(edited by SpiritSpeakerOfHoelbrak.3980)
Longbow Rangers are Broken
They are fine from a pve and pvp perspective. The game doesnt revolve around 1 game mode.
Bad Elementalist
Cmon, it’s just WvW, leave ranger alone!
Plus ranger doesn’t do much in a big scale zerg fight in WvW too, unlike Warriors and Guardians.
If you want to nerf ranger, you gotta nerf Warrior, Guardian and Ele in group fight too!
Stop being a hypocrite and move on please.
How did you beat condition thieves, meditation guardians, focus elementalists and condition rangers?
Also what do you think of matchup against thieves with panic strike? Or GS zerker warriors? Or those “kill shot” warriors?
Or did you just kick everybody’s kitten
My longbow ranger seems to be working just fine. Try pressing alt f4, that should solve the problem.
LGN
Bow rangers are underpowered. You can reflect, line of sight, block, CC the ranger, etc. If they are full zerk bow/gs after they burn their few seconds of imune they are dead.
Crapgame, that was not nice reply to SpiritSpeakerOfHoelbrak at all. Do you read the forum? do you read the post? Many player is having same problem; include me. To me why is a problem? If a profession can attack with high damage with low cooldown is a problem. That is what make it broken.
Example; Imagine have the most powerful missle; R-36 (SS-18 Satan) bursting at high speed with low recharge, would you not find that problem?
Again the problem is, be able to attack with high damage with instant burst with low cooldown+ at very far distance; 1500 range is very problem.
Ranger is range class but it do not mean; high damage with instant burst with low cooldown. Range do not mean high damage, Range do not mean low cooldown, Range do not mean, instant burst. Range- “to rove, roam, or wander”, :“to extend, run, or go in a certain direction”, “to lie or extend in the same line or plane, as one thing with another or others” http://dictionary.reference.com/browse/range
Where is range deffinition of high damage with instant burst with low cool-down at long distance? Where?
Suggestion1; Increase cooldown of long bow range-120 second if go more than 1200+ range + and decrease burst 90 second if go more than 1200+ range.
Ranger go far, Ranger pay consequence. If do not want play challenge like other class; you will pay heavy price.
If any class want advantage over challenge class; will pay heavy price and will pay consequence.
No more free advantage to high damage, No more free access to high damage without consequence and heavy price,
Ankur
(edited by DarkSyze.8627)
i’ll leave this to someone else im fed up of trying to explain range vs melee combat / short range combat and how many counters are already in game that no one seems to use because they are more concerded with the amount of damage output.
ps go look at the Reverants new skills Portable Reflect wall , yet onther counter play against range attacks, though when it comes down to it, a poorly played reflect vs a good ranger is basicly a Skill vs Skill problem and who is better at baiting.
Not bringing the proper build for the given situation is a mistake. If you roam in WvW – as wast spaces are provided – you will most likely engage your opponent in an open area where you can see and attack eachother from distance. What counters the ranged damage you complain about? Absorbs/reflects and gap closers (and higher counterburst or CC or…). So if you dont have the proper tools for the problem, its not a flaw in game design. There are many other classes and builds that will destroy you by pewpew and kiting if you have no counterplay. So yeah, its most likely a l2p issue.
(edited by Nimrud.5642)
Crapgame, that was not nice reply to SpiritSpeakerOfHoelbrak at all. Do you read the forum? do you read the post? Many player is having same problem; include me. To me why is a problem? If a profession can attack with high damage with low cooldown is a problem. That is what make it broken.
I guess I don’t. But since you said so, maybe you are right. I apologize profusely for raising these awful facts and I do hope we can all live in peaceful harmony with golden bombs of light and love <3
Example; Imagine have the most powerful missle; R-36 (SS-18 Satan) bursting at high speed with low recharge, would you not find that problem?
Again the problem is, be able to attack with high damage with instant burst with low cooldown+ at very far distance; 1500 range is very problem.
No, not at all. The first issue is that I’d know you have intent to launch by spooling up the SS-18. See, those are liquid fueled and not solid. This is going to take you time. Time is something you won’t have much of. Not like the lions attacking the zebra this time but more of a pack of Eagles screaming in loaded with a couple B-61’s escorted by a pack of Falcons. Falcons provide air cover and escort eagles bring the boom I didn’t even to mention the prowler or growler that will provide stealth so you won’t even know what hit you. .25 second delay or air burst – bye bye.
