How does pigeonholing healing = diversity?

How does pigeonholing healing = diversity?

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Posted by: Zenith.7301

Zenith.7301

By nerfing baseline heals you are further limiting the DPS capabilities of a druid as they will always be expected to heal since they don’t have any competitive DPS builds, especially power builds.

You are going to force them into healing power gear that makes them not be remotely self-sufficient in any solo scenario, so in open world most will be dropping druid for other ranger specs which are still horribly mediocre.

You want build variety for the druid? Maybe you shouldn’t have built the specialization entirely around healing (celestial avatar) and most traits being tied to healing.

Maybe you should make ranger DPS specs, especially power specs not be absolutely garbage.

Maybe you should have made staff better than just a weapon to build astral power with and heal necro minions with a leap.

Maybe pets should benefit from rune bonuses, food, potions, boons (baseline, without having to nerf your DPS via nature magic just so your class mechanic can benefit from the combat system of boons).

Maybe pets should scale with ascended stat upgrades and should achieve the same crit damage bonus (ferocity) thresholds players themselves reach.

But I doubt you’ve thought much about this additional PvE nerf you always cause as collateral damage for PvP balancing.

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Posted by: Kam.4092

Kam.4092

Core Ranger Condition Builds are near top, or top for Condition Damage Builds.

People just don’t run it cause it can’t do GotL. I run Core Ranger mostly when solo anyway.

I’ve talked to several friends, and made a forum post about this.

Currently Druids are amazing Healers and buff damage by a lot. In a way it does make sense to nerf base Healing by like 10%, but I hope they might buff pets, or our damage for Condition and Power.

They said long ago in the beginning, that every nerf would bring a buff. It depends if they buff us in a good way.

I think pets benefiting more from us makes a lot of sense. In other games it’s how it works too.

I’m going to try and be positive I guess. It sucks, but I’m hoping our damage gets buffed a bit as a trade off.

Either way, they said they will monitor changes and buff if needed.

When the Toxic Trails instability came out, it was horrible and was too much. They nerfed it pretty quick and it showed they do listen. If any of these nerfs are too much they may listen to people like they did over Toxic Trails.

Patch is in 4 Days, so not that long until we know things.

Just have to wait and see.

(edited by Kam.4092)

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Posted by: Zoberraz.2694

Zoberraz.2694

Personally, I thought it was wierd that people thought they could get away with strongly offensive build and still consider their healing capabilities to me ‘okay’.

Personally, i’m not too bothered by this: I already run Magi/Cleric for PvE and the Mender Druid bunker for PvP and I was actually wishing I could squeeze out more from my heals – not unhappy that’s actually going to happen.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

They said long ago in the beginning, that every nerf would bring a buff. It depends if they buff us in a good way.

Exactly. Anet however tend to nerf hard, and then buff something that noone ever uses anyway, even after a minor “buff”.

Nerf example:
Nerf base healing in CA by 25%

Buff example:
Polar bear skill “Icy Roar” has gotten its chill duration increased by 33%. Sounds like massive buff right? In reality – up to 4 seconds from previous 3 seconds on a totally lackluster skill on a useless pet.

So, one thing goes into the nerf basket, and one thing in the buff basket, and all should be happy!

This is typical Anet balancing at its finest.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I can’t do anything else but tag to OGDeadHead’s category.
Believing has brought me nothing but disappointment.

“Observe, learn and counter.”

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Posted by: Zenith.7301

Zenith.7301

Core Ranger Condition Builds are near top, or top for Condition Damage Builds.

That’s only on large enough stationary targets that sit neatly in your bonfire. There’s a reason why axe/torch variants are neither used to much effect on open world let alone pvp where with the amount of mobility and condi removal people have, your bonfire might as well not exist.

I went in my original post and mentioned specifically power builds for ranger, because condition builds have no aoe/cleave whatsoever outside bonfire.

Personally, I thought it was wierd that people thought they could get away with strongly offensive build and still consider their healing capabilities to me ‘okay’.

Personally, i’m not too bothered by this: I already run Magi/Cleric for PvE and the Mender Druid bunker for PvP and I was actually wishing I could squeeze out more from my heals – not unhappy that’s actually going to happen.

This is so ignorant, a druid is not remotely close to the damage output of a warrior, daredevil, revenant, or the burst of a mesmer/daredevil.

You people really stretch it when you say autoattacking with staff while a pet chips away at a target as “offensively strong”.

In fact, those of you whining about bunker rangers will only make it worse, by nerfing baseline survival, any offensive ranger build will be erased and all of them will simply run bunker stats for pvp.

Ranger offensive builds are terrible, that’s why throughout the history of the class it’s always been BM bunker, or spirit bunker, and now druid bunker.

If druids had zerker/valkyrie stat options with reliable burst and strong baseline defenses to run glass cannon builds like warrior/daredevil/mesmer/revenant can, then they would do so.

But they don’t.

(edited by Zenith.7301)

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Posted by: Alex Shatter.7956

Alex Shatter.7956

Core Ranger Condition Builds are near top, or top for Condition Damage Builds.

not necromancer or engineer?

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Posted by: Zoberraz.2694

Zoberraz.2694

This is so ignorant,

It’s still my opinion. If I invested in gear, I like to see it pay off, especially in contrast to other players whom don’t/barely bother to make that investment. On a ranger to ranger comparison, I feel this is appropriate.

a druid is not remotely close to the damage output of a warrior, daredevil, revenant, or the burst of a mesmer/daredevil.

That’s another can of worms.

You people really stretch it when you say autoattacking with staff while a pet chips away at a target as “offensively strong”.

You don’t have to convince me – but as I said, another can of worms.

That’s a more fundamental problem of the class, but the stat weighting on Celestial Avatar abilities won’t fix that either way, so, sorry, I’m not touched by the attempt to make any protest against this…

Sensational \o/

(edited by Zoberraz.2694)

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Posted by: meeflak.9714

meeflak.9714

Am I the only person who thinks sword/Axe power glyph is pretty good dps?

All professions lvl 80. x2 elementalist
main Druid ~~Adalyn Del Rayna~~ [SIGH]
[Ehmry Bay]

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Posted by: Razor.9872

Razor.9872

Just wait for the future elite specs to arrive. A-net’s decision will make sense then.

NSPride <3

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Posted by: Substance E.4852

Substance E.4852

This is so ignorant,

It’s still my opinion. If I invested in gear, I like to see it pay off, especially in contrast to other players whom don’t/barely bother to make that investment. On a ranger to ranger comparison, I feel this is appropriate.

In a world where your Magi ascended gear costs more to obtain than zerk ascended gear you would be correct.

RIP if you wasted money on zealots though as it sounds like that set is going to be the worst of both worlds.

Connection error(s) detected. Retrying…

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Posted by: Zenith.7301

Zenith.7301

This is so ignorant,

It’s still my opinion. If I invested in gear, I like to see it pay off, especially in contrast to other players whom don’t/barely bother to make that investment. On a ranger to ranger comparison, I feel this is appropriate.

In a world where your Magi ascended gear costs more to obtain than zerk ascended gear you would be correct.

RIP if you wasted money on zealots though as it sounds like that set is going to be the worst of both worlds.

Zealot cost me in the vicinity of 700 gold to craft =/

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Posted by: Obtena.7952

Obtena.7952

Unless I missed something … I didn’t see Anet say anything about making these changes in the name of build diversity, but to give your gear stat choices more impact on your performance. If you play a healer, that’s not actually a play to more diversity, it’s a play for less.

In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that … It opens up options on the class and for team make up with other classes as well. In that sense, it is giving more diversity from a team composition POV.

(edited by Obtena.7952)

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Posted by: Kilrik.6320

Kilrik.6320

They said long ago in the beginning, that every nerf would bring a buff. It depends if they buff us in a good way.

Exactly. Anet however tend to nerf hard, and then buff something that noone ever uses anyway, even after a minor “buff”.

Nerf example:
Nerf base healing in CA by 25%

Buff example:
Polar bear skill “Icy Roar” has gotten its chill duration increased by 33%. Sounds like massive buff right? In reality – up to 4 seconds from previous 3 seconds on a totally lackluster skill on a useless pet.

So, one thing goes into the nerf basket, and one thing in the buff basket, and all should be happy!

This is typical Anet balancing at its finest.

^ THIS

Plus, I might be a pessimist (hell I am), but it’s my guess that the nerf to base druid healing will effectively cancel out the buff to healing with gear of that nature. What I mean is that they might decrease base healing in celestial avatar by 25 percent but buff the effects of healing stats by the same 25 percent. Zerk gear would lose a quarter of its heal potential and clerics would stay exactly the same, because the buff would only neutralize the nerf. Heal gear is status quo and everybody else loses semi effective healing. No buff only nerf or no effect.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that …

Yeah except no matter how glassy we go we never really get good damage. If they want our healing to scale off our stats they should make our power scale more appropriately while they are at it. Otherwise why will anyone bother gearing for damage?

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Obtena.7952

Obtena.7952

In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that …

Yeah except no matter how glassy we go we never really get good damage. If they want our healing to scale off our stats they should make our power scale more appropriately while they are at it. Otherwise why will anyone bother gearing for damage?

I don’t think that’s a compelling argument to be honest. It’s not about if you get good damage or not because we’ve had situations with classes having bad damage for 4 years now … it’s about putting druid on a sliding scale so they have choice in gear stats impacting their healing performance. Frankly, I don’t get why that’s a problem but apparently, Anet thinks it is. I believe it has more to do with the underlying team composition options than it does giving Druid stat choice.

If someone had the forethought to do so, they would measure current healing performance and compare to post fix healing performance …. you never know, druid healing performance may even increase.

(edited by Obtena.7952)

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Posted by: Jim Hunter.6821

Jim Hunter.6821

In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that …

Yeah except no matter how glassy we go we never really get good damage. If they want our healing to scale off our stats they should make our power scale more appropriately while they are at it. Otherwise why will anyone bother gearing for damage?

I don’t think that’s a compelling argument to be honest. It’s not about if you get good damage or not because we’ve had situations with classes having bad damage for 4 years now … it’s about putting druid on a sliding scale so they have choice in gear stats impacting their healing performance. Frankly, I don’t get why that’s a problem but apparently, Anet thinks it is. I believe it has more to do with the underlying team composition options than it does giving Druid stat choice.

If someone had the forethought to do so, they would measure current healing performance and compare to post fix healing performance …. you never know, druid healing performance may even increase.

Anet thinks it is because they have no clue how to balance their game and they react to complaints instead of paying attention to how things actually work.

I would have no problem with healing scaling off armor as long as we have other viable options.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Obtena.7952

Obtena.7952

In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that …

Yeah except no matter how glassy we go we never really get good damage. If they want our healing to scale off our stats they should make our power scale more appropriately while they are at it. Otherwise why will anyone bother gearing for damage?

I don’t think that’s a compelling argument to be honest. It’s not about if you get good damage or not because we’ve had situations with classes having bad damage for 4 years now … it’s about putting druid on a sliding scale so they have choice in gear stats impacting their healing performance. Frankly, I don’t get why that’s a problem but apparently, Anet thinks it is. I believe it has more to do with the underlying team composition options than it does giving Druid stat choice.

If someone had the forethought to do so, they would measure current healing performance and compare to post fix healing performance …. you never know, druid healing performance may even increase.

Anet thinks it is because they have no clue how to balance their game and they react to complaints instead of paying attention to how things actually work.

I would have no problem with healing scaling off armor as long as we have other viable options.

Sigh … this is a tired bit of vitriol and not worth discussing. If that’s your belief, then you wouldn’t be here making a statement on the topic.

As to ‘viable options’, you can’t make that conclusion. You don’t know what balance has in store for the class. Like I said, you can’t even say this is a bad change yet, healing may actually increase.

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Posted by: TheFantasticGuy.7206

TheFantasticGuy.7206

Am I the only person who thinks sword/Axe power glyph is pretty good dps?

No, but you’re in an extremely small minority I’d imagine. So, serious question, not mocking or anything, but you do play any other classes in ascended power specs? I ask because I do so I can see, first hand, how the Druid DPS specs pale in comparison.

No matter the build/stat combo I can’t make my Druid kill things in PVE very fast at all… which is why I gave up on it and run a magi wearing glyph buffing GOTL build and don’t care about DPS… It’s just pitiful. My zerk necro kills things in PVE a helluva lot faster than my Druid. It’s very very noticeable.

(edited by TheFantasticGuy.7206)

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Posted by: TheFantasticGuy.7206

TheFantasticGuy.7206

Just wait for the future elite specs to arrive. A-net’s decision will make sense then.

I’ve been saying this for awhile (at least 6 months) now. They’re nerfing down, and will continue to nerf HOT especs, to make the forth coming next expac especs look that much better by comparison to sell boxes.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that …

Yeah except no matter how glassy we go we never really get good damage. If they want our healing to scale off our stats they should make our power scale more appropriately while they are at it. Otherwise why will anyone bother gearing for damage?

I don’t think that’s a compelling argument to be honest. It’s not about if you get good damage or not because we’ve had situations with classes having bad damage for 4 years now … it’s about putting druid on a sliding scale so they have choice in gear stats impacting their healing performance. Frankly, I don’t get why that’s a problem but apparently, Anet thinks it is. I believe it has more to do with the underlying team composition options than it does giving Druid stat choice.

If someone had the forethought to do so, they would measure current healing performance and compare to post fix healing performance …. you never know, druid healing performance may even increase.

Anet thinks it is because they have no clue how to balance their game and they react to complaints instead of paying attention to how things actually work.

I would have no problem with healing scaling off armor as long as we have other viable options.

Sigh … this is a tired bit of vitriol and not worth discussing. If that’s your belief, then you wouldn’t be here making a statement on the topic.

As to ‘viable options’, you can’t make that conclusion. You don’t know what balance has in store for the class. Like I said, you can’t even say this is a bad change yet, healing may actually increase.

