How long till rapid fire nerf?
Not long. Got killed by more than a few Rapid Fire + Quickening Zephyr Rangers already. Decided to give it a shot myself and yeah, 10 – 12k damage in 1 second is pretty brutal.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
As long as they don’t nerf it in PVE then don’t care.
hope they don’t nerf at all. learn to dodge or be dead. QZ cuts rapid fire duration almost in half which means 1 sec , which one dodge roll can take care of.
Not long. Got killed by more than a few Rapid Fire + Quickening Zephyr Rangers already. Decided to give it a shot myself and yeah, 10 – 12k damage in 1 second is pretty brutal.
Rapid fire + QZ is easier to dodge than eviscerate, backstab, and all the other hard hitting skills. I doubt this would get nerfed especially considering the skills I listed have always been able to hit that high, especially eviscerate.
It is not what you do, but how and why you do it that counts.
It’s not that powerful, lol. It’s only 15% more damage than volley is for Warrior Rifle and we don’t see that owning everyone.
It’s patch day. Everyone who has a Ranger is playing a Ranger. On my server it feels like 1 in 3 players is a Ranger and we’re inundated by RF’s. Give it a few days and things will slow down.
Did it with my ranger with RoA + QZ + SotW along with a long range shot with SoH…
How is that different from what Backstab was doing these 2 years?
Rangers that drop you in 2 secs are glass cannon. Use your CD’s or get downed… We still got 0 survivability with this build…
I hope not at all. Rangers already sacrifice a quite a bit by using a longbow and being at maximum range, and still have 0 survivability.
I think the buff was really needed but the 10 sec cooldown is too small now. I think they should increase it to at least 15-20 seconds cause now you basically kill everyone in 12 seconds…
(edited by Marvok.1083)
So meny reflect traits/skills in the game, a pew pew AA 6-6 —-x zerker ranger will kill himsef in 1 rapid fire+qz No need for cofussion. adn also now its much easyer to evade most of skill duration cus its so shot.
i don’t think is OP, i mean the skill is now good, fast but is also easier to dodge because the skill is so fast 1 dodge is enough to avoid like 90% of the dmg. I finally am having fun with my longbow and well i still dying to conditions fast so is not like we are gods. Mesmer seem to be also better or maybe the mesmer i found was rly good lol.
Like many have said longbow to be effective probably have 0 survivability, very glass cannon, at least i die fast with conditions and such (even tho i have the signet and 30 WS trait).
It’s no overpowered and most people are feeling the hurt now because there is a spike in “fair weather” rangers. Give it a few weeks for the shiny to wear off and those who have loved ranger will still be there loving it and those complaining about LB will have figured out the appropriate skill counters.
All that being said, it feels good to snipe someone from range.
See you in Tyria.
Not long. Got killed by more than a few Rapid Fire + Quickening Zephyr Rangers already. Decided to give it a shot myself and yeah, 10 – 12k damage in 1 second is pretty brutal.
Rapid fire + QZ is easier to dodge than eviscerate, backstab, and all the other hard hitting skills. I doubt this would get nerfed especially considering the skills I listed have always been able to hit that high, especially eviscerate.
lol what? we have soft CC all over, it shreds blocks/blinds, is more spammable than evis and less predicatable than backstab and is 1500 range… combine that with a free GM trait (pre patch signet of the beastmaster gave ranger its strongest burst… but almost no one used it because it took a lot of investment and was a one trick pony) and its ridiculous
im on hiatus until ranger gets fixed, old beastmaster was never anywhere near this OP
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
All this does is make the LB viable. It’s not nearly as OP as I was expecting. I don’t even want to run it because other weapons have so many cool options I’ve gotten used to, and I am a pretty big fan of LB even before the patch.
I did only try it briefly in duels though. I might go roaming with ascended berserker and cons and see if I can make it really full-blown obnoxious.
Not long. Got killed by more than a few Rapid Fire + Quickening Zephyr Rangers already. Decided to give it a shot myself and yeah, 10 – 12k damage in 1 second is pretty brutal.
Rapid fire + QZ is easier to dodge than eviscerate, backstab, and all the other hard hitting skills. I doubt this would get nerfed especially considering the skills I listed have always been able to hit that high, especially eviscerate.
lol what? we have soft CC all over, it shreds blocks/blinds, is more spammable than evis and less predicatable than backstab and is 1500 range… combine that with a free GM trait (pre patch signet of the beastmaster gave ranger its strongest burst… but almost no one used it because it took a lot of investment and was a one trick pony) and its ridiculous
im on hiatus until ranger gets fixed, old beastmaster was never anywhere near this OP
It shreds blocks and blinds but is wrecked by one reflect, and if they aren’t immobolized its easier to dodge than it used to be ( the inevitable “nerf” that comes with decreasing the cast time). I fail to see how when rangers suddenly get a high hitting attack that is even less powerful than other skills, people start crying OP. Before this rangers had one real burst skill: Maul, and that was usually with a signet build which required you to blow most of your cooldowns on one hit. So what, now that we have an attack that can burst a target down we’re OP?
