More Pet Options - Ranged Pets

More Pet Options - Ranged Pets

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Posted by: jpnova.4572

jpnova.4572

Currently we just have 2 ranged pet families, which are both condition damage based. I would like to see more ranged pets available for rangers, since they are the best suited for dungeons. I saw a topic requesting ranged pets, but it was old and small, so instead of necroing it

Ideas for families:

-Cave Bats: Use sonic beams and projectiles.
A ranged version of cats, High Precision and Power.
F2 skills can be dazes, stuns, fear, regen. We can have different types like in the game.

-Porcupine: Fires spines.
High toughness and Power, ranged version of dogs.
F2 skills could be bursty rapid fire moves, chills, immobilizes, cripples or something of the sort. Or a heavy hitting charge with knockdown or bleeds. A non condition version of Devourers

-Windrider: Our mesmer/magical pet.
High damage bouncing attacks and field production.
Wind Riders – The Mage Pets

Monkey: Throws rocks and dirt.
Power/Pre and Vit.
F2 skills something similar to Forage perhaps or buffs.

Basically just like the melee pet families.
Bats- Cats
Porcupine- Canines
Monkeys- Boar/Moa
Windriders- Drake
Damage would be a bit less than their melee counterparts for being at ranged to sort out any balancing issues.

(edited by jpnova.4572)

More Pet Options - Ranged Pets

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

I don’t know about the monkey model wise. The rest arent bad. I would like to see a ranged pet with 1200 range or a trait to increase pet range. I think this alone would help most rangers in wvw.

Rangers who run melee in wvw dont have as much of an issue with pets being useless as those who use bows almost exclusively.

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

More Pet Options - Ranged Pets

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Posted by: jpnova.4572

jpnova.4572

We could also get those flying mesmer octopi.

Actually in dungeons a ranged pet is invaluable to melee rangers, our main concern is dodging boss AoE, making melee pets do that is near impossibru.

More Pet Options - Ranged Pets

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

We could also get those flying mesmer octopi.

Actually in dungeons a ranged pet is invaluable to melee rangers, our main concern is dodging boss AoE, making melee pets do that is near impossibru.

Windriders you mean? +1 to that.

More Pet Options - Ranged Pets

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Posted by: Leo G.4501

Leo G.4501

I’d never turn down more pets…

But it’s not impossible to keep melee pets alive and doing damage. It’s especially easy if some of your teammates are melee. Scenarios I’ve noticed:

-Melee teammates with a melee pet, they’re sharing boons and aggro. If you have to, move your pet so they aren’t standing ontop of others so they don’t get cleaved as much.

-Melee teammates don’t have boons and jump in and out, using a more tanky pet means he’ll be doing a lot of the anchoring and survive longer than others taking hits in its place. So, it helps glassy melees by taking some heat.

-Ranged teammates…melee has to chase down bosses to do anything. They don’t do as much damage but probably aren’t dying too fast either.

For a melee ranger, I find it’s easier to reposition as I can dodge through the boss, call my pet (and pets have that strange tendency to run ahead of you) so it quickly pulls the pet to the other side. When you need to dodge, it’s tough to coordinate your dodge and your call but putting the mob on active at least alleviates the need to focus my pet on attacking.

No, it won’t always save your pet and sometimes your pet will take huge damage, but that’s why you can swap it. You can even judiciously use your swaps to dodge your pet out of harms way, but I’m usually so focused on keeping the pet alive, swapping feels like a completely sideways strategy than for saving and I usually never think to do it at the heat of the moment.

More Pet Options - Ranged Pets

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Posted by: jpnova.4572

jpnova.4572

I’d never turn down more pets…

But it’s not impossible to keep melee pets alive and doing damage. It’s especially easy if some of your teammates are melee. Scenarios I’ve noticed:

-Melee teammates with a melee pet, they’re sharing boons and aggro. If you have to, move your pet so they aren’t standing ontop of others so they don’t get cleaved as much.

-Melee teammates don’t have boons and jump in and out, using a more tanky pet means he’ll be doing a lot of the anchoring and survive longer than others taking hits in its place. So, it helps glassy melees by taking some heat.

-Ranged teammates…melee has to chase down bosses to do anything. They don’t do as much damage but probably aren’t dying too fast either.

For a melee ranger, I find it’s easier to reposition as I can dodge through the boss, call my pet (and pets have that strange tendency to run ahead of you) so it quickly pulls the pet to the other side. When you need to dodge, it’s tough to coordinate your dodge and your call but putting the mob on active at least alleviates the need to focus my pet on attacking.