I can go on and on but I think you get the point. So no, worlds largest (which it isn’t) or not. I can still dodge
OP has to learn to play. This isn’t a Ranger being OP moment. It is a zebra not paying attention to situation awareness and the Ranger thinning the herd.
Care to dance? I’m on Emhry Bay
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
(edited by Crapgame.6519)
Again the problem is, be able to attack with high damage with instant burst with low cooldown+ at very far distance; 1500 range is very problem.
So instant burst = a two and a half second channeled attack? Exactly how slow are your reflexes?
Just for fun I’m going to ask if you’ve tried playing ranger yet to see how “OP” it is. I’m sure you took my advice when you were crying about thieves being OP and played 1 in PvP to learn how to counter them right? I mean you couldn’t possible be making the same mistake with ranger and complaining when you have no real knowledge of how the class performs….
And please don’t give your same response of not wanting to play a “no challenge class” or whatever, because until you actually play the class you don’t have the necessary knowledge to make those claims.
LGN
Mir Ta-folun Goth Olog.
Sorry, talking with OP in his native language.
Black speech of Mordor.
(edited by Yelloweyedemon.2860)
Again the problem is, be able to attack with high damage with instant burst with low cooldown+ at very far distance; 1500 range is very problem.
So instant burst = a two and a half second channeled attack? Exactly how slow are your reflexes?
Just for fun I’m going to ask if you’ve tried playing ranger yet to see how “OP” it is. I’m sure you took my advice when you were crying about thieves being OP and played 1 in PvP to learn how to counter them right? I mean you couldn’t possible be making the same mistake with ranger and complaining when you have no real knowledge of how the class performs….
And please don’t give your same response of not wanting to play a “no challenge class” or whatever, because until you actually play the class you don’t have the necessary knowledge to make those claims.
I am not saying ranger is OP; i am saying ranger with long bow is problem. I am still waiting for arena net to make serious fix to thief class; i do not forget thief
Ok here is step i take before post in forum;
Step
1. I experience the problem
2. I do research of problem
3. I find result of problem
4. I share result with other player in game
4. If result of problem is new problem, i report it in post fast and give suggestion
5. If result of problem is old problem like thief; in post https://forum-en.gw2archive.eu/forum/professions/thief/The-thief-and-its-gameplay-Your-feedback-Merged/first and elementalist; https://forum-en.gw2archive.eu/forum/game/wuv/Ele-firing-behind-player-enemy-bug-continue/first#post4805115 , i report it in post and give same suggestion and ask question because i want to know why the problem was not fix? and want to know why arena net was not serious to fix problem? If problem was serious fix; thief would be challenge class.
6. I wait for other player answer to see if they experience same or different
7. If experience different, i research more for more evidence and post more evidence in post.
Jim Hunter; i hope you understand my step
(I experience all class in spvp and do best to do same in wvw. )
Ankur
(edited by DarkSyze.8627)
Mir Ta-folun Goth Olog.
Sorry, talking with OP in his native language.
Black speech of Mordor.
Prakh ishuzû ! (Yellow was calling me a Troll :P)
In my opinion, they aren’t broken at all, they’re finally a top tier contender which is making all the other top tier contenders upset that someone else wants their spot
as a ranger who runs lb/gs, there are a few things that absolutely wreck my build
stability (that’s a BIG ONE. i have PBS, wolf fear, wolf knockdown, drakehound knockdown, etc. removing those from me puts a hamper on my build bigtime)
CC if i don’t run rampage as one (or boonstrips if i do)
teleports/blinks/gapclosers/etc.
lots of blinds
generally if an opponent has 2-3 of those things, i’m going to have a hard time with the fight. without it? CC and burst you to death, easy peasy. that’s your fault for not preparing accordingly.
p.s. most lb rangers seem to run glass, so just counter burst them down. glass lb rangers are one of the glassiest.
edit: also, if you want to bring definitions into this, “thief, a person who steals another person’s property, especially by stealth and without using force or violence.”
(edited by ITheNormalPerson.9275)
Longbow Rangers are free kills for my condi ranger (^_^), just like I am free kills for some other builds.
Even IF it was OP, the game isn’t balanced around open wvw roaming and it never will be. The nature of wvw roaming doesn’t even allow proper balancing even if they wanted to. Some setups will always have a certain advantage.
