IMO Barrage needs to Immobilize not Cripple
I feel like immobilize would make barrage a bit overpowered. It’s already a large AoE, and forcing a foe to waste a condition removal to escape it might be too much.
Arrow carts were the reason the warriors’ leg specialist trait no longer works on siege weapons. And that came before the arrow cart buff.
-BnooMaGoo.5690
While I do find barrage weak for what it is, an immobilize would be entirely too much.
Either immobilize for half of the duration of barrage, or chill for the same duration as cripple. Or a shorter cool down. It’s just too easy to evade barrage.
Kal Snow – Norn Guardian
Barrage should have a 2s immobilize added to the first hit.
So the first hit both immobilizes and cripples, and the following hits only cripple.
So basically like Muddy Terrain: http://wiki.guildwars2.com/wiki/Muddy_Terrain
Immobilize would be OP. To make Barrage more viable, take away line of sight requirement... after all, we’re firing arrows up into the air, do we really need line of sight?! Extend the cripple to 2 or 3 seconds instead of 1.25 seconds. And lower the cooldown since it’s our only AOE attack.
I feel since it is our only aoe attack it should have something that makes it a bit op. Just like devs buffed the ac’s in wvw, when I pop barrage I want people to be like “Oh crud, I gotta move fast” instead of “meh, 1 sec cripple, just roll once and carry on”
I feel since it is our only aoe attack it should have something that makes it a bit op. Just like devs buffed the ac’s in wvw, when I pop barrage I want people to be like “Oh crud, I gotta move fast” instead of “meh, 1 sec cripple, just roll once and carry on”
If you want it to live up to that it can’t be a weapon option, but rather a skill that the class needs to choose independently.
A half second immobilize on hit would be great, and add a cripple mechanic to the auto attack based on range (further away, more cripple, no cripple at point blank)
Why would it be OP?
Barrage should have a 2s immobilize added to the first hit.
So the first hit both immobilizes and cripples, and the following hits only cripple.
So basically like Muddy Terrain: http://wiki.guildwars2.com/wiki/Muddy_Terrain
I like this idea.
The ranger being rooted while casting barrage, plus the delay before barrage actually hits anything, would balance out a short immobilize in my opinion. Right now because of these things using barrage leaves the ranger pretty vulnerable unless he stealths before using it, and makes the barrage very easy to avoid if you see the ranger start casting it, so a short immobilize on the first hit might make this a more practical in-combat skill.
No thanks…
There’s already too many Immobilizers spammed by everything in Orr … not to mention the Skirmishers there already have a piercing Stun on a 2 sec cooldown attached to a projectile the size of a Bus which stops us in our tracks plenty well enough.
Let it apply one stack of torment in addition to cripple, lol.
Or removed from LB and replaced by something with more survivability
Problem is cripple is an extremely underpowered condi. It does nothing to an organized wvw group charging you. And it has no additional effects like damage. Immobilize is a fairly balanced condi and it can get you kills when timed well.
First hit of barrage absolutely should immobilize. This would make it a useful ability. Every move in organized wvw needs to have utility and this is where the ranger struggles.
Anything that’d make rangers more wanted in GvG is good idea. Giving it 2 sec immob on first hit sounds reasonable imo.
The cripple is fine. The problem with Barrage is that the red circle appears too early before the arrows starts hitting, leaving foes with more then enough time to dodge out of it.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
How about adding 2 sec immob on initial hit to a trait like eagle eye or piercing arrows?
actually barrage is really easy to avoid and 90% of damage comes from user’s ability to place it well and at the right moment… because if you use it randomly 1 dodge is enough to avoid any damage…
so a 1sec immobilize (only of first hit) +1sec cripple per hit would be a nice idea.
Also barrage has a great potential damage but sadly we can’t deal it entirely…
a nice idea would be to increase the damage frequence… infact now it deals X damage every 1sec while inside the area. But those damage is too slow to be really effective so would be really impressive to increase damage rate like X damage every 0.5 sec and reduce the total duration of the skill. In this way barrage will become literally a fall of numbers on enemy screen so they really have to avoid in order to avoid death.. because now… seriously… no one need to avoid barrage in tpvp simply because damage is low (per tick) and slow (per sec)…
atm barrage is a farm skill in wvw. its only deal real amount of dmg if the enemy not move out. 500 on heavy and 1000-1200 with crit on glass targets. long casting time, rooted cast, long cooldown. maybe if they compress the skill within 2 sec…
Just the WvW
R3200+
Barrage is a bit lack luster. I always thought a cripple with a fear is what it needs.
I strongly feel barrage should have instant-kill instead of cripple. This would really put rangers in a new position. Currently barrrage is a bit underwhelming, and the damage it deals is not insane to begin with (and I’m a full zerker ranger saying this). Changing the cripple to instant-kill would really give rangers a huge buff in WvW viability, as well as making barrage and the longbow a weapon a lot more rangers would really want to use. Thoughts?
I strongly feel barrage should have instant-kill instead of cripple. This would really put rangers in a new position. Currently barrrage is a bit underwhelming, and the damage it deals is not insane to begin with (and I’m a full zerker ranger saying this). Changing the cripple to instant-kill would really give rangers a huge buff in WvW viability, as well as making barrage and the longbow a weapon a lot more rangers would really want to use. Thoughts?
I second this, I feel like this is a step in the right direction.
Kal Snow – Norn Guardian
Why would it be OP?
because since it keeps reapplying itself with each hit, it’s near impossible to escape.
it would turn into a repeat of ArrowCart+Leg Specialist, only mobile.
Northern Shiverpeaks
Rangers should have Kuraii’s Barrage. Anet, make this happen, please.
thanks for the constructive comment ensoriki… go back to your thief forums thank you very much
To me:
1) Barrage should do more damage the closer you are to the target. The reverse of our first skill.
2) There should be no warning other than the ranger’s animation (no red circle way before the arrows hit which tells you to dodge roll quickly).
3) Expand the AOE area but decrease damage as you move from the point of target (based on radius to point of targeting).
4) Consider increasing cripple length in the smaller primary target zone (1/2 the radius). Keep cripple length for the secondary zone (outside 1/2 radius to point of targeting).
Immobilize would be OP. To make Barrage more viable, take away line of sight requirement… after all, we’re firing arrows up into the air, do we really need line of sight?! Extend the cripple to 2 or 3 seconds instead of 1.25 seconds. And lower the cooldown since it’s our only AOE attack.
Yeah I agree – but more intersting is how blind react with this
I’ve just shooted many many arrows into the air to hit in some area.
when I ended and was preparing to shot a long range shot I’ve got blinded by [whatever].
that’s why a full volley from previously casted arrow rain missed targets in this area
crap logic
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
Here’s a thought. Remove torment as a condition, and add the “take damage while moving” functionality to cripple.
I just buffed your barrage, and every other skill that inflicts cripple.
-BnooMaGoo.5690
thanks for the constructive comment ensoriki… go back to your thief forums thank you very much
PvP? Instant kill up the ranks.
PvE? Forget the Warrior bring instant kill
WvW? Instant kill the zerg.
Don’t like lack of pet control, the ai and dependence? Just instant kill instead of dealing with yogi bear.
Viva the revolution.
I strongly feel barrage should have instant-kill instead of cripple. This would really put rangers in a new position. Currently barrrage is a bit underwhelming, and the damage it deals is not insane to begin with (and I’m a full zerker ranger saying this). Changing the cripple to instant-kill would really give rangers a huge buff in WvW viability, as well as making barrage and the longbow a weapon a lot more rangers would really want to use. Thoughts?
I second this, I feel like this is a step in the right direction.
yesh XD ista-kill is what we need!
I think it is a bit easier. Barrage should do more damage the closer you are (the reverse of long range shot). That would make it interesting.
I feel like immobilize would make barrage a bit overpowered. It’s already a large AoE, and forcing a foe to waste a condition removal to escape it might be too much.
Arrow carts were the reason the warriors’ leg specialist trait no longer works on siege weapons. And that came before the arrow cart buff.
You mean like being eternally stun-locked by one and backstabbed and welled by others?
Rangers in WvW are either not able to do enough damage and die OR we do damage and die much faster.
It seems I missed the boat to a “decent Ranger” in GW1.
I feel like immobilize would make barrage a bit overpowered. It’s already a large AoE, and forcing a foe to waste a condition removal to escape it might be too much.
Arrow carts were the reason the warriors’ leg specialist trait no longer works on siege weapons. And that came before the arrow cart buff.
Talking about overpower, Dragon Hunter’s LB5 can actually “stuck 5 opponents in place for 3 seconds”, with no counterplay. Condition cleanse wont work, stability won’t work, you’re just stuck in the circle and waiting for your demise for 3 seconds. Not to mention it causes cripple too.
how is there no counterplay? it’s a slow channel, so u can just LEAVE the area, don’t even have to dodge roll.
how is there no counterplay? it’s a slow channel, so u can just LEAVE the area, don’t even have to dodge roll.
No you have to dodge roll because it causes cripple too, and the trapping lands at 2nd second, which you’d be caught in if you walk while crippled.
Why does their full damage come out in 3 seconds, while ranger need 10 seconds for the full damage?
My point is it’s a range AOE death sentence to 5 targets, and one of the most powerful range CC out there. If that skill is acceptable, why can’t barrage add some immobilize, even for just the first pulse of the attack?
Barrage should have a 2s immobilize added to the first hit.
So the first hit both immobilizes and cripples, and the following hits only cripple.
So basically like Muddy Terrain: http://wiki.guildwars2.com/wiki/Muddy_Terrain
I like this idea. Maybe not 2secs, but the idea of the initial hit doing an immobilize certainly isn’t crazy. Both Spike Trap and Muddy Terrain do this.
This plus maybe a slight damage boost to the skill, it would be a great buff to barrage without being much different than it is now.
Ive never really fealt barrage was weak. At most there are times when I wished hte effect radius was a little large. But it does pretty good suplemental damage and the cripple does work as advertised.
In PVE you use it in conjunction with the Grandmaster for the damage modifier, so as long as cripple stays on LB#5, then whatevs as the kids say now a days.
Barrage should just do more damage, WAY more damage.
Predators Onslaught works with Barrage. (PO should be 15-20% dmg buff)
I’d rather be able to move while casting it.
Barrage should just do more damage, WAY more damage.
Barrage does more damage than RF. It’s problem is that it takes 12 hits to do it and those hits are over a long period of time. 12 seperate hits also makes it terrible for WvW because you can kill yourself due to retaliation pretty easily.
I would suggest that Barrage be changed from (x12) attacks to (x4) and triple the damage of each hit. Have each hit apply 3s of Cripple for a total of 12s, down from 18s. Reduce the channel to 2s. Would be much better then.
I strongly feel barrage should have instant-kill instead of cripple. This would really put rangers in a new position. Currently barrrage is a bit underwhelming, and the damage it deals is not insane to begin with (and I’m a full zerker ranger saying this). Changing the cripple to instant-kill would really give rangers a huge buff in WvW viability, as well as making barrage and the longbow a weapon a lot more rangers would really want to use. Thoughts?
I second this, I feel like this is a step in the right direction.
You’ve wanted to be an arrowcart since launch that can bot to win in wvw, you be almost as op as legendary guards. And don’t even talk about pvp capture points.
(edited by Sadrien.3470)
Ok, we won’t. Thanks for that insight.
Barrage should just do more damage, WAY more damage.
It used to do more damage. To be exact: 100% more damage then now (the ‘old’ damage was nerfed 50% resulting in todays existing Barrage damagE. While the old (with super damage almost 3000 per hit in extreme situations) was a bit op, current version is to weak. a 10-20% boost is deserved, as we don’t have static field, line of warding, ring of warding, lava font, Wells, etc.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
Barrage should just do more damage, WAY more damage.
It used to do more damage. To be exact: 100% more damage then now (the ‘old’ damage was nerfed 50% resulting in todays existing Barrage damagE. While the old (with super damage almost 3000 per hit in extreme situations) was a bit op, current version is to weak. a 10-20% boost is deserved, as we don’t have static field, line of warding, ring of warding, lava font, Wells, etc.
Yup. So a perfect compromise would be a slight DPS increase and a short Spike Trap-esque AoE immobilize added to the first proc of Barrage.
I want it.
Here’s a thought. Remove torment as a condition, and add the “take damage while moving” functionality to cripple.
I just buffed your barrage, and every other skill that inflicts cripple.
i like the Take Damage while Moving inside the Barrage area so even if they leave quickly it’ll do some damage rather than very little that way it plays into PoS trait dealing more stacked damage turning barrage into a Powerful Quick AoE rather than waiting for more waves.
it improves damage with changing numbers and still gives the target a Escape without the damage being too much.
Barrage needs a DPS increase and a 5 target immob and fear.
While we are at it, rapid fire and point blank needs a lower CD, and hunters shot needs 2 more secs of stealth.
Barrage is fine imo.. If used correctly you can get some insane damage out of it.. If you use it as a opener then you already handcuffed yourself with the skill, however, if you force 2 dodges or even 1.. that’s one less dodge they can use to avoid your other skills, so your already ahead in the fight. I use my barrage very sparingly, and usually use after i see them blow most of their evades.
Having the initial hit be a small immob ( 2 sec), and then every arrow that hits after that is a cripple would lead to some interesting mechanics for ranger. Barrage does seem a little underpowered, but it is hard to say what you would do to not let it get too overpowered.
Honestly, I would change it to a multishot type thing, where you don’t have to ground aim, or have line of ground sight (just normal line of sight).
There again, given that a blade of grass, or an almost imperceptible undulation of the ground terrain can cause an obstruction, that would need to be sorted out first, so we didn’t just waste the CD, all the time.
Did some WvW today and was greeted, almost immediately, with “ranger suck” from the commander.
Asked him if he meant me, or the other ranger in the group, he just said “all ranger”.
So, I said “the class, or everyone who plays ranger?” and he just said “all ranger” again.
Seriously, what are you even supposed to do with that “information”?
I said “tell anet that, not us”.
(edited by Tigaseye.2047)