Is Ranger the best 1 v 1 class?

Is Ranger the best 1 v 1 class?

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Posted by: Sifu.9745

Sifu.9745

I mean is there any class who can beat LB Ranger in open world?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Every other.
Depends on the build, skill, what not…

“Observe, learn and counter.”

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Posted by: Mitz.5741

Mitz.5741

Theifs/Mesmers are the best in a 1v1 ever since permastealth became possible and rapid fire doesn’t track anymore

Ty for killing bronze league, now i cant play

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Posted by: ronpierce.2760

ronpierce.2760

Theifs/Mesmers are the best in a 1v1 ever since permastealth became possible and rapid fire doesn’t track anymore

When did rapid fire tracking change?

Also, to the OP, they’re one of, if not the best skirmishers 1v1. But if someone with a lot of stealth / mobility wants to reset over and over until they get it right and play something super safe, I’m sure they’d be seen superior. They are fairly potent in 1v1 though.

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Posted by: Mitz.5741

Mitz.5741

Theifs/Mesmers are the best in a 1v1 ever since permastealth became possible and rapid fire doesn’t track anymore

When did rapid fire tracking change?

Last time RF tracked for me was before summer started…then i took a break (all summer) and now it doesn’t track at all

Ty for killing bronze league, now i cant play

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Theifs/Mesmers are the best in a 1v1 ever since permastealth became possible and rapid fire doesn’t track anymore

When did rapid fire tracking change?

Last time RF tracked for me was before summer started…then i took a break (all summer) and now it doesn’t track at all

Still does for me, though.

“Observe, learn and counter.”

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Posted by: LughLongArm.5460

LughLongArm.5460

Nop – D/D celec Ele.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Nop – D/D celec Ele.

A skilled QuickDraw Power Survivalist can manage to beat a D/D ele.
Not all of the times, but you know where I’m getting at.

“Observe, learn and counter.”

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Posted by: LughLongArm.5460

LughLongArm.5460

Nop – D/D celec Ele.

A skilled QuickDraw Power Survivalist can manage to beat a D/D ele.
Not all of the times, but you know where I’m getting at.

Just had a 25 min fight with celec D/D ele on OS, no winnrer. mybe a skilled Quickdraw ranger have enough burst to do it.

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Posted by: Mitz.5741

Mitz.5741

Theifs/Mesmers are the best in a 1v1 ever since permastealth became possible and rapid fire doesn’t track anymore

When did rapid fire tracking change?

Last time RF tracked for me was before summer started…then i took a break (all summer) and now it doesn’t track at all

Still does for me, though.

Ok…i just tested it out in a pvp arena….it still tracks….i just dont SEE it track…im just shooting in a straight line…

Ty for killing bronze league, now i cant play

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Posted by: Puck.9612

Puck.9612

Nop – D/D celec Ele.

A skilled QuickDraw Power Survivalist can manage to beat a D/D ele.
Not all of the times, but you know where I’m getting at.

Just had a 25 min fight with celec D/D ele on OS, no winnrer. mybe a skilled Quickdraw ranger have enough burst to do it.

A draw is pretty much the best you can hope for if the ele is decent. Their sustain is too high, rangers can’t strip their boons and rangers don’t have a real burst (that isn’t highly telegraphed). Unless they screw up you won’t pump out enough damage if you are facing a good ele.

Don’t get me wrong, I’ve killed hundreds of eles but I’ve run across plenty that were unkillable on my ranger. They weren’t exceptional players, hell they were easy bags once I swapped to a class that could strip their boons. Ele just counters ranger at the moment.

I’d also say mesmer is a pretty darn hard fight for rangers but that depends on what builds the ranger and mesmer are running.

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Posted by: Eurantien.4632

Eurantien.4632

As long as you don’t have to hold a node then I think so. I have found melee ranger beats everything, though Mesmer is tough. With a longbow mesmers are beatable. So if you can change weps before a fight then yes! Yet, my experiences are often not the same as others

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Posted by: EnderzShadow.2506

EnderzShadow.2506

Hold up…. you think they are close to being the best 1v1 class because of LB?

