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Posted by: ItIsFinished.9462

ItIsFinished.9462

A/A is a death sentence really. I mean, you hardly have any utility and when focused you might as well be ready to respawn and try again.

I’d rather have more utility and slightly less damage than no utility and slightly more damage.

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Posted by: Sebrent.3625

Sebrent.3625

I’m not saying you’re wrong, but it has more utility than Axe/Torch. I haven’t seen you say the same about that combination :-)

Seeing how bad the DPS is for torch and how many people are smart enough to cleanse burning, I’m starting to think more and more that Torch just isn’t that great against a good opponent.

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Posted by: Crapgame.6519

Crapgame.6519

I use axe/torch as part of my WvW trap build…

No idea what I’d swap it with outside when I do it already with LB.

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Posted by: ItIsFinished.9462

ItIsFinished.9462

I think I just have a problem with Axe main hand the most. The might stacks are great and help a lot in terms of DPS gain for you and your pet, I just hate being focused(unless I have dagger on offhand) otherwise I have to weapon swap.

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Posted by: Sebrent.3625

Sebrent.3625

@Crapgame:
Don’t get me wrong … against most of the population, Torch wrecks faces. Against the top tier players they are going to notice that you are carrying fire and think “better save a cleanse for burning” … because, as my Norn says, “fire burns” … and that burning hurts even without condition damage.

If you want to try swapping out the torch for something else, I recommend Axe + Dagger.

  • You get an extra evade that you didn’t have before
  • You get access to poison that you didn’t have before (and poison rocks!)
  • You get access to an extra movement impairment (slow)
  • You get access to more bleeds (that cripple bleeds too!)

So, if against someone that isn’t good with their cleanses, you can still benefit because now they are suffering from your poison as well as cripple and more bleeds.

This also gives you more condition coverage against those who do have cleanses as instead of just providing burning, the dagger provides you with poison, bleeding, and cripple.

Dagger also has lower cooldowns. Torch cooldowns are 15 and 25. Dagger cooldowns are 10 and 15.

I <3 the Dagger.

@ItIsFinished: then Axe +Dagger it up :-) I just spelled out why it’s nice ;-) You can’t resist my logic … it’s infallible :-p

<edit>

Sidenote: I’m a huge fan of abilities with lower cooldowns (10s or less … or at least close to 10s). The reason for this is because you know that when you swap back to the weapon set with those abilities that they will be ready. You don’t have to keep track of that timer in your head. The less you have to keep track of, the more you can focus on the things you do need to keep track of.

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(edited by Sebrent.3625)

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Posted by: Decimus.1829

Decimus.1829

I spent the better part of my workday yesterday reading this thread and reviewing builds posted here. Firstly, thanks to those of you who are regular contributors. You know you’re stuff, and this more casual pvp’er can tell you guys play at a higher level than I do, so it’s fascinating to read this as you are going through your process.

As for me, I’ve been casually playing a Condi Trapper Ranger in PvP for the last 6 months, I’ve even posted couple of guides/montages on YouTube and in these forums and the builds portion of the gw2 reddit page. One even has a whopping 2000 hits (almost!) on YouTube. None of that matters, I know, and I’m not offended that most/all of you have dismissed traps!! So you got me thinking, which is always a good thing, and I found the original builds posted in this thread very interesting. Furthermore, at Pax East I got to meet R_O_M from EU’s Orange Logo team (who usually plays Warrior but alt’s a Ranger), and his suggestion was that Survival of the Fittest is very strong in the current Meta, and I should try to incorporate that into my Ranger build.

So I ditched the traps! I ditched the Rabid amulet! And I ditched the controversial Empathic Bond (“Em-pathetic” bond according to some lol), and I put my spin on this build. As has been discussed here, Ranger’s can’t have it all – so what this build lacks is high mobility. I think it has relevance everywhere else, and it suited my playstyle.

http://gw2skills.net/editor/?fNAQNAV3YjEq0xaLLWsQ1aADhqdLEsVNrAwd8+CX9JjoSpA-TpxHABBcEAE7CAAwBB4j9HKqMwvPAAA

It immediately felt good – more survivable, versatile DPS, there seemed to be a lot of regen happening, and I didn’t miss my precious traps as much as I thought I would. Admittedly, my trap build feasted on inexperienced or novice players. It was solid in 1v1’s for sure, but kind of a 1 trick pony – if you couldn’t manage my condi-spike you were going down fast. In any event, I can’t wait to spend more time with this build, as the potential ceiling feels much higher especially if I can practice more with it, and I’m already faring better against stronger players – I solo queue alot.

