(edited by anduriell.6280)
Irenio said shotgun is not healthy
Shortbow is never going to have 1500 range, at most they might give it the 1200 range it once had.
Personally i think the shotgun skill on Axe is fitting, it’s supposed to be kinda medium range skirmishy, and having a shotgun skill incentives dancing in and out of melee range to use it.
However, I do think poison volley should be changed, i never though the spread made much sense on a shortbow, but making AoE poison fields makes less sense, and it doesn’t need to be rapid fire, since its auto is already an endless rapid fire.
As their mother, I have to grant them their wish. – Forever Fyonna
Yeah, 1500 is too much for a SB, 1200 is good. Just make Poison Volley a single projectile that explodes at your target dealing the Poison in an AoE.
Yeah, 1500 is too much for a SB, 1200 is good. Just make Poison Volley a single projectile that explodes at your target dealing the Poison in an AoE.
Yep that idea is really cool. I second that.
Yeah, 1500 is too much for a SB, 1200 is good. Just make Poison Volley a single projectile that explodes at your target dealing the Poison in an AoE.
Or a ground targeted poison field to avoid pathing issues and projectile hate. Since we’re not going to get thrown traps again…
Save the Bell Choir activity!
Yeah, 1500 is too much for a SB, 1200 is good. Just make Poison Volley a single projectile that explodes at your target dealing the Poison in an AoE.
Or a ground targeted poison field to avoid pathing issues and projectile hate. Since we’re not going to get thrown traps again…
a ground target that still launches a projectile is still affected by projectile hate, so unless the AoE will be like muddy terrain where there’s no projectile (It wont), then it can still be destroyed, or reflected before it lands and turns into an AoE.
EX: Warrior Longbow burst skill
As their mother, I have to grant them their wish. – Forever Fyonna
Yeah, 1500 is too much for a SB, 1200 is good. Just make Poison Volley a single projectile that explodes at your target dealing the Poison in an AoE.
Or a ground targeted poison field to avoid pathing issues and projectile hate. Since we’re not going to get thrown traps again…
a ground target that still launches a projectile is still affected by projectile hate, so unless the AoE will be like muddy terrain where there’s no projectile (It wont), then it can still be destroyed, or reflected before it lands and turns into an AoE.
EX: Warrior Longbow burst skill
Just add Unblockable to the tooltip then. :p
Save the Bell Choir activity!
Yeah 1500 range shortbow… yes please.
(Anet will read this, and scribble it down. Next expansion: ranger rifle, 1500 range with bleed on auto-attack and a rapid fire with poison
edit: I was being sarcastic, please don’t do this.)
(edited by Holland.9351)
A shortbow with massive range makes little sense, aesthetic-wise. I’d rather they replace the shotgun skills if they think it’s unhealthy. I’ve never really found them practical or fun to begin with, to be honest.
Well, they can say that if they want, but if they don’t do any changes to ’’shotgun’’ skills, it’s just talking for talking.
Splitblade and Poison Volley were always weird, because they were on ’’ranged’’ weapon. Same problems arise with Rifle (Blunderbuss) and OH (Blowtorch) Engi, which clearly push the ’’Shotgun’’ play style.
TBH, I don’t think they will do anything about them. It was only specified to the Renegade, making a Bleeding Volley on Renegade new Shortbow would have made it boring, so they inverted and made an argument for it.
Make it 1000 range. LB is 1500. 900 is meh but I understand the reasoning. Throw a dog a bone and make the numbers all symmetrical.
Make it 1000 range. LB is 1500. 900 is meh but I understand the reasoning. Throw a dog a bone and make the numbers all symmetrical.
Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.
They nerfed the 1500 range shortbow back in January.
Make it 1000 range. LB is 1500. 900 is meh but I understand the reasoning. Throw a dog a bone and make the numbers all symmetrical.
900 vs 1000 isn’t going to be noticeable.
It worked fine at 1200 range and the only reason it was ever nerfed in the first place was to make Longbow look better by comparison.
I would have to disagree with SB gaining range, its a skirmishing weapon. But I do agree that some of these skills need to be revisited and change. Heres my opinion:
Shortbow skills should be consider in the ammo mechanic that is being introduce, similar to when we had PREPERATIONS in GW1, sample:
2. Poison Volley change to Poison Tip (5 ammo) your next attack inflict 2 stacks of poison per ammo for 8 seconds. CD 15 seconds. Should reset attack animation per use, so you can combine this with auto attacks to inflict major pressure to an enemy. this will enhance game play as well with SB so youre not just spamming your ammo you will need to time it right to maximize your pressure.
4. Crippling Shot (2 ammo) CD 20 seconds. Make this skill unblockable similar to https://wiki.guildwars.com/wiki/Crippling_Shot.
as for Axe main hand IMO they really should change skill 2 to compliment condi/power builds.
I would have to disagree with SB gaining range, its a skirmishing weapon.
Only because it was made so with the range nerf. It used to be a pretty good power weapon in early group wvw with 1200 range and piercing arrows.
Save the Bell Choir activity!
It worked fine at 1200 range and the only reason it was ever nerfed in the first place was to make Longbow look better by comparison.
This. Shortbow was the better weapon of the two between it and Longbow. It took lots of tuning to make Longbow the better weapon which did include quite a few nerfs to shortbow, the range being the biggest one.
Tri-Lead of Ascension [WAR] of Borlis Pass
They could keep it at 900. They’d just need to make some tweaks to make it better at skirmishing.
Get rid of crossfire, two-chain AA one with higher power coefficient and the other with two stacks of bleed from all angles as a compromise for both stat distributions with boosted consistency at slightly lower potential max dps from condi if all back-attacks.
Poison volley made into the Ammo system (Ammo 3) with a tightened cone to make it less about getting hyper close to shotgun all hits, but reward the player for staying close by as a skirmishing set. Reduced Arrow count and Poison stacks scale with ammo value when casting (3/2/1), power coefficient tripled per arrow (1.8x/1.2x/0.6x current coefficient at shotgun value), poison duration up to 6s.
Quick Shot given Ammo 2 to keep it able to sustain close.
Concussion Shot cooldown to 15s with daze/stun duration at 1.5s from 2s.
Whole kit now works very well.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
I like Poison Volley’s mass-tagging/area suppression effect!
Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.
900 vs 1000 isn’t going to be noticeable.
At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.
Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.
It would be a good change and give Shortbow a little more range without making it another Longbow.
(edited by CETheLucid.3964)
Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.
900 vs 1000 isn’t going to be noticeable.
At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.
Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.
It would be a good change and give Shortbow a little more range without making it another Longbow.
But longbow connects at 2000, I’d be happy to see 1200 range and the projectiles despawn at 1300.
Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.
900 vs 1000 isn’t going to be noticeable.
At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.
Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.
It would be a good change and give Shortbow a little more range without making it another Longbow.
But longbow connects at 2000, I’d be happy to see 1200 range and the projectiles despawn at 1300.
Maybe at elevation advantage and even then you can reliably strafe them at 1500. Anything past 1200 is iffy.
If they gave us back 1200 on shortbow I wouldn’t complain but it’s not likely. I’m asking for a bone. You guys are asking for the Taj Mahal.
They’re not going to make Shortbow a different Longbow.
Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.
900 vs 1000 isn’t going to be noticeable.
At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.
Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.
It would be a good change and give Shortbow a little more range without making it another Longbow.
But longbow connects at 2000, I’d be happy to see 1200 range and the projectiles despawn at 1300.
Maybe at elevation advantage and even then you can reliably strafe them at 1500. Anything past 1200 is iffy.
If they gave us back 1200 on shortbow I wouldn’t complain but it’s not likely. I’m asking for a bone. You guys are asking for the Taj Mahal.
