Longbow #3 and #4
i’m not sure if it’s a bug or if you just cast it that direction and completely miss.
regardless I would like to see some longbow skills (#3 especially) hitting more reliably, especially close up
LB#3 should always stealth and if it hits then it should do something in addition to stealth. Like a 2 second immobilize or a 5 stack of vuln, or something.
Yep, I hate this bug too, but even #2 does it. It just breaks if they get side/behind you and you don’t manually turn – it wouldn’t be a problem if – for example – thief and mesmer skills weren’t total automatic target.
I would prefer to nerf them instead of boost us in this “bug”.
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
LB#3 should always stealth and if it hits then it should do something in addition to stealth. Like a 2 second immobilize or a 5 stack of vuln, or something.
There is 1 issue with that. Always stealth means it would have to be on activation. 3→get stealth→hit→get revealed. The skill would have to do literally 0 damage then.
Yep, I hate this bug too, but even #2 does it. It just breaks if they get side/behind you and you don’t manually turn – it wouldn’t be a problem if – for example – thief and mesmer skills weren’t total automatic target.
I would prefer to nerf them instead of boost us in this “bug”.
For #2 you can stand still and the arrows will follow your enemy. Same for #3 and #4 but they are more prompt to be used in those pressure moment so it goes often on cd for nothing.
Btw the animation just doesnt even cast. It simply goes on cooldown. I just dont remember any other class weapon that does this.
@ Klonko.8341:
I will stay under AC fire, Thief stabs, 100b & mesmer clones from now on…
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
LB#3 should always stealth and if it hits then it should do something in addition to stealth. Like a 2 second immobilize or a 5 stack of vuln, or something.
swiftness would be good.