I went on my ele earlier in Spvp, because I knew countless ranger bads would pull out the LB and think they could pew pew from afar. I kid you not, I literally downed 4 rangers by standing there with magnetic aura up. Not only can the skill be avoided, it can be countered and reflected, as a result, it’s strong, but not OP. It will only be “OP” in the hands of a competent ranger, but fortunately those are few and far between.
It is not what you do, but how and why you do it that counts.
I’m almost embarrassed by playing ranger right now.
I slaughtered a warrior and he told me “omg rangers now so OP!” I was using sword/dagger…
Not long. Got killed by more than a few Rapid Fire + Quickening Zephyr Rangers already. Decided to give it a shot myself and yeah, 10 – 12k damage in 1 second is pretty brutal.
Rapid fire + QZ is easier to dodge than eviscerate, backstab, and all the other hard hitting skills. I doubt this would get nerfed especially considering the skills I listed have always been able to hit that high, especially eviscerate.
lol what? we have soft CC all over, it shreds blocks/blinds, is more spammable than evis and less predicatable than backstab and is 1500 range… combine that with a free GM trait (pre patch signet of the beastmaster gave ranger its strongest burst… but almost no one used it because it took a lot of investment and was a one trick pony) and its ridiculous
im on hiatus until ranger gets fixed, old beastmaster was never anywhere near this OP
It shreds blocks and blinds but is wrecked by one reflect, and if they aren’t immobolized its easier to dodge than it used to be ( the inevitable “nerf” that comes with decreasing the cast time).
i wouldnt say it being easier to dodge is a nerf when it pretty much means you’re still doing the same amount of damage as pre patch dodging half of rapid fire… except if they dont dodge then they’re kittened
and i couldnt consider projectile reflect as a consistant counter because of its poor distribution and rangers easy disengage (or hit you with a barrage/swap weapon) and unreliable uptime except for mes/warr (even then its extremely limiting build wise)
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
lol there was so few ranger players now there are many and people just don’t know how to deal with it.
when lots of people target one ranger for execution everythings going to plan no one panics, but when a group of rangers kill one little man Everyone looses there minds :p
a ranger on its own isn’t op , its now just a group of rangers is now a Force to be meet with.
They need not nerf rapid fire
They just need to be make rapid fire uneffected by quickness
Hell if they nerf Rapid Fire /quit we NEEDED this boost to be level with other classes, don’t take it away anet…
First thing I did in pvp was log into my mesmer and throw together some crappy glass canon condi shatter mostly to try out scepter and staff changes, obviously Rangers were everywhere.
Not a single rapidfire killed me though because I knew how to dodge, activate my block or use scenery to block them. If I can do that I’m sure people with good builds can.
Trying out longbow. I am having a hard time seeing how ppl think it is O.P. Even playing fully glass and getting tag by it by other rangers it got me for 6.4k,..and I am glass medium armour.
It’s kinda ridiculous if you stack the crit. It’s just about like watching an uzi fight in some FPS game. I kept looking for the clip socket.
smack..Wut?…smack…smack…
I tried it for a bit.. was interesting
But then again i’m doing things like this in ESO
Xsorus – Ranger PvP movies Creator of the BM Bunker
hope they don’t nerf at all. learn to dodge or be dead. QZ cuts rapid fire duration almost in half which means 1 sec , which one dodge roll can take care of.
You… don’t play much WvW do you?
At the rate that balance patches comes out, I’d say next march/april at the minimum for a Rapid Fire nerf, and even then Anet doesn’t like nerfing stuff that they already buffed…so, maybe never?
Not long. Got killed by more than a few Rapid Fire + Quickening Zephyr Rangers already. Decided to give it a shot myself and yeah, 10 – 12k damage in 1 second is pretty brutal.
How are you guys getting this down to 1 sec?
2.5 sec base
Read the Wind = 10% faster
Quickness = 50% faster
2.5/1.6 = 1.56 sec
If there’s some other trick, please share.
New this would happen so today jumped on my guard, Wall of reflect just waited for QZ then popped WoR ranger dead, rest of the time just Dodge roll.
