Opening Strike not a Crit.

Opening Strike not a Crit.

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Posted by: Eurantien.4632

Eurantien.4632

Trying the new remorseless trait (that’s 30 in MM for guaranteed crits) and I’m not critting on my attack of opportunity. The first one yes, but not once it is reapplied from stealth.

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Posted by: Prysin.8542

Prysin.8542

prolly a bug, submitt a ticket and hope the devs fix this issue. Remorseless on kill DID apply crits before. I know that much.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Dahkeus.8243

Dahkeus.8243

I know remorseless was reported as very buggy before…it sounds like that still may be the case. That’s disappointing.

Hopefully we see a hotfix soon to address this.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Noticed, good that you made a new thread for this.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Prysin.8542

Prysin.8542

I know remorseless was reported as very buggy before…it sounds like that still may be the case. That’s disappointing.

Hopefully we see a hotfix soon to address this.

i pm’d a mod/dev about this. No reply yet.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Red Jay.2516

Red Jay.2516

I have the same problem as well. Hopefully it will get patched soon.

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Posted by: Shiren.9532

Shiren.9532

How do you introduce a major change to the game like this without catching something as simple as this? Is it a case of it worked on the test server and something broke when they went live, or did they just not test it while paying attention to its full functionality?

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Posted by: Karl McLain

Karl McLain

Game Designer

Precise Strike looks as though it’s requiring you to get out of combat first before you can crit again. We’ll look into this and get a fix in when we can. Thanks for the report!
Also, it’s good to make sure this sort of thing is reported in the game bugs section as well.

-Karl

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Posted by: jubskie.3152

jubskie.3152

Precise Strike looks as though it’s requiring you to get out of combat first before you can crit again. We’ll look into this and get a fix in when we can. Thanks for the report!
Also, it’s good to make sure this sort of thing is reported in the game bugs section as well.

-Karl

Woot a quick response! <3

Extraordinary Gentlemen [EXG] Desolation
Doing It With Style
www.exg-guild.com

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Posted by: thefantasticg.3984

thefantasticg.3984

Seeing it get fixed is actions speaking louder than words. Lets see that action!

P.S. my head is still spinning from a buff patch with no nerfs and now all this dev participation in the ranger forum…. Hope I’m not stuck in some alternate universe.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Precise Strike looks as though it’s requiring you to get out of combat first before you can crit again. We’ll look into this and get a fix in when we can. Thanks for the report!
Also, it’s good to make sure this sort of thing is reported in the game bugs section as well.

-Karl

Thanks, and this is kind of the whole point with the trait, so please fix asap! Also Karl, this was posted in the bug section as well!

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Prysin.8542

Prysin.8542

Precise Strike looks as though it’s requiring you to get out of combat first before you can crit again. We’ll look into this and get a fix in when we can. Thanks for the report!
Also, it’s good to make sure this sort of thing is reported in the game bugs section as well.

-Karl

very good.
While you are at it, make sure the vulnerability stacks also apply as they should. I forgot to pay attention to that part.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Seeing it get fixed is actions speaking louder than words. Lets see that action!

P.S. my head is still spinning from a buff patch with no nerfs and now all this dev participation in the ranger forum…. Hope I’m not stuck in some alternate universe.

If it makes you feel better the swap from bleed to vuln on GS is reporting a decrease in DPS which would constitute a nerf. Also putting vuln on rapid shot means none of the hits from rapid shot get the benefit of 10 stacks of vuln like they would have previously, which would also constitute a potential decrease in DPS, so also a nerf.

Precise Strike looks as though it’s requiring you to get out of combat first before you can crit again. We’ll look into this and get a fix in when we can. Thanks for the report!
Also, it’s good to make sure this sort of thing is reported in the game bugs section as well.

-Karl

very good.
While you are at it, make sure the vulnerability stacks also apply as they should. I forgot to pay attention to that part.

-edit- I don’t know what I was looking at, and it might have been a bug, but nevermind.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

(edited by Kal Spiro.9745)

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Posted by: Red Jay.2516

Red Jay.2516

Is this bug fixed yet?

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Posted by: McWolfy.5924

McWolfy.5924

i like it when a dev say something fast and usefull. iu like when somebody explain something why or why not work something, do something.

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: Indoles.1467

Indoles.1467

Hate to be lke this but I think this has been a known bug since launch. They just never got around to fixing it because probably 0.0001% (I was to say 0% but Iºm sure there is that one guy) of rangers used that trait. Now that it has some situational use, it needs to be fixed. Hope this gets a hotfix as the trait is near worthless without the crit.

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Posted by: Miflett.3472

Miflett.3472

Inc fix in 6 months.

Leader of Grim Omen [GO]

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Posted by: JorneMormel.9850

JorneMormel.9850

Inc fix in 6 months.