They’re not going to make Shortbow a different Longbow.
We’re just asking to be able to shoot an arrow as far as we can throw a Dagger, Torch or Axe from our left hand!
Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.
900 vs 1000 isn’t going to be noticeable.
At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.
Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.
It would be a good change and give Shortbow a little more range without making it another Longbow.
But longbow connects at 2000, I’d be happy to see 1200 range and the projectiles despawn at 1300.
Maybe at elevation advantage and even then you can reliably strafe them at 1500. Anything past 1200 is iffy.
If they gave us back 1200 on shortbow I wouldn’t complain but it’s not likely. I’m asking for a bone. You guys are asking for the Taj Mahal.
They’re not going to make Shortbow a different Longbow.
We’re just asking to be able to shoot an arrow as far as we can throw a Dagger, Torch or Axe from our left hand!
Sure, and 1100-1200 outside a 1000 hardline is further than an axe that get’s 900.
Fair point on torch and dagger off-hand, let’s be nice and say 1000 is the hard limit and shortbow can “reach” 1200 like torch and dagger throw.
That or they get nerfed to 1000.
in the guildchat Irenio specifically addressed the renegade where he specifically pointed out shotgun designs are not healthy for the game or the players (and he is my hero from now on because of that)
As someone who plays ranger and rev, I find his statement incredibly frustrating. I feel once again, that the devs do not know what they are doing with revs. SB3 on renegade shortbow is next to useless in a raid environment because you need to be at range to use it properly. You need these skills to work in melee range because that is where the raid is. Did they forget how raiding works or are they planning on changing it so drastically that we don’t need to be in melee anymore? So they think shotgun is not healthy, so instead they create something that’s the complete opposite and is useless. Why not just do away with these weird mechanics where you either have to be in melee to do the most damage or at range to do the most damage?
Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.
900 vs 1000 isn’t going to be noticeable.
At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.
Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.
It would be a good change and give Shortbow a little more range without making it another Longbow.
But longbow connects at 2000, I’d be happy to see 1200 range and the projectiles despawn at 1300.
Maybe at elevation advantage and even then you can reliably strafe them at 1500. Anything past 1200 is iffy.
If they gave us back 1200 on shortbow I wouldn’t complain but it’s not likely. I’m asking for a bone. You guys are asking for the Taj Mahal.
They’re not going to make Shortbow a different Longbow.
We’re just asking to be able to shoot an arrow as far as we can throw a Dagger, Torch or Axe from our left hand!
Sure, and 1100-1200 outside a 1000 hardline is further than an axe that get’s 900.
Fair point on torch and dagger off-hand, let’s be nice and say 1000 is the hard limit and shortbow can “reach” 1200 like torch and dagger throw.
That or they get nerfed to 1000.
OH Axe gets to 1200, man. Axe MH further illustrates this point, we should be shooting arrows further than we can throw axes. The whole point of bows is mechanical advantage in the form of a spring. The longer the spring or it’s resistance to bend, the more power it transfers. The length of the bow makes no difference thematically. English Longbows shoot no further than a double reflex bow, which are half the length. In fact, the double reflex can shoot with a flatter trajectory.
1200 is skirmishing range now, there are so many gap closers and pulls that 900 no longer cuts the mustard. This is 75% of the reason the SB is hardly used ever except specific rotations in raids.
Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.
900 vs 1000 isn’t going to be noticeable.
At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.
Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.
It would be a good change and give Shortbow a little more range without making it another Longbow.
But longbow connects at 2000, I’d be happy to see 1200 range and the projectiles despawn at 1300.
Maybe at elevation advantage and even then you can reliably strafe them at 1500. Anything past 1200 is iffy.
If they gave us back 1200 on shortbow I wouldn’t complain but it’s not likely. I’m asking for a bone. You guys are asking for the Taj Mahal.
They’re not going to make Shortbow a different Longbow.