I’m making that conclusion because that is what their history has shown us. They have very little interest in fixing the core problems with the class because it is to much work.

I’m sure healing will increase if you spec heavily into it, and I’m saying that is a bad thing. The majority of rangers in PvP and WvW are already running bunker stats because they can rely on might stacking/pet burst to kill their opponents. What’s the incentive for players to go with zerk/marauders if their healing is reduced? The small damage bonus isn’t worth the sacrifice to their sustain.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Jim Hunter.6821

Jim Hunter.6821

No matter the build/stat combo I can’t make my Druid kill things in PVE very fast at all… which is why I gave up on it and run a magi wearing glyph buffing GOTL build and don’t care about DPS… It’s just pitiful. My zerk necro kills things in PVE a helluva lot faster than my Druid. It’s very very noticeable.

^Perfect example of what I’m talking about.
And it’s even worse in WvW because we lack any real burst. Longbow was decent pre Hot because you had the room to kite while your wore them down but HoT brought a lot more mobility, projectile hate, and passive defense to the game. They nerfed our sword dps and it doesn’t have a burst skill, our GS damage is pathetic when you compare it to other professions, and off hand axe pretty much requires your target to stand still like a PvE mob to do any damage.

If they want to break the bunker druid meta they need to give us a reason to run something else, not force us to re-gear to be even more bunkerish.

A few ways to do that would be to make fortifying bond baseline so people aren’t forced to pick up NM. Fix the marksmanship line to make it more enticing, the minor traits all need to be lumped into 1 trait and they need to add 2 more useful ones, maybe make opening strikes unblockable or make it strip a couple boons. That could really make remorseless builds popular again with the current boon meta. They also need to revisit some of our less popular utilities. Spirits need a complete rework, glyphs are terrible, signet of the hunt is pointless. SoH is actually a great candidate to add “for the next x seconds your attacks are unblockable” to.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: OGDeadHead.8326

OGDeadHead.8326

If we read what Gaile actually writes:

“Base values for the Celestial Avatar heals will be reduced, while the healing power contribution will be enhanced significantly”

So let’s say that post patch, anyone with a healing power of let’s say 1000, will heal for the same amount they do currently, and base CA healing is nerfed by 50%, then her statement is true.

CA heals will be nerfed, and healing power contribution “will be enhanced significantly”, meaning that for anyone that already ran a high amount of healing power will notice NO difference, but anyone with less than 1000 healing power will heal for far less than what they can do today.

So, all in all, this will most likely be a MAJOR nerf across the board except for the people that already uses loads of healing power, for them, they will be at the same level. I don’t think the outgoing healing will be increased at all to be honest.

I’ve asked for the break even points in regards to healing power, I don’t expect to get that question answered, so I’ll try to write down my own numbers and compare them when the patch has been released, and I urge you all to do the same.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

How does pigeonholing healing = diversity?

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Posted by: Obtena.7952

Obtena.7952

In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that …

Yeah except no matter how glassy we go we never really get good damage. If they want our healing to scale off our stats they should make our power scale more appropriately while they are at it. Otherwise why will anyone bother gearing for damage?

I don’t think that’s a compelling argument to be honest. It’s not about if you get good damage or not because we’ve had situations with classes having bad damage for 4 years now … it’s about putting druid on a sliding scale so they have choice in gear stats impacting their healing performance. Frankly, I don’t get why that’s a problem but apparently, Anet thinks it is. I believe it has more to do with the underlying team composition options than it does giving Druid stat choice.

If someone had the forethought to do so, they would measure current healing performance and compare to post fix healing performance …. you never know, druid healing performance may even increase.

Anet thinks it is because they have no clue how to balance their game and they react to complaints instead of paying attention to how things actually work.

I would have no problem with healing scaling off armor as long as we have other viable options.

Sigh … this is a tired bit of vitriol and not worth discussing. If that’s your belief, then you wouldn’t be here making a statement on the topic.

As to ‘viable options’, you can’t make that conclusion. You don’t know what balance has in store for the class. Like I said, you can’t even say this is a bad change yet, healing may actually increase.

I’m making that conclusion because that is what their history has shown us. They have very little interest in fixing the core problems with the class because it is to much work.

That ‘s untrue … Anet has revisited and changed core class skills in every balance patch we have had so far … so yeah, make up whatever facts you want to believe, but try not lie about things. Obviously if it’s too much work, they don’t mind doing it.

I get it, you don’t like what’s happening, but you’re just not credible if you’re going to lie about the history that your basing your arguments on.

(edited by Obtena.7952)

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Posted by: Swagger.1459

Swagger.1459

Regardless of what numbers they change the Druid will still be an awful team healer outside of pve stuff.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that …

Yeah except no matter how glassy we go we never really get good damage. If they want our healing to scale off our stats they should make our power scale more appropriately while they are at it. Otherwise why will anyone bother gearing for damage?