I did get killed in 1 sec by 2 ranger both had QZ and hit me with RF it was funny.
I thought they’d reduce the shots to 5 and make each shot deal 2 vuln.
Of course, I was also expecting a small nerf on Rapid Fire damage too…
I rarely do PvP or Hard PvE, unless it’s organized.
It’s hilarious at the moment, so broken. You’ll deal 3k+ damage to light armors even if they dodge because they can only dodge half of it unless they double dodge.
It’s amazing to me that Anet lets a skill exist that does 3k even when you’re forced to dodge, because if you don’t you’ll take 7k+ on light armor (not counting sigil procs at all in any of this). I’m abusing it heavily at the moment.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
mmh quite. just 2 days ago people were crying bout how underpowered longbow was and now when we have 1 skill that can compete with other classes its suddenly op.
logic. how about another hundred blades nerf?
Aurora Glade (Fun)
all the rangers cryed that warriors were too OP and got them nerfed cuz oh burst skill 10sec cd and actually require skills to land on even bad players who can dodge. But are perfectly fine with rapid fire 10 sec CD that tracks you and easy to land from 2000 Range.
warrior and we’re the best class” Eugene
Can I just take a moment to remind people of something?
The damage rapid fire does has not increased with the patch.
Before the patch, it was actually LESS dodge-able than it is now, with MORE guaranteed damage on the target.
The only different to the weapon now is the time frame in which Rapid Fire deals it’s damage, and it comes down to the point that has been argued up and down these forums now that we can compare the old sustained damage longbow to the new burst longbow; In theory, sustained damage is better because it is harder to mitigate since it is dealt consistently. However, in practice, players have a harder time reacting to burst damage based on skill ceiling/floor, resulting in burst usually having an overall higher effectiveness against players ill-equipped to handle the mechanics of burst damage.
Go up against a good player. Like, an ACTUALLY good player. You will almost never land even a hit of rapid fire, because they know to counter the longbow, they have to dodge the skill and get into melee where dodging “through” a character cancels their cast, and incidentally, the autoattack damage is also at its lowest at close range.
If rapid fire is “still landing one or two hits,” it always did this. In fact, before the patch, you could double dodge and still be hit with ~5 hits of Rapid Fire versus the 2-3 you might land now, and the damage per arrow hasn’t increased.
ANet has stated explicitly, multiple times, that players shouldn’t be able to 100% completely negate the efforts of opposing players, because it’s already enough to be able to render them so ineffective that you should be more than capable of achieving a win against them.
The longbow is EXACTLY where it needs to be at now. If anything is broken after the patch, it’s the will of all of the bad players who can’t seem to figure out that they actually have MORE options to counter longbow users now.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Can I just take a moment to remind people of something?
The damage rapid fire does has not increased with the patch.
…
Kudos to this. I was running a 6/0/2/6/0 build before the patch and after the patch I feel like I’m much more prone to dodges or any kind of damage mitigation. Ofcourse, I do get some “rofl15kdamage360noscope” moments, but they’re rather rare.
Complaining about Rapid Fire being OP is like complaining about 100b being OP if you don’t want to dodge out of it.
It’s not OP, it’s just now good enough that people actually need to think about it and maybe even add a little bit into their build to deal with burst LB Rangers , and that’s a good thing. Also to get these really insanely fast bursts the Ranger is usually using QZ, SoW and possibly even RoA… using 2 utilities and one elite for a burst is a big investment, much more than just BSing or Eviserating.. we deserve to get something out of that commitment.
Gunnar’s Hold
Can I just take a moment to remind people of something?
The damage rapid fire does has not increased with the patch.
…
Kudos to this. I was running a 6/0/2/6/0 build before the patch and after the patch I feel like I’m much more prone to dodges or any kind of damage mitigation. Ofcourse, I do get some “rofl15kdamage360noscope” moments, but they’re rather rare.
yea i have encounter other rangers, obviously, they are everywhere now lol but the damage is more dogeable. Cant even count how many times i saw rapid fire been used and just dodged and survived, before if i dodged i would had avoided 2 or 3 shots and it was not enough, i would still had been hit hard. So rly is not that bad, is a good skill now but more dodgeable
Complaining about Rapid Fire being OP is like complaining about 100b being OP if you don’t want to dodge out of it.
Also i don’t know if is just me or maybe the zerg we were fighting was really good lol but i was getting hit so hard with retaliation i believe? because i was not been hit by any players. So even tho the longbow got strong, there are many more ways to counter it
It’s just because everybody rolls a ranger atm I think. 1v1 I don’t think there would be any trouble, but in our group yesterday(3ppl) we constantly face groups of 6 or 7 rangers spamming this skill which we could endure for a while and we did our best but nah, that was ridiculous.