We’re just asking to be able to shoot an arrow as far as we can throw a Dagger, Torch or Axe from our left hand!
Sure, and 1100-1200 outside a 1000 hardline is further than an axe that get’s 900.
Fair point on torch and dagger off-hand, let’s be nice and say 1000 is the hard limit and shortbow can “reach” 1200 like torch and dagger throw.
That or they get nerfed to 1000.
OH Axe gets to 1200, man. Axe MH further illustrates this point, we should be shooting arrows further than we can throw axes. The whole point of bows is mechanical advantage in the form of a spring. The longer the spring or it’s resistance to bend, the more power it transfers. The length of the bow makes no difference thematically. English Longbows shoot no further than a double reflex bow, which are half the length. In fact, the double reflex can shoot with a flatter trajectory.
1200 is skirmishing range now, there are so many gap closers and pulls that 900 no longer cuts the mustard. This is 75% of the reason the SB is hardly used ever except specific rotations in raids.
MH axe is 900. Yes, the OHs go to 1200. I can’t help but think you’re getting too much into the science side of what is a video game arrangement.
That said what I offered previously should be satisfactory. Your projectile based weapons are the MH axe, longbow, and shortbow.
I propose SB be buffed to 1000 base but like LB having a little leeway there in it’s effective reach to about 1200.
Your SB get’s better baseline range than your comparable MH axe and it’s effective “reach” is the range of your OH throws. That’s fair and now normalized with your OH’s.
Anything more and you’re just asking them to make shortbow a different longbow and while that would be pretty neat, it’s also never going to happen.
I doubt my suggestion here will happen in all honesty.
Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.
900 vs 1000 isn’t going to be noticeable.
At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.
Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.
It would be a good change and give Shortbow a little more range without making it another Longbow.
But longbow connects at 2000, I’d be happy to see 1200 range and the projectiles despawn at 1300.
Maybe at elevation advantage and even then you can reliably strafe them at 1500. Anything past 1200 is iffy.
If they gave us back 1200 on shortbow I wouldn’t complain but it’s not likely. I’m asking for a bone. You guys are asking for the Taj Mahal.
They’re not going to make Shortbow a different Longbow.
We’re just asking to be able to shoot an arrow as far as we can throw a Dagger, Torch or Axe from our left hand!
Sure, and 1100-1200 outside a 1000 hardline is further than an axe that get’s 900.
Fair point on torch and dagger off-hand, let’s be nice and say 1000 is the hard limit and shortbow can “reach” 1200 like torch and dagger throw.
That or they get nerfed to 1000.
OH Axe gets to 1200, man. Axe MH further illustrates this point, we should be shooting arrows further than we can throw axes. The whole point of bows is mechanical advantage in the form of a spring. The longer the spring or it’s resistance to bend, the more power it transfers. The length of the bow makes no difference thematically. English Longbows shoot no further than a double reflex bow, which are half the length. In fact, the double reflex can shoot with a flatter trajectory.
1200 is skirmishing range now, there are so many gap closers and pulls that 900 no longer cuts the mustard. This is 75% of the reason the SB is hardly used ever except specific rotations in raids.
MH axe is 900. Yes, the OHs go to 1200. I can’t help but think you’re getting too much into the science side of what is a video game arrangement.
That said what I offered previously should be satisfactory. Your projectile based weapons are the MH axe, longbow, and shortbow.
I propose SB be buffed to 1000 base but like LB having a little leeway there in it’s effective reach to about 1200.
Your SB get’s better baseline range than your comparable MH axe and it’s effective “reach” is the range of your OH throws. That’s fair and now normalized with your OH’s.
Anything more and you’re just asking them to make shortbow a different longbow and while that would be pretty neat, it’s also never going to happen.
I doubt my suggestion here will happen in all honesty.
I just see no point in a 100 range buff, it will not even be noticable in general play. 1200 range SB is not just a different LB, they are totally different weapons.
Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.
