Some of you had the composure to not freak out and consider these might actually be fake, it would seem strange for arenanet not to say so though but going through them again I have to say it seems outlandish for it to be real, not the ranger ones actually I have no trouble believing that could happen however the thief ones go through them one by one and ask yourself if this could actually be correct?
There’s large number of buffs that to me look pretty strong and a few nerfs that seem mostly tiny.
Am I totally wrong on that, what do you think?
Thief
Lotus Strike: Poison duration increased form 2s to 4s.
Shadow Trap: Increased recharge to 45 seconds.
Destroy Shadow Trap: This ability now teleports the thief back to the trap location when it is destroyed. Added range skill facts. This skill now breaks stuns.
Shadow Pursuit: This ability now grants fury and 10 stacks of might for 5 seconds along with stealth when used to teleport to the enemy who triggered Shadow Trap. This ability now breaks stuns.
Death Blossom: Now costs 4 initiative.
Body Shot: Aftercast reduced by .4s. Decreased Vuln duratrion to 3s. Increaased to 10 stacks fo Vuln.
Pistol Whip: Decreased the time between the sstun and the sword flurry.
Scorpion Wire: Decreased aftercast by .2 seconds. Reduced cooldown to 20s.
Signet of Malice: Increased the base heal by 33% of the passive ability.
Steal: Recharge reduced to 35.
Cluster Bomb range set to 900 from 1200.
Larcenous Strike: Initiative cost increased to 2.
Nine tail strike: 3 initiative to 5
Shadow assault: 5 initiative to 7
The ripper: 5 seconds of bleed – > 7 s of bleed
Deadly Strike: Weakness duration 4s – 5 s, damage increased from 1 to 1.2
Skale Venom: Replaced Weakness with Torment.
Dancing Dagger: Reduced initiative cost to 3.
Shadow Return (infiltrator strike toggle): This skill is no longer a stun breaker.
Withdraw: Travel distance cut in half underwater to match the land distance.
Deadly Strike: Reduced weakness duration to 3 seconds.
Crippling Strike: This ability no long applies weakness.
Rusty Scrap Strike: Reduced weakness duration to 8 seconds.
Throw Scale: Reduced weakness duration to 6 seconds.
Acrobatics
Assassin’s Retreat: This trait now grants 10 seconds of swiftness when you kill a foe. This effect has a 5 second internal cooldown.
Pain Response: This cooldown of this effect has been reduced from 45 seconds to 30.
Hard to Catch: The cooldown of this effect has been reduced from 60 seconds to 30.
Critical Strikes
Furious Retaliation: This trait now grants 10 seconds of fury when striking a target that is below 50% health. This effect can only occur once every 30 seconds.
Signets of Power: This 5 stacks of might that this trait grants has been increased to 10 seconds.
Deadly Arts
Corrosive Traps. This trait now 5 stacks of vulnerability for 8 seconds, up from 5.
Sundering strikes: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
Panic Strike: This trait’s cooldown has been reduced from 60 seconds to 30.
Lotus Poison: Increased weakness duration to 4 seconds, but it can only apply once every 20 seconds per target.
Shadow Arts
Last Refuge: The cooldown of this trait has been reduced from 90 seconds to 60.
Slowed Pulse: The effect of this trait now occurs if you have 2 or more stacks of bleeding.
Shadow Protector: This trait has been changed to apply 10 seconds of regeneration when you stealth them. This effect will not occur if the ally already has regeneration on them.
Trickery
Merciful Ambush: This trait now grants 2 seconds of stealth to you and your ally when beginning a revive.
Long Reach: This trait now increases the range of Steal to 1500, up from 1200.
Ricochet: The chance to bounce for this trait has been increased from 25% to 50%.
Sleight of Hand: In addition to dazing your target, this trait now reduces the recharge of Steal by an additional 20%.
Instinctual Response: This trait now properly blinds enemies struck by the feathers. Increased radius from 120 to 180.
(edited by Manekk.6981)