Healing Spring and Whirling Axe

Healing Spring and Whirling Axe

in Ranger

Posted by: Chopps.5047

Chopps.5047

Rangers…why don’t I see more of you whirling in healing spring (healing bolts heals entire party within ranger). The bolts will proc for the entire Whirling Defense, even if the field ends shortly after starting the whirl.

Related to combo fields, flame aura stacks might now. This is a change that could result in a new ranger build…sadly I’ve been working hard on other builds to try the new one.

So is anyone whirl healing? Are you stacking might with flame leaps?

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Healing Spring and Whirling Axe

in Ranger

Posted by: capuchinseven.8395

capuchinseven.8395

Whirl healing but my current team role in WvW has been running and scouting with a GS and a Horn so it’s been a while since I’ve done it.

The bravest animal in the land is Captain Beaky and his band.

Healing Spring and Whirling Axe

in Ranger

Posted by: Substance E.4852

Substance E.4852

Because blast finishers heal for more and don’t put you in downed mode because you stood still for several seconds in a zerg/boss fight like a fool.

Connection error(s) detected. Retrying…

Healing Spring and Whirling Axe

in Ranger

Posted by: Helequin.2608

Helequin.2608

Defintiely use this in dungeouns. Although I do find leap/blast (drake) finishers to be a bit more direct about it. Of course, these are restricted to melee range.

I have managed drake/leap/drake on a single HS. I’ll have to try tossing the whirl in at the end just for kicks.

Healing Spring and Whirling Axe

in Ranger

Posted by: Electro.4173

Electro.4173

Adding even more Regeneration (pretty sure thats what Healing Bolts does is apply regen, not up-front healing) is somewhat useful, but considering Healing Spring applies Regen already, I wouldn’t really say its the absolute best combo to pull off. Also, the random nature of the bolts makes it realiable only on allies standing right on top of you.

Its still a pretty nice combo if only for the fact that it doesn’t require specific setup. Other Whirling Defense combos require weapon swaps (if trying to set a fire field via torch), specific pets, or traps. The water field from Healing Spring is always available as long as you use Healing Spring (I run HS exclusively, personally).

Healing Spring and Whirling Axe

in Ranger

Posted by: Chopps.5047

Chopps.5047

Because blast finishers heal for more and don’t put you in downed mode because you stood still for several seconds in a zerg/boss fight like a fool.

Well, yeah, it’s situational like everything else. I’ve noticed that in dungeons, when you whirl in healing spring you tend to gain the aggro and attention of everything around you. There is a program that makes every mob instantly attack you. That’s why it’s whirling defense: use it to pull mobs off hurt people. Plus, it’s not my main damage attack so I save the whirl for when I really know I can stack vulnerability or know I’ll need it to help save the party…unless I’m in caudecus manor, then I constantly use the whirl to reflect.

I don’t see enough threats from thieves or kill shot warriors to use offhand axe in wvw though so I don’t have experience with that.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Healing Spring and Whirling Axe

in Ranger

Posted by: Chopps.5047

Chopps.5047

Adding even more Regeneration (pretty sure thats what Healing Bolts does is apply regen, not up-front healing) is somewhat useful, but considering Healing Spring applies Regen already, I wouldn’t really say its the absolute best combo to pull off. Also, the random nature of the bolts makes it realiable only on allies standing right on top of you.

Its still a pretty nice combo if only for the fact that it doesn’t require specific setup. Other Whirling Defense combos require weapon swaps (if trying to set a fire field via torch), specific pets, or traps. The water field from Healing Spring is always available as long as you use Healing Spring (I run HS exclusively, personally).

Nab, use the combo while stacked on subject alpha and everyone will love you.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Healing Spring and Whirling Axe

in Ranger

Posted by: Wanderer.3248

Wanderer.3248

Flame aura is pretty cool with GS#3. Even better if you run something like a wolf and both you and your pet get a flame aura.

I haven’t played with whirling axes and combo fields much. I wish it didn’t root you. It can be good against tower doors in WvW.

Healing Spring and Whirling Axe

in Ranger

Posted by: nerva.7940

nerva.7940

Because whirl finishers are god awful. I wont even ask why you have axe OH equipped. Put your hs down and either leap through it or ask an sb thief to spam his blast finisher on it.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

Healing Spring and Whirling Axe

in Ranger

Posted by: Vox Hollow.2736

Vox Hollow.2736

I’ve done it a few times, but, I’ll be honest, I’m sort of lukewarm on it.

It’s, like, 10-12-ish healing bolts and each one gives 2-ish seconds of Regen. In theory that’s awesome, but in practice that randomized scattering property is just painful to work with. Sometimes I’ll stack a mighty 7 bolt streak on some lucky SOB, sometimes I’ll only land a pitiful 1. It’s like there’s some kind of randomized internal limit that dictates x number of bolts must go zipping off into the void regardless of ally position.

Whirl finishers in general could use a bit of love.

(edited by Vox Hollow.2736)

Healing Spring and Whirling Axe

in Ranger

Posted by: Daemon.4295

Daemon.4295

Adding even more Regeneration (pretty sure thats what Healing Bolts does is apply regen, not up-front healing) is somewhat useful, but considering Healing Spring applies Regen already, I wouldn’t really say its the absolute best combo to pull off. Also, the random nature of the bolts makes it realiable only on allies standing right on top of you.

Its still a pretty nice combo if only for the fact that it doesn’t require specific setup. Other Whirling Defense combos require weapon swaps (if trying to set a fire field via torch), specific pets, or traps. The water field from Healing Spring is always available as long as you use Healing Spring (I run HS exclusively, personally).

Projectile finishers grant regeneration, Whirl and the other water field finishers heal.

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -

Healing Spring and Whirling Axe

in Ranger

Posted by: Wanderer.5471

Wanderer.5471

Adding even more Regeneration (pretty sure thats what Healing Bolts does is apply regen, not up-front healing) is somewhat useful, but considering Healing Spring applies Regen already, I wouldn’t really say its the absolute best combo to pull off. Also, the random nature of the bolts makes it realiable only on allies standing right on top of you.

Its still a pretty nice combo if only for the fact that it doesn’t require specific setup. Other Whirling Defense combos require weapon swaps (if trying to set a fire field via torch), specific pets, or traps. The water field from Healing Spring is always available as long as you use Healing Spring (I run HS exclusively, personally).

Projectile finishers grant regeneration, Whirl and the other water field finishers heal.

I have tried a few times and seem to remember it applies regen, also this is the case according to the wiki. What are you basing your statement on?

Healing Spring and Whirling Axe

in Ranger

Posted by: Daemon.4295

Daemon.4295

Adding even more Regeneration (pretty sure thats what Healing Bolts does is apply regen, not up-front healing) is somewhat useful, but considering Healing Spring applies Regen already, I wouldn’t really say its the absolute best combo to pull off. Also, the random nature of the bolts makes it realiable only on allies standing right on top of you.

Its still a pretty nice combo if only for the fact that it doesn’t require specific setup. Other Whirling Defense combos require weapon swaps (if trying to set a fire field via torch), specific pets, or traps. The water field from Healing Spring is always available as long as you use Healing Spring (I run HS exclusively, personally).

Projectile finishers grant regeneration, Whirl and the other water field finishers heal.

I have tried a few times and seem to remember it applies regen, also this is the case according to the wiki. What are you basing your statement on?

Where did you see that in the wiki? Here’s what it says under water fields (granted, it isn’t very clear…)

http://wiki.guildwars2.com/wiki/Water_field
http://wiki.guildwars2.com/wiki/Whirl_Finisher

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -

Healing Spring and Whirling Axe

in Ranger

Posted by: Wanderer.5471

Wanderer.5471

Adding even more Regeneration (pretty sure thats what Healing Bolts does is apply regen, not up-front healing) is somewhat useful, but considering Healing Spring applies Regen already, I wouldn’t really say its the absolute best combo to pull off. Also, the random nature of the bolts makes it realiable only on allies standing right on top of you.

Its still a pretty nice combo if only for the fact that it doesn’t require specific setup. Other Whirling Defense combos require weapon swaps (if trying to set a fire field via torch), specific pets, or traps. The water field from Healing Spring is always available as long as you use Healing Spring (I run HS exclusively, personally).

Projectile finishers grant regeneration, Whirl and the other water field finishers heal.

I have tried a few times and seem to remember it applies regen, also this is the case according to the wiki. What are you basing your statement on?

Where did you see that in the wiki? Here’s what it says under water fields (granted, it isn’t very clear…)

http://wiki.guildwars2.com/wiki/Water_field
http://wiki.guildwars2.com/wiki/Whirl_Finisher

http://wiki.guildwars2.com/wiki/Combo

“Whirl finishers cause multiple projectiles to be launched in random directions; each of these bolts functions like the corresponding Projectile Finisher.”

clicking on healing bolts will also take you to the page on regeneration

Healing Spring and Whirling Axe

in Ranger

Posted by: Daemon Hawk.9406

Daemon Hawk.9406

Last night when I used it, water + whirl = bolts that provide regeneration. Pops up the “regeneration” combo heart and everything. Water + projectile combos = regeneration, again with hearts. Water + blast (drake tail swipe) = small AoE heal. I never use leaps.

I’m with Vox Hollow — it’s not amazing. But, if you’ve got a healing spring handy, and your offhand axe out, and you don’t have to save it for projectiles, and you’re in the middle of a bunch of NPCs too stupid to stand in the spring, it’s better than nothing.

Garik Ravenclaw
Support Beastmaster Ranger
http://garik.fastmail.fm

(edited by Daemon Hawk.9406)

Healing Spring and Whirling Axe

in Ranger

Posted by: Florgknight.1589

Florgknight.1589

I use it when I need to be defensive agained a ranged build.

.