It’s just because everybody rolls a ranger atm I think. 1v1 I don’t think there would be any trouble, but in our group yesterday(3ppl) we constantly face groups of 6 or 7 rangers spamming this skill which we could endure for a while and we did our best but nah, that was ridiculous.
LOL what ? even if u are 3 vs 7 w/e class u wont endure, no matter if they are mesmer thief ele warrior…. so what is the point of what u say ? u just got owned by a big group, in the end is the same if u fight 4 mesmer 3 thief is ridiculous still
Seriously ? These power ranger builds only works when the ranger is not alone, this build have no defense and can be eaten by a condition build without problem.
Did i hear power ranger?
Not long. Got killed by more than a few Rapid Fire + Quickening Zephyr Rangers already. Decided to give it a shot myself and yeah, 10 – 12k damage in 1 second is pretty brutal.
How are you guys getting this down to 1 sec?
2.5 sec base
Read the Wind = 10% faster
Quickness = 50% faster2.5/1.6 = 1.56 sec
If there’s some other trick, please share.
Sorry I forgot miliseconds, because GW2 is srs bsns.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
It’s just because everybody rolls a ranger atm I think. 1v1 I don’t think there would be any trouble, but in our group yesterday(3ppl) we constantly face groups of 6 or 7 rangers spamming this skill which we could endure for a while and we did our best but nah, that was ridiculous.
LOL what ? even if u are 3 vs 7 w/e class u wont endure, no matter if they are mesmer thief ele warrior…. so what is the point of what u say ? u just got owned by a big group, in the end is the same if u fight 4 mesmer 3 thief is ridiculous still
Lol. You obviously don’t do much WvW. It’s perfectly possible to kill 7 people with 3 guys. Damage and water fields, you can do wonders.
It’s just because everybody rolls a ranger atm I think. 1v1 I don’t think there would be any trouble, but in our group yesterday(3ppl) we constantly face groups of 6 or 7 rangers spamming this skill which we could endure for a while and we did our best but nah, that was ridiculous.
LOL what ? even if u are 3 vs 7 w/e class u wont endure, no matter if they are mesmer thief ele warrior…. so what is the point of what u say ? u just got owned by a big group, in the end is the same if u fight 4 mesmer 3 thief is ridiculous still
Lol. You obviously don’t do much WvW. It’s perfectly possible to kill 7 people with 3 guys. Damage and water fields, you can do wonders.
Winning such a heavily outnumbered fight entirely depends on the opponents being bad. Either generally just bad, or having 0 teamwork skills. It can be done, but no matter how good you are you are still gambling on poor opponents.
Gunnar’s Hold
Those who said they faces zergs with multi rangers, what are your guardians doing? They on vacation or all trying to DPS via their new changes?
I can’t say how many rangers committed suicide last night while using rapid fire into my Wall of Reflection. Personally, I love the change to LB. It was long over due and still needs work in my opinion. I think the range should be increased for better tower defense.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Well there will be no nerf, we are just ranged theifs now with no survability, way worse off then theifs.
It’s just because everybody rolls a ranger atm I think. 1v1 I don’t think there would be any trouble, but in our group yesterday(3ppl) we constantly face groups of 6 or 7 rangers spamming this skill which we could endure for a while and we did our best but nah, that was ridiculous.
LOL what ? even if u are 3 vs 7 w/e class u wont endure, no matter if they are mesmer thief ele warrior…. so what is the point of what u say ? u just got owned by a big group, in the end is the same if u fight 4 mesmer 3 thief is ridiculous still
Lol. You obviously don’t do much WvW. It’s perfectly possible to kill 7 people with 3 guys. Damage and water fields, you can do wonders.
Winning such a heavily outnumbered fight entirely depends on the opponents being bad. Either generally just bad, or having 0 teamwork skills. It can be done, but no matter how good you are you are still gambling on poor opponents.
Yes. In this case it was 7 rangers doing 1.5K range volleys of doom all at once. Wouldn’t matter if they were the most skilled players in the world or the worst. They only had to press one button.
See the problem isn’t that the skill was buffed. It was buffed, but not hysterically. The problem is the hype that makes 50% of WvWers suddenly go on their Rangers and press the nr 2 skill. If this was done before patch it would turn out the same way, but nobody ever did.
So… STOP THE HYPE. STOP SAYING IT’S OP AND NOBODY WILL USE IT. FOR GOD’S SAKE. IT’S NOT FUNNEH.
