My opinion is malleable and this is a discussion that progresses throughout the thread
So I think it’s time we sit down and have a discussion about the 2 builds.
Mender’s Staff S/D: http://metabattle.com/wiki/Build:Druid_-_Bunker_Druid
Mender’s Staff/LB: http://metabattle.com/wiki/Build:Druid_-_Shoutbow
First and foremost, I take lots of issue with the fact that whoever is moderating the meta tag on metabattle and how they have listed these 2 builds. I do have bias. It’s important to note.
Anyhow; neither of these is a bad build, and while I would really enjoy saying “play the build that’s right for you,” well, each build is stronger than the other depending on the circumstance or the team compositions.
Also, please note, the ONLY reason that Signet of the Wild is being run on the LB build is because of a bug. It is not an optimal choice outside of that bug, and Signet of Renewal is always the choice for that slot (in this metagame) if you are disregarding the bug (which you should be because using a bug as a crutch will weaken your long term effectiveness and potential improvement as a player).
So, when should you use each build?
Mender’s Bunker:
- +There is almost never a bad time to run this build. It’s the most well rounded build for performing all the various PvP roles.
- -When your team doesn’t have enough damage to generate kills, Bow is typically a better option, though it’s highly dependent on composition.
Mender’s Bow:
- +You sacrifice lots and lots of kiting and surviving potential for a gimmick. When the gimmick works, it’s great, and you can fill spots in your team composition by just running this build (lacking damage).
- -Whenever there is 2+ of any of the following: Tempest, Scrapper, Berserker, Dragonhunter, Revenant, Thief. You really shouldn’t be running this build unless you out-skill your opponents. Lots of your damage and effectiveness will be mitigated, and you will be an easier target to focus down and kill.
Remember; this evaluation is done from a level of expected competence.
So why is this the evaluation that I give these builds? Well first and foremost; Staff/LB has NEVER been played at an organized and high level of gameplay. It was played as a fun build during the current season of PvP, it has not been tested at a high level (tournament level), and it is unlikely it will perform will in that environment and with that level of organization. This is important, because while ingame effectiveness has always been different than tournament effectiveness due to rules/coordination differences, the metagame has always been derived from tournament play.
Besides that; the majority of common classes in the metagame have anti-projectile measures to the degree that it renders the LB ineffective for a good portion of the match, not to mention stability kills a huge part of the gimmick of that build. Also, when you sacrifice those evades, Revenants, Thieves, and even Warriors can now eat you alive and there isn’t much you can do but run around trying to heal and hope a teammate peels for you, whereas the evasive set might do less damage, but it allows you to survive a lot more focus.
All in all, what it really boils down to is this:
- Competent teammates? Bunker is the better build.
- Incompetent teammates? Bunker is honestly still the better build in the long run, but you might be able to carry your team with the LB if you can push kills.
Against a necro heavy comp, even with it’s downsides, LB can ruin that comps day. Necros have a very hard time seeing as how they “absorb” instead of avoid damage, which makes them very susceptible to LBs damage and the Ancient Seeds procs, and since the best way to beat Reapers is to use LB and kite them anyhow, you can potentially keep a Reaper heavy or reliant comp locked down by using the LB build (but be wary if they have good support, or else you just reduced your ability to kite them with your weapon choice and have essentially made yourself an easier kill).
Remember, high profile streamers playing builds means nothing about the metagame, because metagames are derived from how often builds occur (usually at a tournament level of play) and how effective they are against the other builds that have high occurrence rates.
Also, be prepared to see a lot more Staff/LB Druids, and remember that S/D wins the fight against the LB build over time (though why you would ever be 1v1ing another Druid short of fighting over a neutralized node is beyond comprehension).
I am aware other people have had other experiences that may differ with my evaluation; but ultimately you should be mastering the whole class, including each build, which also includes knowing when you shouldn’t be using a particular build or variant.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
(edited by jcbroe.4329)