Longbow Rangers are broken. Please balance the class. Thanks.
I didn’t know a weapon = class. I mean if we are balancing, give me torment or chill on my shortbow so I can show you a really OP ranger spec.
As long as we are on LB though, since when did people stop knowing how to LOS or dodge? The channel is NOT A BURST. You can negate a good portion of it by not standing still. You can also nuke the ranger with retaliation. Or confusion. So OP.
Again the problem is, be able to attack with high damage with instant burst with low cooldown+ at very far distance; 1500 range is very problem.
So instant burst = a two and a half second channeled attack? Exactly how slow are your reflexes?
Just for fun I’m going to ask if you’ve tried playing ranger yet to see how “OP” it is. I’m sure you took my advice when you were crying about thieves being OP and played 1 in PvP to learn how to counter them right? I mean you couldn’t possible be making the same mistake with ranger and complaining when you have no real knowledge of how the class performs….
And please don’t give your same response of not wanting to play a “no challenge class” or whatever, because until you actually play the class you don’t have the necessary knowledge to make those claims.
I am not saying ranger is OP; i am saying ranger with long bow is problem. I am still waiting for arena net to make serious fix to thief class; i do not forget thief
Ok here is step i take before post in forum;
Step
1. I experience the problem
2. I do research of problem
3. I find result of problem
4. I share result with other player in game
4. If result of problem is new problem, i report it in post fast and give suggestion
5. If result of problem is old problem like thief; in post https://forum-en.gw2archive.eu/forum/professions/thief/The-thief-and-its-gameplay-Your-feedback-Merged/first and elementalist; https://forum-en.gw2archive.eu/forum/game/wuv/Ele-firing-behind-player-enemy-bug-continue/first#post4805115 , i report it in post and give same suggestion and ask question because i want to know why the problem was not fix? and want to know why arena net was not serious to fix problem? If problem was serious fix; thief would be challenge class.
6. I wait for other player answer to see if they experience same or different
7. If experience different, i research more for more evidence and post more evidence in post.Jim Hunter; i hope you understand my step
(I experience all class in spvp and do best to do same in wvw. )
A bunch of bad players (that also don’t make the effort to play and learn the class) deciding that something is a problem does not make it a problem.
If you think Longbow is too powerful then you play a longbow ranger and 1v1 me, I’ll go full melee, heck I’ll go whatever class you want me to and we’ll see if you can kill me.
LGN
Some great discussion so far. Thank you to all that have taken their time to contribute to this thread. A great read !
I remember playing a signet ranger prior to the rapid fire buff, and I would get angry whispers about being OP (because we all remember how OP rangers were before the rapid fire buff!); and now a couple months later, I still get angry whispers even when I don’t use rapid fire
Actually the only thing i wish is that they make the longbow harder but more rewarding to play. At this monent the reward is way too high for the low skill needed.
Actually the only thing i wish is that they make the longbow harder but more rewarding to play. At this monent the reward is way too high for the low skill needed.
^ This, in a nutshell.
LB Ranger is not OP. It’s just easy to exploit stupidity.
Don’t bring a knife to a gun fight and say no bullets allowed.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
If your build has no way to close gaps and your entire setup is based around melee range attacks, the ranger isn’t OP, you’re just bad at planning and don’t want to change your build/utilities.
speaking on roaming in particular? sure. nerf them for the entire game. At the exact same time you nerf every OTHER roaming build that could be considered op in that one aspect of that one game mode.
Actually the only thing i wish is that they make the longbow harder but more rewarding to play. At this monent the reward is way too high for the low skill needed.
And how do you do this?
This thread is filled with a lot of whining but not enough actual effort to fix the perceived problems. The few discussions actually trying to propose solutions are completely asinine and show they’ve never even attempted to play the class.
Actually the only thing i wish is that they make the longbow harder but more rewarding to play. At this monent the reward is way too high for the low skill needed.
I’d disagree with that.
1. You can use the land to your advantage. Trees, woodland creatures, height, and even guards can take the hit instead of you (note 1: unless they use the trait that is escaping me at the moment. Note 2: P.E.T.A does not approve, encourage, or support the use of woodland or ambient creatures for blocking purposes).
2. What was the first or second rule when killing zombies? Double tap, right? No different here. Double tap means you DODGE TWICE See those arrows miss?
