(edited by Indoles.1467)
Moving Target Pet Analysis Post Patch
Whatever you say, scientist! I like my Jaguar. Seriously though, good job.
Whatever you say, scientist! I like my Jaguar. Seriously though, good job.
lol well at least you gave the guy some credit
But it is a nice job with the research. Anet is looking for feedback anyway.
I’ll add that I do see that canines are pretty good in terms of speed and attacking efficiently. But that’s been that way pre-patch as well.
Overall I feel Anet did a good job but there’s still more work to be done and they have said so themselves. I can’t wait when it gets to the point where pets can truly be reliable for us.
w00t!
Thanks for the research. I’ve been using canines religiously anyways because of how they compliment my power/durability build (aoe fear, aoe immobilie, knockdowns and cripples?! Yes please!) and it’s nice to see that they are statistically in a good place.
Yaks Bend
very nice analyst on your part, imo whether pre-patched or post-patched, it’s still crap. Plus, I think there’s probably a speed cap in combat, because if you calculate 25% signet + 30% Agility Training + 33% swiftness boon buff, then our pets would have 88% speed increased right? But I don’t think it’s the case then, since my panther could barely hit the stupid thief strafing with their auto-attack…
very nice analyst on your part, imo whether pre-patched or post-patched, it’s still crap. Plus, I think there’s probably a speed cap in combat, because if you calculate 25% signet + 30% Agility Training + 33% swiftness boon buff, then our pets would have 88% speed increased right? But I don’t think it’s the case then, since my panther could barely hit the stupid thief strafing with their auto-attack…
Swiftness doesn’t stack with passive speed increases on players, nor do passive increases stack. Swiftness takes precedence over passive boosts, and if you have multiple passive boosts you only get the single highest boost.
I assume pets would be the same. Don’t try stacking speed boosts, just pick one and go with it.
Interesting resaults. As if people needed even more reason to use Canine pets the most :p.
I’m really suprised the ranged pets kill so slowly, though.
If they’re running in circles it’s better but if they’re just running straight away from you pets are still useless as ever. You’d think since it took them 4 months to fix they would have actually tested it themselves. I guess we’ll have to wait another 4 months for the intended version.
very nice analyst on your part, imo whether pre-patched or post-patched, it’s still crap. Plus, I think there’s probably a speed cap in combat, because if you calculate 25% signet + 30% Agility Training + 33% swiftness boon buff, then our pets would have 88% speed increased right? But I don’t think it’s the case then, since my panther could barely hit the stupid thief strafing with their auto-attack…
Swiftness doesn’t stack with passive speed increases on players, nor do passive increases stack. Swiftness takes precedence over passive boosts, and if you have multiple passive boosts you only get the single highest boost.
I assume pets would be the same. Don’t try stacking speed boosts, just pick one and go with it.
Interesting resaults. As if people needed even more reason to use Canine pets the most :p.
I’m really suprised the ranged pets kill so slowly, though.
Ah yes, I forgot about the stacking of speed buffs. So swiftness took over and gave the pet more slightly more speed resulting in slightly quicker times at least for the few tests I did with that. I didn’t test that as much as I did everything else because it wasn’t meant to be part of the experiment.
The issue with devourers is that they like to tunnel when the golem gets close, resulting in a dead period in dps for about 5s each time. Spiders and devourers also miss fairly often because of the short range. If the golem is running away and they attack at 900 range, they miss.
I’m glad you guys like what I did, tomorrow I may update the original post with F2 skills whenever possible. I may also do more pets if you all suggest some you want to see results for.
Just curious where this moving target is. I would like to test my melee pets attacks to see how the melee compares to a ranged pet.
(Warband of Wolves )
Blackgate Server
Just curious where this moving target is. I would like to test my melee pets attacks to see how the melee compares to a ranged pet.
The moving golem is in the target practice area between the lines of golems and the large group of them. It runs around a pillar. It is the only moving golem. Hope that help. If you don’t mind, the issue with ranged pets is that once the golem breaks line of sight, they reposition by chasing it, resulting in large dead times during combat. Honestly, I find this an accurate depiction versus players since smarter players will try to do things like break los, flee, gap close, etc to make it harder to kill them.