How to fix Rangers - Mega Thread
Weapon would take a bit more thought, but traits:
Trait tree reevaluated to provide not just bonuses to the pet, but to the ranger as well.
All signet having an effect on the ranger baseline and Signet of the Beastmaster reworked as a Written in Stone style always have passives.
I could go on and on but I will just suggest the things I use the most and what improvements I would like.
Longbow – Seeking arrows like thief bow to stop obstruction bug, barrage given a damage buff
Greatsword – Damage buff across the board
Signet of Stone – Something better than 40 passive toughness
Signet of Renewal – The active ability does no benefit from improved signet trait, active also doesn’t work if your pet is far away
Lightning Reflexes – Should remove all CC and send you back rolling every time (currently this ability is completely nullified by roots)
Personaly i would love a new trait like Warriors Fast Hands (-5 sec on weapon switch) > more weapon-dancing > more survibility (Sword second attack)
And reducing Counterattack (greatsword attack) from 20 sec > 12 ( traited 9.5 sec) could help extremly well vs range enemies
Btw it was a nice move to give Rangers the Enginners Static Shield , but u should improve it even further and make <<Crippling Throw>> like Warriors , where they can cast in on the move
(edited by Killthehealersffs.8940)
Pet responsiveness, pressing f2 is a crap shoot.
Allow pets to attack while moving in PVP.
Drake pets should direct their cone attack at their target once casting is complete (or shorten the cast to 1/2 a second)
Master’s bond needs to only reset on pet or player death. Even if each pet has their own stack.(the only thing we have going for us is on demand quickness from pet swap)
Change Companions Defense (Wilderness trait) to trigger on a successful evade, with a 2 second cooldown.
Signets in general halve cooldowns
Signet of stone: change to 400 toughness, this signet is horrible as it is.
Signet of the wild; slight increase in the amount of health it gives. (~200 at a minimum)
Traits: all traits should affect both you and your pet. (with a few exceptions)
Spotter Trait; Increase the amount of precision it gives and have it apply to the ranger also.
Longbow, shortbow need a small homing effect, when a player can step left and right constantly to avoid all your shots, you know its broken.
Sword: fix the self rooting issue with having skill 1 on autoattack.
wishful thinking: Allow pets to attack their current target if the target enters stealth.
Hmm… some really cool suggestions here (attacking while stealthed is a bit overboard lol)
Did they break Pet threat? my bear can barely hold aggro now…
Add a rifle, add warhorn as MAIN HAND and 1 – 5 attacks are pet commands for the pet to perform.
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969
Fix the broken aggro table, so that even a ranger in full excotic gear have a chance to flank a mob, without the mob ignoring the pet completely and constantly running for the rangers face. I mean seriously, if you want to have a direction requirement on the Shortbow bleeds, please at least give us the chance to do just that.
Redesign the whole Tame Pet thingy, because that’s just a slap in the face to any ranger with any respect for himself, and nature. The fact that you only want us to press F to get a new pet, is like throwing immersion right out the window. And it really gives a signal that you don’t even want to bother making rangers a fun class.