I’d welcome any thoughts/feedback re: ways to improve the build I linked above. Noteworthy changes vs. the original build in this thread include…
-Signet of the Wild- to manage cc and assist in teamfight stomps.
-Wolf & Hyena as pets
-Offhand training and poison master traits
-Sigils – let me know what you think there. Torment basically as a different flavor of condition to hopefully be cleansed before something else; Generosity for some passive condi re-gifting; Hydromancy to help setup Axe 2; and Energy is always good.

Thanks again guys and I look forward to this thread continuing.

(edited by Decimus.1829)

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Posted by: Sebrent.3625

Sebrent.3625

@Decimus:
That looks like a classic condition build as far as trait point allocations

I don’t think you’ll benefit much from Off-hand Training with just a Dagger off-hand as you would other traits in Wilderness Survival. With a Dagger you’re owning shaving 20% off of a 10s and 15s cooldown … so saving 2s and 3s. You do gain range on the throw though.

I’m a fan of:

  • Shared Anguish (help you with CC … though effects pet <_<
  • Vigorous Renewal (Vigor is always welcome)
  • Oakheart Salve (Regen for some extra healing … Regen + Troll Unguent will pick you up and dust you off)
  • Hide in Plain Sight … recently starting to love this. If they aren’t melee and they CC you, it’s a pain in their butt. Quite helpful when the other team tries to CC + Focus you.

Strength of Spirit is fine, but play around with Nature’s Bounty (if you take Oakheart Salve) and Nature’s Protection. You may find you prefer one of them.

I like the idea behind the Torment, but it does suffer from kitten ICD so Shortbow won’t benefit as much from it … you are quite correct that it can help shield other conditions from cleanses though … also more than bleed if your target is moving.

I’m not a fan of Generosity. You already have plenty of condition removal via SotF and 3 Survival Skills (3 cleanses … 6 conditions total) with pretty darn good cooldowns. I find generosity is too unreliable. It’s also quite useless against power builds and I prefer my picks to be useful against a wide array of opponents. I’d hate SotF if it didn’t also give me Fury as it’d otherwise feel quite wasteful against several Power builds.

I’ve been recently playing around with Sigil of Strength. It works nicely with Fortifying Bond as well so both you and your pet can Might Stack a bit. There’s also nothing saying you can’t just take leaching, earth, etc.. Several solid choices out there. I prefer to take advantage of the fact that shortbow still fires fairly quickly and I’ll be using that auto-attack most of the time I’m using that weapon.

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Posted by: Eurantien.4632

Eurantien.4632

ROM is as much a ranger as I am a warrior lol. Still, as it has been discussed survival of the fittest will always be > empathic bond simply because it is active and not passive.

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Posted by: Decimus.1829

Decimus.1829

Roger that, thanks guys. Sebrent, there was one error, I do use Nature’s protection over Strength of spirit, sorry for that. I’ll start experimenting with Sigils more tonight!

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Posted by: Sebrent.3625

Sebrent.3625

No worries. Get out there and deliver axes, daggers, arrows, and paws of furry to faces

If you want some particular numbers crunched, just give me a ring.

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Posted by: Durzlla.6295

Durzlla.6295

I’ve come to the conclusion that I’m the only A/A ranger on this forums that takes advantage of the 900 range and doesn’t charge in and try to whirling defense on people….

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Posted by: Sebrent.3625

Sebrent.3625

That’s because you’re AA and crazy … rrrrrm, eccentric :-)

Nah, Durzlla, you’re not the only one … but there aren’t many. People get caught up on the Splitblade “shotgun” at close range instead of:

  • Chill … slow them down for your pet
  • Might-stacking (especially on Pet with fortifying bond … Might on-crit Sigil for even more … Might on crit trait to be ridiculous)

Some also get caught up in Whirling Defense because the number looks big in the tooltip but they don’t factor in the 5s channel.