3. Retaliation
4. Wall of reflection
Using RF with a LB doesn’t mean you will win because the basic principle of WvW is situation awareness (remember the zebra, right?). An arrow in the back while engaged in a fight? Sure, I can see the frustration. 8 arrows? Sure, I’d probably pound my fist on the desk and say a few naughty words.
But hey – it is what it is. Isn’t any less skill than any other class. And it can all be avoided. Just to recap:
I’ve brought Lions and Zebra’s to this discussion to talk about the circle of life. I’ve brought in low yield nuclear bombs, eagles, and falcons (fighter jets). Mentioned zombies (who doesn’t like zombies?). Discussed situation awareness and the vital role it plays in WvW.
I think my job is done here
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
What if read the wind only buffed arrow speeds 50% Still significant enough to hit players at range, but not to the point where skills are undodgeable?
What if read the wind only buffed arrow speeds 50% Still significant enough to hit players at range, but not to the point where skills are undodgeable?
Why when there are plenty of mechanics in the game already to avoid Rapid Fire. Dodge man, just dodge. This has been beat to death by trolls or ignorant players enough already.
Remember, dodge is a vital component to this game. Can’t stress that enough.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Man, I envy you. I have lactose intolerance and I can’t eat cheese that much.
Do you have dodge enabled? That should help tons.
Do you have dodge enabled? That should help tons.
I think Anet found that dodge was too confusing for new players so they removed it from the game.
On a related note Revenant’s will have a movable wall to block all projectiles so they don’t have to worry about silly things like dodging.
LGN
This thread is a whole ton of “lols” and is kicking a dead horse. It’s a constant cycle of “bad player says something needs to be nerfed because they can’t deal with it. Other players explain why bad player is bad and offer numerous ways to counteract it. Bad player refuses logic, refuses to incorporate counters, continues to argue for nerfs.”
But here we go again anyhow:
- Dodge. Just dodge. The best way to stop damage dealing skills from dealing damage to you. Do not dodge autoattacks. Dodge Rapid Fire. Dodge Point Blank shot, don’t stand in a Barrage.
- Close the gap. Every class, even necros, have a gap closer (or closers). Many of them are 1200 range. Close the gap, and autos stop hurting. Dodge the Rapid Fire, and the LB stops hurting. At close range, since Rapid Fire is still a channel, you can actually just strafe through the rangers player model and 99% of peoples Rapid Fires will cancel channeling because they don’t react quick enough to let their camera autotrack you.
- Do not engage a ranger on their terms. If they are on a perch, either find a way to engage them on the perch while taking minimal damage traversing to that location, or just leave. Good rangers will just find something else to do, bad (or aggressive) rangers will leave their advantageous spot to damage you and you can then fight them on more even terms.
Frequent remarks and subsequent responses:
- Ranger LB is OP (with etc etc reasons basically singling out that the person making the complaint is bad). No. It isn’t even used in the top tier competitive area of the game, except for by one individual, who plays his absolute heart out to make it work. LB builds are thief food. They have bad matchups against most of the meta builds, especially without the Empathic Bond variant. They die to the breeze, and actually have poor reactive escape ability (versus preemptive escapes, which they are good at).
At lower tiers, people don’t know how to play, they don’t know how to dodge, and they don’t even know what skills to dodge. They don’t understand the game well enough other than do damage while trying to avoid damage, but they don’t know how to deal the damage they need to deal in every situation and as mentioned, what to avoid. So yes, just like with the old GS 100b warrior, the build wrecks bad players, but is wrecked in the competitive tiers of the game, which is the point of a well balanced game; to create skill hurdles to overcome to push players to be better without affecting the top tier balance of the game.
- Ranger LB is easy to play. Both too subjective to determine and, contradictory though it is, wrong where it matters. Yes, if you are a bad player, you think getting wrecked by 1 or 2 skills is imbalanced. While at the same time, those bad players don’t realize that all a person has to do is memorize a single skill rotation and you don’t even have to look at the screen anymore to make a build like DD ele top tier viable. It is subjective because to an experienced player, there isn’t a single class in the game that is even difficult to play mechanically, and it is wrong because to an advanced competitive player, the LB ranger is easily beaten or ignored in most scenarios and the player playing it has to have perfect positioning, field awareness, and cooldown usage in order to not completely be a feeder and rez fodder.
The difference in the amount of buttons pressed by other classes to be equally or more effective is the difference between about 1-3 button presses. The game isn’t mechanically difficult to begin with, and with all “ease of use” skills in the game, LB follows suit; easy to use, easy to dodge.
- Why are you so mad? I’m not. I’m just tired of people treating the game like it takes some sort of rocket science to play, except for when they want something nerfed. The game is easy to play, and highly casual friendly, neither of which are a bad thing. Asking for nerfs because you don’t agree with somethings playstyle or can’t figure out that there are easy ways that don’t even require a hard counter to beat is not okay, it is the sign of a bad player or a troll.
So to all people who think the LB needs a nerf, you are either bad players or trolls. Both of which can be remedied unless you lack intelligence, in which case, please stop posting forum threads, because I’m tired of getting infracted explaining to you that the reason you can’t comprehend why something is balanced and why you are bad is because your brain doesn’t work.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
(edited by jcbroe.4329)
-snip-
+1000000000000000000000000000.
I couldn’t have said it better myself… I’m also in the same boat of being infracted for trying to explain things to people who refuse to listen to reason.
Killing people with LB in WvW is easy, certainly. Does that mean every build that’s easy to play and deals high damage is OP? I don’t think so…
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
I’m honestly starting to think most of these post are just troll post at this point.
i pray i see the day when rangers are actually broken, not at the bottom of the list and considered free kills
i pray i see the day when rangers are actually broken, not at the bottom of the list and considered free kills
Ironically, Power rangers were never free kills. I used to play 6/6xxx before the september patch, on both PvP and PvE, and performed the same I’m performing now.
All this just shows how terribly low the average player skill level is in this game, when a player needs a good 2-3 seconds to even act while on combat…
High damage abilities and great defensive abilities all on low cooldowns and huge range are ridiculous. With their entangle and pet CC they can get their rapid fire off on you every time they want. I can’t constantly have to be dealing with rangers in a fight because I’ve only got a limited stun breaks and short stability buff (if any). It’s all just very obnoxious. That signet of stone is just such a pain when you actually want to get some burst out before they knock you on your butt or stealth away again.
I’ve learned to deal with them by keeping my stun breaks, stability or energy up until I get rapid fired or knocked back, but I’m wondering why I have to be so worried about just that weapon set among so many others. They are THE mofos that require the most attention to take down in a team because they dish out so much damage at such a safe range.
You can’t use the argument “Learn to play vs ranger”. You can learn to play vs any class, that doesn’t excuse them of having a little bit too much in their kit.
(edited by WeihGuy.9320)
High damage abilities and great defensive abilities all on low cooldowns and huge range are ridiculous. With their entangle and pet CC they can get their rapid fire off on you every time they want. I can’t constantly have to be dealing with rangers in a fight because I’ve only got a limited stun breaks and short stability buff (if any). It’s all just very obnoxious. That signet of stone is just such a pain when you actually want to get some burst out before they knock you on your butt or stealth away again.
So, you are siding with the Zebra, huh?
So based on your opening statement we should also nerf every other class in the game? Because I know for a fact I can insta-gib any unaware player on my Guardian also. In fact it is 10x easier and almost always a sure win. I mean sword/focus/GS (yes, I have range just not 1500) is pretty epic. But whatever works for you.
I’ve learned to deal with them by keeping my stun breaks, stability or energy up until I get rapid fired or knocked back, but I’m wondering why I have to be so worried about just that weapon set among so many others. They are THE mofos that require the most attention to take down in a team because they dish out so much damage at such a safe range.
Again, dodge. How freaking hard is that. You don’t need to do much of anything other than lift your bloody head every other mouthful. Don’t be THAT zebra with the beats headphones on eating all kitten day while not paying attention. Dodge. Dodge. Dodge. Save your stun breaks, stability, or any other go-to utility of choice. Just dodge man.
Someone has to be the zebra. Ranger has to be the lion. Care to dance?
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Maybe you can insta gib someone with your guard, but you’ll never do it as safely as a ranger. That the whole point of melee: You trade off range for a little more damage up close. You’ll probably even need all your slot skills in able to do so too.
