I decided to analyze pet kill time on the moving golem post patch and have some very interesting results. In this analysis, I test 4 types of pets at least 5 times each, used no F2 abilities and only used the passive from Signet of the Hunt to allow pets to keep up with their target (However upon further testing, mixing SotH, the 30% speed trait, and swiftness didn’t aid significantly in kill times, averaging 2-4s quicker.) (Edit: Speed buffs don’t stack, swiftness took over resulting in 8% more speed which may have caused these slight changes.).
Feline- Low: 19s Average: 32s High: 46s
Bird- Low: 32s Average: 38s High: 54s
Canine- Low 32s Average: 36s High: 42s
Drake- Low: 48s Average 52s High 1m4s
Compared to prepatch results (not listed), we have some very interesting figures. Wolves saw an average increase in speed of 14s! Felines nabbed another 4s while birds remained the same. Drakes saw similar results to wolves, lowering their time by 10s. What do these results mean? Well, it seems to me that if you want a consistent high damage pet, your choice is now rather obvious, pick a canine. The range in the canines score is only 10s while the jaguar and bird have 20s+ ranges. Why is this? From what I could see during testing for felines, they need to land crits to kill fast. This is similar for birds but not as extreme. For birds, the biggest issue is the long cast time and waiting period after attacking. If a bird misses one attack, they set themselves behind 5s+. Plus, birds like to cast the swiftness buff while in combat, resulting in a dead period on a moving target of at least 7s. However, when they hit, they tends to crit more since they strike twice and are overall more consistent.
How should these results be interpreted? Remember these results lacked the F2 skills of pets entirely (because I was lazy and didn’t want to test every pet). Therefore they shouldn’t be the deciding factor when choosing a pet. While it wasn’t extensively tested, I did average slightly better results with the feline and bird when the F2 was used. The biggest gain was the range being highly reduced (which I find more important for PvP because this is how consistent the dps of your pet is). The canine found no real change and the drake added about 5s on average but reduced the low by 2s once when the F2 landed partially (river drake was not tested in this).
I purposely only tested what I consider damage pets because I don’t think anyone really cares how quickly a moa can kill a player (believe me it is slow, once it hit 1m20s I just stopped and killed it myself). If anyone is interested, it took the spider an average of 1m10s and the devourer 1m21s to kill the golem. Whichever pet you choose, know that they can still die extremely quick, so use them well!
By the way, I use a wolf and jaguar as my pets in WvWvW because they compliment my build more than any other pets.
(edited by Indoles.1467)