection error(s) detected. Retrying…

Game update notes, 17-11-15, ranger

in Ranger

Posted by: BlenderX.4710

BlenderX.4710

I don’t care about the Staff 1 change just please get rid of the stupid dialogue pop up. Its so irritating. Make the skill do nothing without a target, it won’t be hard to understand without the dialogue pop up.

Game update notes, 17-11-15, ranger

in Ranger

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Guys, it’s okay. Regeneration and pseudo-regeneration sources (like signet of the wild and natural healing) now generate Astral Force. I’m generating Astral Force like crazy! Try it! It’s absolutely no issue now!

Gone to Reddit.