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Posted by: ronpierce.2760

ronpierce.2760

It’s not LB that makes them the best 1v1ers, its WS+NM+BM.

If anything you could do either LB+Melee set or Gs+Sword/Dagger, all 3 configurations are pretty potent. The traits let you use highly offensive stats and remain fairly safe (wouldn’t say “tanky”, but enough mitigation to keep yourself sturdy with TU).

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Posted by: Eurantien.4632

Eurantien.4632

I would say its the pet. Even without NM or WS ranger is REALLY strong 1 v 1.

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Posted by: Puck.9612

Puck.9612

I would say its the pet. Even without NM or WS ranger is REALLY strong 1 v 1.

Definitely the pet, when used properly and traited. I’m yet again leveling a ranger because I keep moving my alt account and the first trait line I pick up every time is BM. I can’t tell you how funny it is wrecking people as an uplevel. Even pulled off several 1v2’s today. That taunt is ridiculously helpful in a fight.

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Posted by: Mcrocha.3891

Mcrocha.3891

In Wvw roaming as full glass lb/melee: can’t kill d/d ele the sustain is ridiculous, medi guard can go either way, only other class I may hesitate about engaging with is war bc cc game may be too strong. Thieves can instagib if I don’t see them and I tend to ignore them bc stealth is a pretty hard counter to the lb utility anyway/I usually don’t really feel like fighting peeps who are gonna stealth and split.

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Posted by: jewishjoyride.4693

jewishjoyride.4693

We used to be THE best. Like, just in the last meta. Condi ranger could 1v1 anything, no questions asked. Even the prior, weaker iteration of power ranger could kind of 1v1. Thanks to the ccs and damage that the pet brought on top of our own.

Ranger is still one of the strongest 1v1 professions. As others have said it’s thanks the pet. You can dodge my maul, but then you eat the brutal charge from my wolf. Or you dodge my drakes tail swipe, only to eat my PBS. Managing your pet right means every 1v1 for a ranger is actually a 2v1 for the ranger.

If you had asked me a few days ago what traitlines I thought were mandatory for pvp I would have told you Wilderness Survival and Beastmastery. After a weekend of mostly playing 66006 however I really think Beastmastery is the only mandatory traitline to successfully pvp. The extra pet stats really beef up your sustained damage, burst damage, as well as utility in the form of taunt on f2 and blinds or weakness if you choose those as well.

Beyond the pet it also doesnt hurt that rangers have access to evade skills, blocks, stealth, mobility, invulns as well as a number of ccs both ranger based and pet based (before taunt). Mesmer is maybe the only class that has access to absolutely every one of those as well?

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Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Theifs/Mesmers are the best in a 1v1 ever since permastealth became possible and rapid fire doesn’t track anymore

Sad clueless people…

First of all RF always did and always will hit stealthed targets. It’s a channel skill and it won’t be interrupted because someone went to stealth.

Yet RF has nothing to do with rangers being able to kill stealthers. Only noobs think so because they know so much…

A timed 32s cd Sic Em will melt ANY stealther, mesmer or thief. Thieves became soloable ever since sic em got a reveal buff. Not they are just easy kills even if they open with a 15k BS… lol

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Posted by: Justine.6351

Justine.6351

Rangers are the best class. Why? Cause they are fun.

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Posted by: nacario.9417

nacario.9417

A bit offtopic, but does RF not track anymore? Ive only done 1 spvp match since last patch in this beta and in the match it doesnt seem to track (once target stealths my RF just shoots in a straight line, and when target reappear it has same/more hp).

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Posted by: Lazze.9870

Lazze.9870

Ele just counters ranger at the moment.

Reminds of GW1 were rangers had natural armor resistance to elemental damage.

I wouldn’t say counter, though. It’s just a stalemate.

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Posted by: Puck.9612

Puck.9612

I said counter because an ele can screw up a bunch of times and still survive. If the ranger screws up he’s dead.

