(edited by jpnova.4572)
More Pet Options - Ranged Pets
I don’t know about the monkey model wise. The rest arent bad. I would like to see a ranged pet with 1200 range or a trait to increase pet range. I think this alone would help most rangers in wvw.
Rangers who run melee in wvw dont have as much of an issue with pets being useless as those who use bows almost exclusively.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
We could also get those flying mesmer octopi.
Actually in dungeons a ranged pet is invaluable to melee rangers, our main concern is dodging boss AoE, making melee pets do that is near impossibru.
We could also get those flying mesmer octopi.
Actually in dungeons a ranged pet is invaluable to melee rangers, our main concern is dodging boss AoE, making melee pets do that is near impossibru.
Windriders you mean? +1 to that.
I’d never turn down more pets…
But it’s not impossible to keep melee pets alive and doing damage. It’s especially easy if some of your teammates are melee. Scenarios I’ve noticed:
-Melee teammates with a melee pet, they’re sharing boons and aggro. If you have to, move your pet so they aren’t standing ontop of others so they don’t get cleaved as much.
-Melee teammates don’t have boons and jump in and out, using a more tanky pet means he’ll be doing a lot of the anchoring and survive longer than others taking hits in its place. So, it helps glassy melees by taking some heat.
-Ranged teammates…melee has to chase down bosses to do anything. They don’t do as much damage but probably aren’t dying too fast either.
For a melee ranger, I find it’s easier to reposition as I can dodge through the boss, call my pet (and pets have that strange tendency to run ahead of you) so it quickly pulls the pet to the other side. When you need to dodge, it’s tough to coordinate your dodge and your call but putting the mob on active at least alleviates the need to focus my pet on attacking.
No, it won’t always save your pet and sometimes your pet will take huge damage, but that’s why you can swap it. You can even judiciously use your swaps to dodge your pet out of harms way, but I’m usually so focused on keeping the pet alive, swapping feels like a completely sideways strategy than for saving and I usually never think to do it at the heat of the moment.
I’d never turn down more pets…
But it’s not impossible to keep melee pets alive and doing damage. It’s especially easy if some of your teammates are melee. Scenarios I’ve noticed:
-Melee teammates with a melee pet, they’re sharing boons and aggro. If you have to, move your pet so they aren’t standing ontop of others so they don’t get cleaved as much.
-Melee teammates don’t have boons and jump in and out, using a more tanky pet means he’ll be doing a lot of the anchoring and survive longer than others taking hits in its place. So, it helps glassy melees by taking some heat.
-Ranged teammates…melee has to chase down bosses to do anything. They don’t do as much damage but probably aren’t dying too fast either.
For a melee ranger, I find it’s easier to reposition as I can dodge through the boss, call my pet (and pets have that strange tendency to run ahead of you) so it quickly pulls the pet to the other side. When you need to dodge, it’s tough to coordinate your dodge and your call but putting the mob on active at least alleviates the need to focus my pet on attacking.
No, it won’t always save your pet and sometimes your pet will take huge damage, but that’s why you can swap it. You can even judiciously use your swaps to dodge your pet out of harms way, but I’m usually so focused on keeping the pet alive, swapping feels like a completely sideways strategy than for saving and I usually never think to do it at the heat of the moment.
That’s what I do as well but I’ve noticed this is only possible with our more heavy set pets. Cats, Birds, Moa, just don’t cut it in dungeons. They’re dead almost instantly with in a hit or two from even the trashier mobs.
The old dodge and call works with Dogs. Bears and Boars don’t really need it, I save it for when they fall under 50% health.
I’d never turn down more pets…
But it’s not impossible to keep melee pets alive and doing damage. It’s especially easy if some of your teammates are melee. Scenarios I’ve noticed:
-Melee teammates with a melee pet, they’re sharing boons and aggro. If you have to, move your pet so they aren’t standing ontop of others so they don’t get cleaved as much.
-Melee teammates don’t have boons and jump in and out, using a more tanky pet means he’ll be doing a lot of the anchoring and survive longer than others taking hits in its place. So, it helps glassy melees by taking some heat.
-Ranged teammates…melee has to chase down bosses to do anything. They don’t do as much damage but probably aren’t dying too fast either.
For a melee ranger, I find it’s easier to reposition as I can dodge through the boss, call my pet (and pets have that strange tendency to run ahead of you) so it quickly pulls the pet to the other side. When you need to dodge, it’s tough to coordinate your dodge and your call but putting the mob on active at least alleviates the need to focus my pet on attacking.
No, it won’t always save your pet and sometimes your pet will take huge damage, but that’s why you can swap it. You can even judiciously use your swaps to dodge your pet out of harms way, but I’m usually so focused on keeping the pet alive, swapping feels like a completely sideways strategy than for saving and I usually never think to do it at the heat of the moment.
That’s what I do as well but I’ve noticed this is only possible with our more heavy set pets. Cats, Birds, Moa, just don’t cut it in dungeons. They’re dead almost instantly with in a hit or two from even the trashier mobs.
The old dodge and call works with Dogs. Bears and Boars don’t really need it, I save it for when they fall under 50% health.
Moas are some of the more heavy set pets. They have one of the highest vitality ratings of the pet families.
Moas are some of the more heavy set pets. They have one of the highest vitality ratings of the pet families.
High Vitality? Yes any toughness? No. They get swatted like flies in any heated mob confrontation in high end explorables.
That’s what I do as well but I’ve noticed this is only possible with our more heavy set pets. Cats, Birds, Moa, just don’t cut it in dungeons. They’re dead almost instantly with in a hit or two from even the trashier mobs.
The old dodge and call works with Dogs. Bears and Boars don’t really need it, I save it for when they fall under 50% health.
Well it works for me and I always have a combo of cat/bird and dog/drake. I never really ever use ranged pets and I don’t usually have problems keeping the cat/bird alive. And I aim to keep the cat/bird in the game as long as I can, only swapping for the other when I want to send them into a fight first, for their specials or when he cat/bird simply got overwhelmed and nearly dies or is down.
The last one there isn’t as common as people say…but then I tend to go 30 beastmastery for the stronger pets.
Well it works for me and I always have a combo of cat/bird and dog/drake. I never really ever use ranged pets and I don’t usually have problems keeping the cat/bird alive. And I aim to keep the cat/bird in the game as long as I can, only swapping for the other when I want to send them into a fight first, for their specials or when he cat/bird simply got overwhelmed and nearly dies or is down.
The last one there isn’t as common as people say…but then I tend to go 30 beastmastery for the stronger pets.
Ok say the first boss in SE P3. You can see it coming and dodge it immediately however pets are slow to respond and get it by its splash. Not many survive it. When he is just attacking normally, he cleaves a fair amount, just one hit downs cats. I’ve done several runs of this to test cats in dungeons, just how it is.
Tested in Fractals too.
Collosus- Chest level cat is 2 hit by the AoE
Grawl Shaman/Ascalonian Captain- Melee pets in general aren’t even an option