4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Path of Scars
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I just wish the axe could travel ‘up’. So I could pull people off of walls >:)
I say remove the pull and give rangers the only decent aoe they had for trash clearing or zerg farming back.
If you happen to be a power/crit build with ‘active signet effects you’ you can make it do some serious damage. It’s quite funny when you throw it out, massive crit, and you happen to hook them on the way back pulling them into you (more crits). During that moment you’ve switched to GS and drop a big maul crit on their knocked down face.
If you didnt know your axe can travel down a the wall and pull them to it.
Path of Scars can be a bit hard to land but the dmg output makes up for it.
Raganov knows what hes talking about.
i usually use signet of the hunt twice(buff last 16min), with signet of the wild, and you will do well over 20k with just Path of Scars and another 10k+ with Maul. its insane dmg really. You can swap to your greatsword while your axe is flying and wait for the pull to take them to you. Switch back to 1hand sword and keep crippled on them if you havent finished them in your first combo. I usually run with chill sigils and 1 hand sword to keep them locked down after.
Playing since headstart.
If you happen to be a power/crit build with ‘active signet effects you’ you can make it do some serious damage. It’s quite funny when you throw it out, massive crit, and you happen to hook them on the way back pulling them into you (more crits). During that moment you’ve switched to GS and drop a big maul crit on their knocked down face.
If you didnt know your axe can travel down a the wall and pull them to it.
Path of Scars can be a bit hard to land but the dmg output makes up for it.
Raganov knows what hes talking about.
i usually use signet of the hunt twice(buff last 16min), with signet of the wild, and you will do well over 20k with just Path of Scars and another 10k+ with Maul. its insane dmg really. You can swap to your greatsword while your axe is flying and wait for the pull to take them to you. Switch back to 1hand sword and keep crippled on them if you havent finished them in your first combo. I usually run with chill sigils and 1 hand sword to keep them locked down after.
Been saying it for awhile. Best burst damage a Ranger has.