Path of Scars

Path of Scars

in Ranger

Posted by: runeblade.7514

runeblade.7514

I really like the pull. Except it is slow and unreliable.

I would love a bigger cooldown just for a reliable pull.

I don’t care how it is done:

  • Immobilize at first hit and pull at second hit.
  • Faster axe travel.
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Path of Scars

in Ranger

Posted by: Fordel.3208

Fordel.3208

I just wish the axe could travel ‘up’. So I could pull people off of walls >:)

Path of Scars

in Ranger

Posted by: Levetty.1279

Levetty.1279

I say remove the pull and give rangers the only decent aoe they had for trash clearing or zerg farming back.

Path of Scars

in Ranger

Posted by: Reganov.3569

Reganov.3569

If you happen to be a power/crit build with ‘active signet effects you’ you can make it do some serious damage. It’s quite funny when you throw it out, massive crit, and you happen to hook them on the way back pulling them into you (more crits). During that moment you’ve switched to GS and drop a big maul crit on their knocked down face.

Wolfred Darkwater – Fort Aspenwood

Path of Scars

in Ranger

Posted by: Gufuu.6384

Gufuu.6384

If you didnt know your axe can travel down a the wall and pull them to it.

Path of Scars can be a bit hard to land but the dmg output makes up for it.

Raganov knows what hes talking about.
i usually use signet of the hunt twice(buff last 16min), with signet of the wild, and you will do well over 20k with just Path of Scars and another 10k+ with Maul. its insane dmg really. You can swap to your greatsword while your axe is flying and wait for the pull to take them to you. Switch back to 1hand sword and keep crippled on them if you havent finished them in your first combo. I usually run with chill sigils and 1 hand sword to keep them locked down after.

Ranger
Playing since headstart.

Path of Scars

in Ranger

Posted by: Forzani.2584

Forzani.2584

If you happen to be a power/crit build with ‘active signet effects you’ you can make it do some serious damage. It’s quite funny when you throw it out, massive crit, and you happen to hook them on the way back pulling them into you (more crits). During that moment you’ve switched to GS and drop a big maul crit on their knocked down face.

If you didnt know your axe can travel down a the wall and pull them to it.

Path of Scars can be a bit hard to land but the dmg output makes up for it.

Raganov knows what hes talking about.
i usually use signet of the hunt twice(buff last 16min), with signet of the wild, and you will do well over 20k with just Path of Scars and another 10k+ with Maul. its insane dmg really. You can swap to your greatsword while your axe is flying and wait for the pull to take them to you. Switch back to 1hand sword and keep crippled on them if you havent finished them in your first combo. I usually run with chill sigils and 1 hand sword to keep them locked down after.

Been saying it for awhile. Best burst damage a Ranger has.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.