Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Jcbroe – sorry, I didn’t mean to imply anything negative in your response. It was actually in line with an other poster and I honestly had no idea. You provided it and I sort of went off from there – lol.
My apologies.
I approve this message.
how inspiring.
I don’t know id the dude in charge of the ranger is simply testing our patience with those continuing nerfs with no real improvements (and no the new sword animation chain is slower than older (worst DPS) and is still bugged not cleaving up to 3 targets).
Anet doesn’t have specific people in charge of each class. It’s just a small team of like 2-4 people if I recall correctly.
Everyone they brought on for the elite specs are now doing other content. Possibly even the new elite specs at this point.
It’s why they did such a reasonably good job with the elite specs but do a kitten poor job with regular balance passes.
I don’t know id the dude in charge of the ranger is simply testing our patience with those continuing nerfs with no real improvements (and no the new sword animation chain is slower than older (worst DPS) and is still bugged not cleaving up to 3 targets).
Anet doesn’t have specific people in charge of each class. It’s just a small team of like 2-4 people if I recall correctly.
Everyone they brought on for the elite specs are now doing other content. Possibly even the new elite specs at this point.
It’s why they did such a reasonably good job with the elite specs but do a kitten poor job with regular balance passes.
Many a guardian would disagree with the “reasonably” comment…just saying
I don’t know id the dude in charge of the ranger is simply testing our patience with those continuing nerfs with no real improvements (and no the new sword animation chain is slower than older (worst DPS) and is still bugged not cleaving up to 3 targets).
Anet doesn’t have specific people in charge of each class. It’s just a small team of like 2-4 people if I recall correctly.
Everyone they brought on for the elite specs are now doing other content. Possibly even the new elite specs at this point.
It’s why they did such a reasonably good job with the elite specs but do a kitten poor job with regular balance passes.
Many a guardian would disagree with the “reasonably” comment…just saying
Eh they had their fun blowing up newbs in pvp and nearly ruining WvW completely for a while at least lol.
Jcbroe – sorry, I didn’t mean to imply anything negative in your response. It was actually in line with an other poster and I honestly had no idea. You provided it and I sort of went off from there – lol.
My apologies.
You’re fine haha, tensions are running justifiably high.
I’m just tired is all. I don’t have it in me to keep giving ANet my time and energy.
Ok, rangers deserved the kitten out of the bristleback nerf. Was gettin sick of fighting 3000+ armor druids doing all of their damage through bristleback f2 and smokescale. And it was about time smokescale’s takedown became blockable. Not really seeing why the other skills were nerfed. Were they a bit overtuned? Maybe, but ANET should have prioritized other things imo.
Nerf to Seed of Life is what’s hurting my gameplay the most. Where the kitten did this nerf come from? I don’t think I’ve read anywhere about this skill (and trait) being OP, and something ppl complained about.
It’s changes like this that seemingly appear out of the blue that kittenes people off the most. Talk to your community, you kittens.
@OGDeadHead: Honestly I agree.
What I would like is to see the builds arenanet actually thinks are viable for rangers to play in wvw and PvP. If they think were well balanced with these changes then I would LOVE to see what they feel like we should be playing. Because im not seeing it.
Even our Menders builds get bogged down now.
Nerf to Seed of Life is what’s hurting my gameplay the most. Where the kitten did this nerf come from? I don’t think I’ve read anywhere about this skill (and trait) being OP, and something ppl complained about.
It’s changes like this that seemingly appear out of the blue that kittenes people off the most. Talk to your community, you kittens.
I dont understand this nerf either. Before I thought it was pretty balanced to a Soldier’s amulet build, where the amulet gave you 1 cleanse and the seed gave you 2 but you had to stand near the point where you cast the skill. This was a fantastic trade off since usually if you are casting a skill you want to evade damage shortly after but had to have patience to stay in that ring just shy of 1 dodge roll wide. Now I just dont feel I have a good reason to not use more reliable shouts for all my cleanses.
I’m not sure I mind the lower pet damage or ancient seed fixes. I am saddened deeply by the lunar impact change, mainly the daze duration, which already saw a significant nerf after beta.
