Is this good for dungeons and general PvE?

Is this good for dungeons and general PvE?

in Ranger

Posted by: Chrazel.7085

Chrazel.7085

I recently decided to play my ranger again and currently using 10/30/30/0/0. However, I was thinking of going 20/20/30/0/0. Losing a bit of crit/precision and some trap traits for extra power, cond duration and the trait, Piercing Arrows. As my utility skills aren’t always (traps) the same; depending on the situation.

For armor i went with Rabid with Undead Runes since I felt a bit squishy with Rampagers (Masterwork).

Originally i favored the axe over sword for main-hand but because I don’t have any melee weapons I decided to give it a shot and maybe even try the GS again. However I do prefer the shortbow as my primary weapon set since i am using a condition build.

So any advice or improvements for this setup?
Thanks!

Edit: http://gw2buildcraft.com/calculator/ranger/?6.0|5.1h.h16|7.1h.h1k.g.1h.h1j|1b.719.1b.b19.1b.719.1b.b19.1b.719.1b.719|1h.62.1h.62.1h.62.1h.62.1h.62.8b.62|k38.k2a.u68c.0.0|0.0|4i.4w.4o.52.0|e

(edited by Chrazel.7085)

Is this good for dungeons and general PvE?

in Ranger

Posted by: Vox Hollow.2736

Vox Hollow.2736

Mind the relationship between Sigil of Geomancy and Sigil of Earth, as activated effect Sigils share a cooldown. So, if you swap Geomancy, you’ll have to wait before Earth will proc.

Is this good for dungeons and general PvE?

in Ranger

Posted by: Chrazel.7085

Chrazel.7085

Mind the relationship between Sigil of Geomancy and Sigil of Earth, as activated effect Sigils share a cooldown. So, if you swap Geomancy, you’ll have to wait before Earth will proc.

Why do they share a cooldown? Can you explain?

Is this good for dungeons and general PvE?

in Ranger

Posted by: Oberon Vex.1389

Oberon Vex.1389

Mind the relationship between Sigil of Geomancy and Sigil of Earth, as activated effect Sigils share a cooldown. So, if you swap Geomancy, you’ll have to wait before Earth will proc.

Why do they share a cooldown? Can you explain?

I think he means the Sigil of Energy and Sigil of Geomancy, you can only get ONE effect per swap. To my knowledge On-Crit sigil cooldowns don’t interfer with On-Swap ones, but it IS possible, you certainly wont get both the 50% energy and the AoE bleed though.

Is this good for dungeons and general PvE?

in Ranger

Posted by: Zeke Minus.5720

Zeke Minus.5720

Mind the relationship between Sigil of Geomancy and Sigil of Earth, as activated effect Sigils share a cooldown. So, if you swap Geomancy, you’ll have to wait before Earth will proc.

Why do they share a cooldown? Can you explain?

I think he means the Sigil of Energy and Sigil of Geomancy, you can only get ONE effect per swap. To my knowledge On-Crit sigil cooldowns don’t interfer with On-Swap ones, but it IS possible, you certainly wont get both the 50% energy and the AoE bleed though.

Actually, all Sigils with cooldowns share cooldowns. It’s unfortunate, but it’s how it works.

Is this good for dungeons and general PvE?

in Ranger

Posted by: Chrazel.7085

Chrazel.7085

So what would you suggest for the upgrade slot of the axe/warhorn?

Is this good for dungeons and general PvE?

in Ranger

Posted by: Zeke Minus.5720

Zeke Minus.5720

If you plan on trying to burst-bleed with Axe (jump in with SB, switch weapons + Axe #2, jump out), or anticipate a lot of melee-ranged fighting with Axe, Geomancy is better. If you find yourself wanting to kite more often, the other option would be better suited for that.

It really depends on how you’re going to play.
I tend to like Geomancy because they’re guaranteed bleeds on top of whatever I combo them with, which means constant pressure. On my necromancer, I use Geomancy runes on both weapons sets so that I can keep piling on bleeds.

Is this good for dungeons and general PvE?

in Ranger

Posted by: Chrazel.7085

Chrazel.7085

Thanks, I might try that out. ^^

Is this good for dungeons and general PvE?

in Ranger

Posted by: Daemon.4295

Daemon.4295

Do you really need 30 in WS for pve and dungeons though? Wouldn’t you rather have the extra damage from traps, since I’m guessing you have around 1k cond damage?

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
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