New runes! Awesome for ranger?

New runes! Awesome for ranger?

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Posted by: Sevans.4619

Sevans.4619

Check these out, guys:

Superior Rune of Evasion:

+25 Ferocity
When executing a dodge roll, you gain 3 seconds of swiftness.
+50 Ferocity
When executing a dodge roll, you gain 3 seconds of fury.
+100 Ferocity
When executing a dodge roll, deal a crippling strike to nearby enemies.

Superior Rune of the Trapper:

+25 Condition Damage
The duration of conditions you apply last 10% longer.
+50 Condition Damage
When you use a trap skill, gain 3 seconds of super speed.
+100 Condition Damage
Gain 3 seconds of stealth when using a trap skill.

There’s some serious potential here. We have the obvious synergy with trap builds for the Trapper runes and some more synergy using runes of Evasion; With our massive vigor uptime, Natural Vigor trait, and protection on dodge roll, this set will make dodging a huge source of boons for Rangers.

Saethe — Favorable Winds [Wind] — Maguuma

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

THE TRAPPER ONE HOLY kitten, LOLOL.
When I read this, omfg… I had to re-read it like five times and I literally “lol’d”. This is amazing, I am getting these runes immediately, holy christ, I’ve never been so happy. 3 traps + stealth spam anyone?

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Electro.4173

Electro.4173

I’m betting there’s a hefty cooldown time on the stealth specifically to prevent that “spamming” you’re excited about.

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Posted by: warriorjrd.8695

warriorjrd.8695

The stealth on traps won’t be as good as you think. Traps do direct damage, which will just end up revealing you almost right after you throw it. The evade run might be good with ranger and the new marks GM, we can already keep a high uptime of cripple and with that it’d be easier. I’m not really that impressed by any of the new runes tbh.


It is not what you do, but how and why you do it that counts.

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Posted by: Sevans.4619

Sevans.4619

I don’t really use trap builds, so I’m more excited about the other runes, but yeah. If there’s no ICD on that then trappers just got insane in WvW.

Saethe — Favorable Winds [Wind] — Maguuma

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Posted by: nearlight.3064

nearlight.3064

The trap runes won’t be coming to pvp. So yay for all the condi tank wvw roamers out there, but I hate that and love traps in pvp. I guess krait or balth is still good if I don’t quit this game to my boredom and rage with it.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: misterdevious.6482

misterdevious.6482

https://forum-en.gw2archive.eu/forum/professions/balance/Collaborative-Development-Ranger-Profession/3687519

I suggested this Superior Rune of the Trapper back in the Ranger CDI:
Superior Rune of the Trapper
1: +28 Condition Damage
2: +10% Condition Duration
3: +55 Condition Damage
4: You place a Spike Trap while reviving an ally (30s cooldown)
5: +100 Condition Damage
6: Placing a trap grants you Camouflage until you move or attack. (90s cooldown)

Looks like the one they gave us is better.

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Posted by: Sagat.3285

Sagat.3285

Revealed tough…..

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Chrispy.5641

Chrispy.5641

I got the Trapper runes already. The stealth stacks, but the super speed doesn’t.

The super speed is freaking awesome. I can catch players trying to run away, or run away myself. You can time laying down traps since super speed doesn’t stack, and run pretty far.

The stealth…not sure what to do with it yet….

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Posted by: Cufufalating.8479

Cufufalating.8479

Super Speed, eh? Did not see that one coming… Was some confusion about whether is was haste/quickness/swiftness because the preview we got of these was in chinese… Who’d of thought it was super speed :p

I share some of the sceptasism about the stealth.. since the traps themselves will reveal you right away. But still, pretty cool.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Rym.1469

Rym.1469

I suggested Super Speed on Hunter’s Shot, not trap runeset…. but it’s okay I guess.. Now I can have 20% uptime on superspeed and more on stealth if using Burning one or 10% if I want Freezing one… We will see.

As for Evasion runeset – it’s pretty legit, however I will have to test it’s base cripple duration. Might be worthy Traveler’s replacement.

And finally that useless “drop spike trap reviving” has some synergy. Although it could also stealth rezzed target

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: runeblade.7514

runeblade.7514

Don’t forget Rune of Cleansing.

Ranger in the skirmishing line benefits from weapon switching.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Relshdan.6854

Relshdan.6854

more interested in the cripple sigil…..just need to see ICD

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

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Posted by: Rym.1469

Rym.1469

more interested in the cripple sigil…..just need to see ICD

Cripple Sigil? What cripple sigil?

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Lachanche.6859

Lachanche.6859

Traps do direct damage, which will just end up revealing you almost right after you throw it

except for freeze trap
the underestimated trap will now make a comeback as a reliable source of stealth !

edit: and disengage, freeze + superspeed is pretty brutal

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Posted by: LughLongArm.5460

LughLongArm.5460

@rym
he ment the 6 bonus of Superior Rune of Evasion( i think)
“When executing a dodge roll, deal a crippling strike to nearby enemies.”

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Posted by: warriorjrd.8695

warriorjrd.8695

Traps do direct damage, which will just end up revealing you almost right after you throw it

except for freeze trap
the underestimated trap will now make a comeback as a reliable source of stealth !

edit: and disengage, freeze + superspeed is pretty brutal

True, but the rest of the rune buffs give benefits to using the condition based traps. I don’t really think another skill turning into the trap version of “guard” is really a good thing. None the less, the role you gave frost trap would indeed be viable.


It is not what you do, but how and why you do it that counts.

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Posted by: rpfohr.7048

rpfohr.7048

Runes of trapper + Remorseless anyone?

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Posted by: warriorjrd.8695

warriorjrd.8695

Runes of trapper + Remorseless anyone?

Interesting concept, although I don’t know if remorsless competes with the new GM or RTW. If you aren’t using LB I would always take the new GM because rangers have so much soft CC.


It is not what you do, but how and why you do it that counts.

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Posted by: Aridia.3042

Aridia.3042

more interested in the cripple sigil…..just need to see ICD

Cripple Sigil? What cripple sigil?

It was mentioned by internal testers that they have a cripple sigil that would proc on crit. I don’t see it in the final patch notes though so maybe it didn’t make it, which is a shame cuz I was really looking forward to using that with LB1 and the new GM cripple trait.

I imagine they haven’t come to a good ICD yet and wanted to see how all the LB changes would shape up first.