Hunter's Call

Hunter's Call

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Posted by: koneko.3701

koneko.3701

The ability Hunter’s Call reads:

Call Hawks to swarm your foe.

The problem I have is that if you are not in los of your foe, you get constant “obstructed.”

This doesn’t make any sense because the hawks should be independent of your los since they are independent entities.

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Posted by: Relax.1932

Relax.1932

Well played sir, well played… Your move developers…

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Posted by: MeTx.6712

MeTx.6712

I reported this to the bug thread a while ago, but I can’t remember why the author didn’t add it in.

Ranger: My Main Man Ray

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Posted by: Ursan.7846

Ursan.7846

While it makes sense from a immersion stand-point, but doesn’t from a gameplay perspective.

Imagine the exploits you can do with it. Notice enemy beyond the wall. Use ability, without him able to retaliate.

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Posted by: koneko.3701

koneko.3701

I do not have an issue with you having to be in los on cast. I have an issue with a foe running behind a wall during the effect.

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Posted by: Ursan.7846

Ursan.7846

Eh, I imagine from the programming perspective, it’s handled the same as all the other skills. Hence it’s not considered a “bug” really. Though it’ll be nice to make it seem more realistic, I highly doubt they’ll spend the time to make this skill “special” and different from all the other skills.

Heck, I don’t want them to spend time on trivial things like this. Plenty of other game-breaking bugs to worry about.

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Posted by: nldixon.8514

nldixon.8514

Bleeds and other conditions continue to do damage when your enemy is out of line of sight or even if you’re dead.

Not sure why this would be any different.

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Posted by: Florgknight.1589

Florgknight.1589

Because I am the hawks.

.

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Posted by: takatsu.9416

takatsu.9416

i agree, and even if you are allowed to exploit and use it for an enemy u can’t see, you also need to be in range, which isn’t that bad, there’s other classes with crazier moves anyway