I fixed all of condi bunkers problems!!Ever!

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: jewishjoyride.4693

jewishjoyride.4693

Although, come to think of it, given the size of the game somebody somewhere is probably already doing this.

http://gw2skills.net/editor/?vNAQRAsf3YnUqA9rg9CC2CCctghOhqD2J9k/WIxPcPwDgC/gfneA-TJhHwAPLDM4kAA4JAsb/BA

I always really enjoyed the condi survival build we had pre 6/23. The weapon sets give you a lot of control over the pace of fights on point. Good damage. Good survivability. I always felt like a beast winning just about every 1v1 every match. There were a couple problems though.

For starters the build had no mobility. Yes obviously you keybind about face for better sword leaps. But without perma swiftness rotations were tough and you could definitely get caught out.

The other problem was team fights were rough. You had to fully commit to being in the middle of it all in order to land a split blade. It always felt too exposed and too easy to get punished for trying to be in the right place. Because team fights often resulted in a swift death that meant staying off to the sides and trying to pick off out of position lows, and try to support with immobs and such.

After playing a few matches on this, I feel like I have that old playstyle, but I have way better map mobility plus I can stand in the middle of team fights and pretty much shrug anything off. Still a beast 1v1ing. Way more bunkery.

The build centers around the same weaponsets obviously but instead of being built around survival skills, we build around shouts and the new beastmastery line. We Heal as One is insane sustain. The bursty nature of it, combined with your regen means that you’ll pretty much reset bark skin every time you heal. Protect Me might seem weak at first until you realize you can drop your pet into a Shadow Refuge to land your taunt every time. Speaking of pet taunt, taunt makes it very easy to land your big skills like split blade and throw torch.

Soldier runes pair amazingly well with your low cooldown shouts. You can really bring a ton of condi cleanse for yourself and your team. The best part is, with Strength of the Pack providing such low cooldown stability, you can stand right on point with your team mates to help dish it out. Strength of the Pack also helps ensure your pets dont get cced before they can land their taunt or whatever else.

Fun times!!!!!!!!!!

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: trunks.5249

trunks.5249

i tested your build loved the con removal.i feel i was able to help team out more with this build. http://gw2skills.net/editor/?vNAQRAsf3YnUqA1Ci9rAOsAUtgBMhqX2ONA+bYyjcfxXgH/gf1eA-TZhAwAfeCAw2fowBBgcZAAnAAA excellent 1v1 and i can help end huge fights faster.i like being able to cap fast and move on to help where ever i am needed.with your build i was fighting one warrior for 1/2 the match.with my build i would have killed him and capped in a matter of seconds .how ever i will try my build with your runes though

master jedi david

(edited by trunks.5249)

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: Puck.9612

Puck.9612

Apparently shouts aren’t removing condi’s from teammates https://forum-en.gw2archive.eu/forum/professions/ranger/shout-build-1/first#post5369667

Jim Hunter when my other account isn’t suspended

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

The effect of ranger shouts doesn’t directly affect allies, most warrior shouts do. Question is – the warrior shouts “Fear Me!” and “On My Mark!”, do they work with Soldier runes in such a way that they clear conditions on allies when used?

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: Puck.9612

Puck.9612

The effect of ranger shouts doesn’t directly affect allies, most warrior shouts do. Question is – the warrior shouts “Fear Me!” and “On My Mark!”, do they work with Soldier runes in such a way that they clear conditions on allies when used?

I’ll test that out later when I get home.

Jim Hunter when my other account isn’t suspended

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

If they do, then ranger shouts are bugged. If they don’t, maybe the soldier runes (trooper runes) need to change from “each affected ally” to “allies within x radius”.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Although, come to think of it, given the size of the game somebody somewhere is probably already doing this.

http://gw2skills.net/editor/?vNAQRAsf3YnUqA9rg9CC2CCctghOhqD2J9k/WIxPcPwDgC/gfneA-TJhHwAPLDM4kAA4JAsb/BA

I always really enjoyed the condi survival build we had pre 6/23. The weapon sets give you a lot of control over the pace of fights on point. Good damage. Good survivability. I always felt like a beast winning just about every 1v1 every match. There were a couple problems though.

For starters the build had no mobility. Yes obviously you keybind about face for better sword leaps. But without perma swiftness rotations were tough and you could definitely get caught out.

The other problem was team fights were rough. You had to fully commit to being in the middle of it all in order to land a split blade. It always felt too exposed and too easy to get punished for trying to be in the right place. Because team fights often resulted in a swift death that meant staying off to the sides and trying to pick off out of position lows, and try to support with immobs and such.