Only way this would ever get reverted is if people stop playing the class. That just isn’t going to happen.
I don’t know the answer but was Druid even represented in any recent sPvP tournament or whatever we call these things here?
Yeah, you had Cole, Rom, Mancow, Paul, Eura, Bubby, Wang, and that other EU guy all running druid. That’s 8 teams. You had people who would never pick up druid in their life practicing it like Nos.
If that’s not slightly overtuned, I don’t know what is.
How much of that had to do with the strength of the druid’s condi clear in a condi heavy meta?
People who would never pick up druid picking up the profession is exactly what should be happening – people have rarely played ranger since launch because game balance provided little reason to do so in a competitive environment.
The PvP nerfs are what they are, I don’t know why ArenaNet wants to push more condi meta but I can happily not play PvP or join the condi train if I want to. I’m more concerned about the decision to nerf all these skills in PvE (is that even a decision or do they not consider splitting them?). Seed of Life was an incredibly important skill for the raid druid’s rotation for encounters like Slothasaur. Lunar Impact was integral to how druids participated in break bar mechanics. Did ArenaNet consider the impact of these nerfs on how druids participate in some of the more skillful and active gameplay in raids? We spend a lot of time making green bars go up, it was fun actually having a strong skill for break bars in PvE.
I don’t even want to know what pug raids will look like for sloth now that the druids lost half of their condi clear power. That’s a massive nerf to a tool kit that doesn’t do much more than heal. Even content like fractals where druids were great at clearing condis on Mai Trin to allow their group to stack melee, it has been halved.
Celestial Avatar is gated by a cooldown and AF generation, the entire kit is 80% support and most of what the druid kit does is heal. This last patch hit two of the only active tools druid had that did something other than heal.
Why can’t it be a PvP only nerf?
Wow just wow ANet. Nerfing rangers even more? You should be ashamed of yourselves. How is this fair? You destroy rangers and druids even further every kitten update. Nothing there was OP to begin with. I am starting to think your professions team are bias and none of them care about Ranger or Druids AT ALL! Stop nerfing things because babies cry in pvp…why not just keep the pvp and wvw nonsense in those zones? We that play PvE get completely ruined because people cry about pvp things. Keep the nerfs to that zone and don’t give us this nonsense about it’s hard blah blah blah. You are losing players…
Being a PVE enthusiast, the nerfs to Seed of Life and Lunar Impact really disappoint me – It is time Anet split pve from pvp/wvw balance.
In raids and fractals, one thing I loved rangers for was their ability to provide condition cleanses for the team, given that their primary role is buffing/healing anyway. Gone.
The Lunar Impact CD reduction is simply a step to make CA more miserable, it is simply a further nail in the coffin.
Finally, it annoys me a lot (!) that these changes are presented without any sign of good will, e.g. fixing at least one of many small flaws that haunt druid gameplay. It feels like they simply don’t care, like they sacrifice the raid and fractal community’s fun (and usefulness) for the good of competitive pvp balance.
I wouldn’t mind it so much if there was anything druids could do besides supporting (buffing/healing) in pve but as long as we can fill only one single role, any nerf that affects our ability to fill this role hurts.
I was fighting an Engie for 2 minutes defending a point in Ranked PvP.
Then my premade thief came to help me and erased that guy in 3 seconds straight. This has to be a joke.
Well, that’s also one way how to make players of one entire class realize it’s not worth spending any money on this game ever again.
I was fighting an Engie for 2 minutes defending a point in Ranked PvP.
Then my premade thief came to help me and erased that guy in 3 seconds straight. This has to be a joke.Well, that’s also one way how to make players of one entire class realize it’s not worth spending any money on this game ever again.
Exactly.
But ya know, Ranger/Druid OP please nerf… A pet bit me, it’s too strong… The Druid didn’t run away, survived more than 10 seconds and that’s not right!…
Exactly.
But ya know, Ranger/Druid OP please nerf… A pet bit me, it’s too strong… The Druid didn’t run away, survived more than 10 seconds and that’s not right!…
Presicely.
I just don’t understand where does this come from. People always envision Rangers to be these both useless and OP at the same time.
