IMO Barrage needs to Immobilize not Cripple

IMO Barrage needs to Immobilize not Cripple

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Posted by: Paz Shadow.9715

Paz Shadow.9715

I strongly feel barrage should have immobilize instead of cripple. This would really put rangers in a new position. Currently barrrage is a bit underwhelming, and the damage it deals is not insane to begin with (and I’m a full zerker ranger saying this). Changing the cripple to immobilize would really give rangers a huge buff in WvW viability, as well as making barrage and the longbow a weapon a lot more rangers would really want to use. Thoughts?

Green Eye of Grenth | PR Officer | JQ

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Posted by: Quarktastic.1027

Quarktastic.1027

I feel like immobilize would make barrage a bit overpowered. It’s already a large AoE, and forcing a foe to waste a condition removal to escape it might be too much.

Arrow carts were the reason the warriors’ leg specialist trait no longer works on siege weapons. And that came before the arrow cart buff.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Atherakhia.4086

Atherakhia.4086

While I do find barrage weak for what it is, an immobilize would be entirely too much.

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Posted by: Fomby.4295

Fomby.4295

Either immobilize for half of the duration of barrage, or chill for the same duration as cripple. Or a shorter cool down. It’s just too easy to evade barrage.

Maguuma [PYRO]
Kal Snow – Norn Guardian

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Posted by: Holland.9351

Holland.9351

Barrage should have a 2s immobilize added to the first hit.

So the first hit both immobilizes and cripples, and the following hits only cripple.

So basically like Muddy Terrain: http://wiki.guildwars2.com/wiki/Muddy_Terrain

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Posted by: felixdacat.3804

felixdacat.3804

Immobilize would be OP. To make Barrage more viable, take away line of sight requirement... after all, we’re firing arrows up into the air, do we really need line of sight?! Extend the cripple to 2 or 3 seconds instead of 1.25 seconds. And lower the cooldown since it’s our only AOE attack.

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Posted by: Paz Shadow.9715

Paz Shadow.9715

I feel since it is our only aoe attack it should have something that makes it a bit op. Just like devs buffed the ac’s in wvw, when I pop barrage I want people to be like “Oh crud, I gotta move fast” instead of “meh, 1 sec cripple, just roll once and carry on”

Green Eye of Grenth | PR Officer | JQ

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Posted by: Atherakhia.4086

Atherakhia.4086

I feel since it is our only aoe attack it should have something that makes it a bit op. Just like devs buffed the ac’s in wvw, when I pop barrage I want people to be like “Oh crud, I gotta move fast” instead of “meh, 1 sec cripple, just roll once and carry on”

If you want it to live up to that it can’t be a weapon option, but rather a skill that the class needs to choose independently.

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Posted by: roamzero.9486

roamzero.9486

A half second immobilize on hit would be great, and add a cripple mechanic to the auto attack based on range (further away, more cripple, no cripple at point blank)

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Posted by: Fordel.3208

Fordel.3208

Why would it be OP?

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Posted by: Bri.8354

Bri.8354

Barrage should have a 2s immobilize added to the first hit.

So the first hit both immobilizes and cripples, and the following hits only cripple.

So basically like Muddy Terrain: http://wiki.guildwars2.com/wiki/Muddy_Terrain

I like this idea.

The ranger being rooted while casting barrage, plus the delay before barrage actually hits anything, would balance out a short immobilize in my opinion. Right now because of these things using barrage leaves the ranger pretty vulnerable unless he stealths before using it, and makes the barrage very easy to avoid if you see the ranger start casting it, so a short immobilize on the first hit might make this a more practical in-combat skill.

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Posted by: ilr.9675

ilr.9675

No thanks…

There’s already too many Immobilizers spammed by everything in Orr … not to mention the Skirmishers there already have a piercing Stun on a 2 sec cooldown attached to a projectile the size of a Bus which stops us in our tracks plenty well enough.

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Posted by: Miflett.3472

Miflett.3472

Let it apply one stack of torment in addition to cripple, lol.

Leader of Grim Omen [GO]

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Or removed from LB and replaced by something with more survivability

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: mistsim.2748

mistsim.2748

Problem is cripple is an extremely underpowered condi. It does nothing to an organized wvw group charging you. And it has no additional effects like damage. Immobilize is a fairly balanced condi and it can get you kills when timed well.