900 vs 1000 isn’t going to be noticeable.
At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.
Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.
It would be a good change and give Shortbow a little more range without making it another Longbow.
But longbow connects at 2000, I’d be happy to see 1200 range and the projectiles despawn at 1300.
Maybe at elevation advantage and even then you can reliably strafe them at 1500. Anything past 1200 is iffy.
If they gave us back 1200 on shortbow I wouldn’t complain but it’s not likely. I’m asking for a bone. You guys are asking for the Taj Mahal.
They’re not going to make Shortbow a different Longbow.
We’re just asking to be able to shoot an arrow as far as we can throw a Dagger, Torch or Axe from our left hand!
Sure, and 1100-1200 outside a 1000 hardline is further than an axe that get’s 900.
Fair point on torch and dagger off-hand, let’s be nice and say 1000 is the hard limit and shortbow can “reach” 1200 like torch and dagger throw.
That or they get nerfed to 1000.
OH Axe gets to 1200, man. Axe MH further illustrates this point, we should be shooting arrows further than we can throw axes. The whole point of bows is mechanical advantage in the form of a spring. The longer the spring or it’s resistance to bend, the more power it transfers. The length of the bow makes no difference thematically. English Longbows shoot no further than a double reflex bow, which are half the length. In fact, the double reflex can shoot with a flatter trajectory.
1200 is skirmishing range now, there are so many gap closers and pulls that 900 no longer cuts the mustard. This is 75% of the reason the SB is hardly used ever except specific rotations in raids.
MH axe is 900. Yes, the OHs go to 1200. I can’t help but think you’re getting too much into the science side of what is a video game arrangement.
That said what I offered previously should be satisfactory. Your projectile based weapons are the MH axe, longbow, and shortbow.
I propose SB be buffed to 1000 base but like LB having a little leeway there in it’s effective reach to about 1200.
Your SB get’s better baseline range than your comparable MH axe and it’s effective “reach” is the range of your OH throws. That’s fair and now normalized with your OH’s.
Anything more and you’re just asking them to make shortbow a different longbow and while that would be pretty neat, it’s also never going to happen.
I doubt my suggestion here will happen in all honesty.
I just see no point in a 100 range buff, it will not even be noticable in general play. 1200 range SB is not just a different LB, they are totally different weapons.
Attachments:
Kind of surprised no one else caught the other tid-bit Irenio mentioned in the Guild Chat stream about why Anet won’t allow Ranger to have control over all of the pet skills by default: “Because it would be way too powerful.”
Will update once Path of Fire releases.
Kind of surprised no one else caught the other tid-bit Irenio mentioned in the Guild Chat stream about why Anet won’t allow Ranger to have control over all of the pet skills by default: “Because it would be way too powerful.”
lolwhat? He said that?
Firebrand…
Kind of surprised no one else caught the other tid-bit Irenio mentioned in the Guild Chat stream about why Anet won’t allow Ranger to have control over all of the pet skills by default: “Because it would be way too powerful.”
lolwhat? He said that?
Firebrand…
Firebrand is balanced by the fact that Guardian players can’t stop crying about their staff 1 long enough to learn how to push more buttons.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Kind of surprised no one else caught the other tid-bit Irenio mentioned in the Guild Chat stream about why Anet won’t allow Ranger to have control over all of the pet skills by default: “Because it would be way too powerful.”
lolwhat? He said that?
Firebrand…Firebrand is balanced by the fact that Guardian players can’t stop crying about their staff 1 long enough to learn how to push more buttons.
The irony is I made a post in the guardian forums about how to lootstick with Firebrand and they couldn’t understand what I was saying.
You could even run it full dire/trailblazer and all they can think about is how staff 1 is now 300 range lol.
Just. Make. It. 1200. Again.
For real, this would fix the weapon.