You won’t find me there simply because of my love for the Dagger and dislike of Whirling Blades in all its [lack of] glory. Longer cooldowns, only one decent ability … good luck selling me on OH Axe over OH Dagger … though Path of Scars is sexy … that’s probably your only argument for it :-p

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Posted by: Durzlla.6295

Durzlla.6295

That’s because you’re AA and crazy … rrrrrm, eccentric :-)

Nah, Durzlla, you’re not the only one … but there aren’t many. People get caught up on the Splitblade “shotgun” at close range instead of:

  • Chill … slow them down for your pet
  • Might-stacking (especially on Pet with fortifying bond … Might on-crit Sigil for even more … Might on crit trait to be ridiculous)

Some also get caught up in Whirling Defense because the number looks big in the tooltip but they don’t factor in the 5s channel.

You won’t find me there simply because of my love for the Dagger and dislike of Whirling Blades in all its [lack of] glory. Longer cooldowns, only one decent ability … good luck selling me on OH Axe over OH Dagger … though Path of Scars is sexy … that’s probably your only argument for it :-p

I normally use my WD, defensively IE on a downed ally so someone can Rez with little fear of interupt, to deflect a scary proectile(s) etc, using it offensively rarely happens.

Lol and if I wanna split blades someone I’ll bring them to me, not the other way around

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Posted by: Sebrent.3625

Sebrent.3625

Lol and if I wanna split blades someone I’ll bring them to me, not the other way around

Which I imagine is quite successful given how odd that combo is so most aren’t expecting it :-p

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Posted by: Ehecatl.9172

Ehecatl.9172

I’ve come to the conclusion that I’m the only A/A ranger on this forums that takes advantage of the 900 range and doesn’t charge in and try to whirling defense on people….

So… How DO you kill people with your axe? Just the auto attack?

This is the first time I’ve made a build with dual axes as the premier weapon. Usually when I use axes it’s as a support tool in a beastmaster build or condition builds.

That being said Whirling Defense has been very effective so far. It does decent damage, not a burst but decent, while stacking a ton of vulnerability on the enemy which sets them up for a very hard hitting Maul. At the very least I’ve been able to 2v1 enemies more easily with the build I provided than with the typical longbow ranger.

Granted I am fully willing to admit that my success is likely derived more from my opponent’s lack of familiarity with the offhand axe than anything else. Such is the biggest advantage of playing an unorthodox build.

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Posted by: Fluffball.8307

Fluffball.8307

So… How DO you kill people with your axe? Just the auto attack?

1v1 you’ve got PoS and SB, plus possible bounces from pets or other AI (very plentiful.) Your pet very quickly gets to 25 might with any bounces and fortifying bond.

In group fights, the autoattack is still pretty decent, and you can pull people out for a group spike (i.e. start casting the dog immob as you throw the pull.)

I don’t think I’ve ever run dual axes in my life, but I guess I can see the appeal. As long as you have a defensive weapon on swap and don’t get stuck in the axes. Or worst case scenario, you get stuck in the axes and use LR or SoS or something.

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Posted by: Eurantien.4632

Eurantien.4632

The only way I would run axe off hand is with dagger main hand.

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Posted by: Fluffball.8307

Fluffball.8307

The only way I would run axe off hand is with dagger main hand.

You don’t like sword/axe? Especially in a double melee build that’s really strong.

It’s ok for LB swap, but I prefer the extra dagger defense rather than more offense.

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Posted by: Ehecatl.9172

Ehecatl.9172

1v1 you’ve got PoS and SB, plus possible bounces from pets or other AI (very plentiful.) Your pet very quickly gets to 25 might with any bounces and fortifying bond.

In group fights, the autoattack is still pretty decent, and you can pull people out for a group spike (i.e. start casting the dog immob as you throw the pull.)

I don’t think I’ve ever run dual axes in my life, but I guess I can see the appeal. As long as you have a defensive weapon on swap and don’t get stuck in the axes. Or worst case scenario, you get stuck in the axes and use LR or SoS or something.

I use all those tactics as well, but the damage doesn’t seem to be the equal to Whirling Defense on an immobilized target. Especially when you can use Path of Scars right before initiating Whirling Defense to knock the opponent down. That being said a lot of my damage still comes from the pet. As I mentioned in my post about the build I was using I combine Whirling Defense and Lightning Breath from the river drake together while the enemy is stuck in Entangle. Preferably with myself between the target and my pet so when the enemy breaks loose and instinctively moves away from my attack they’ll still be getting hit by the river drake.

I rarely get stuck with just axes, and when I do I disengage and try to skirmish a bit until the greatsword is ready again. Worst case scenario is I’m stuck in axes for a while and have to hold the point, but that’s what Barkskin is for. It’s really amazing how long that 25% HP lasts when you’re taking 50% less damage.

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Posted by: Sube Dai.8496

Sube Dai.8496

One thing I would just like to say to everyone is after you come up with some crazy A/A power build, go back and try the standard condi survival just as a benchmark.

I did this last night and disappointingly, I was reminded that condi survival is our strongest build by far :|

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Posted by: Fluffball.8307

Fluffball.8307

One thing I would just like to say to everyone is after you come up with some crazy A/A power build, go back and try the standard condi survival just as a benchmark.

I did this last night and disappointingly, I was reminded that condi survival is our strongest build by far :|

It makes us a bit delusional in build testing I think. If you’re on a game forum theorycrafting about minutia of PvP builds, you’re probably interested/obsessed with the game enough to be a better player than the mother of 4 who is fighting you at mid in the 5 minutes of break she got for the day, and got her build off metabattle.com.

You may beat her, but her build is still probably better.

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Posted by: Sebrent.3625

Sebrent.3625

Another point is that when you try a build … you’re trying it.

Other builds, like classic condi ranger builds, are the builds that many of us have been playing for a long time and have moved beyond “trying it”.

This is a large part of why if anyone picked up Durzlla’s crazy-A build (yes, that’s how I will always refer to it), you likely got wrecked … then if you saw Durzlla running it wrecking people you may have gotten confused and/or thought “dang, I’m a peasant next to Durzlla”.

While the peasant comparison may be correct, it may have just been your unfamiliarity with the build.

Think about it. When you’ve played a build for a long time, you know what skills you want to use when during different match-ups. For example, against Longbow Rangers I’m always saving an interrupt for that Rapid Fire. If I don’t have a Longbow with traited 20% faster recharge then I need to likely think of some other counter. Now I have to deal with a different cooldown, cast time, etc.. It can feel quite off at first.

In my opinion, there are four primary parts to testing a build for sPvP:

  • On paper. This is where the idea is born and you list off the purpose, strength, weaknesses, good/bad match-ups, synergies, etc.
  • Testing in-game. This is where you go into an arena alone with a friend and get a feel for it as well as feedback from them on how it feels for them to fight against it.
  • Solo Queue. This is where you will get frustrated because bad matches are horrible for testing anything. However, the purpose of this is to see how self-sufficient the build is.
  • Team Queue. This is where you look at how well the build plays with others. Can it provide actual support? How good is it at +1-ing? How good is it when +1’d against? Does it rotate well? Does it hold a point well? etc. etc.

The process takes a while for the reason I mentioned before. By the end of it, you should have some solid amount of playtime with that build … enough to know it backwards and forwards. Only then can you truly judge it.

Disclaimer:
I understand not everyone has this time. I have a wife and 2 (soon to be 3) kids … to get this time I have to sacrifice sleep (everyone’s in bed … I’m free for X hours … start the coffee pot!) … especially if I’m also trying to do my daily routine of Tequatl -> Triple Trouble -> 49 Fractal -> 38 Fractal -> Daily Achievement -> Black Lion Trading.

That being said, not having the time is not an excuse for judging something prematurely. You either put in the time or you don’t … just like everything else in life.

This doesn’t disqualify initial impressions though … though there are plenty of times many of us (myself included) have had poor initial impressions of something and upon digging into it we found out that we were totally wrong (I actually love when this happens).

Christian. Husband. Father. Friend. Developer. Gamer.
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Posted by: Decimus.1829

Decimus.1829

It makes us a bit delusional in build testing I think. If you’re on a game forum theorycrafting about minutia of PvP builds, you’re probably interested/obsessed with the game enough to be a better player than the mother of 4 who is fighting you at mid in the 5 minutes of break she got for the day, and got her build off metabattle.com.

You may beat her, but her build is still probably better.

LOL!!

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Posted by: Eurantien.4632

Eurantien.4632

Despite being new to builds, I think many of us can feel the difference between something strong and weak fairly quickly. Such is the case when I am theorycraftin, I know fairly quickly when something is good or bad, when something is aaaaaalllmmmooosstt good but is missing that one thing. I know this because when I roll to a new profession and theorycraftin I get wrecked, I assume it’s because It’s not a ranger, but if I play a build already proven, despite having played my theorycraftef build more, the difference is night and day. Sure, there is some learning curve to everything but I think people can quickly judge the potential for a build.

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Posted by: Sebrent.3625

Sebrent.3625

@Eurantien:
I understand what you’re saying Eurantien, and I could see builds getting dropped early if they completely flop during an early step … some builds are just “backwards”

I still think a build that doesn’t completely flop in the early steps requires some decent time investment… and to be tested with teammates.

Take a look at shatter mesmer. In 1v1 dueling, that build can get wrecked pretty badly; especially against condition builds. Why? Because it depends on teammates to help with conditions and its primary burst is pretty well telegraphed and quite well-known at this point in the game. It can also do poorly in PUGs due to having no teammates you can really depend on for what the build expects from teammates.

However, with a good team, that same build is quite good at providing some advantages via portal, boon-stripping, etc. and at +1-ing fights. Having good teammates amplifies the capabilities of that build considerably.

Now, if you haven’t already understood the build on paper and haven’t gotten comfortable enough to become fairly self-sufficient with it before testing it with teammates, you might not get to the point where this becomes quite apparent or how good it can be isn’t always as apparent.

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Posted by: Eurantien.4632

Eurantien.4632

That being said, I would argue that going from a Mesmer build you theory crafted, literally any build, to shatter Mesmer you would feel the difference immediately, sure you have a weakness but when you have a strong enough build I feel that it can be quickly recognized that the good outweighs the bad.

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Posted by: Eurantien.4632

Eurantien.4632

Anyway, I wanted to collect some input from the community. If you were using berzerker longbow and couldn’t trait 6 into MM AND Skirmishing (ie you HAD to go 6 into one but only 2 into the other) which would you pick?

My current thoughts are that I would do 6/2 because of read the wind and eagle eye, but I would deeply lament the loss of quickdraw and fury on swap. Then again, depending on the map I might go 2/6 (only on Forest because there is so much LoS it’s hard to make use of eagle eye).

What do you guys think?
Does anyone care to take the time to figure out the damage difference of the two?

As an aside: I was messing around with fern hound cause I figured the regen wouldn’t be too bad if you traited for compassion training and for 6 in BM because it should give the pet 650 healing power which is equivalent to base settler’s and also very close to celestial which means that the fern hound’s regen would actually be useful giving 211ish hp/s. However, I only seemed to be getting about 170ish from it… Am I mistaken that 6 in BM doesn’t equate to 300 trait points?

(edited by Eurantien.4632)

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Posted by: Sebrent.3625

Sebrent.3625

… but how do you measure that “power” …

I’ve actually been playing around on my Mesmer under the pretense that Illusionary Persona is overrated (despite using it for years). Had some pretty darn good successes so far without it so far. One has done so well that one friend last night asked that I not use it. She was in no mood to fight it again after the whoopings the other night.

I think the Mesmer community has some people even more vocal than me (which is crazy, right?!) that have established some dogma. It can be seen in some of the discussions on diverging from that dogma that quickly devolved into unintelligent personal spats.


I’d also probably take MM over Skirmishing, but I’m personally a bigger fan of Piercing Arrows for reasons I’ve stated in this thread multiple times before.

Last I checked, Beastmastery only gives Power, Precision, Toughness, and Vitality. You should be able to see this in the pet menu. Clear it to 0 Beastmastery, check the values, put in 6 points, check again.

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Posted by: Durzlla.6295

Durzlla.6295

Anyway, I wanted to collect some input from the community. If you were using berzerker longbow and couldn’t trait 6 into MM AND Skirmishing (ie you HAD to go 6 into one but only 2 into the other) which would you pick?

My current thoughts are that I would do 6/2 because of read the wind and eagle eye, but I would deeply lament the loss of quickdraw and fury on swap. Then again, depending on the map I might go 2/6 (only on Forest because there is so much LoS it’s hard to make use of eagle eye).

What do you guys think?
Does anyone care to take the time to figure out the damage difference of the two?

As an aside: I was messing around with fern hound cause I figured the regen wouldn’t be too bad if you traited for compassion training and for 6 in BM because it should give the pet 650 healing power which is equivalent to base settler’s and also very close to celestial which means that the fern hound’s regen would actually be useful giving 211ish hp/s. However, I only seemed to be getting about 170ish from it… Am I mistaken that 6 in BM doesn’t equate to 300 trait points?

BM does not provide the pet with ANY secondary stats (which is stupid), in other words it only gives Power, Toughness, Vitality, and Precision, if you want your pet to have any of the other stats you need to take the trait associated with them. Also, one thing to keep in mind with the fernhound is it not only gives the ~1300 in healing, but it also gives a flat 1k healing as well which scales MUCH better with healing power (1:1 ratio). If they only made healing power more accessible to pets it’d be pretty monstrous in support…

as for your other question i’d take markmanship hands down, no questions asked. In fact the main glass build I use goes 6/2/2/0/4.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Eurantien.4632

Eurantien.4632

BM does not provide the pet with ANY secondary stats (which is stupid), in other words it only gives Power, Toughness, Vitality, and Precision, if you want your pet to have any of the other stats you need to take the trait associated with them.

That’s so dumb. I hope the expansion fixes things…

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Posted by: Durzlla.6295

Durzlla.6295

BM does not provide the pet with ANY secondary stats (which is stupid), in other words it only gives Power, Toughness, Vitality, and Precision, if you want your pet to have any of the other stats you need to take the trait associated with them.

That’s so dumb. I hope the expansion fixes things…

Masters Bond USED to give stats in the secondaries too, but that was removed back in beta

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Posted by: Manekk.6981

Manekk.6981

Anyway, I wanted to collect some input from the community. If you were using berzerker longbow and couldn’t trait 6 into MM AND Skirmishing (ie you HAD to go 6 into one but only 2 into the other) which would you pick?

My current thoughts are that I would do 6/2 because of read the wind and eagle eye, but I would deeply lament the loss of quickdraw and fury on swap. Then again, depending on the map I might go 2/6 (only on Forest because there is so much LoS it’s hard to make use of eagle eye).

What do you guys think?
Does anyone care to take the time to figure out the damage difference of the two?

As an aside: I was messing around with fern hound cause I figured the regen wouldn’t be too bad if you traited for compassion training and for 6 in BM because it should give the pet 650 healing power which is equivalent to base settler’s and also very close to celestial which means that the fern hound’s regen would actually be useful giving 211ish hp/s. However, I only seemed to be getting about 170ish from it… Am I mistaken that 6 in BM doesn’t equate to 300 trait points?

6/2 I can’t stand longbow without read the wind anywhere wvw, pvp or norn starting zone it doesn’t matter it’s dreadful without it.

edit: the beastmastery line only gives 300 to the pets basestats power, precision, toughness and vitality all the rest is only specific traits.

(edited by Manekk.6981)

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Posted by: Sebrent.3625

Sebrent.3625

BM does not provide the pet with ANY secondary stats (which is stupid), in other words it only gives Power, Toughness, Vitality, and Precision, if you want your pet to have any of the other stats you need to take the trait associated with them.

That’s so dumb. I hope the expansion fixes things…

Here’s to hoping … been wanting it to be all stats for a while (like Celestial is for us).

If you look in the pet management window, they have added two new stats.

We currently don’t know what they do, but there is speculation that they are Condi and Boon Duration.

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Posted by: Crapgame.6519

Crapgame.6519

Played around with this tonight with great success every game (though all were PUG).

I also had success moving those 6 points to Beastmastery and relying on Signets instead of Survival skills. Quickness and the extra Vigor were nice. People don’t expect a canine to leap instantly on pet swap … Quickness ftw.

I’m growing attached to having piercing arrows. Having 20% reduced cooldown on all 8 of my non-auto weapon skills is excellent given that 3 of them give me a breather against most opponents (stealth, knockback, daze/stun). Factor in the cripple and you’re good.

I’m loving the lifesteal from Vampirism and Sigil of Leeching. Sigil of Doom is to keep my opponents’ sustain down and helps supplement the poison from the shortbow.

I’m going to play around some other days with replacing the Longbow with Axe+Dagger. Of the weapons, the shortbow felt the best to me and I didn’t have to worry about damage from enemies being closer to me. Might also try the Longbow+Shortbow with Berserker amulet like in that 2014 video that had been posted earlier in this thread.

It is nice to be able to swap weapons and your positioning not have to change.
It is also nice to have so many ways to interrupt your opponent’s OODA-loop.
It is far less obvious to your opponents when you’ve swapped weapons when both your weapon sets are bows.

Try it out. Move some traits around as you’d like.

Hey Sebrent – I played with this build a bit but not in sPvP – out in WvW. I have to say that, well, it is interesting to say the least. I didn’t want to replace my rabid / trap rune armor so used my carrion I had laying around. That set has krait runes which dropped my condi damage down to about 1100 from 1400 on my trap set. I may have to test out traveler.

It seems to have dropped my armor down from 2900 to 2500 which is pretty substantial I thought. Also my crit chance fell from 40’ish down to 31% with crit damage around 168. The biggest issue was travel speed

I was using superior sigil of purity/speed on LB with doom/earth on SB. I also would swap out LB to have incapacitation with hobbling – which rocked with quickening zephyr and sharpening stone

At the end of the day I need to figure out some speed into the build because I think it did well in my duo/trio I was running with taking EBG back a few minutes ago.

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Posted by: Malhavoc.8976

Malhavoc.8976

I’m going to shamelessly bump this up and say that if you’re looking for a change of pace, give ItIsFinished’s melee build (page four of this thread) a try. It’s hella fun and quite effective, at least for my play style.

Malhavoc Shadowlord (Ranger)

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Posted by: ItIsFinished.9462

ItIsFinished.9462

I’m going to shamelessly bump this up and say that if you’re looking for a change of pace, give ItIsFinished’s melee build (page four of this thread) a try. It’s hella fun and quite effective, at least for my play style.

Glad you are enjoying it. It’s definitely a lot of fun. It seems like the more I run it the more effective I am with it. I’ve had 4-5 people comment about it saying they have never seen a Double Melee Ranger along with a Torch.

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Posted by: Archon.6480

Archon.6480

Hey, just wanted to chime in and report that ItIsFinished’s dual sword build is really fun. You can really decimate some of the more popular builds out there. Ran it exactly as posted on page four, except with Healing Spring (because I like to leap finish it—and always mess up ungent timing).

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Posted by: Jim Hunter.6821

Jim Hunter.6821

With all the high sustain builds floating around lately I have recently gone back to a build I played awhile ago http://gw2skills.net/editor/?fNAQRAnf8YnEqQvgWxCusAVLGQQoWFAtrhktFcPE3wPfyKyCL-TZRHwAIOIABeCAAOBAh2f4YZAA
There aren’t as many pure condi players so I’ve been able to get by just fine without SotF. The regen + empathic bond is more than enough to deal with the condi’s you get from most players.

The swiftness+regen+evades make you tanky as hell.

I know murrelow might seem like an odd pet choice but the poison field on point comes in really handy and since EB relies on the pet being alive it is nice having a pet with high vitality (plus the high protection and perma regen uptime) to help keep it alive.

Fire field and wolf CC make it pretty easy to force someone off a point to catch them in entangle so you can decap.

SotW is handy against high CC classes or for stomps.

The perma swiftness means you can rotate a lot faster.

The build is great for outlasting someone on point, keeping a point contested against several players long enough for teammates to rotate, or jumping into a group fight and condi bombing. The best thing is I’ve had shoutbows, cele ele’s and cele engi’s calling me cheesy…. I guess it’s only okay for them to play cele…

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