First hit of barrage absolutely should immobilize. This would make it a useful ability. Every move in organized wvw needs to have utility and this is where the ranger struggles.

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Posted by: Terkov.4138

Terkov.4138

Anything that’d make rangers more wanted in GvG is good idea. Giving it 2 sec immob on first hit sounds reasonable imo.

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Posted by: Kasama.8941

Kasama.8941

The cripple is fine. The problem with Barrage is that the red circle appears too early before the arrows starts hitting, leaving foes with more then enough time to dodge out of it.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: Vexacion.3971

Vexacion.3971

How about adding 2 sec immob on initial hit to a trait like eagle eye or piercing arrows?

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Posted by: Kjeldoran.3849

Kjeldoran.3849

actually barrage is really easy to avoid and 90% of damage comes from user’s ability to place it well and at the right moment… because if you use it randomly 1 dodge is enough to avoid any damage…
so a 1sec immobilize (only of first hit) +1sec cripple per hit would be a nice idea.
Also barrage has a great potential damage but sadly we can’t deal it entirely…

a nice idea would be to increase the damage frequence… infact now it deals X damage every 1sec while inside the area. But those damage is too slow to be really effective so would be really impressive to increase damage rate like X damage every 0.5 sec and reduce the total duration of the skill. In this way barrage will become literally a fall of numbers on enemy screen so they really have to avoid in order to avoid death.. because now… seriously… no one need to avoid barrage in tpvp simply because damage is low (per tick) and slow (per sec)…

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Posted by: McWolfy.5924

McWolfy.5924

atm barrage is a farm skill in wvw. its only deal real amount of dmg if the enemy not move out. 500 on heavy and 1000-1200 with crit on glass targets. long casting time, rooted cast, long cooldown. maybe if they compress the skill within 2 sec…

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: Iryk.8673

Iryk.8673

Barrage is a bit lack luster. I always thought a cripple with a fear is what it needs.

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Posted by: ensoriki.5789

ensoriki.5789

I strongly feel barrage should have instant-kill instead of cripple. This would really put rangers in a new position. Currently barrrage is a bit underwhelming, and the damage it deals is not insane to begin with (and I’m a full zerker ranger saying this). Changing the cripple to instant-kill would really give rangers a huge buff in WvW viability, as well as making barrage and the longbow a weapon a lot more rangers would really want to use. Thoughts?

The great forum duppy.

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Posted by: Fomby.4295

Fomby.4295

I strongly feel barrage should have instant-kill instead of cripple. This would really put rangers in a new position. Currently barrrage is a bit underwhelming, and the damage it deals is not insane to begin with (and I’m a full zerker ranger saying this). Changing the cripple to instant-kill would really give rangers a huge buff in WvW viability, as well as making barrage and the longbow a weapon a lot more rangers would really want to use. Thoughts?

I second this, I feel like this is a step in the right direction.

Maguuma [PYRO]
Kal Snow – Norn Guardian

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Why would it be OP?

because since it keeps reapplying itself with each hit, it’s near impossible to escape.

it would turn into a repeat of ArrowCart+Leg Specialist, only mobile.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Zach.7203

Zach.7203

Rangers should have Kuraii’s Barrage. Anet, make this happen, please.

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Posted by: Paz Shadow.9715

Paz Shadow.9715

thanks for the constructive comment ensoriki… go back to your thief forums thank you very much

Green Eye of Grenth | PR Officer | JQ

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Posted by: Bombsaway.7198

Bombsaway.7198

To me:

1) Barrage should do more damage the closer you are to the target. The reverse of our first skill.
2) There should be no warning other than the ranger’s animation (no red circle way before the arrows hit which tells you to dodge roll quickly).
3) Expand the AOE area but decrease damage as you move from the point of target (based on radius to point of targeting).
4) Consider increasing cripple length in the smaller primary target zone (1/2 the radius). Keep cripple length for the secondary zone (outside 1/2 radius to point of targeting).

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

Immobilize would be OP. To make Barrage more viable, take away line of sight requirement… after all, we’re firing arrows up into the air, do we really need line of sight?! Extend the cripple to 2 or 3 seconds instead of 1.25 seconds. And lower the cooldown since it’s our only AOE attack.

Yeah I agree – but more intersting is how blind react with this
I’ve just shooted many many arrows into the air to hit in some area.
when I ended and was preparing to shot a long range shot I’ve got blinded by [whatever].
that’s why a full volley from previously casted arrow rain missed targets in this area
crap logic

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

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Posted by: Quarktastic.1027

Quarktastic.1027

Here’s a thought. Remove torment as a condition, and add the “take damage while moving” functionality to cripple.

I just buffed your barrage, and every other skill that inflicts cripple.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: ensoriki.5789

ensoriki.5789

thanks for the constructive comment ensoriki… go back to your thief forums thank you very much

PvP? Instant kill up the ranks.
PvE? Forget the Warrior bring instant kill
WvW? Instant kill the zerg.
Don’t like lack of pet control, the ai and dependence? Just instant kill instead of dealing with yogi bear.

Viva the revolution.

The great forum duppy.

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Posted by: Kjeldoran.3849

Kjeldoran.3849

I strongly feel barrage should have instant-kill instead of cripple. This would really put rangers in a new position. Currently barrrage is a bit underwhelming, and the damage it deals is not insane to begin with (and I’m a full zerker ranger saying this). Changing the cripple to instant-kill would really give rangers a huge buff in WvW viability, as well as making barrage and the longbow a weapon a lot more rangers would really want to use. Thoughts?

I second this, I feel like this is a step in the right direction.

yesh XD ista-kill is what we need!

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Posted by: Bombsaway.7198

Bombsaway.7198

I think it is a bit easier. Barrage should do more damage the closer you are (the reverse of long range shot). That would make it interesting.

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Posted by: atheria.2837

atheria.2837

I feel like immobilize would make barrage a bit overpowered. It’s already a large AoE, and forcing a foe to waste a condition removal to escape it might be too much.

Arrow carts were the reason the warriors’ leg specialist trait no longer works on siege weapons. And that came before the arrow cart buff.

You mean like being eternally stun-locked by one and backstabbed and welled by others?

Rangers in WvW are either not able to do enough damage and die OR we do damage and die much faster.

It seems I missed the boat to a “decent Ranger” in GW1.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: Toxsa.2701

Toxsa.2701

I feel like immobilize would make barrage a bit overpowered. It’s already a large AoE, and forcing a foe to waste a condition removal to escape it might be too much.

Arrow carts were the reason the warriors’ leg specialist trait no longer works on siege weapons. And that came before the arrow cart buff.

Talking about overpower, Dragon Hunter’s LB5 can actually “stuck 5 opponents in place for 3 seconds”, with no counterplay. Condition cleanse wont work, stability won’t work, you’re just stuck in the circle and waiting for your demise for 3 seconds. Not to mention it causes cripple too.

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Posted by: mistsim.2748

mistsim.2748

how is there no counterplay? it’s a slow channel, so u can just LEAVE the area, don’t even have to dodge roll.

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Posted by: Toxsa.2701

Toxsa.2701

how is there no counterplay? it’s a slow channel, so u can just LEAVE the area, don’t even have to dodge roll.

No you have to dodge roll because it causes cripple too, and the trapping lands at 2nd second, which you’d be caught in if you walk while crippled.

Why does their full damage come out in 3 seconds, while ranger need 10 seconds for the full damage?

My point is it’s a range AOE death sentence to 5 targets, and one of the most powerful range CC out there. If that skill is acceptable, why can’t barrage add some immobilize, even for just the first pulse of the attack?

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Posted by: CETheLucid.3964

CETheLucid.3964

Barrage should have a 2s immobilize added to the first hit.

So the first hit both immobilizes and cripples, and the following hits only cripple.

So basically like Muddy Terrain: http://wiki.guildwars2.com/wiki/Muddy_Terrain

I like this idea. Maybe not 2secs, but the idea of the initial hit doing an immobilize certainly isn’t crazy. Both Spike Trap and Muddy Terrain do this.

This plus maybe a slight damage boost to the skill, it would be a great buff to barrage without being much different than it is now.

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Posted by: Shadelang.3012

Shadelang.3012

Ive never really fealt barrage was weak. At most there are times when I wished hte effect radius was a little large. But it does pretty good suplemental damage and the cripple does work as advertised.

Ghost Yak

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

In PVE you use it in conjunction with the Grandmaster for the damage modifier, so as long as cripple stays on LB#5, then whatevs as the kids say now a days.

Speaking from a PVE-only point of view…

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Posted by: Chokolata.1870

Chokolata.1870

Barrage should just do more damage, WAY more damage.