It’s like we evoke Dunning-Kruuger syndrome to it’s extreme or … I don’t get it. Why are people fine with other classes being so kitten powerful? A player killed by Guardian is “WP”, a player kill by Ranger is always “OP class, <insert an offensive curse word>, Nerf it Anet!”…
…
And ANet always listens when it comes to Ranger class from non-Ranger players. If ANet doesn’t start using logic when it comes to classes all in all – they’ll notice a high drop in player community.
I already know of a lot of people who left and I’m considering it myself. And I don’t think I’m the only one.
Got to love these Bristleback changes. The F2 was bugged since launch of Heart of Thorns to fire 20 projectiles instead of 15. So they then just straight nerf the skill to 10 projectiles. Claim that 33% of the projectiles were doing 33% less damage, fix that. Then increase the damage by 10% on all the hits to compensate. A 10% buff and a 11% buff do not balance out in anyway a 50% damage nerf.
For some reason I was picturing an old black-and-white sci-fi movie with a mad scientist pouring the contents of two bubbling beakers back and forth until one of explodes.
Exactly.
But ya know, Ranger/Druid OP please nerf… A pet bit me, it’s too strong… The Druid didn’t run away, survived more than 10 seconds and that’s not right!…
Presicely.
I just don’t understand where does this come from. People always envision Rangers to be these both useless and OP at the same time.
It’s like we evoke Dunning-Kruuger syndrome to it’s extreme or … I don’t get it. Why are people fine with other classes being so kitten powerful? A player killed by Guardian is “WP”, a player kill by Ranger is always “OP class, <insert an offensive curse word>, Nerf it Anet!”…
…
And ANet always listens when it comes to Ranger class from non-Ranger players. If ANet doesn’t start using logic when it comes to classes all in all – they’ll notice a high drop in player community.
I already know of a lot of people who left and I’m considering it myself. And I don’t think I’m the only one.
I think the problem stems from Rangers being so weak for 3 years that players are still stuck in that mindset. With Druid we are a bit more sustainable and it gives us some tools to fight back. We are not free or completely free kills now, an it throws players off.
I goof off in wvw sometimes and I feel like I can engage. Some fights I’ve won and some Ive lost, but at least I have a slightly better chance to hold my own. So instead of bailing out of fights I can put pressure and test the waters more… Like run up to a pair of thieves and try to take one out, as opposed to waiting until they leave.
You also have some skilled veterans (like you) playing Ranger/Druid that also know the ins and out of other classes as well. So take a skilled player who knows Mesmer by heart and arm them with a few better Druid tools to fight back… That creates the perception of OP if they survive a long time or win. We now have a possibility to hold out better against other professions, so you can do things like fend off that engineer for 2 minutes. But yeah, I’ve seen some other profession builds jump in and make short work of others because they have the options and skill to do so.
Pound for pound the Ranger/Druid still runs at the bottom against other meta builds, we just last a bit longer.
(edited by Swagger.1459)
if you’re going to play ranger in PvP after this patch then prepare to be a bunker. I ran a WS/NM/Dr and BM/NM/Dr Clerics shout build and the shout build can out heal the incoming damage from most classes easily. As a matter of fact, I ran this and was able to hold point 2v1 and 3v1 for quite some time. The problem is I did 0 damage. It’s going to take some time to figure out a build that gives you all the condi cleanse we need + dmg + sustain.
if you’re going to play ranger in PvP after this patch then prepare to be a bunker.
The more things change, the more they stay the same…
Only way this would ever get reverted is if people stop playing the class. That just isn’t going to happen.
I don’t know the answer but was Druid even represented in any recent sPvP tournament or whatever we call these things here?
Yeah, you had Cole, Rom, Mancow, Paul, Eura, Bubby, Wang, and that other EU guy all running druid. That’s 8 teams. You had people who would never pick up druid in their life practicing it like Nos.
If that’s not slightly overtuned, I don’t know what is.
How much of that had to do with the strength of the druid’s condi clear in a condi heavy meta?
People who would never pick up druid picking up the profession is exactly what should be happening – people have rarely played ranger since launch because game balance provided little reason to do so in a competitive environment.
