Permanent Stow - An Option for Lone Wolves

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Posted by: Avanheim.2469

Avanheim.2469

Let me start by saying that I know this isn’t an original idea, I know pets are our designated class gimmick, I know that Thief is an Adventurer class without a pet, and all the other one liners people wanna spout cause they can’t think of a valid reason this doesn’t exist.

The argument is very simple; if we can choose to Trait into pets, why can’t we Trait out of them?

I love Rangers. The archery, the leather armour, the acrobatics, the solo PvE expertise. These are aspects common to most Rangers in most games. Some of these Rangers have pets. Some of these pets are a permanent fixture of the class. Most are not. Guild Wars 2 was marketed as a game that breaks the mold, and offers flexibility and a world without MMO stereotypes. The forced and in many aspects, poorly implemented pet design in GW2 is in stark contrast to that philosophy, and something I feel hamstrings an otherwise amazing Ranger experience.

This is about the stage people tell me to re-roll. Why should I have to? I like everything about the class [Bar a few minor gripes that i’m sure everyone has with their chosen class] except this flaccid, wet paper bag, permanently tethered to me on a horrid invisible yoyo string that I can never sever. It’s not just impractical without Trating it [Though now less so, since the revive change] and after a while, quite annoying to see bobbing around on the edges of my gameplay, but doesn’t appeal to me aesthetically or as a play style. The fact that Anet asumes I want to babysit a pet with frankly terrible AI, animations, cast times and reaction times, just because I want to play a Ranger is a little confronting. Dealing with that mess isn’t what a Ranger is meant to be about, historically, and even if the pets were fun and effective to use, and even if I liked them – if I want a change of pace, I can respec, but I still have to have a pet?

Thieves can choose to Steal or not, they can spec into it or not. Same goes for Virtues, Kits, Attunements, etc, etc. They’re still there, but if you don’t want to use them they’re basically invisible. They’re unintrusive and don’t affect your gameplay at all. Why isn’t Ranger afforded the same courtesy?

I’m not asking for a class rework. I’m not even asking for a Trait rework, or anything like that. Simply allow us to enter combat alone. [As a side note, my pet leaping out to defend me from a particularly high step on the stairs is a little annoying as well…] Some people have demanded Traits that buff you if the pet is stowed, or a boon that triggers from stowing particular pets, etc. I understand that pets account for a large portion of your DPS, particularly at high levels, and if I must put up with the pet during an instance run, I can. But when i’m doing map completion in a level 10 area, i’d like to go it solo.

If I could please ask that haters and flamers just move along, unless you have any real, valid and useful suggestions that might in some way help me enjoy the game more. Anyone who agrees with this idea, feel free to share your point of view. Thanks.

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Posted by: erikwolff.2976

erikwolff.2976

While it’s not really what you’re looking for, just put the pet into non-aggressive mode and never worry about him again. Also, maybe look into finding a small pet like a Raven or something like that so the pet won’t take up much screen space.

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Posted by: InfamousD.1924

InfamousD.1924

Can’t agree more with you, not only for the incredible stupidity of having the pet always in front of me when doing those jumping skill challenges. Constantly having to stow it, then it pop back up, and the stow being on a cool-down ??? WHY?

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Posted by: BornOfAnubis.7981

BornOfAnubis.7981

I personally cannot see being a ranger without a pet as I envision the profession as a sort of “Beastmaster”. However you make a great point with the vision of this game being straying from the norm. I too would love to see this option to just add that much more to the depth. The more options available to a player the more unique your experience and character will be and ultimately provide a better playing experience.

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Posted by: InfamousD.1924

InfamousD.1924

Personally I have no problem with having a pet, but there needs to be a way to “put it up” for an extended time frame if need be. Not asking for it to be removed, not asking for a buff or reward for stowing it, just want to be able to put it away for an extended amount of time. Simple.

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Posted by: Avanheim.2469

Avanheim.2469

While it’s not really what you’re looking for, just put the pet into non-aggressive mode and never worry about him again. Also, maybe look into finding a small pet like a Raven or something like that so the pet won’t take up much screen space.

Precisely what I have done, more or less. I tamed a Raven as soon as I spawned as a Norn [They’re literally right next to where you start] and aside from messing about with other pets as i’ve collected them, i’ve only ever really stuck with the Raven and the Eagle. Mostly due to screen space, and the fact that they do decent damage. Not to start a wishlist or anything, but I know of at least 2 games with pet classes that have had an option to play without a pet, for a commensurate buff to overall damage.

