Idea: Pets evade when you dodge.
It could help, but then you’re just potentially wasting a dodge roll on you’re pet when you might be sitting at range more or less free of danger.
It could help, but then you’re just potentially wasting a dodge roll on you’re pet when you might be sitting at range more or less free of danger.
It’s not perfect, but it sure solves the problem when fighting bosses like Kholer.
why not make a dedicated button for pet dodge?
like f5?
Or make it so that when pets run back to you with f3, they auto evade.
Well, there’s already something like this from the 15 WS talent that gives you and pet protection on dodge.
However, this can still be problematic since using a dodge for your pet means you have less endurance left for you. This would also have an impact on PvP that would reduce the chance people would consider killing our pet (something that doesn’t really happen right now much anyways).
I think the most elegant way to deal with the issue is just to add something in the game that either reduces damage that PvE bosses do to pets or that prevents it from doing more than a certain amount of damage in a burst.
In a situation where you want your pet to keep attacking the enemy, say, to slow him down so you can escape, your pet would just dodge away from the target and then have to pursue it again, and it would interrupt the f2 if you were trying to use it.
If you call your pet back to you, it’ll get out of the aoe. Simple as that.