Pets:
-Pets damage has been lowered by 20% across the board.
-Pet attack animations have been sped up to near instant. This will allow pets to hit moving targets more efficiently.
-Pet F2 abilities animations have been sped up to be near instant.
-Pet base movement speed has been increased by 10%
Weapons:
Axe:
-Axe attack animations have been increased by 10%
-Ricochet damage has been increased 15%
-Splitblade’s bleed duration has been increased 10%. If an opponent is hit with all 5 attacks they are knocked back 600.
-Winter’s Bite – Damage has been increased 25%.
-Path of Scars return attack causes a knockdown.
-Whirling Defense has a 25% chance to block incoming attacks.
Sword:
-Damage has been increased 15% across the board
-You can now freely move during Sword 1 auto attack.
-Serpent’s Strike roll animation has been increased by 15%.
Greatsword:
-Damage has been inscreased 15% across the board
-Maul’s bleed has been removed. Attack now hits twice, each hit gives 1 stack of might and fury to the Ranger and his pet.
-Swoop’s charge animation has been increased 10%
-Hilt Bash now gives 2 seconds of stun instead of 1.
Longbow:
-Damage has been increased by 15% across the board.
-Long Range Shot’s attack speed has been increased 15%. Arrow speed has been increased 15%.
Shortbow:
-Damage has been increased 10% across the board.
-Crossfire’s Bleed durations have been increased from 3 seconds to 5 seconds.
-Poison Volley has been Switched to Poison Arrow.
-Poison Arrow deals 2% additional damage per condition on the target. Poison arrow inflicts poison for 10 seconds.
-Crippling Shot attack cannot miss or be blocked. Cripple duration has been increased from 3 to 5 seconds.
Healing:
-Heal as One now removes a condition.
Support:
-Spirits now have 75% damage reduction to AoE abilities.
-Muddy Terrain’s cast time has been reduced from 3/4 to 1/2.
-Lightning Reflexes now removes immobilize.
-Protect Me’s Range has been increased.
-Sick Em’s Damage buff to pet has been increased. Duration has been increased to 20 seconds.
Signets:
-Signet of Renewal – Now reduces all condition durations on you by 20% – Activate remains the same. Cool down has been reduced to 45 seconds.
-Signet of Stone – Toughness bonus has been doubled. Cool down has been reduced to 70 seconds.
-Signet of the Hunt – Movement speed bonus increased to 15% – Activate also makes the next attack crit for the pet.
-Signet of the Wild – Health Regeneration base has been doubled. Cool down has been reduced to 50 seconds.
Traits:
-Trapper’s Expertise and Trap Potency have been moved to the Wilderness Survival line.
-Martial Mastery and Off-Hand Training have been moved to the Skirmishing Line.
-Two Handed Training has been moved to the Marksmanship line.
-Pet’s Prowess, Companion’s Might, Carniverous Appetite, Malicious Training have been moved to the Beast Mastery Line.
-All Pet specific traits in Beast Mastery Line has been removed.
New Skill:
Natural Stride – Gain 8 seconds of Swiftness. For the next 5 seconds you dodge 50% of attacks. 45 Second Cool down, Survival.
New Traits:
Tracking the Target – Marksmanship trait tier 2 – You gain 20% chance to critital and 10% critical damage against foes below 25% health.
Skirmishing Tier 1 sub Trait becomes – Gain Natural Stride on weapon swap in combat.
Evasion – Tier 2 Wilderness Survival – After being Knocked down or Stunned you gain stability for 8 seconds. 30 second cool down.
This was just me having fun being bored at work.