Wait…. people still use Guard mode and not Passive?
@Irenio;
If you ever get around to it, the guard/passive feature is archaic. Pets should be placed in what is called passive mode permanently, and doing so would open up more UI space AND have the added benefit of a class mechanic that always feels interactive and educates players at an early stage in the game. Not to mention…
…getting around to turning the F1 and F3 into a single button toggle (F1 locks the target, toggles to return, which on use performs the current F3. No cooldown except whatever may be necessary to process server commands so it functions exactly the same). Performing the above change opens up UI space to add a second controllable pet skill.
Just think, we could have both Smoke Assault AND the smoke field on demand (and every other pet would get 2 controllable skills of course. Would love to control the Spider’s poison field, for example, or the birds swiftness, or the moas heal). The players would be happy, the mods would be happy because every other topic wouldn’t be this ridiculous tug of war over what skill should be controlled, and you would be happy because it would be one less highly requested and desperately needed feature off your checklist.
I know that it might be difficult to get around to though, but if you ever have the time or the motivation, we’d all love it
Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat