Healing Spring and Whirling Axe
Whirl healing but my current team role in WvW has been running and scouting with a GS and a Horn so it’s been a while since I’ve done it.
Because blast finishers heal for more and don’t put you in downed mode because you stood still for several seconds in a zerg/boss fight like a fool.
Defintiely use this in dungeouns. Although I do find leap/blast (drake) finishers to be a bit more direct about it. Of course, these are restricted to melee range.
I have managed drake/leap/drake on a single HS. I’ll have to try tossing the whirl in at the end just for kicks.
Adding even more Regeneration (pretty sure thats what Healing Bolts does is apply regen, not up-front healing) is somewhat useful, but considering Healing Spring applies Regen already, I wouldn’t really say its the absolute best combo to pull off. Also, the random nature of the bolts makes it realiable only on allies standing right on top of you.
Its still a pretty nice combo if only for the fact that it doesn’t require specific setup. Other Whirling Defense combos require weapon swaps (if trying to set a fire field via torch), specific pets, or traps. The water field from Healing Spring is always available as long as you use Healing Spring (I run HS exclusively, personally).
Because blast finishers heal for more and don’t put you in downed mode because you stood still for several seconds in a zerg/boss fight like a fool.
Well, yeah, it’s situational like everything else. I’ve noticed that in dungeons, when you whirl in healing spring you tend to gain the aggro and attention of everything around you. There is a program that makes every mob instantly attack you. That’s why it’s whirling defense: use it to pull mobs off hurt people. Plus, it’s not my main damage attack so I save the whirl for when I really know I can stack vulnerability or know I’ll need it to help save the party…unless I’m in caudecus manor, then I constantly use the whirl to reflect.
I don’t see enough threats from thieves or kill shot warriors to use offhand axe in wvw though so I don’t have experience with that.
Adding even more Regeneration (pretty sure thats what Healing Bolts does is apply regen, not up-front healing) is somewhat useful, but considering Healing Spring applies Regen already, I wouldn’t really say its the absolute best combo to pull off. Also, the random nature of the bolts makes it realiable only on allies standing right on top of you.
Its still a pretty nice combo if only for the fact that it doesn’t require specific setup. Other Whirling Defense combos require weapon swaps (if trying to set a fire field via torch), specific pets, or traps. The water field from Healing Spring is always available as long as you use Healing Spring (I run HS exclusively, personally).
Nab, use the combo while stacked on subject alpha and everyone will love you.
Flame aura is pretty cool with GS#3. Even better if you run something like a wolf and both you and your pet get a flame aura.
I haven’t played with whirling axes and combo fields much. I wish it didn’t root you. It can be good against tower doors in WvW.
Because whirl finishers are god awful. I wont even ask why you have axe OH equipped. Put your hs down and either leap through it or ask an sb thief to spam his blast finisher on it.
I’ve done it a few times, but, I’ll be honest, I’m sort of lukewarm on it.
It’s, like, 10-12-ish healing bolts and each one gives 2-ish seconds of Regen. In theory that’s awesome, but in practice that randomized scattering property is just painful to work with. Sometimes I’ll stack a mighty 7 bolt streak on some lucky SOB, sometimes I’ll only land a pitiful 1. It’s like there’s some kind of randomized internal limit that dictates x number of bolts must go zipping off into the void regardless of ally position.
Whirl finishers in general could use a bit of love.
(edited by Vox Hollow.2736)
Adding even more Regeneration (pretty sure thats what Healing Bolts does is apply regen, not up-front healing) is somewhat useful, but considering Healing Spring applies Regen already, I wouldn’t really say its the absolute best combo to pull off. Also, the random nature of the bolts makes it realiable only on allies standing right on top of you.
Its still a pretty nice combo if only for the fact that it doesn’t require specific setup. Other Whirling Defense combos require weapon swaps (if trying to set a fire field via torch), specific pets, or traps. The water field from Healing Spring is always available as long as you use Healing Spring (I run HS exclusively, personally).
Projectile finishers grant regeneration, Whirl and the other water field finishers heal.
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
Adding even more Regeneration (pretty sure thats what Healing Bolts does is apply regen, not up-front healing) is somewhat useful, but considering Healing Spring applies Regen already, I wouldn’t really say its the absolute best combo to pull off. Also, the random nature of the bolts makes it realiable only on allies standing right on top of you.
Its still a pretty nice combo if only for the fact that it doesn’t require specific setup. Other Whirling Defense combos require weapon swaps (if trying to set a fire field via torch), specific pets, or traps. The water field from Healing Spring is always available as long as you use Healing Spring (I run HS exclusively, personally).
Projectile finishers grant regeneration, Whirl and the other water field finishers heal.
I have tried a few times and seem to remember it applies regen, also this is the case according to the wiki. What are you basing your statement on?
Adding even more Regeneration (pretty sure thats what Healing Bolts does is apply regen, not up-front healing) is somewhat useful, but considering Healing Spring applies Regen already, I wouldn’t really say its the absolute best combo to pull off. Also, the random nature of the bolts makes it realiable only on allies standing right on top of you.
Its still a pretty nice combo if only for the fact that it doesn’t require specific setup. Other Whirling Defense combos require weapon swaps (if trying to set a fire field via torch), specific pets, or traps. The water field from Healing Spring is always available as long as you use Healing Spring (I run HS exclusively, personally).
Projectile finishers grant regeneration, Whirl and the other water field finishers heal.
I have tried a few times and seem to remember it applies regen, also this is the case according to the wiki. What are you basing your statement on?
Where did you see that in the wiki? Here’s what it says under water fields (granted, it isn’t very clear…)
http://wiki.guildwars2.com/wiki/Water_field
http://wiki.guildwars2.com/wiki/Whirl_Finisher
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
Adding even more Regeneration (pretty sure thats what Healing Bolts does is apply regen, not up-front healing) is somewhat useful, but considering Healing Spring applies Regen already, I wouldn’t really say its the absolute best combo to pull off. Also, the random nature of the bolts makes it realiable only on allies standing right on top of you.
Its still a pretty nice combo if only for the fact that it doesn’t require specific setup. Other Whirling Defense combos require weapon swaps (if trying to set a fire field via torch), specific pets, or traps. The water field from Healing Spring is always available as long as you use Healing Spring (I run HS exclusively, personally).
Projectile finishers grant regeneration, Whirl and the other water field finishers heal.
I have tried a few times and seem to remember it applies regen, also this is the case according to the wiki. What are you basing your statement on?
Where did you see that in the wiki? Here’s what it says under water fields (granted, it isn’t very clear…)
http://wiki.guildwars2.com/wiki/Water_field
http://wiki.guildwars2.com/wiki/Whirl_Finisher
http://wiki.guildwars2.com/wiki/Combo
“Whirl finishers cause multiple projectiles to be launched in random directions; each of these bolts functions like the corresponding Projectile Finisher.”
clicking on healing bolts will also take you to the page on regeneration
Last night when I used it, water + whirl = bolts that provide regeneration. Pops up the “regeneration” combo heart and everything. Water + projectile combos = regeneration, again with hearts. Water + blast (drake tail swipe) = small AoE heal. I never use leaps.
I’m with Vox Hollow — it’s not amazing. But, if you’ve got a healing spring handy, and your offhand axe out, and you don’t have to save it for projectiles, and you’re in the middle of a bunch of NPCs too stupid to stand in the spring, it’s better than nothing.
(edited by Daemon Hawk.9406)
I use it when I need to be defensive agained a ranged build.