Those who said they faces zergs with multi rangers, what are your guardians doing? They on vacation or all trying to DPS via their new changes?
I can’t say how many rangers committed suicide last night while using rapid fire into my Wall of Reflection. Personally, I love the change to LB. It was long over due and still needs work in my opinion. I think the range should be increased for better tower defense.
If that was aimed at me I have a simple answer, we don’t have a guardian.
It’s just because everybody rolls a ranger atm I think. 1v1 I don’t think there would be any trouble, but in our group yesterday(3ppl) we constantly face groups of 6 or 7 rangers spamming this skill which we could endure for a while and we did our best but nah, that was ridiculous.
LOL what ? even if u are 3 vs 7 w/e class u wont endure, no matter if they are mesmer thief ele warrior…. so what is the point of what u say ? u just got owned by a big group, in the end is the same if u fight 4 mesmer 3 thief is ridiculous still
Lol. You obviously don’t do much WvW. It’s perfectly possible to kill 7 people with 3 guys. Damage and water fields, you can do wonders.
Winning such a heavily outnumbered fight entirely depends on the opponents being bad. Either generally just bad, or having 0 teamwork skills. It can be done, but no matter how good you are you are still gambling on poor opponents.
Yes. In this case it was 7 rangers doing 1.5K range volleys of doom all at once. Wouldn’t matter if they were the most skilled players in the world or the worst. They only had to press one button.
See the problem isn’t that the skill was buffed. It was buffed, but not hysterically. The problem is the hype that makes 50% of WvWers suddenly go on their Rangers and press the nr 2 skill. If this was done before patch it would turn out the same way, but nobody ever did.
So… STOP THE HYPE. STOP SAYING IT’S OP AND NOBODY WILL USE IT. FOR GOD’S SAKE. IT’S NOT FUNNEH.
Those who said they faces zergs with multi rangers, what are your guardians doing? They on vacation or all trying to DPS via their new changes?
I can’t say how many rangers committed suicide last night while using rapid fire into my Wall of Reflection. Personally, I love the change to LB. It was long over due and still needs work in my opinion. I think the range should be increased for better tower defense.
If that was aimed at me I have a simple answer, we don’t have a guardian.
No, no really directed to you. More to the general populace who roamed around last night while encountering a higher than average number of longbow rangers. I played both sides of the fence with my Guardian and Ranger.
I found dodge helps counter the LB issue as did my Wall of Reflection when I was roaming on my Guardian. If I was successful in closing the distance on the ranger 9 out of 10 times I’d win the fight. I think I faced a couple very skilled rangers that I killed. They would have killed me before the patch and anyone else I’d wager because they played very well regardless of any patch changes.
Swapping to my ranger I found that I personally had a easier time killing people using the LB. If I was to be honest, it wasn’t any changes per say just me being more selective of my targets while taking advantage of the LB change. Situation awareness is key and I can now plunk people off who don’t have it. That was fun and stupid is supposed to hurt.
Other than that – I think people going the route of glass canon and longbow will have high risk/reward. Because if you miss or don’t down the subject, and they close the gap, death will surely follow. But this is coming from a person who mains a guardian and only plays his 80 ranger for a break.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
On the other hand the hype is likely due to the fact that LB has suffered for such a long, long, long, long………time. Finally it gets this damage burst boost and, even if over time it turns out to level out, it still seems quite powerful. After more long term adjustment it may not seem thus, but with a good amount of crit stacked and Air and Fire sigils……
Honestly though, why speed up the attack rate and not just improve the damage? All the developers did was allow you to pack more crit burst faster, which in my opinion is a bit overpowered atm.
smack..Wut?…smack…smack…
On the other hand the hype is likely due to the fact that LB has suffered for such a long, long, long, long………time. Finally it gets this damage burst boost and, even if over time it turns out to level out, it still seems quite powerful. After more long term adjustment it may not seem thus, but with a good amount of crit stacked and Air and Fire sigils……
Honestly though, why speed up the attack rate and not just improve the damage? All the developers did was allow you to pack more crit burst faster, which in my opinion is a bit overpowered atm.
they could of up the Lb base damage but that would just scale with power just as much or even more when its Combined with onslaught+egale eye.
having these changes limited to the Duration of a Qz for a Real Dps increase and other changes like the Rtw 10% speed for a Quailty of life change for the Lb on its own.
i’d rather have the situational dps increase rather than a All out LB buff letting you scale the RF damage to Even higher than a Max of 12-14k(if full zerks).
if they did up the base damage instead and still released Onslaught trait , autos and Barrage would be Much Higher than they are currently..