How To: Astral Force Generation

How To: Astral Force Generation

in Ranger

Posted by: Justine.6351

Justine.6351

With so much Negative focus on Astral Force Generation I thought it would be important to also create a place to assist people who genuinely want to find ways to improve their AFG (ya lets call it that).

Direct Healing Yourself & Allies: 1.5%
Direct Damage Tics: .75%

Damage Tics:

  • Multi-Attacking Attacks
    -Think rapid fire/ hunter’s call
  • Multi-Attacking Aoe Attacks
    -Think barrage/ bonfire/ whirling axe/ madking runes (hunter’s call x3)
  • Multiple Targets Per Attack
    - Cleaving with melee weapons
    - Piercing attacks with bows, poison volley & splitblade(5×5)
    - Bouncing attacks with Ricochet

Healing:

  • Staff
    - Solar Beam, try to line up at minimum your pet and foe. Ranged pets that are attacking rarely move.
    - Astral Wisp, use on any target that has melee attackers around it, melee pets are good here. Casting wisp before swapping to a melee weapon.
    - Ancestral Grace, try to end at allies if possible.
    - Sublime Conversion, Projectiles heal needs testing
    - Blasting Sublime Conversion with Ancestral Grace and other available blast finishers.
  • Glyph
    - Glyph of Rejuvenation is 5 ally heal.
    - Verdant Etchings with aoe heal on glyph use.
    - Glyph of Alignment and Glyph of Unity use healing versions while in CF. GoU testing needed on ending CF immediately after using GoU.
  • Traits
    - Cultivated Synergy is aoe heal after using Healing Skill (6)
    - Lingering Light needs testing if possible for AFG.
  • Ranger Skills
    - Troll’s Unguent heals yourself and pet 10×.
    - Healing Spring creates a waterfield that can be blasted for aoe healing
    - Water Spirit/Aqua Surge & Spirit of Nature need testing
    - Signet of the Wild & Natural Healing (BM trait) need testing
  • Other Stuff
    - Sigil of Water/Renewal and Sigil of Blood/Leeching need testing
    - Rune of the Flock need testing

Please test some of this stuff if you would. I can and will do but its always nice to have a confirm.
Please add more ideas that are missed here.
Any short vid of technique or situations where AFG shines please post. 1min or less? I will link in OP.
And please no essays. Concise makes for an easier read.

(edited by Justine.6351)

How To: Astral Force Generation

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

This is worthless. Current mechanic will have to be changed completly, something I expect them to do within the next few days.
Every other class got to enjoy their profession on launch day. Druids? Not so much.
Stop defending a major kittenup from the devs – AGAIN.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

How To: Astral Force Generation

in Ranger

Posted by: Justine.6351

Justine.6351

this could still be useful if they just tweak numbers…

How To: Astral Force Generation

in Ranger

Posted by: Shoe.5821

Shoe.5821

i find its pretty good in verdant brink. lots of extended fights to build up AF with lots of targets to CC and healing needed.

in other zones, the problem is not generation but that even on extended combat events the waves are seperated enough that your AFG drains before the next wave arrives .

i definitely noticed good AF generation from the staff, but i swapped it out for the greatsword for more damage. i don’t get as much AF now but i do get enough to get things done.

i’m wondering if Moa pet heal counts towards af…

This is worthless. Current mechanic will have to be changed completly, something I expect them to do within the next few days.
Every other class got to enjoy their profession on launch day. Druids? Not so much.
Stop defending a major kittenup from the devs – AGAIN.

that last line particular is silly in a fact thread.

In any case. Celestial form is the most important part of druid. The traits are more important for many other classes elite specs, making them more ‘locked away’ on launch day than Druids.

How To: Astral Force Generation

in Ranger

Posted by: Kitty.1502

Kitty.1502

I stopped spec druid, its worthless in PvE solo. After about 4 hours of playing it I only got to use the form twice. This is rancid design. It further shows that those who design the class don’t actually play the class.

Tarnished Coast-[NOPE]
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw

How To: Astral Force Generation

in Ranger

Posted by: Oh My God.8423

Oh My God.8423

The current design of AFG is forcing players to stack in a ball so a Druid can maximise the rate of generation, which is rather silly for two reasons: 1) most of the fights require players to move around A LOT. AFG will mostly come from attacking the enemies instead of healing allies. AFG via attacking is very lacking at the moment.

2) Even if the players are stacked in a ball, not all them will neatly stay in “the ball” for you. There will be backliners all over the place and people dodging in and out of “the ball”. So the Druid has to be the backliner of the backliners in order to capture most allies in generating AF efficiently via healing.

Either way, design of AFG does not appear to have the current game play in mind. It is detached from the reality of the game, I am afraid.

How To: Astral Force Generation

in Ranger

Posted by: DoogySnowStalker.2069

DoogySnowStalker.2069

- Water Spirit/Aqua Surge & Spirit of Nature need testing

Haven’t test Water Spirit, although I can say Spirit of Nature doesn’t charge the energy. Found it awesome when they said they were basing the heal per tic based off of our healing power, but sadly it doesn’t do it at all. Set it up in heavily populated areas during events in the new maps as well in the Labyrinth. Would sit there, doing nothing, healing people for up to 423 per tick, still now energy gain sadly :/

Is a Warrior just a pet without a Ranger?

How To: Astral Force Generation

in Ranger

Posted by: LegallyBinding.4937

LegallyBinding.4937

I’m just not gonna play Druid until the OOC combat dissipation is either fixed or confirmed as intended.

If confirmed as intended I will just not play Druid.

How To: Astral Force Generation

in Ranger

Posted by: bloodpyrope.8630

bloodpyrope.8630

It doesn’t seem like blasting a water field is generating any AF. Or at least the amount it generated was so tiny I couldn’t see the bar move…

How To: Astral Force Generation

in Ranger

Posted by: Justine.6351

Justine.6351

It doesn’t seem like blasting a water field is generating any AF. Or at least the amount it generated was so tiny I couldn’t see the bar move…

I was dropping it on ground then falling on it and blasting with horn and clarion bond. I’m not 100% positive but it seems like some things AFG OOC and some will only do so in combat and possibly only while actually healing.

How To: Astral Force Generation

in Ranger

Posted by: bloodpyrope.8630

bloodpyrope.8630

Well staff 1 is back to generating AF out of combat, so it’s been less of an issue now.

But yes, I was blasting it out of combat…maybe that was what happened.

How To: Astral Force Generation

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

healing targets with staff one Effects spirits and that generates AF , i’ve kept a sun spirit alive for a very long time by leaving it in melee range and doing the normal rotations and most of what justine mentions in his List run down.

i can now generate AF in 30seconds with basic Staff, 2x glyphs and Sword+dagger combos none of these have Rapid attacks but in return i have two bodies to heal at all times increasing the amount of AF gained per Rotation.

have not tried it with a Full team of spirits yet.