My Ranger Patch Notes

My Ranger Patch Notes

in Ranger

Posted by: terrorshard.3854

terrorshard.3854

Pets:

-Pets damage has been lowered by 20% across the board.

-Pet attack animations have been sped up to near instant. This will allow pets to hit moving targets more efficiently.

-Pet F2 abilities animations have been sped up to be near instant.

-Pet base movement speed has been increased by 10%

Weapons:

Axe:

-Axe attack animations have been increased by 10%

-Ricochet damage has been increased 15%

-Splitblade’s bleed duration has been increased 10%. If an opponent is hit with all 5 attacks they are knocked back 600.

-Winter’s Bite – Damage has been increased 25%.

-Path of Scars return attack causes a knockdown.

-Whirling Defense has a 25% chance to block incoming attacks.

Sword:

-Damage has been increased 15% across the board

-You can now freely move during Sword 1 auto attack.

-Serpent’s Strike roll animation has been increased by 15%.

Greatsword:

-Damage has been inscreased 15% across the board

-Maul’s bleed has been removed. Attack now hits twice, each hit gives 1 stack of might and fury to the Ranger and his pet.

-Swoop’s charge animation has been increased 10%

-Hilt Bash now gives 2 seconds of stun instead of 1.

Longbow:

-Damage has been increased by 15% across the board.

-Long Range Shot’s attack speed has been increased 15%. Arrow speed has been increased 15%.

Shortbow:

-Damage has been increased 10% across the board.

-Crossfire’s Bleed durations have been increased from 3 seconds to 5 seconds.

-Poison Volley has been Switched to Poison Arrow.

-Poison Arrow deals 2% additional damage per condition on the target. Poison arrow inflicts poison for 10 seconds.

-Crippling Shot attack cannot miss or be blocked. Cripple duration has been increased from 3 to 5 seconds.

Healing:

-Heal as One now removes a condition.

Support:

-Spirits now have 75% damage reduction to AoE abilities.

-Muddy Terrain’s cast time has been reduced from 3/4 to 1/2.

-Lightning Reflexes now removes immobilize.

-Protect Me’s Range has been increased.

-Sick Em’s Damage buff to pet has been increased. Duration has been increased to 20 seconds.

Signets:

-Signet of Renewal – Now reduces all condition durations on you by 20% – Activate remains the same. Cool down has been reduced to 45 seconds.

-Signet of Stone – Toughness bonus has been doubled. Cool down has been reduced to 70 seconds.

-Signet of the Hunt – Movement speed bonus increased to 15% – Activate also makes the next attack crit for the pet.

-Signet of the Wild – Health Regeneration base has been doubled. Cool down has been reduced to 50 seconds.

Traits:

-Trapper’s Expertise and Trap Potency have been moved to the Wilderness Survival line.

-Martial Mastery and Off-Hand Training have been moved to the Skirmishing Line.

-Two Handed Training has been moved to the Marksmanship line.

-Pet’s Prowess, Companion’s Might, Carniverous Appetite, Malicious Training have been moved to the Beast Mastery Line.

-All Pet specific traits in Beast Mastery Line has been removed.

New Skill:

Natural Stride – Gain 8 seconds of Swiftness. For the next 5 seconds you dodge 50% of attacks. 45 Second Cool down, Survival.

New Traits:

Tracking the Target – Marksmanship trait tier 2 – You gain 20% chance to critital and 10% critical damage against foes below 25% health.

Skirmishing Tier 1 sub Trait becomes – Gain Natural Stride on weapon swap in combat.

Evasion – Tier 2 Wilderness Survival – After being Knocked down or Stunned you gain stability for 8 seconds. 30 second cool down.

This was just me having fun being bored at work.

My Ranger Patch Notes

in Ranger

Posted by: deepwinter.9015

deepwinter.9015

I read posts like this and often times discover a player who has very little experience with game design. These people generally like to throw around large percentages like “20%” and add arbitrary nerfs amid buffs to appear they’re making “fair” changes. They also look primarily at a single ability and improve it without looking at the larger picture and the dynamics these abilities have with other abilities – both within the profession and combo’d with or pitted against other abilities.

I get that you were bored at work, but you weren’t really thinking outside the box with this list of changes. From the very first item I saw red flags and all the way down I saw more issues.