I don’t think that’s a compelling argument to be honest. It’s not about if you get good damage or not because we’ve had situations with classes having bad damage for 4 years now … it’s about putting druid on a sliding scale so they have choice in gear stats impacting their healing performance. Frankly, I don’t get why that’s a problem but apparently, Anet thinks it is. I believe it has more to do with the underlying team composition options than it does giving Druid stat choice.

If someone had the forethought to do so, they would measure current healing performance and compare to post fix healing performance …. you never know, druid healing performance may even increase.

Anet thinks it is because they have no clue how to balance their game and they react to complaints instead of paying attention to how things actually work.

I would have no problem with healing scaling off armor as long as we have other viable options.

Sigh … this is a tired bit of vitriol and not worth discussing. If that’s your belief, then you wouldn’t be here making a statement on the topic.

As to ‘viable options’, you can’t make that conclusion. You don’t know what balance has in store for the class. Like I said, you can’t even say this is a bad change yet, healing may actually increase.

I’m making that conclusion because that is what their history has shown us. They have very little interest in fixing the core problems with the class because it is to much work.

That ‘s untrue … Anet has revisited and changed core class skills in every balance patch we have had so far … so yeah, make up whatever facts you want to believe, but try not lie about things. Obviously if it’s too much work, they don’t mind doing it.

I get it, you don’t like what’s happening, but you’re just not credible if you’re going to lie about the history that your basing your arguments on.

I said fixing, not changing.
Doing things like nerfing the kitten out of shortbow to make longbow more appealing is a change but it is far from a fix. Lowering the cooldown on a pet attack without fixing their core problem of not being able to hit a moving target is a change but not a fix.
Making it so traps are no longer throwable is the opposite of a fix. The list goes on.

It’s sad how much fun the ranger was to play in the betas before it constantly took a nerf bat to the knee.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Obtena.7952

Obtena.7952

You claim Anet doesn’t fixing things then? That’s exactly their motivation for making this healing change on Druid. Anet uses balance patches to ‘fix/change’ (whatever word you want to call it) all the time for all classes. You can sit there and argue semantics, but lying about Anet doesn’t do stuff because ‘work’ and when they do it ‘not fixes but changes’ is just nonsense.

I don’t see anything to be upset about here; Anet want gear stats to matter and when gear stats matter, options open up for players. I don’t see how anyone could argue that’s a bad thing unless they don’t care about game balance.

(edited by Obtena.7952)

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Regardless of what numbers they change the Druid will still be an awful team healer outside of pve stuff.

This is true.

We have nice numbers on paper, but the mechanics behind most CA skills are plagued by worthless design decisions, making especially #1 and #2 incredibly frustrating to use.

We could have had a skill that would heal for one million and bring the dead back to life, but if there’s only 1% chance you could actually land this skill, it would still be utterly useless.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Justine.6351

Justine.6351

I’m not sure why any ranger/druid who was around at HoT release thinks they have a right to complain about more CAF nerfs.

I tried to protect CAF from OP buffs people cried for. Now I’m just gonna kick back and laugh at it getting wrekt.
https://forum-en.gw2archive.eu/forum/professions/ranger/Astral-Force-Is-Not-a-Failure/first

And lol at this old shout update suggestion thread.
https://forum-en.gw2archive.eu/forum/professions/ranger/Change-Required-Shout-Rewamp/first

My sad little way of saying I told you so…

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Posted by: Jim Hunter.6821

Jim Hunter.6821

You claim Anet doesn’t fixing things then? That’s exactly their motivation for making this healing change on Druid. Anet uses balance patches to ‘fix/change’ (whatever word you want to call it) all the time for all classes. You can sit there and argue semantics, but lying about Anet doesn’t do stuff because ‘work’ and when they do it ‘not fixes but changes’ is just nonsense.

I don’t see anything to be upset about here; Anet want gear stats to matter and when gear stats matter, options open up for players. I don’t see how anyone could argue that’s a bad thing unless they don’t care about game balance.

Their motivation is to make money. That’s why HoT was such a power creep and it’s why they are slowly nerfing everything before the next expansion comes out.

Nerfing base healing doesn’t do anything for game balance. The strongest ranger builds are already running bunker gear, this change will either leave those builds the same or make them stronger and make builds running dps gear weaker.

So the options this opens up are get bunker gear or be weaker.

Also known as Puck when my account isn’t suspended
LGN

How does pigeonholing healing = diversity?

in Ranger

Posted by: Obtena.7952

Obtena.7952

HoT being a power creep was their strategy to make them money? Wow, there is some overtime conspiracy theory going on there … I won’t bother to ask you for how you arrived at that conclusion.