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Posted by: Lazze.9870

Lazze.9870

I said counter because an ele can screw up a bunch of times and still survive. If the ranger screws up he’s dead.

The dd ele is more forgiving (and finally admittedly by Anet, overtuned) than the ranger, straight up counter isn’t what pops up in my head when I see one. Especially off-node fights.

I should probably add that’s from a PvP perspective, WvW I haven’t touched in a while.

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Posted by: SkiTz.4590

SkiTz.4590

1v1s are purely based on individual skill for the most part unless you are running a direct hard counter build to what your enemy has lol. (like signet necro vs dd ele…. cele signet necro wins that fight pretty easily)

Any class can 1v1 great….its just a matter of good your mechanical skills are and how experienced you are with your build and knowing your opponents build….

That being said..Ranger is one of the better 1v1 classes (great solo roamers in WvW)… an underrated part of the reason is because of the pet. effectively making it a 1.5v1..

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Posted by: Puck.9612

Puck.9612

I said counter because an ele can screw up a bunch of times and still survive. If the ranger screws up he’s dead.

The dd ele is more forgiving (and finally admittedly by Anet, overtuned) than the ranger, straight up counter isn’t what pops up in my head when I see one. Especially off-node fights.

I should probably add that’s from a PvP perspective, WvW I haven’t touched in a while.

I see a difference between a counter and a hard counter. A hard counter is something like diamond skin ele vs a full condi anything. At similar skill levels the ele will always win that.

I say D/D counters ranger because at similar skill levels you will likely end in a draw or the ele will win after a really long fight because their build is a lot more forgiving and they just get stronger the longer the fight goes on since you can’t strip their boons. It’s not a hard counter because it is possible to win, you just have to seriously outplay them.

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Posted by: Manekk.6981

Manekk.6981

A bit offtopic, but does RF not track anymore? Ive only done 1 spvp match since last patch in this beta and in the match it doesnt seem to track (once target stealths my RF just shoots in a straight line, and when target reappear it has same/more hp).

If you just shoot straight then you started the RF channel too late, it still will track your target if you start it before he stealthed same as any skill that has begun it’s execution before your target went into stealth.

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Posted by: Lazze.9870

Lazze.9870

I said counter because an ele can screw up a bunch of times and still survive. If the ranger screws up he’s dead.

The dd ele is more forgiving (and finally admittedly by Anet, overtuned) than the ranger, straight up counter isn’t what pops up in my head when I see one. Especially off-node fights.

I should probably add that’s from a PvP perspective, WvW I haven’t touched in a while.

I see a difference between a counter and a hard counter. A hard counter is something like diamond skin ele vs a full condi anything. At similar skill levels the ele will always win that.

In that case I guess I agree. I just find myself very rarely losing against eles.

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Posted by: Puck.9612

Puck.9612

I said counter because an ele can screw up a bunch of times and still survive. If the ranger screws up he’s dead.

The dd ele is more forgiving (and finally admittedly by Anet, overtuned) than the ranger, straight up counter isn’t what pops up in my head when I see one. Especially off-node fights.

I should probably add that’s from a PvP perspective, WvW I haven’t touched in a while.

I see a difference between a counter and a hard counter. A hard counter is something like diamond skin ele vs a full condi anything. At similar skill levels the ele will always win that.

In that case I guess I agree. I just find myself very rarely losing against eles.

I rarely lose because I rarely bother with the 1v1 unless I’m the one contesting the point. Even in those situations someone from either team rotates before the fight is over since it takes so kitten long to kill them.

WvW is kind of the same situation. You either run into ele’s that are playing a little more glassy and you can kill them pretty easily, or you run into the ones that build tanky and the fight will go on for 20 minutes before they drop fgs and hightail it to the nearest tower.

The tanky ones are one of those spec I just don’t waste my time on anymore without a good reason. Same goes for full dire PU mesmers, nike warriors, or those weird tanky thieves that I’ve been running into lately… I swear they are running full nomads or something.