The PvP nerfs are what they are, I don’t know why ArenaNet wants to push more condi meta but I can happily not play PvP or join the condi train if I want to. I’m more concerned about the decision to nerf all these skills in PvE (is that even a decision or do they not consider splitting them?). Seed of Life was an incredibly important skill for the raid druid’s rotation for encounters like Slothasaur. Lunar Impact was integral to how druids participated in break bar mechanics. Did ArenaNet consider the impact of these nerfs on how druids participate in some of the more skillful and active gameplay in raids? We spend a lot of time making green bars go up, it was fun actually having a strong skill for break bars in PvE.
I don’t even want to know what pug raids will look like for sloth now that the druids lost half of their condi clear power. That’s a massive nerf to a tool kit that doesn’t do much more than heal. Even content like fractals where druids were great at clearing condis on Mai Trin to allow their group to stack melee, it has been halved.
Celestial Avatar is gated by a cooldown and AF generation, the entire kit is 80% support and most of what the druid kit does is heal. This last patch hit two of the only active tools druid had that did something other than heal.
Why can’t it be a PvP only nerf?
The daze change doesn’t affect PvE breakbar.
The Seed change was kittened. At the balance meeting, it was brought up that druid had too much access to condi clear. The intention was that players wanted to nerf the remove all condis in CAF. Change it to like remove 6 or something instead of 13. Instead, the genius balance devs decided to nerf the seed instead.
You’ll just have to bring SoR instead now for Sloth.
And just when I thought I’d try my ranger again… Jesus the ranger class is so hated by the development team
Really not sure what you’re all complaining about, I’m still wrecking in pvp/wvw. Yeah the changes hurt a tad, but, everything else is being toned down too, soldier on!
Ok, rangers deserved the kitten out of the bristleback nerf. Was gettin sick of fighting 3000+ armor druids doing all of their damage through bristleback f2 and smokescale. And it was about time smokescale’s takedown became blockable. Not really seeing why the other skills were nerfed. Were they a bit overtuned? Maybe, but ANET should have prioritized other things imo.
Kill the 3000+ armor wearing Druid’s pet…or better yet, cc/interrupt the Druid, ignore pet, same outcome. Dead Druid. Not sure why people struggle with this concept.
The Druid made a choice to run a high armor sustainable build while letting the pet handle most of the damage. It is a choice, not sure why the developers or designers put a choice in place then utterly gut it. Now that same 3,000 or so armor wearing tree hugging Druid won’t have any damage output at all yet still be locked down or condi bombed to hell-n-back.
Ignorance on the player != nerf. To any class.
Really not sure what you’re all complaining about, I’m still wrecking in pvp/wvw. Yeah the changes hurt a tad, but, everything else is being toned down too, soldier on!
Our main DPS pet’s ability was nerfed by 30%… again.
Our already poor condi clear got nerfed. This patch literally forced us to play survival and nothing else. All the rest of our cleanse is a joke. Empatic Bond + glyphs that cleanse nothing if you are on the move (same with Healing Spring) only evokes a thought that we are slowly being turned into real-time training dummies.
Nothing of what we struggle with has been addressed.
Nope, I think our complains are in place.
Really not sure what you’re all complaining about, I’m still wrecking in pvp/wvw. Yeah the changes hurt a tad, but, everything else is being toned down too, soldier on!
Our main DPS pet’s ability was nerfed by 30%… again.
Our already poor condi clear got nerfed. This patch literally forced us to play survival and nothing else. All the rest of our cleanse is a joke. Empatic Bond + glyphs that cleanse nothing if you are on the move (same with Healing Spring) only evokes a thought that we are slowly being turned into real-time training dummies.Nothing of what we struggle with has been addressed.
Nope, I think our complains are in place.
i can’t even Use my poison master druid anymore the Condi clears from the glyphs are too low / restrictive i can’t even survive untill i finished my attack rotation.
Staff 3 , glyph of alignment/ or CA luna impact (now i have to waste more time putting down a extra seed of life and the increased cooldown on Luna means i’ll only get 1 blast/heal out of it), >viper nest swap pet+swap weapon axe ( i pretty much die here) – off hand Poison whirling bolts > glyph of tides. 1 condi clear isn’t enough its ether or 1 soft cc or get lucky and 1 damage condi removed meaning we have No condi clear support unless we spam all the glyphs we have to survive for 4 seconds.
all the so called Minor shaves and the major nurf to seeds has hurt the build Viability so much made the poison master build pretty non-viable to play in pvp and only works in WvW if you have a team with a second supporter.