Nerfing base healing is related to game balance if your goal is to make healing in your groups more dependent on gear of the healers instead of the classes that group is made up of. If that’s not clear to you, well, I will leave you to figure that out in your own cesspool of vitriol yourself.

How does pigeonholing healing = diversity?

in Ranger

Posted by: Swagger.1459

Swagger.1459

Regardless of what numbers they change the Druid will still be an awful team healer outside of pve stuff.

This is true.

We have nice numbers on paper, but the mechanics behind most CA skills are plagued by worthless design decisions, making especially #1 and #2 incredibly frustrating to use.

We could have had a skill that would heal for one million and bring the dead back to life, but if there’s only 1% chance you could actually land this skill, it would still be utterly useless.

Yup, and it’s constant changes that completely miss the marks on stuff that really needs fixing.

Love gw2, but the devs don’t do squat to evolve professions in a positive direction or address major issues.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

How does pigeonholing healing = diversity?

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

HoT being a power creep was their strategy to make them money? Wow, there is some overtime conspiracy theory going on there … I won’t bother to ask you for how you arrived at that conclusion.

Nerfing base healing is related to game balance if your goal is to make healing in your groups more dependent on gear of the healers instead of the classes that group is made up of. If that’s not clear to you, well, I will leave you to figure that out in your own cesspool of vitriol yourself.

……You don’t think the purpose of an expansion is for a company to make money?

Also known as Puck when my account isn’t suspended
LGN

How does pigeonholing healing = diversity?

in Ranger

Posted by: Mazinger.1084

Mazinger.1084

This is so ignorant,

It’s still my opinion. If I invested in gear, I like to see it pay off, especially in contrast to other players whom don’t/barely bother to make that investment. On a ranger to ranger comparison, I feel this is appropriate.

In a world where your Magi ascended gear costs more to obtain than zerk ascended gear you would be correct.

RIP if you wasted money on zealots though as it sounds like that set is going to be the worst of both worlds.

Ranger is the only class whose Power stat scales with Healing Power by way of Instinctive Reaction, so Zealot is far from a waste. There’s also a very good chance anyone that had Zealot’s gear will see a net gain in their healing as a result of the patch (see “healing power contribution will be enhanced significantly”). Less then optimal damage and healing, sure… but still high compared to most sets.

How does pigeonholing healing = diversity?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Zealots will be fine. Count in monk runes and rice balls and any Druid sits comfortably over 1200 healing power with modifiers. Even though I doubt Anet (a lot) on balancing, they can’t be that stupid to set the enhanced scaling to healing power near a higher threshold like 1500.

As for Instinctive Reaction, I wouldn’t count on that kitten-poor trait. Full ascended Zealots + runes and food and the additional strength is a bit over 5 stacks of Might. Bountiful Hunter nets better results.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

How does pigeonholing healing = diversity?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

HoT being a power creep was their strategy to make them money? Wow, there is some overtime conspiracy theory going on there … I won’t bother to ask you for how you arrived at that conclusion.

Oh really? You havent been around long with this company have you?

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

How does pigeonholing healing = diversity?

in Ranger

Posted by: Obtena.7952

Obtena.7952

HoT being a power creep was their strategy to make them money? Wow, there is some overtime conspiracy theory going on there … I won’t bother to ask you for how you arrived at that conclusion.

Nerfing base healing is related to game balance if your goal is to make healing in your groups more dependent on gear of the healers instead of the classes that group is made up of. If that’s not clear to you, well, I will leave you to figure that out in your own cesspool of vitriol yourself.

……You don’t think the purpose of an expansion is for a company to make money?

That’s not what I said now is it? I’m challenging the ridiculous statement you made about how power creep was introduced in HoT to make money. I’m pretty sure HoT would have made money without power creep, probably more, since people abhor power creep anyways. It’s bad when you don’t understand other people, it’s even worse when you can’t even follow your own discussion.

(edited by Obtena.7952)

How does pigeonholing healing = diversity?

in Ranger

Posted by: Aomine.5012

Aomine.5012

Am I the only person who thinks sword/Axe power glyph is pretty good dps?

You THINK it’s good dps, but in reality it’s the 2nd lowest dps in the game in an optimal set-up team.

It’s around 2/5 of Ele rotation damage, tested on raid golem, and the data is comfirmed in more popular site about the dps ranking. That’s like 40% of what ele can do.

Pigeon-hole Druid with healing gear makes their damage around 20% or 10% of ele, which is a big joke.

How does pigeonholing healing = diversity?

in Ranger

Posted by: Aomine.5012

Aomine.5012

This is so ignorant,

It’s still my opinion. If I invested in gear, I like to see it pay off, especially in contrast to other players whom don’t/barely bother to make that investment. On a ranger to ranger comparison, I feel this is appropriate.