I sure hope not. Is there any estimated time for the fix that is not entirely a joke?

Fixing this bug would open up some fun options for the 23k crit maul build (with auto-crits to sustain instead of signets to burst.)

Mysterious Old Geek
Co-founder of Flying Pink Unicorns [PWNY], Ring of Fire

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Posted by: jubskie.3152

jubskie.3152

Inc fix in 6 months.

I sure hope not. Is there any estimated time for the fix that is not entirely a joke?

Fixing this bug would open up some fun options for the 23k crit maul build (with auto-crits to sustain instead of signets to burst.)

Sorry, but no it won’t :P

If you’re taking remorseless, you can’t get SotBM, meaning no SotW and SotH to buff up the first attack. At most, you can get +45% boost from traits/runes, which might be good as well, but definitely not as powerful as the 23k maul build.

Extraordinary Gentlemen [EXG] Desolation
Doing It With Style
www.exg-guild.com

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Posted by: JorneMormel.9850

JorneMormel.9850

Sorry, but no it won’t :P

If you’re taking remorseless, you can’t get SotBM, meaning no SotW and SotH to buff up the first attack. At most, you can get +45% boost from traits/runes, which might be good as well, but definitely not as powerful as the 23k maul build.

That is why I called it a “fun option” and sustain rather than the burst from signets. I keep in mind that you will not be able to one shot people with it, but it would be much more interesting to focus on auto-crits with the longbow and greatsword rather than relying on precision. It also makes for fun teamplay with mesmers and thieves. I tried it before and had some fun with it but the bug really breaks the build.

Mysterious Old Geek
Co-founder of Flying Pink Unicorns [PWNY], Ring of Fire

(edited by JorneMormel.9850)

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Posted by: Indoles.1467

Indoles.1467

Inc fix in 6 months.

I sure hope not. Is there any estimated time for the fix that is not entirely a joke?

Fixing this bug would open up some fun options for the 23k crit maul build (with auto-crits to sustain instead of signets to burst.)

Sorry, but no it won’t :P

If you’re taking remorseless, you can’t get SotBM, meaning no SotW and SotH to buff up the first attack. At most, you can get +45% boost from traits/runes, which might be good as well, but definitely not as powerful as the 23k maul build.

Exactly! A lot of people are forgetting that without these buffs, our weapons still for the most part hit like wet noodles (only exception being the sword and greatsword, but they are still fairly weak). The purpose in a build using remorseless is sustain, not burst.

I’m hoping they fix this soon.

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Posted by: jubskie.3152

jubskie.3152

Sorry, but no it won’t :P

If you’re taking remorseless, you can’t get SotBM, meaning no SotW and SotH to buff up the first attack. At most, you can get +45% boost from traits/runes, which might be good as well, but definitely not as powerful as the 23k maul build.

That is why I called it a “fun option” and sustain rather than the burst from signets. I keep in mind that you will not be able to one shot people with it, but it would be much more interesting to focus on auto-crits with the longbow and greatsword rather than relying on precision. It also makes for fun teamplay with mesmers and thieves. I tried it before and had some fun with it but the bug really breaks the build.

Ohh team synergy! Me likey!

Extraordinary Gentlemen [EXG] Desolation
Doing It With Style
www.exg-guild.com

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Posted by: jcbroe.4329

jcbroe.4329

I’m looking forward to making a power/healing hybrid in PvP with a Valkyries Amulet with the longbow, but I can’t do anything until a fix goes out for this.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Fordel.3208

Fordel.3208

I kinda want Remorseless to just be the default behavior for the whole Opening Strike trait line. Opening Strikes is just not that fantastic without it, it’s not really that fantastic with it.

But without it, the 25 points in the line get applied once per combat, not matter how short or long that combat ends up being. It’s such a one and done deal. Do other classes have trait lines like this?

/shrug

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Posted by: Zenith.7301

Zenith.7301

I kinda want Remorseless to just be the default behavior for the whole Opening Strike trait line. Opening Strikes is just not that fantastic without it, it’s not really that fantastic with it.

But without it, the 25 points in the line get applied once per combat, not matter how short or long that combat ends up being. It’s such a one and done deal. Do other classes have trait lines like this?

/shrug

Necromancer has similarly useless minor traits, as does the mesmer domination traitline.

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Posted by: Prysin.8542

Prysin.8542

I kinda want Remorseless to just be the default behavior for the whole Opening Strike trait line. Opening Strikes is just not that fantastic without it, it’s not really that fantastic with it.

But without it, the 25 points in the line get applied once per combat, not matter how short or long that combat ends up being. It’s such a one and done deal. Do other classes have trait lines like this?

/shrug

yeah, but unlike them, they dont have 4 other trait lines with an equal amount of useless minor traits.
Necromancer has similarly useless minor traits, as does the mesmer domination traitline.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU