How to fix Ranger in a few steps.
I’ve read all the same suggestions time and time again. I really think ArenaNet has a projector in the office showing the Ranger forum and just has a good old chuckle every time we suggest some actual good changes.
Aretak – They are some good change suggestions. I cant see them really making the Ranger way more powerful but bringing it up to par with some other classes.
Rather than having the weapon make up for the damage just though it onto our stats.
Even few steps are impossible to accomplish when one cannot walk. Some nice ideas though.
Optional pets should have been there from the start, especially given the focus of this game. ’Let’s make a combat system all about dodging, then balance one class around an AI companion that can’t dodge!’
Reedited quote:
’Let’s make a combat system all about dodging, AoE damage and crowd control spamming, then balance one class around an AI companion that can’t dodge, can’t regeneration well enough, can’t remove conditions fast enough or absorb AoE damage well!’
After listening to the newest “Arrow to the Knee”, the biggest fix I think that could help Rangers as a whole is to give us more control over our pets.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
and get screwed over by immobilise too.
Awful. Main point of all pet mechanics – saving potential while character disabled someway.
But i still appreciate idea of sharing energy bar. I remember, some dude wrote on this board that such mechanic is bad because it is forcing rangers to spending their energy for saving pets. Lol, really distorted thinking. For most rangers it only means opportunity to save their pets if attack on ranger lucky coincided with attack on pet. And to dodge things like Kholer’s special attack, that pets just have no way to survive now, of course.
Wanna sleep. My English even worse than usually.