The trait changes last June, HoT and to a lesser extent even additional “balance patches” brought massive buffs to all classes. Now many people (including me) seem to dislike the power creep that’s currently characterizing the game balance, especially in PvP/WvW. And Anet keeps buffing more and more (not saying buffs in general are bad – many things definitely need improvements – but buffs alone aren’t an answer to bad balance).
Now if i look at class forums i see mostly people asking for improvements and suggestion for buffs. Outside of the occasional “mimimi, class xyz is op, pls nerf”-thread of course. But no constructive discussions about how to tone down the power creep without destroying certain traits/skills/builds/play styles.
So, let’s assume, anet finally decides to bring elite specs in line with core builds, to reduce the power creep generally and nerfs all classes significantly. This has to include ranger of course. How do you think should ranger/druid be nerfed in this hypothetical case? And why?
The most common builds use Nature Magic, Beastmastery and Druid. The combination of those traitlines works for almost any kind of build (power or condi, dmg or bunker, solo or group play), it works for most weapons and different utilities. Other traitlines might not be completely useless, but they are clearly overshadowed.
So i think, those traitlines should be targeted first.
1. Nature Magic: The two things that make NM so strong in meta builds are imo the synergy Fortifying Bond <-> WHaO and Protective Ward. I don’t want to nerf Fortifying Bond, because it has always been an important ranger trait and wasn’t a problem in the past. PW on the other hand gives ranger strong defense against power dmg while being 100% passive. It makes ranger quite forgiving and can be pretty frustrating to play against, especially with melee builds (yes, i’m biased because i like playing melee ranger).
The easiest nerf would be to increase the ICD to 20-25 seconds. It would still help against surprising burst, similar to Bark Skin, but would give less sustain during a fight. An alternative would be a rework, to make it more active.
2. Beastmastery: I don’t see a way to directly nerf this traitline without hurting old pets, which would make ranger even more reliant on smokescale/bristleback. Nerfing shouts (most used utilities currently) could be an indirect nerf to BM though.
To be more precise:
We Heal as One: The boon copy mechanic was an unneccessary buff, let’s just remove it. It was already a decent heal skill before.
Protect Me & Guard: Increase CD. 40 seconds maybe? There was a time, where almost all stunbreaks and other defensive utilities had a CD of 40-60 seconds and it was appropriate. Let’s go back there.
3. Druid: The main problem is imo, that it is a healing focused traitline that gives too much for non-healing builds, making it mandatory for too many builds. And i have no idea how to solve this without destroying this traitline for a healing/support oriented play style, since it is already quite clunky in many situations. Maybe make it harder to build Astral Force for offensive builds by making it dependent on the healing amount, instead of healing and dmg “ticks”. I know that many people don’t want to be forced into a certain play style to use druid. But my point is, why would you even choose a healing focused traitline if you don’t want to play a healing focused build? Why don’t take an offensive traitline instead? Currently there are not enough reasons to do so, but this is something i would like to see changed. I just don’t know how to implement this properly. Any ideas?
I also want to remind everyone who reads about all those nerfs that i’m NOT talking about the current state of the game, but about a theoretical situation where everyone has less dmg and sustain, less cc and stab, less condis and boons, less … everything. A situation where the need for nerfs is undeniable.
Just in case you want to respond something like “ranger doesn’t need any nerfs”.
(edited by UmbraNoctis.1907)