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Posted by: Ragnar.1546

Ragnar.1546

Predators Onslaught works with Barrage. (PO should be 15-20% dmg buff)

I’d rather be able to move while casting it.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Barrage should just do more damage, WAY more damage.

Barrage does more damage than RF. It’s problem is that it takes 12 hits to do it and those hits are over a long period of time. 12 seperate hits also makes it terrible for WvW because you can kill yourself due to retaliation pretty easily.

I would suggest that Barrage be changed from (x12) attacks to (x4) and triple the damage of each hit. Have each hit apply 3s of Cripple for a total of 12s, down from 18s. Reduce the channel to 2s. Would be much better then.

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Posted by: Sadrien.3470

Sadrien.3470

I strongly feel barrage should have instant-kill instead of cripple. This would really put rangers in a new position. Currently barrrage is a bit underwhelming, and the damage it deals is not insane to begin with (and I’m a full zerker ranger saying this). Changing the cripple to instant-kill would really give rangers a huge buff in WvW viability, as well as making barrage and the longbow a weapon a lot more rangers would really want to use. Thoughts?

I second this, I feel like this is a step in the right direction.

You’ve wanted to be an arrowcart since launch that can bot to win in wvw, you be almost as op as legendary guards. And don’t even talk about pvp capture points.

Have fun. Be Alive. K Thnx Bye.

(edited by Sadrien.3470)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Ok, we won’t. Thanks for that insight.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Barrage should just do more damage, WAY more damage.

It used to do more damage. To be exact: 100% more damage then now (the ‘old’ damage was nerfed 50% resulting in todays existing Barrage damagE. While the old (with super damage almost 3000 per hit in extreme situations) was a bit op, current version is to weak. a 10-20% boost is deserved, as we don’t have static field, line of warding, ring of warding, lava font, Wells, etc.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: CETheLucid.3964

CETheLucid.3964

Barrage should just do more damage, WAY more damage.

It used to do more damage. To be exact: 100% more damage then now (the ‘old’ damage was nerfed 50% resulting in todays existing Barrage damagE. While the old (with super damage almost 3000 per hit in extreme situations) was a bit op, current version is to weak. a 10-20% boost is deserved, as we don’t have static field, line of warding, ring of warding, lava font, Wells, etc.

Yup. So a perfect compromise would be a slight DPS increase and a short Spike Trap-esque AoE immobilize added to the first proc of Barrage.

I want it.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Here’s a thought. Remove torment as a condition, and add the “take damage while moving” functionality to cripple.

I just buffed your barrage, and every other skill that inflicts cripple.

i like the Take Damage while Moving inside the Barrage area so even if they leave quickly it’ll do some damage rather than very little that way it plays into PoS trait dealing more stacked damage turning barrage into a Powerful Quick AoE rather than waiting for more waves.

it improves damage with changing numbers and still gives the target a Escape without the damage being too much.

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Posted by: Xtinct.7031

Xtinct.7031

Barrage needs a DPS increase and a 5 target immob and fear.
While we are at it, rapid fire and point blank needs a lower CD, and hunters shot needs 2 more secs of stealth.

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Posted by: Padapwn.5924

Padapwn.5924

Barrage is fine imo.. If used correctly you can get some insane damage out of it.. If you use it as a opener then you already handcuffed yourself with the skill, however, if you force 2 dodges or even 1.. that’s one less dodge they can use to avoid your other skills, so your already ahead in the fight. I use my barrage very sparingly, and usually use after i see them blow most of their evades.

Having the initial hit be a small immob ( 2 sec), and then every arrow that hits after that is a cripple would lead to some interesting mechanics for ranger. Barrage does seem a little underpowered, but it is hard to say what you would do to not let it get too overpowered.

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Posted by: Tigaseye.2047

Tigaseye.2047

Honestly, I would change it to a multishot type thing, where you don’t have to ground aim, or have line of ground sight (just normal line of sight).

There again, given that a blade of grass, or an almost imperceptible undulation of the ground terrain can cause an obstruction, that would need to be sorted out first, so we didn’t just waste the CD, all the time.

Did some WvW today and was greeted, almost immediately, with “ranger suck” from the commander.

Asked him if he meant me, or the other ranger in the group, he just said “all ranger”.

So, I said “the class, or everyone who plays ranger?” and he just said “all ranger” again.

Seriously, what are you even supposed to do with that “information”?

I said “tell anet that, not us”.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

(edited by Tigaseye.2047)