Shotgun is fine, as it’s a skirmish weapon so they’re going to be in your face. Poison Volley is actually the best skill on the thing because #3 is to short of a hop back and #4 and #5 are almost always blocked by some wonderful passive defense.
If you put it to 1200 you can actually run double bow.
Axe is 900, LB is 1500 so SB at 1200 would be mid way between. Also, makes sense thematically that you can shoot an arrow further than you can throw an axe.
900 vs 1000 isn’t going to be noticeable.
At max range Shortbow already connects at 1000ish in the same way Longbow’s range is 1200 but it’s actual range is 1500.
Making Shortbow hard 1000 would be a decent change and make Shortbow connect at just about 1200. 1100ish.
It would be a good change and give Shortbow a little more range without making it another Longbow.
But longbow connects at 2000, I’d be happy to see 1200 range and the projectiles despawn at 1300.
Maybe at elevation advantage and even then you can reliably strafe them at 1500. Anything past 1200 is iffy.
If they gave us back 1200 on shortbow I wouldn’t complain but it’s not likely. I’m asking for a bone. You guys are asking for the Taj Mahal.
They’re not going to make Shortbow a different Longbow.
You won’t get either.
As for asking too much,
Shoot for the moon. Even if you miss, you’ll land among the stars
(edited by EnderzShadow.2506)
Kind of surprised no one else caught the other tid-bit Irenio mentioned in the Guild Chat stream about why Anet won’t allow Ranger to have control over all of the pet skills by default: “Because it would be way too powerful.”
Not surprised.
They were distracted by the crumbs that fell off the round table and landed on Ranger.
Kind of surprised no one else caught the other tid-bit Irenio mentioned in the Guild Chat stream about why Anet won’t allow Ranger to have control over all of the pet skills by default: “Because it would be way too powerful.”
I wonder if it’s some kind of secret indoctrination they go through…as this mentality stems all the way back to the beginning. When pets were so powerful that they could solo dungeons for Rangers, etc.
It took them 5 years to get basic tech to allow functionality with the pet stowed, yet they think they actually made an AI that if if fully unleashed would be game breaking.
I really want to know what super powerful skills we’re missing out on here. As none of the pet F2’s qualify as that.
You won’t get either.
I doubt my suggestion here will happen in all honesty.
Mmhm.
As for asking too much,
Shoot for the moon. Even if you miss, you’ll land among the stars
Most of you won’t make it much further than a mile if you intend to do that with a box of dynamite strapped to a log and a candle lighter.
Kind of surprised no one else caught the other tid-bit Irenio mentioned in the Guild Chat stream about why Anet won’t allow Ranger to have control over all of the pet skills by default: “Because it would be way too powerful.”
lolwhat? He said that?
Firebrand…Firebrand is balanced by the fact that Guardian players can’t stop crying about their staff 1 long enough to learn how to push more buttons.
The irony is I made a post in the guardian forums about how to lootstick with Firebrand and they couldn’t understand what I was saying.
You could even run it full dire/trailblazer and all they can think about is how staff 1 is now 300 range lol.
checks out linked thread
Wow.
I mean, I’m pretty ticked off at the staff 1 nerf myself, but it’s… really not relevant to what you were pointing out in that thread.
The build you’re talking about is one I experimented with myself. It works quite well, as long as your opponents grant experience. Overall, in fact, I think a firebrand with that build, a scepter ranged weapon, and a melee weapon of the player’s choice will be superior to most existing builds with a staff. If for no other reason than that you can get a good flamethrower-type weapon and good support options while still having a real long-range weapon and a melee weapon.
Still ticked off at the nerf, though. Even if 600 was too good, nerfing it to 300 was an overnerf.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Kind of surprised no one else caught the other tid-bit Irenio mentioned in the Guild Chat stream about why Anet won’t allow Ranger to have control over all of the pet skills by default: “Because it would be way too powerful.”
>Full control of both the player and an independent AI, requiring either 12 fingers or a gaming mouse to use correctly would be too powerful.