Hunter's Call
Well played sir, well played… Your move developers…
I reported this to the bug thread a while ago, but I can’t remember why the author didn’t add it in.
While it makes sense from a immersion stand-point, but doesn’t from a gameplay perspective.
Imagine the exploits you can do with it. Notice enemy beyond the wall. Use ability, without him able to retaliate.
I do not have an issue with you having to be in los on cast. I have an issue with a foe running behind a wall during the effect.
Eh, I imagine from the programming perspective, it’s handled the same as all the other skills. Hence it’s not considered a “bug” really. Though it’ll be nice to make it seem more realistic, I highly doubt they’ll spend the time to make this skill “special” and different from all the other skills.
Heck, I don’t want them to spend time on trivial things like this. Plenty of other game-breaking bugs to worry about.
Bleeds and other conditions continue to do damage when your enemy is out of line of sight or even if you’re dead.
Not sure why this would be any different.
Because I am the hawks.
i agree, and even if you are allowed to exploit and use it for an enemy u can’t see, you also need to be in range, which isn’t that bad, there’s other classes with crazier moves anyway