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Posted by: ragnarokda.1805

ragnarokda.1805

Rangers 1v1 capabilities are the reason it’s so hard for me to switch to other classes in pvp… :/
A well played ranger is a tough fight for most specs. Although there is a part of me that sighs deeply when I see warriors pop rampage. Okay, I guess I’ll be kiting for the whole fight…

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Posted by: Lazze.9870

Lazze.9870

Rangers 1v1 capabilities are the reason it’s so hard for me to switch to other classes in pvp… :/
A well played ranger is a tough fight for most specs. Although there is a part of me that sighs deeply when I see warriors pop rampage. Okay, I guess I’ll be kiting for the whole fight…

It puts a smile on my mouth, knowing that 1) he pretty much just wasted it in a 1v1 side node fight, 2) he felt the need to pop it to beat me and 3) I can kite it.

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Posted by: ragnarokda.1805

ragnarokda.1805

Rangers 1v1 capabilities are the reason it’s so hard for me to switch to other classes in pvp… :/
A well played ranger is a tough fight for most specs. Although there is a part of me that sighs deeply when I see warriors pop rampage. Okay, I guess I’ll be kiting for the whole fight…

It puts a smile on my mouth, knowing that 1) he pretty much just wasted it in a 1v1 side node fight, 2) he felt the need to pop it to beat me and 3) I can kite it.

Hahah yeah that’s how I try to look at it… Wait… You just popped rampage to kill a ranger…? Holy crap. You’re either bad or desperate.

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Posted by: nacario.9417

nacario.9417

Or perhaps said warrior just wanted to cap that node fast? Thats what wins games anyway, dont see anything wrong in classes using what they have at their disposal :P

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Posted by: ragnarokda.1805

ragnarokda.1805

Or perhaps said warrior just wanted to cap that node fast? Thats what wins games anyway, dont see anything wrong in classes using what they have at their disposal :P

Yeah On point sure. I totally agree with scaring people away to decap. But in most scenarios they use it to chase me down. Not saying all warriors are bad in any way.

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Posted by: Diehard.1432

Diehard.1432

I mean is there any class who can beat LB Ranger in open world?

No. Revenant is

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Posted by: nacario.9417

nacario.9417

I mean is there any class who can beat LB Ranger in open world?

No. Revenant is

That looked really cool, i love how hammer is used as a ranged wep like that.. tempted to pick up a rev now since i have a juggernaut hammer dusting currently.

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Posted by: Firelysm.4967

Firelysm.4967

We used to be the best 1v1 class, pre-traits changes, it was about skill. Post-trait changes are just meh, every thing is so unbalanced and over-buffed to oblivion while ranger got so many nerfs with traits changes, to be honest we had 80% nerfs on ranger and only 20% good things. At the moment ranger has nothing that i didn’t use pre-traits changes, i had even more! What we have now is taunt and quick draw camouflage a huge drastic nerf to ranger a little bit, it’s a fun mechanic but still not worth the nerf that we got.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: Puck.9612

Puck.9612

We used to be the best 1v1 class, pre-traits changes, it was about skill. Post-trait changes are just meh, every thing is so unbalanced and over-buffed to oblivion while ranger got so many nerfs with traits changes, to be honest we had 80% nerfs on ranger and only 20% good things. At the moment ranger has nothing that i didn’t use pre-traits changes, i had even more! What we have now is taunt and quick draw camouflage a huge drastic nerf to ranger a little bit, it’s a fun mechanic but still not worth the nerf that we got.

I rarely ran camouflage (hide in plain site) but I still hate that it was removed. It was a worthless trait for about 3 years and then they finally fixed it so you got stealth instead….. only to remove the trait all together 3 months later.

I mean….. what the actual kitten? I’m still not sure if they just completely forgot about the trait or they were just screwing with us.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

We used to be the best 1v1 class, pre-traits changes, it was about skill. Post-trait changes are just meh, every thing is so unbalanced and over-buffed to oblivion while ranger got so many nerfs with traits changes, to be honest we had 80% nerfs on ranger and only 20% good things. At the moment ranger has nothing that i didn’t use pre-traits changes, i had even more! What we have now is taunt and quick draw camouflage a huge drastic nerf to ranger a little bit, it’s a fun mechanic but still not worth the nerf that we got.

d/d Eles were best 1v1 class.
Plus we only got buffs, not nerfs. Not sure where do you take your intel from.