I hope Anet give a glyph resistance atleast give that to Glyph of Aligment that way we can do our damage and support without dropping dead after the first skill.
(edited by Zenos Osgorma.2936)
With the new PvP season, I just don’t feel like BM is a worthwhile investment for trait anymore.
I’ve had much more success dropping BM entirely and picking up Skirmishing for a traited Healing Spring, Spotter, and Quickdraw, which has been helping mitigate the sustain nerf it feels like we experienced.
Last season I just ran LB and power and stayed in stronghold…range and pew pew seemed to work well for me. But have to say it got boring real quick…
The daze change doesn’t affect PvE breakbar.
Doesn’t the strength of a stun/CC determine how much of the break bar is depleted when hit by it? A 0.5 second reduction on the daze translates to 1/4 of it’s strength as a CC. According to the wiki (http://wiki.guildwars2.com/wiki/Defiance_Bar#Hard_control_effects) the chart shows a 1.5 second daze has a break power of 150, while a 2 second daze has a break power of 200.
You’ll just have to bring SoR instead now for Sloth.
Many druids already brought it as one of the few ways to recover from several people being hit by the shake attack (it instakilled the pet if you couldn’t swap it out but better than players). The CD is 60 seconds which is too long for it to be a reliable counter in that fight considering how often players get hit by slubling condis, especially in the final phase when they can’t be blocked/reflected. Sometimes it was also necessary to pop it if you for some reason got feared after a sleep. Active, low CD condi clear is incredibly important to the fight and plenty of groups can’t handle the condis even with the old druid cleanses.
Doesn’t the strength of a stun/CC determine how much of the break bar is depleted when hit by it? A 0.5 second reduction on the daze translates to 1/4 of it’s strength as a CC. According to the wiki (http://wiki.guildwars2.com/wiki/Defiance_Bar#Hard_control_effects) the chart shows a 1.5 second daze has a break power of 150, while a 2 second daze has a break power of 200.
Many druids already brought it as one of the few ways to recover from several people being hit by the shake attack (it instakilled the pet if you couldn’t swap it out but better than players). The CD is 60 seconds which is too long for it to be a reliable counter in that fight considering how often players get hit by slubling condis, especially in the final phase when they can’t be blocked/reflected. Sometimes it was also necessary to pop it if you for some reason got feared after a sleep. Active, low CD condi clear is incredibly important to the fight and plenty of groups can’t handle the condis even with the old druid cleanses.
Yeah it seems like I’m feeling the difference in breakbars in raids, because of the lower daze. And also increased cd on lunar impact screwed up my rotation, need to learn again.
Comming from a pve perspective, the nerfs weren’t necessary in my oppinion, it didn’t feel overpowered at all. Kind of a bummer, yes. I can’t say anything about pvp.
Not sure if we rangers are “traumatized” and overreactive for any nerf which troubles are objective views, or developers really have favorite and less favorite professions.
I hardly can believe the latter though, that would mean they’re very incapable of their job, having favorites, which I can not imagine.
(edited by Bast Bow.2958)
Ranger nerfs as always. Anet somewhy hate us. I remember the times, when ranger was a joke, everybody kicked you just because you are a ranger but anet nerfed ranger in every single patch
Doesn’t the strength of a stun/CC determine how much of the break bar is depleted when hit by it? A 0.5 second reduction on the daze translates to 1/4 of it’s strength as a CC. According to the wiki (http://wiki.guildwars2.com/wiki/Defiance_Bar#Hard_control_effects) the chart shows a 1.5 second daze has a break power of 150, while a 2 second daze has a break power of 200.
Many druids already brought it as one of the few ways to recover from several people being hit by the shake attack (it instakilled the pet if you couldn’t swap it out but better than players). The CD is 60 seconds which is too long for it to be a reliable counter in that fight considering how often players get hit by slubling condis, especially in the final phase when they can’t be blocked/reflected. Sometimes it was also necessary to pop it if you for some reason got feared after a sleep. Active, low CD condi clear is incredibly important to the fight and plenty of groups can’t handle the condis even with the old druid cleanses.