Azhandris – Sylvari Thief
Tarnished Coast

My Ranger Patch Notes

in Ranger

Posted by: terrorshard.3854

terrorshard.3854

I read posts like this and often times discover a player who has very little experience with game design. These people generally like to throw around large percentages like “20%” and add arbitrary nerfs amid buffs to appear they’re making “fair” changes. They also look primarily at a single ability and improve it without looking at the larger picture and the dynamics these abilities have with other abilities – both within the profession and combo’d with or pitted against other abilities.

I get that you were bored at work, but you weren’t really thinking outside the box with this list of changes. From the very first item I saw red flags and all the way down I saw more issues.

You are correct with your assessment. They are arbitrary percentages that would need to get tweaked. I mostly tried to undo the damage they did in one of the beta’s by removing a lot of the damage from the ranger and giving it to the pet. In my mind it felt like a 20% or so shift.

My Ranger Patch Notes

in Ranger

Posted by: deepwinter.9015

deepwinter.9015

I agree with you that the damage shouldn’t be focused on the pets. I feel it takes control away from the player because controlling NPCs is hardly ever fun – least of all babysitting NPCs (read: ANY escort quest in ANY MMO).

I do feel, however, that pets should be made into viable utility beyond the F2. Its one of the main reasons I like the canines in this game. They can take a hit but their knockdown is so useful in every aspect of the game! Granted, if I had a choice, I would rather control when my wolves knock down a target. Again, this is with the focus on putting control into the player’s hand and less reliance on an A.I.

Azhandris – Sylvari Thief
Tarnished Coast

My Ranger Patch Notes

in Ranger

Posted by: terrorshard.3854

terrorshard.3854

Yes, it was after that change Ranger’s became very bad. Every new beta I liked the Ranger less and less.

I think we should be better because of our mechanic, not be hindered by it. we have low damage because we have a pet that deals damage…that seems like a downfall to me.

Why doesn’t the warrior have low damage because they have a free high damaging adrenaline skill?

Anyway I’m not sure what the answer is, I don’t want the pet to be a non-factor, but I also don’t want it to make my damage look terrible. fully spec a cat out with +30% crit damage, and it out damages us easily. Even fully glass cannon spec’d. I feel like I am the pet….

My Ranger Patch Notes

in Ranger

Posted by: khadorian.6417

khadorian.6417

Its rather wierd there were no patch notes on ranger, anyone know why?
im sure there are some minor tweaks that could been done atleast.

<a href="http://tinyurl.com/bmj3ann">My WvW Necro power build</a>

My Ranger Patch Notes

in Ranger

Posted by: deepwinter.9015

deepwinter.9015

The reason for the lack of changes to Rangers in this last patch is explained here by developer Jon Peters.

Azhandris – Sylvari Thief
Tarnished Coast

My Ranger Patch Notes

in Ranger

Posted by: Fate.8673

Fate.8673

The KD on both axe weapons is definitely too much. The 2s stun on Greatsword is also a lot, 1.5 would still be pushing it.

A lot of the numbers are baseless like deepwinter said, and they might scare off devs from seeing any legitimate changes in this thread. Also Natural stride and getting it on weapon swap.. you do realize that’s like 80% uptime of 50% complete mitigation? That’d be absurd…

I’d really like to see, if I could only choose a handful of changes (besides the signet ones that were all but stated would be improved) of those to be made:

1. LR removes immobilize
2. Swap the traps to the WS tree, swap the Sword/Offhand stuff to Skirmishing
3. Increase Protect Me range (had a hard time choosing the third one >_>)

My Ranger Patch Notes

in Ranger

Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

I dont agree with several things, pet damage shouldnt be lowered, at all. Its mediocre at best unless you use a bird. Longbows damage should be buffed 20%, arrow flight speed should be increased by twice the amount it is at now, it should be like bullets. I dont quite get natural stride, but I wouldnt mind new traits. Hilt bash stunning for 2 secs would be nice also.

Signets should affect player and pet regardless if traited, signet of the beast master should either increase the efficiency of signets or just be removed. Signet of the hunt should be buffed to 25% speed buff to be on par with thieves. Protect me should teleport pet instantly too your side and make him take less damage, sick em definitely needs to affect their damage more.

ANNNNNNNND Add quivers when you equipt a bow. kitten THIS IS MY DREAM. I actually think quivers would be amazing, but thats just me.