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Posted by: Sevans.4619

Sevans.4619

I think that, fundamentally, Rangers are the best 1v1 class. Between the pet and the ranged pressure that longbow puts out, it’s very difficult to deal with. Functionally, however, Elementalists are just so strong right now that they still pull ahead in this debate. Open world or not. That’s probably going to change soon, though.

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Posted by: Firelysm.4967

Firelysm.4967

We used to be the best 1v1 class, pre-traits changes, it was about skill. Post-trait changes are just meh, every thing is so unbalanced and over-buffed to oblivion while ranger got so many nerfs with traits changes, to be honest we had 80% nerfs on ranger and only 20% good things. At the moment ranger has nothing that i didn’t use pre-traits changes, i had even more! What we have now is taunt and quick draw camouflage a huge drastic nerf to ranger a little bit, it’s a fun mechanic but still not worth the nerf that we got.

d/d Eles were best 1v1 class.
Plus we only got buffs, not nerfs. Not sure where do you take your intel from.

Sorry mate, i did poop on ever d/d make it celestial or zerker, in WvW roaming they were not able to deal with rangers, we are talking about dealing with equally knowledgeable persons & both skilled. Ranger was able to outplay d/d always, with LB + S/A I never had problems with them.

NOTE: i don’t talk about pvp, because pvp is not 1v1. It’s jack ****, because if you can’t optimize your build to its finest, then this is not pvp, it’s casually poking in the eye. WvW is the real 1v1 environment to test fights of capability. And also we are talking fair fights 900 starting range, no ganking, open world.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Sorry mate, i did poop on ever d/d make it celestial or zerker, in WvW roaming they were not able to deal with rangers, we are talking about dealing with equally knowledgeable persons & both skilled. Ranger was able to outplay d/d always, with LB + S/A I never had problems with them.

NOTE: i don’t talk about pvp, because pvp is not 1v1. It’s jack ****, because if you can’t optimize your build to its finest, then this is not pvp, it’s casually poking in the eye. WvW is the real 1v1 environment to test fights of capability. And also we are talking fair fights 900 starting range, no ganking, open world.

WvW is completely different from PvP.
If you build everything around mobility (escapes) – you can never loose. So even if you are about to die – you can just escape and try again.

I see sPvP more skill-oriented than tactic-oriented (if we are talking about fights only). Which leads me to conclusion that d/d eles are better even at WvW since they have much better mobility.
They rock at PvP and WvW alike (even at duels). A skilled Ranger can beat one but will never have the upper hand.

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Posted by: Manekk.6981

Manekk.6981

We used to be the best 1v1 class, pre-traits changes, it was about skill. Post-trait changes are just meh, every thing is so unbalanced and over-buffed to oblivion while ranger got so many nerfs with traits changes, to be honest we had 80% nerfs on ranger and only 20% good things. At the moment ranger has nothing that i didn’t use pre-traits changes, i had even more! What we have now is taunt and quick draw camouflage a huge drastic nerf to ranger a little bit, it’s a fun mechanic but still not worth the nerf that we got.

I rarely ran camouflage (hide in plain site) but I still hate that it was removed. It was a worthless trait for about 3 years and then they finally fixed it so you got stealth instead….. only to remove the trait all together 3 months later.

I mean….. what the actual kitten? I’m still not sure if they just completely forgot about the trait or they were just screwing with us.

I get the feeling they thought ranger had too much stealth and intentionally wanted to remove that by removing this trait and also the change to traps (with trapper runes) wich is strange since they had no problem enhancing mesmer stealth to absurdum…

¯\(?)

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Posted by: Ouroboros.5076

Ouroboros.5076

NOTE: i don’t talk about pvp, because pvp is not 1v1. It’s jack ****, because if you can’t optimize your build to its finest, then this is not pvp, it’s casually poking in the eye. WvW is the real 1v1 environment to test fights of capability. And also we are talking fair fights 900 starting range, no ganking, open world.

