Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
These traits seems kind of unimaginative imo. Anyone want to propose something more interesting?
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Oppressive Superiority
Twice as Vicious
Lesser One Wolf Pack functions the same as the elite but only lasts 2 seconds instead of 8 seconds.
Twice as Vicious has an internal cooldown on the proc of 20 seconds.
(edited by shadowpass.4236)
Unimaginative is fine, as long as there’s synergy and functionality. Both traits you draw attention to lack both, so almost anything is better.
I’d like to have Twice as Vicious similar to Always Angry. “Gain Twice as Vicious (10s: +5% damage and condition damage) when exiting or entering Beastmode.”
I find the trait layout bad. While other specs have minor traits revolving around their new functions or thematics, our minor traits have nothing to do with entering, exiting, or remaining in Beastmode.
Instead, Soulbeast has a bonus with Fury which is found more on core Ranger, and another minor that procs on disabling foes, which is found on power/defensive/Druid setups. No one else finds that the least bit odd?
Unimaginative is fine, as long as there’s synergy and functionality. Both traits you draw attention to lack both, so almost anything is better.
I’d like to have Twice as Vicious similar to Always Angry. “Gain Twice as Vicious (10s: +5% damage and condition damage) when exiting or entering Beastmode.”
I find the trait layout bad. While other specs have minor traits revolving around their new functions or thematics, our minor traits have nothing to do with entering, exiting, or remaining in Beastmode.
Instead, Soulbeast has a bonus with Fury which is found more on core Ranger, and another minor that procs on disabling foes, which is found on power/defensive/Druid setups. No one else finds that the least bit odd?
I like the “Always Angry” treatment of “Twice as Vicious” and agree the trait layout is bad, they don’t seem to have any rhyme or reason for their existence or position, no…. theme?
Unimaginative is fine, as long as there’s synergy and functionality. Both traits you draw attention to lack both, so almost anything is better.
I’d like to have Twice as Vicious similar to Always Angry. “Gain Twice as Vicious (10s: +5% damage and condition damage) when exiting or entering Beastmode.”
I find the trait layout bad. While other specs have minor traits revolving around their new functions or thematics, our minor traits have nothing to do with entering, exiting, or remaining in Beastmode.
Instead, Soulbeast has a bonus with Fury which is found more on core Ranger, and another minor that procs on disabling foes, which is found on power/defensive/Druid setups. No one else finds that the least bit odd?
Fury seems fine. Soulbeasts that pick “Live Fast” have plenty of fury uptime, and I’d much rather have Twice and Vicious than have it apply when entering and exiting beast mode which would be useless if you want to stay in it. Meanwhile, a good number of weapon sets have at least some way to disabling. (Greatsword 5, Greatsword 4, Axe 4, Shortbow 5, Longbow 4), and a fair number of beast skills as well.
(edited by Eponet.4829)
Unimaginative is fine, as long as there’s synergy and functionality. Both traits you draw attention to lack both, so almost anything is better.
I’d like to have Twice as Vicious similar to Always Angry. “Gain Twice as Vicious (10s: +5% damage and condition damage) when exiting or entering Beastmode.”
I find the trait layout bad. While other specs have minor traits revolving around their new functions or thematics, our minor traits have nothing to do with entering, exiting, or remaining in Beastmode.
Instead, Soulbeast has a bonus with Fury which is found more on core Ranger, and another minor that procs on disabling foes, which is found on power/defensive/Druid setups. No one else finds that the least bit odd?
Fury seems fine. Soulbeasts that pick “Live Fast” have plenty of fury uptime, and I’d much rather have Twice and Vicious than have it apply when entering and exiting beast mode which would be useless if you want to stay in it. Meanwhile, a good number of weapon sets have at least some way to disabling. (Greatsword 5, Greatsword 4, Axe 4, Shortbow 5, Longbow 4), and a fair number of beast skills as well.
We are not saying only when entering beastmode but also when entering beastmode.
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