My biggest worry is we get the Warrior Treatment, as in to much to fast..
I read the suggestions Allie posted that she wants to pass on to the team, and i’m worried we’ll get a lot of that stuff.
Because frankly, I’d be a monster if I got even half of it..
Crap like wanting Shortbow to have Confusion/Torment/Burning just blows my mind..
That weapon would be so bloody overpowered.
Things like Lowering Trolls Urgent Cooldown + giving it condition removal…TU is pretty powerful as a heal right now..It doesn’t need anything, Heal as One could use something like that.. but not TU
Some of the trait suggestions are fine.. I just don’t want this class to end up like the Warrior.
Which is likely to happen…..and it isn’t surprising because pretty much every game like this evolves that way. The classes play a game of ‘tag your it’ taking turns being the strong class. A class can go from zero to hero with 1 or 2 minor tweaks.
The one thing I will say about Warrior though…and most classes, are their trait lines make sense. Ranger is always going to have a hindrance because their trait lines are all over the map. I never realized how bad it was until I started playing other classes where it seems there are so many more tough choices to make when picking traits. I always feel I am leaving something good out. Too many times with Rangers I end up picking a trait i don’t really want or need …but there isn’t anything else to pick.
Just to say… Rangers rigth now are so unwanted… that it would take them being overpowered to make their ways back in groups…
And many of these changes are not helping in big fights, as in WvW, and just a little bit in fights like the current LS…
So… overpowered?
I feel like most would put us somewhat on par with mesmers… Nice survivability with such traits as cleanse on evades or pet swap, more damage with the pet finally hitting – which might need a balancing of it’s own – but still too much damage on AI based mechanics and not enough weapon AoE options for it to be worth something in large scale fights…
We would get to give buffs, but these would need to be pretty special OR potent for them to make up for our lack of damage in large-scale fights…
Imho, if we only get minor changes and tweaks every patch, rangers will never strike out as being a class people might want in dungeon runs, WvW groups or whatver… That would only make them strong in solo PvE or PvP, without it being recognised by the community…
I have no doubt that these proposals would need some tweaks, but, for once, I am not afraid of Rangers being overpowered… That would mean nerfs down the line, but the changes need to be important enough to shake the opinion the community at large has of rangers…