WvW builds are imbalanced as kitten. Trash builds are carried by imbalanced food and buffs, there’s no point even using that to discuss class balance.

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I think you overestimate the influence of food and buffs in WvW. Those things can’t carry trash builds or bad players.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I think you overestimate the influence of food and buffs in WvW. Those things can’t carry trash builds or bad players.

Um, I believe 40% scale into condition builds can be called being carried.
I mean there’s no such thing in PvP. All you have are Trinket Stats and Traits which is numerically equal to everybody.

If you build your character – you build it without being able to exploit it. Plus I saw a nice number of people running consumable water field that cleanses (can’t recall the name atm). Where’s the part of it being fair to people who do not run around with 250 stacks of these?

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I can’t count, how often I kill somebody who has food and full stacks, while i have none.
Also if you run into an enemy with – condi duration food, the +40% condi duration is nullified. And against someone with decend cleansing the food does not much too. If you rely on the extra duration you are screwed. So lets say, food might be able to carry sometimes, but definitely not always. Bad builds and players remain bad, even with op food.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I can’t count, how often I kill somebody who has food and full stacks, while i have none.
Also if you run into an enemy with – condi duration food, the +40% condi duration is nullified. And against someone with decend cleansing the food does not much too. If you rely on the extra duration you are screwed. So lets say, food might be able to carry sometimes, but definitely not always. Bad builds and players remain bad, even with op food.

Today I stuck my nose into PvP only for the dailies. Of course I forgot to swap my Longbow for Shortbow (for Rabid Build). <sigh>
And I was able to beat the mesmer every time so hard that he degraded himself into whispering me whether am I proud of my 12345 67890 build.
Does it mean my longbow condi build is becoming meta tomorrow?

So what is the point in balance anyway?
Let’s just drop it whole and let’s grow flowers.

I mean… Yea. That’s what your reply makes me feel like.
There’s always gonna be players who beat others regardless of the build. This is, however about efficiency, risk/reward ratio for playing the class or build, amount of failures allowed and amount of counter-play.

While in PvP you cannot bring food to become condi immune with minus 40 percent duration, you are screwed in WvW if you don’t. And do you expect people to have 20 different types of food just to negate the enemy’s everytime you encounter a new one?
Maybe you didn’t get the point, but a single piece of food tips the balance of the build by 40%. 40 freaking percent. Whichever way you try to defend it – that kind of amount is not acceptable when discussing dueling balance or potential (e.g. there’s no food to increase Direct damage by 40% – which already makes Zerk builds for dueling obsolete – that’s how balance-breaking the difference is)

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Posted by: Mcrocha.3891

Mcrocha.3891

See pvp is different from wvw not because of the food, but bc of the structure. Pvp is structured around points. Both modes require skill, both modes also employ strat, but they’re just different. Food is dumb in certain cases only bc it offers for instance 40% to condi duration, when condi specific food is no where near as effective.

Local Charr Ruins Everything

Is Ranger the best 1 v 1 class?

in Ranger

Posted by: Mcrocha.3891

Mcrocha.3891

While in PvP you cannot bring food to become condi immune with minus 40 percent duration, you are screwed in WvW if you don’t. And do you expect people to have 20 different types of food just to negate the enemy’s everytime you encounter a new one?
Maybe you didn’t get the point, but a single piece of food tips the balance of the build by 40%. 40 freaking percent. Whichever way you try to defend it – that kind of amount is not acceptable when discussing dueling balance or potential (e.g. there’s no food to increase Direct damage by 40% – which already makes Zerk builds for dueling obsolete – that’s how balance-breaking the difference is)

I somewhat disagree. The food wasn’t what made zerk builds worse, it was the condi changes that hurt more. Food for condi builds might be good yeah, but theres also food that steals health on critical for instance which can give some sustain to builds that otherwise wouldn’t have it.

Local Charr Ruins Everything