In a world where your Magi ascended gear costs more to obtain than zerk ascended gear you would be correct.

RIP if you wasted money on zealots though as it sounds like that set is going to be the worst of both worlds.

Ranger is the only class whose Power stat scales with Healing Power by way of Instinctive Reaction, so Zealot is far from a waste. There’s also a very good chance anyone that had Zealot’s gear will see a net gain in their healing as a result of the patch (see “healing power contribution will be enhanced significantly”). Less then optimal damage and healing, sure… but still high compared to most sets.

It is a waste because healing as a stat is a HORRIBLE scaling stat.

We all have base power, base precision, base vitality, and base toughness, so trait scaling base on those stat are quite big. However, our base healing on every character is exactly 0, making the trait the worst of the worst when it comes to stat bonus.

If they want to nerf CA that much, they could at least give all profession a base healing of 500 to compensate.

Also, what do you mean by “still high”?
Using Full zerk or Full viper still net you the 2nd lowest dps in the game, which is roughly 40% of what ele can do. How do you think a useless scaling trait will change this? We’d be worse off, doing 10~20% of what ele can do when going healing stat.

Seriously, they already nerf base healing once and buff healing power scaling once, why do it again? The healer-spec is proven to be useful in raid already, and really don’t need a buff anymore. Stop killing build diversity and push everyone to full healer.

Source of dps ranking:

https://www.reddit.com/r/Guildwars2/comments/4ft01q/qt_dps_benchmarkstests_for_all_classes/

http://qtfy.enjin.com/dps

(edited by Aomine.5012)

How does pigeonholing healing = diversity?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that …

I do.
You can’t really deal damage in CAF (which is the main healing source) unless you want to suicide. It roots you in place if you do.

So now we are forced into healing power exclusively because if we don’t, our whole traitline that made us competitive is absolutely counter-productive and useless – in which case we might as well want to play the core ranger that is super bad. And anyone will tell you that.

I personally would not be okay with that.

“Observe, learn and counter.”

How does pigeonholing healing = diversity?

in Ranger

Posted by: Obtena.7952

Obtena.7952

In otherwords, it’s a really nice spin on saying “we aren’t giving you good damage AND healing, now you have to choose stats to decide where you are on that spectrum”. I don’t really see a problem with that …

I do.
You can’t really deal damage in CAF (which is the main healing source) unless you want to suicide. It roots you in place if you do.

So now we are forced into healing power exclusively because if we don’t, our whole traitline that made us competitive is absolutely counter-productive and useless – in which case we might as well want to play the core ranger that is super bad. And anyone will tell you that.

I personally would not be okay with that.

I won’t discuss specifics, mainly because he have none from Anet ATM

… but currently, if your specing for Druid, your intention is to heal in a raid. now you are talking about being forced into heal power to heal in raids. If your primary role is to heal, regardless of how you gear to get it, then what is the concern for how good your damage is?

You are right, the difference might be damage, we won’t know until they change it, but why is that so unreasonable if the expectation is that you are there to heal anyways? I mean, the thinking that you’re going to be primary healer and complain about damage … that’s backwards.

As far as I’m concerned, this is exactly why it’s happening … You’re not OK with having your stats impact your healing? Funny … everyone has NO problem with stats impacting damage. It’s a double standard.

How does pigeonholing healing = diversity?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

As far as I’m concerned, this is exactly why it’s happening … You’re not OK with having your stats impact your healing? Funny … everyone has NO problem with stats impacting damage. It’s a double standard.

This here is wrong.
Our heals have already been adjusted to meet this standard. You cannot sustain a raid without any healing power and if you try you loose DPS because of it – because you spend too much time healing something that could have gone from 10% to 100% in 2 seconds.

I believe that if you ask around – Magi is a very popular stat choice. Even now.
But there is still a reason to give your party that CAF #4 once every 20 seconds or so to heal them for 40% of their HP as a Viper DPS.
I mean … That’s what everyone can do without any healing power at all, right?

If they gut the numbers even more – they’ll practically murder the reason to pick druid for anything else but healing. In a game where everyone is responsible for their own footing. Especially when balance is done around PvP.
And please, don’t tell me that a Berserker Druid was able to heal anyone or anything in PvP. Not even himself.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

How does pigeonholing healing = diversity?

in Ranger

Posted by: meeflak.9714

meeflak.9714

Am I the only person who thinks sword/Axe power glyph is pretty good dps?

No, but you’re in an extremely small minority I’d imagine. So, serious question, not mocking or anything, but you do play any other classes in ascended power specs? I ask because I do so I can see, first hand, how the Druid DPS specs pale in comparison.