Yeah it seems like I’m feeling the difference in breakbars in raids, because of the lower daze. And also increased cd on lunar impact screwed up my rotation, need to learn again.
Comming from a pve perspective, the nerfs weren’t necessary in my oppinion, it didn’t feel overpowered at all. Kind of a bummer, yes. I can’t say anything about pvp.
Not sure if we rangers are “traumatized” and overreactive for any nerf which troubles are objective views, or developers really have favorite and less favorite professions.
I hardly can believe the latter though, that would mean they’re very incapable of their job, having favorites, which I can not imagine.
When you hear devs making kittenty “bear bow” jokes during their streams, and when you watch Rangers eating one nerf after the next for years (while being considered the weakest class), it’s not hard to believe the devs have their favorite professions and other professions they flat out do not like.
My rangers have been hit so many times since HoT dropped that they’ve all got concussions.
And, again, the Seeds of Life nerf makes zero sense.
Can we get that reverted please?
No?
Ok, business as usual at Anet.
Good news is you don’t need HoT to play Ranger.
Interesting to see things haven’t changed since all those years with the love from Anet to rangers.
You all have decided to buy Hot.
After years of ranger nerfs…You still don’ t get Anet consideration of ranger .
Next time don’ t spend 50$ so easily, if you want your class to be decent.
You had the power with your wallet but you decided not to use it.
I’ m happy enjoy your nerfs.
A former RangerKnew you would show up eventually. I guess a simple “I told you so” would have sufficed. No hard feelings, though. See ya on the next major patch (maybe)?
ah ah yeah man expect some other comments of mine at the next ranger nerf XD
The only sad thing in this story is that the ranger ^^ curse ^^ keeps going on for years now…
The sadness and the disappointment will never stop if you bought Hot and play ranger.
Remember my words
(edited by Darkness.9732)
Seed of Life: The number of conditions removed by this skill has been decreased from 2 to 1.
Clearing conditions was one of the great strengths of druids further reduced by 50%. My issue is that there are classes like elementals that get near infinite condition cleanses combined with crit immunity, 50% projectile denial, and the ability to outheal the “dedicated healing class”, druid. Then there is the warrior who you would think is physical damage based but comes along and applies burning, daze, bleed, confusion, and torment in a single hit combined with nightmare runes, of course. Being struck with 10+ stacks of burning but without any means of clearing it isn’t fun. Bring the outlying classes in and leave the baseline classes alone.
Lunar Impact: The cooldown of this skill has been increased from 5 seconds to 7 seconds. Daze duration has been reduced from 2 seconds to 1.5 seconds.
In my opinion, an exssessive nerf which would have been sufficient with the daze reduction, but, oh well…
Ancient Seeds: Fixed a bug that allowed multiple triggers of this trait on a single target.
Yea…..I’m going to pick my battles. We all saw this comming. If you didn’t know, you could daze a single target then use a multiple projectile attack like poison volley or split blade and hit the target 5 times simultaneously. This would trigger 5 bleeds and immobile to be reapplied every second for each projectile that lands. So, 5 bleeds every second for 5 seconds and 1 second of immobilize every second for 5 seconds. Yea, it was broken.
Juvenile Smokescale—Bite: The damage of this skill has been reduced by 15%.
Juvenile Smokescale—Takedown: Fixed a bug that prevented this skill from being blocked.
Smokescale was pretty powerful and out of line with other pets. I can agree with these changes.
Juvenile Bristleback—Spike Barrage: Fixed a bug that caused this skill to fire more projectiles than intended and reduced the overall projectiles to 10. Fixed a bug that caused 33% of the projectiles to deal 33% less damage than intended. Increased all projectile damage by 10%. Missiles are now fired directly at the target instead of at slight angles in the target’s direction. The missile launch point has been normalized, fixing a bug that caused some projectiles to fail if the creature was on an incline.
Bristleback’s has proven to be a big disappointment especially with how ANET had handled it. The initial bug was that it fired 20 instead of 15 projectiles, which ANET didn’t fix, instead they reduced it’s damage by 33%. Then they actually fixed the number of projectiles and further reduced it’s damage by another 20%. It sucks to be the target of continuous nerf and other classes avoiding the blast by directing heat to one of the disliked classes.
I wager that Druidic Clarity’s on the chopping block on the next """Balance""" patch. Can’t be clearing so many conditions every 10 seconds despite being easily focused/CC’d right? ^:)
Can think of a few more things on the chopping block as well. Druidic Clarity is one of the obvious ones. Expect a hit to another shout.
Ancient Seeds: Fixed a bug that allowed multiple triggers of this trait on a single target.
Yea…..I’m going to pick my battles. We all saw this comming. If you didn’t know, you could daze a single target then use a multiple projectile attack like poison volley or split blade and hit the target 5 times simultaneously. This would trigger 5 bleeds and immobile to be reapplied every second for each projectile that lands. So, 5 bleeds every second for 5 seconds and 1 second of immobilize every second for 5 seconds. Yea, it was broken.
_
that bug was pretty much the only thing that made shortbow somewhat viable. They shouldn’t have removed it without doing a lot more work on shortbow first.
And none of the pets needed nerfs. They need to fix the rest of the pets so they actually land their attacks. That’s what will bring back pet diversity.
Seed of Life
Completely unnecessary nerf;
Takes forever to cleanse
Super small radius
Light field is so short it’s almost inexistant
In kitten-condi meta, I don’t see the logic behind removing/reducing the very few condi-cleansing options from ranger/druid. They already struggle quite a bit, and they have to TRAIT HEAVILY to have SOME form of condition management.
Lunar Impact
Wouldn’t call it a direct nerf, closer to ‘proper balance’ BUT why diminish 2 effects? Both the daze duration (I mean come’on, Moment of Clarity was nerfed months ago) AND the cooldown?
Could you maybe at least up the healing value to compensate?
Pet Nerfs
The nerfs are a bit too harsh, but the real problem is no the HoT pet. Its all the core pets. They absolutely underperform. The main reason people pretty much only play with SS and BB is because they’re the only pet that can hit reliably.
Don’t nerf HoT pets. Fix core pets. Like, really.
Also please, tweak the core ranger traits apropriately. Some of them are barely ever used, same for ranger skills (looking at you Sharpening Stone, Glyph of Unity, SPIRITS…)
Seed of Life
Completely unnecessary nerf;
Takes forever to cleanse
Super small radius
Light field is so short it’s almost inexistant
In kitten-condi meta, I don’t see the logic behind removing/reducing the very few condi-cleansing options from ranger/druid. They already struggle quite a bit, and they have to TRAIT HEAVILY to have SOME form of condition management.
Indeed. It’s quite painful to see again that any average reliable form of condi cleanse , outside of druidic clarity, is only available in Wilderness Knowledge. And then you have to choose between 2 GM traits lol. This is exactly the biggest problem the PvP section has right now: you are pretty much forced into a build.
The seed is worthless as of now, the delay doesn’t make up for the single condi cleanse, especially not in this pile of trash of a pvp meta.
It just goes to show how incredibly bad they are at balancing (nothing new). This isn’t toning down, it’s putting something on the chopping block while completely ignoring that you made classes playing condi builds stronger.
I usually just shrug it off when they swing the bat, but this is just.. blah. TALK TO YOUR PLAYERS, ANET.
Bit of a pathetic excuse for a balance patch.
“Hey, lets nerf the things that we think is too strong without buffing the weaker stuff, that sounds like the right thing to do.”
Pro Tip:
Just because something is nerfed, doesn’t mean something has to get buffed as compensation.
Pro pro tip:
Fix problems that have been brought up for 3.5 years before you nerf stuff.
Promost tip:
You don’t have to fix the fact you never took violin lessons before you fix your smoking habit.
Promost tip:
You don’t have to fix the fact you never took violin lessons before you fix your smoking habit.
Implying that the nerfs were fair, when half of the nerfs make no sense.
(edited by Lazze.9870)
Thank you for your insight balance team.
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