There’s just too many things to dodge in PvP to always keep an eye on the ranger a mile away. Just like a good player would do, you wait until you see the guy using his dodges and then you go for it. Or better yet, CC him. And we all know that rangers have a lot more CC than stuns. With ranger, rapid fire makes it even worse to not have endurance left and I find it even takes 2 rolls to mitigate enough damage if it’s a zerker. He can wait patiently for that moment a lot better than most classes with their 600 – 1000 range attacks.
In a 1v1, there are many ways to beat a ranger with good chance of success. Of course I can see stuff coming in that situation. It’s in team fights that they become ridiculous.
(edited by WeihGuy.9320)
Maybe you can insta gib someone with your guard, but you’ll never do it as safely as a ranger. That the whole point of melee: You trade off range for a little more damage up close. You’ll probably even need all your slot skills in able to do so too.
There’s just too many things to dodge in PvP to always keep an eye on the ranger a mile away. Just like a good player would do, you wait until you see the guy using his dodges and then you go for it. Or better yet, CC him. And we all know that rangers have a lot more CC than stuns. With ranger, rapid fire makes it even worse to not have endurance left and I find it even takes 2 rolls to mitigate enough damage if it’s a zerker. He can wait patiently for that moment a lot better than most classes with their 600 – 1000 range attacks.
In a 1v1, there are many ways to beat a ranger with good chance of success. Of course I can see stuff coming in that situation. It’s in team fights that they become ridiculous.
Ranger is like a Thief. Without their range or evades, they die to a stiff breeze. In order to deal the kind of damage they do, they need to be built completely offensive. Which means if you close the gap and they can’t/fail to evade they’re going to die very quickly.
Yes, they’re a massive threat but it’s because they sacrifice just about every means of defense save maybe one stun break and a 6second invulnerability.
Also yes, they’re there in team fights to pressure the weak. Again, they play the same role as a Thief but in a different fashion. They don’t cap side nodes but they do add to fights. It’s annoying but it’s not unfair, it’s a legitimate strategy. It eliminates the people that are out of position and supports the team.
Long range and a lot of soft CC are the Rangers version of a Thief’s stealth. You catch a Thief when they’re visible and they don’t live long but they usually catch you before you catch them. That’s the trade off for such high damage.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Longbow Rangers are broken. Please balance the class. Thanks. 1500 range + with massive burst,evades and stealth + immobi =not fun. Less cheese please. Decided to make one myself and roam in WvW. 8 hours later I’d had so many servings of cheese I had to stop.
Time for a change.
I agree with the OP. Look, every class has it’s “cheesey build” however, zerk longbow ranger builds are really easy to abuse ( in WvW ). Silly zebra and hunting stories aside…
Snafs Golem Emporium SoS
i wish my ranger was as powerful as the one people keep describing in these post
either that, or i wish the servers i faced were full of more extremely lazy glass characters/uplevels
This whole longbow situation reminds me of skullcrack/gs 100b warrior prior to the nerf, except with longbow zerk ranger you can do the same sort of damage from 1500 range…
I feel a ranger nerf coming on ……Since the devs cater to all the “herd”……
Snafs Golem Emporium SoS
I fail to see the problem. Rangers were pretty much meant to be deadly from afar and fairly weak when you closed in compared to say guards/wars. Seems to be pretty spot on in pvp for me lately on my ranger. Also my warrior is still stronger in almost every aspect and can put out just as much dmg with a killshot from 1500 range as well that always crits.
https://www.youtube.com/watch?v=ReYGfRGiuNw from the warrior forums for proof.
(edited by Chuck Zitto.2367)
What if read the wind only buffed arrow speeds 50% Still significant enough to hit players at range, but not to the point where skills are undodgeable?
Read the wind doesn’t prevent anyone from dodging the attacks, it only prevents them from slowly walking 2 steps to the side to avoid them like they have been able to since before this trait, personally I don’t even think read the wind should be a trait that should be default velocity on arrows.
It isn’t going to be adjusted no matter how many posts pop up. It isn’t broken. Learn to dodge. Learn environment. Team.
Not sure how it is on your server but as the zerg moves and fights rangers are staying at range unless they are melee. Maybe ask your thief to pick off the rangers you are having trouble with. That is what they should be doing anyway among other things.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
This really is a skill issue. In an open field situation , yes the ranger will destroy you, but this is hardly the case anywhere in the game.
Pro tip….. Line of Sight the ranger .
Pro tip….. Line of Sight the ranger .
Add it to the list already provided Side note, I like your name
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)