No matter the build/stat combo I can’t make my Druid kill things in PVE very fast at all… which is why I gave up on it and run a magi wearing glyph buffing GOTL build and don’t care about DPS… It’s just pitiful. My zerk necro kills things in PVE a helluva lot faster than my Druid. It’s very very noticeable.

Yeah I’m not trying to say it’s competitive against other dps builds. Alls I’m saying is it’s still viable. I understand it’s not better then really any other power class out there, but it, in my opinion gets the job done. I have all level 80s play them all pretty consistently and all of my power builds out dps my druid. Including my Reaper (who I normally run generic condi anyway). But it’s definitely good enough dps to run through a lot of pve on its own. Sure when I go into a tier four fractal my team is sacrificing some dps, but I don’t cripple the team in anyway. Could I run my Berserker? Yeah. Do I need to? No

All professions lvl 80. x2 elementalist
main Druid ~~Adalyn Del Rayna~~ [SIGH]
[Ehmry Bay]

How does pigeonholing healing = diversity?

in Ranger

Posted by: Obtena.7952

Obtena.7952

As far as I’m concerned, this is exactly why it’s happening … You’re not OK with having your stats impact your healing? Funny … everyone has NO problem with stats impacting damage. It’s a double standard.

This here is wrong.
Our heals have already been adjusted to meet this standard. You cannot sustain a raid without any healing power and if you try you loose DPS because of it – because you spend too much time healing something that could have gone from 10% to 100% in 2 seconds.

I don’t see anything in that assessment that tells me there is something wrong with Anet’s upcoming changes because Anet hasn’t put the changes in place yet. I’m not even sure it’s clear to you what Anet is proposing to do because it sounds to me that if you already stack healing power, the way Anet describes it, the change should be almost transparent to you anyways.

In addition, you can throw away the ‘In a game where everyone is responsible for their own footing’ statement for raids … you already know that’s not how raids were designed.

(edited by Obtena.7952)

How does pigeonholing healing = diversity?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I don’t see anything in that assessment that tells me there is something wrong with Anet’s upcoming changes because Anet hasn’t put the changes in place yet. I’m not even sure it’s clear to you what Anet is proposing to do because it sounds to me that if you already stack healing power, the way Anet describes it, the change should be almost transparent to you anyways.

It’s true.

It’s not clear to me what ANet proposes. Balance has always been around PvP. Where Mender with healing power is the way to go. And berserker is not able to sustain himself against anyone and no one ever used CAF for healing in the 1st place.

If it’s PvE oriented – I double dare them to nerf the very role they forced onto us while half of the community was against it. I’m strictly against the idea that our Elite feature will be useless in today’s meta.
Nerfing their own idea that doesn’t even connect to the game’s ideology of every man for himself – while ignoring every single flaw in our design and our horrible DPS that we’ve been bringing for years…

No… I sincerely cannot understand their reasoning even if I really tried. Because it doesn’t make sense. What they want to achieve is already in game. If they want to force changes onto Ranger – they should completely rework CAF so you can use it both offensively and defensively.

“Observe, learn and counter.”

How does pigeonholing healing = diversity?

in Ranger

Posted by: Obtena.7952

Obtena.7952

If the game’s ideology is every man for himself, then I can see EXACTLY why they want to limit boon sharing and duration increases, regardless of the game element being played.

How does pigeonholing healing = diversity?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

If the game’s ideology is every man for himself, then I can see EXACTLY why they want to limit boon sharing and duration increases, regardless of the game element being played.

Does We Heal as One fiasco ring any bells?
They nerfed it exactly because it had synergy with boons from other people.

“Observe, learn and counter.”

How does pigeonholing healing = diversity?

in Ranger

Posted by: Obtena.7952

Obtena.7952

… and? That seems very much inline with the ideology you speak of as well. So far, I think this every man for themselves ideology isn’t helping your argument.

How does pigeonholing healing = diversity?

in Ranger

Posted by: Aomine.5012

Aomine.5012

If the game’s ideology is every man for himself, then I can see EXACTLY why they want to limit boon sharing and duration increases, regardless of the game element being played.

If they want to take away rolls and function that define a class, they should normalize all damage coefficient too so every classes do similar dps, not some classes doing twice the damage of others.

Then we can say that people should depend on himself.

How does pigeonholing healing = diversity?

in Ranger

Posted by: Obtena.7952

Obtena.7952

If the game’s ideology is every man for himself, then I can see EXACTLY why they want to limit boon sharing and duration increases, regardless of the game element being played.

If they want to take away rolls and function that define a class, they should normalize all damage coefficient too so every classes do similar dps, not some classes doing twice the damage of others.

Then we can say that people should depend on himself.

Maybe they should … I guess it’s a good topic to make a thread and have a discussion about. Personally, I think that’s a sensational statement though; Anet isn’t removing any roles here, they are just changing the way heal values are affected by stats and gear.