No, it won’t always save your pet and sometimes your pet will take huge damage, but that’s why you can swap it. You can even judiciously use your swaps to dodge your pet out of harms way, but I’m usually so focused on keeping the pet alive, swapping feels like a completely sideways strategy than for saving and I usually never think to do it at the heat of the moment.

That’s what I do as well but I’ve noticed this is only possible with our more heavy set pets. Cats, Birds, Moa, just don’t cut it in dungeons. They’re dead almost instantly with in a hit or two from even the trashier mobs.

The old dodge and call works with Dogs. Bears and Boars don’t really need it, I save it for when they fall under 50% health.

More Pet Options - Ranged Pets

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I’d never turn down more pets…

But it’s not impossible to keep melee pets alive and doing damage. It’s especially easy if some of your teammates are melee. Scenarios I’ve noticed:

-Melee teammates with a melee pet, they’re sharing boons and aggro. If you have to, move your pet so they aren’t standing ontop of others so they don’t get cleaved as much.

-Melee teammates don’t have boons and jump in and out, using a more tanky pet means he’ll be doing a lot of the anchoring and survive longer than others taking hits in its place. So, it helps glassy melees by taking some heat.

-Ranged teammates…melee has to chase down bosses to do anything. They don’t do as much damage but probably aren’t dying too fast either.

For a melee ranger, I find it’s easier to reposition as I can dodge through the boss, call my pet (and pets have that strange tendency to run ahead of you) so it quickly pulls the pet to the other side. When you need to dodge, it’s tough to coordinate your dodge and your call but putting the mob on active at least alleviates the need to focus my pet on attacking.

No, it won’t always save your pet and sometimes your pet will take huge damage, but that’s why you can swap it. You can even judiciously use your swaps to dodge your pet out of harms way, but I’m usually so focused on keeping the pet alive, swapping feels like a completely sideways strategy than for saving and I usually never think to do it at the heat of the moment.

That’s what I do as well but I’ve noticed this is only possible with our more heavy set pets. Cats, Birds, Moa, just don’t cut it in dungeons. They’re dead almost instantly with in a hit or two from even the trashier mobs.

The old dodge and call works with Dogs. Bears and Boars don’t really need it, I save it for when they fall under 50% health.

Moas are some of the more heavy set pets. They have one of the highest vitality ratings of the pet families.

More Pet Options - Ranged Pets

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Posted by: jpnova.4572

jpnova.4572

Moas are some of the more heavy set pets. They have one of the highest vitality ratings of the pet families.

High Vitality? Yes any toughness? No. They get swatted like flies in any heated mob confrontation in high end explorables.

More Pet Options - Ranged Pets

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Posted by: Leo G.4501

Leo G.4501

That’s what I do as well but I’ve noticed this is only possible with our more heavy set pets. Cats, Birds, Moa, just don’t cut it in dungeons. They’re dead almost instantly with in a hit or two from even the trashier mobs.

The old dodge and call works with Dogs. Bears and Boars don’t really need it, I save it for when they fall under 50% health.

Well it works for me and I always have a combo of cat/bird and dog/drake. I never really ever use ranged pets and I don’t usually have problems keeping the cat/bird alive. And I aim to keep the cat/bird in the game as long as I can, only swapping for the other when I want to send them into a fight first, for their specials or when he cat/bird simply got overwhelmed and nearly dies or is down.

The last one there isn’t as common as people say…but then I tend to go 30 beastmastery for the stronger pets.

More Pet Options - Ranged Pets

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Posted by: jpnova.4572

jpnova.4572

Well it works for me and I always have a combo of cat/bird and dog/drake. I never really ever use ranged pets and I don’t usually have problems keeping the cat/bird alive. And I aim to keep the cat/bird in the game as long as I can, only swapping for the other when I want to send them into a fight first, for their specials or when he cat/bird simply got overwhelmed and nearly dies or is down.

The last one there isn’t as common as people say…but then I tend to go 30 beastmastery for the stronger pets.

Ok say the first boss in SE P3. You can see it coming and dodge it immediately however pets are slow to respond and get it by its splash. Not many survive it. When he is just attacking normally, he cleaves a fair amount, just one hit downs cats. I’ve done several runs of this to test cats in dungeons, just how it is.

Tested in Fractals too.
Collosus- Chest level cat is 2 hit by the AoE
Grawl Shaman/Ascalonian Captain- Melee pets in general aren’t even an option