After playing a few matches on this, I feel like I have that old playstyle, but I have way better map mobility plus I can stand in the middle of team fights and pretty much shrug anything off. Still a beast 1v1ing. Way more bunkery.

The build centers around the same weaponsets obviously but instead of being built around survival skills, we build around shouts and the new beastmastery line. We Heal as One is insane sustain. The bursty nature of it, combined with your regen means that you’ll pretty much reset bark skin every time you heal. Protect Me might seem weak at first until you realize you can drop your pet into a Shadow Refuge to land your taunt every time. Speaking of pet taunt, taunt makes it very easy to land your big skills like split blade and throw torch.

Soldier runes pair amazingly well with your low cooldown shouts. You can really bring a ton of condi cleanse for yourself and your team. The best part is, with Strength of the Pack providing such low cooldown stability, you can stand right on point with your team mates to help dish it out. Strength of the Pack also helps ensure your pets dont get cced before they can land their taunt or whatever else.

Fun times!!!!!!!!!!

Uhmm why do you say no mobility when you have traited Guard? You have Perma Swiftness in this build.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: slingblade.1437

slingblade.1437

Uhmm why do you say no mobility when you have traited Guard? You have Perma Swiftness in this build.

He said “had” no mobility, referring to his previous build.

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: Sube Dai.8496

Sube Dai.8496

The broken soldier runes mean you arnt providing much support.

That being the case I am playing this a bit more selfishly with tu and entangle. This is closer to the original condi survival build anyway, but has more sustain:

http://gw2skills.net/editor/?vNAQRAnY8fnEqAtsgVsA+CCUtghMhqT2A4A+aIVnYPxTgGfANA-TZRHABBcEAA4kAEy+DHVGI4HAAA

Traited TU is an amazing heal in a regen build. You’re healing for 1.1k per second and clearing 2 conditions.

This build is a legitimate point holder.

John Snowman [GLTY]
Space Marine Z [GLTY]

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: Crapgame.6519

Crapgame.6519

The broken soldier runes mean you arnt providing much support.

That being the case I am playing this a bit more selfishly with tu and entangle. This is closer to the original condi survival build anyway, but has more sustain:

http://gw2skills.net/editor/?vNAQRAnY8fnEqAtsgVsA+CCUtghMhqT2A4A+aIVnYPxTgGfANA-TZRHABBcEAA4kAEy+DHVGI4HAAA

Traited TU is an amazing heal in a regen build. You’re healing for 1.1k per second and clearing 2 conditions.

This build is a legitimate point holder.

I don’t play ranked but I will say the build does a pretty good job in unranked play. Also if you are in a group with people you know or on vent, it is pretty deadly. I have found that holding a point is pretty easy 1 v 1 and can hold out for a bit if played well in 1 v 2 situations – allowing time for help to come.

I don’t know how it would do in ranked. And I would imagine if a player was good, with good key binds, this would be deadly. That is just coming from an average player. I think melee on the Ranger is difficult, my opinion, but those of you who have it down, well, this is a good build to try.

I like it, thanks for sharing.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: Manekk.6981

Manekk.6981

The effect of ranger shouts doesn’t directly affect allies, most warrior shouts do. Question is – the warrior shouts “Fear Me!” and “On My Mark!”, do they work with Soldier runes in such a way that they clear conditions on allies when used?

Yes they do all warrior shouts remove conditions from allies with soldier runes, none of the ranger shouts work with them outside of yourself and your pet.

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: Sube Dai.8496

Sube Dai.8496

The broken soldier runes mean you arnt providing much support.

That being the case I am playing this a bit more selfishly with tu and entangle. This is closer to the original condi survival build anyway, but has more sustain:

http://gw2skills.net/editor/?vNAQRAnY8fnEqAtsgVsA+CCUtghMhqT2A4A+aIVnYPxTgGfANA-TZRHABBcEAA4kAEy+DHVGI4HAAA

Traited TU is an amazing heal in a regen build. You’re healing for 1.1k per second and clearing 2 conditions.

This build is a legitimate point holder.

I don’t play ranked but I will say the build does a pretty good job in unranked play. Also if you are in a group with people you know or on vent, it is pretty deadly. I have found that holding a point is pretty easy 1 v 1 and can hold out for a bit if played well in 1 v 2 situations – allowing time for help to come.

I don’t know how it would do in ranked. And I would imagine if a player was good, with good key binds, this would be deadly. That is just coming from an average player. I think melee on the Ranger is difficult, my opinion, but those of you who have it down, well, this is a good build to try.

I like it, thanks for sharing.

Yeh if I was playing in a team I would probably use eura’s longbow build.

John Snowman [GLTY]
Space Marine Z [GLTY]

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: jewishjoyride.4693

jewishjoyride.4693

So I made a few tweaks to the build. It felt more potent this way. I basically couldn’t feel the loss of Oakheart Salve. With this many shouts you’ve already got perma regen. 5% damage reduction is almost nothing on top of perma protection on top of bark skin on top of 3.3k armor. The additional condi duration boosts my pets chill and immob, as well as weakness from axe 3 and weakness from Wilting Strikes. Has anyone been able to confirm whether Expertise Training boosts Taunt duration as well? I couldn’t tell….

Also you read that last paragraph right. Swapped the River Drake for a Drakhound. River Drake feels really strong at the moment. Not sure if folks on here remember how Lightning Breath felt before they nerfed it, but with the new Beastmastery line it feels really close to what it was. The number of times I’ve cast it, to see a mesmer stealth at 75% health, and then re appear downed. Oh man. The Drakehound however just does a better job at making players stand still which is a huge benefit to this build.

Energy sigil on Sw/T cuz I felt I needed more evades and had more than enough sustain.

http://en.gw2skills.net/editor/?vNAQRAsf3YnUqA9rg9CC2CCctghOhqD2J9k/WIxPcPwDgC/gfneA-TJhHwAPLDM4kAA4JAsb/BA

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: jewishjoyride.4693

jewishjoyride.4693

i tested your build loved the con removal.i feel i was able to help team out more with this build. http://gw2skills.net/editor/?vNAQRAsf3YnUqA1Ci9rAOsAUtgBMhqX2ONA+bYyjcfxXgH/gf1eA-TZhAwAfeCAw2fowBBgcZAAnAAA excellent 1v1 and i can help end huge fights faster.i like being able to cap fast and move on to help where ever i am needed.with your build i was fighting one warrior for 1/2 the match.with my build i would have killed him and capped in a matter of seconds .how ever i will try my build with your runes though

Yeah, your build packs more straight up offense. You have more condi damage, and a bunch more burn duration, meaning that your really damaging condis hurt even more. Still though, it shouldn’t take you that much of the match to kill a warrior. Look to use things like your Geomancy Sigils and Crippling Talon to force a warrior in to Berserker’s stance early, or an ele in to Water Attunement sooner than they would. As soon as they swap attunement or the stance ends, load them up with condis. Especially chill. Deny them access to their strongest condi counter for longer.

The thing to remember too is that your pet stats =/= your stats. So while you are bunkery and putting out decent condi damage, your pet can crit like an axe warrior. Basically you are a celestial build on any other class without the celestial stats or compromise trait investments.

That being said I think that while there were some outlier builds before 6/23 you’ll find more of those more often now. Staff eles so tanky that they never die the whole match. Maybe the warrior you were fighting? Basically no build is going to bring those down, definitely not 1v1. You can stalemate until your team rotates through and cleans up. Or with perma swiftness you can just out rotate them. They’ll be happy playing their build. And you’ll be happy winning matches.

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: jewishjoyride.4693

jewishjoyride.4693

Apparently shouts aren’t removing condi’s from teammates https://forum-en.gw2archive.eu/forum/professions/ranger/shout-build-1/first#post5369667

This truly is a shame. Still gonna run shouts though. Perma swiftness and regen is helpful for the team. Perma swiftness and regen PLUS condi clear is useful for me and my pet. Gotta hope Anet has an eye on this.

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: jewishjoyride.4693

jewishjoyride.4693

The broken soldier runes mean you arnt providing much support.

That being the case I am playing this a bit more selfishly with tu and entangle. This is closer to the original condi survival build anyway, but has more sustain:

http://gw2skills.net/editor/?vNAQRAnY8fnEqAtsgVsA+CCUtghMhqT2A4A+aIVnYPxTgGfANA-TZRHABBcEAA4kAEy+DHVGI4HAAA

Traited TU is an amazing heal in a regen build. You’re healing for 1.1k per second and clearing 2 conditions.

This build is a legitimate point holder.

I don’t play ranked but I will say the build does a pretty good job in unranked play. Also if you are in a group with people you know or on vent, it is pretty deadly. I have found that holding a point is pretty easy 1 v 1 and can hold out for a bit if played well in 1 v 2 situations – allowing time for help to come.

I don’t know how it would do in ranked. And I would imagine if a player was good, with good key binds, this would be deadly. That is just coming from an average player. I think melee on the Ranger is difficult, my opinion, but those of you who have it down, well, this is a good build to try.

I like it, thanks for sharing.

Replying a little to both here ;P

TU is definitely great sustain, especially with regen on top. Traited Heal as One is straight up more healing than TU if you just compare both side by side. Also as much health as TU provides, every time I’ve run it since 6/23 I’m just left feeling like when I need health I need it NAO. With how bursty the game has gotten TU just doesnt always feel like it keeps up. With HaO I can make a mistake, eat a burst, hit my heal and the fight is basically starting over from scratch. I make plenty of mistakes xD.

As far as ranked vs unranked. If I knew what the difference was there I would tell you. I’ve played almost exclusively Ranked since 6/23. The player skill level is exactly the same. You still have people trying to 3 or 4 v 1 to win back home. Players that still wont focus targets. Players who still have really rigid beliefs about what it is that needs to be done to win. This build has worked just fine vs players I see regularly in ranked. I’m Dragon Rank btw if that means anything, which it probably doesnt.

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: Sube Dai.8496

Sube Dai.8496

The broken soldier runes mean you arnt providing much support.

That being the case I am playing this a bit more selfishly with tu and entangle. This is closer to the original condi survival build anyway, but has more sustain:
http://gw2skills.net/editor/?vNAQRAnY8fnEqAtsgVsA+CCUtghMhqT2A4A+aIVnYPxTgGfANA-TZRHABBcEAA4kAEy+DHVGI4HAAA

Traited TU is an amazing heal in a regen build. You’re healing for 1.1k per second and clearing 2 conditions.

This build is a legitimate point holder.

I don’t play ranked but I will say the build does a pretty good job in unranked play. Also if you are in a group with people you know or on vent, it is pretty deadly. I have found that holding a point is pretty easy 1 v 1 and can hold out for a bit if played well in 1 v 2 situations – allowing time for help to come.

I don’t know how it would do in ranked. And I would imagine if a player was good, with good key binds, this would be deadly. That is just coming from an average player. I think melee on the Ranger is difficult, my opinion, but those of you who have it down, well, this is a good build to try.

I like it, thanks for sharing.

Replying a little to both here ;P

TU is definitely great sustain, especially with regen on top. Traited Heal as One is straight up more healing than TU if you just compare both side by side. Also as much health as TU provides, every time I’ve run it since 6/23 I’m just left feeling like when I need health I need it NAO. With how bursty the game has gotten TU just doesnt always feel like it keeps up. With HaO I can make a mistake, eat a burst, hit my heal and the fight is basically starting over from scratch. I make plenty of mistakes xD.

As far as ranked vs unranked. If I knew what the difference was there I would tell you. I’ve played almost exclusively Ranked since 6/23. The player skill level is exactly the same. You still have people trying to 3 or 4 v 1 to win back home. Players that still wont focus targets. Players who still have really rigid beliefs about what it is that needs to be done to win. This build has worked just fine vs players I see regularly in ranked. I’m Dragon Rank btw if that means anything, which it probably doesnt.

Traited HaO is not more healing because both builds already have perma regen from guard. The regen on HaO is actually useless in this scenario.

Also I run celestial so a 7k heal out of 23k HP doesn’t feel like much at all.

I used to never like TU for the same reason, no burst heal. But with two other regen sources, protection, bark skin, oakheart, condi clear, etc…TU has plenty of time to work.

Maybe you just need to start casting it earlier.

John Snowman [GLTY]
Space Marine Z [GLTY]

I fixed all of condi bunkers problems!!Ever!

in Ranger

Posted by: jewishjoyride.4693

jewishjoyride.4693

Traited HaO is not more healing because both builds already have perma regen from guard. The regen on HaO is actually useless in this scenario.

Also I run celestial so a 7k heal out of 23k HP doesn’t feel like much at all.

I used to never like TU for the same reason, no burst heal. But with two other regen sources, protection, bark skin, oakheart, condi clear, etc…TU has plenty of time to work.

Maybe you just need to start casting it earlier.

Sorry, maybe I wasn’t clear earlier. I wasn’t talking about your build vs mine specifically, just comparing the two heals when traited. In that case HaO always beats out TU. Interestingly enough, with a settlers ammy and perma regen TU is only worth 16 more health per second than HaO.

What this says to me is that ranger heals are in a pretty good spot if we are on the forums splitting hairs about which is better (not including spirit, really anet?). TU is a strong heal, and strong in this kind of build. For me though it just doesn’t feel as relevant given the current landscape of the game compared to HaO or even Healing Spring.