Ranger plays very differently to Warrior or Thief, and personally i’d love to see Rangers given the option to play without the pet. And for those that say that’s what makes us unique, we still have spirits, traps, and the worst signets of any class to set us apart.

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Posted by: Tyler.4150

Tyler.4150

I agree, with being able to have the option of not using a pet. I think that if ArenaNet would just give us the option, they would get a lot of positive feedback on it. I also think that if you do choose to not use a pet, your character would have access to another trait line or just get some basic buffs to DPS and probably toughness because for most rangers the pet is the one taking most of the damage.

North America – Isle of Janthir
Morowen Argon | Human Ranger | Lvl 80
Jada Argon | Human Mesmer | Lvl 56

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Posted by: BornOfAnubis.7981

BornOfAnubis.7981

I wasnt saying thats the only thing to make us unique. I think, in my opinion, thats what makes a ranger class fun is commanding the animal kingdom. But I support playing your character your way and the more possible paths the better. Hopefully they will address your suggestion/criticism as I think it would greatly expand the playstyle of the Ranger.

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Posted by: Illushia.3721

Illushia.3721

While I disagree with the idea of having Rangers without pets, if you absolutelyneededtonothaveapetever it’s possible you could have an ability that if you chose to keep your pet right up next to you rather than out doing tanky-pety-stuff, you could gain an extra synergistic ability between the two of you.

Maybe your Wolf bites someone and you smack them upside the face with whatever you happen to be holding at the moment, or something.

The Treesong Calling. Tarnished Coast RP.
http://treesongcalling.com/

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Posted by: leonardoraele.3725

leonardoraele.3725

I agree, pets helps me alot, but sometimes I don’t like when I stow them and suddenly they come back again without me asking for it. Like “Hey! I’m your master and I’m ordering you to stay there!”…

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Posted by: Paragus.5948

Paragus.5948

We should be allowed to put pets away until we decide to bring them back out. I put mine away for jumping puzzles because it gets in the way, but everytime you take a point of fall damage, hes back out and you have to wait for a few seconds before you can put him back, and repeat.

Also some dungeon bosses the pet can be a net negative. One such boss spawns adds on party members, and the pet counts. If the pet is out of place it can screw your fight up, and since you cant put the pet exactly where you want him, I should be able to keep him sidelined until I want him back.

It needs to be in the game..

Paragus Rants
MMORPG.com Featured Blog Writer
Co-Leader of Inquisition (Jade Quarry)

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Posted by: riku.2091

riku.2091

While I don’t believe the ranger should be without pet in the game (I feel ANet’s time would be better spent fixing the pet than tacking on a workaround), I do see how pets can get in the way of certain things. So as far as a permanent stow, I really don’t have that much of a problem with it. However, I believe that no compensation should be given for stowing your pet. You’re choosing to disable your class mechanic. You shouldn’t be rewarded for turning it off. That’s an insult to those of us who are taking the time to really work with our pets.

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Posted by: VooDooU.4891

VooDooU.4891

just stow thekittenpet(thats why the button is there!).. why does it have to be permanent?!?!?! Click the button whenever it comes out like on death or loading. I pretty much agree with Riku.

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Posted by: Kasama.8941

Kasama.8941

The pet effects a lot more things with the Ranger, then steal does with the Thief, or adrenaline does with the Warrior. For one thing, the Rangers base damage is balanced around pet, meaning that if you had your pet permanently stowed, you would deal less overall damage. The Ranger also has a lot of utility skills that are build up around the pet, so not using the pet would make these skills useless.

The choice you get to make is not if you want to actually use the pet, but how efficient you want the pet to be. Just like steal or adrenaline, you don’t have to use your F2 ability with the pet, but unlike steal or adrenaline, choosing not to use your pet at all will affect your base damage and skill options.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: Faolchu.1629

Faolchu.1629

Yeah I’m going to side with answer of, if you don’t want to play a pet class just go play a warrior lol. They are inherently stronger with main hands, GS, and some extent arguably bows so there’s your buff with lack of pet.

“Significant ranger improvements coming in the next patch. "-Jon Peters, Nov. 2012…

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Posted by: Peter.8659

Peter.8659

Yes, yes, and yes!

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Posted by: VooDooU.4891

VooDooU.4891

I cant believe this many people do not know about their stow button…

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Posted by: InfamousD.1924

InfamousD.1924

Thing is the other “pet” classes have the ability to “stow” their pets until needed. What I mean is they have the ability to call the pets and banish them whenever they want. the ranger on the other hand is effectively tied to the pet being there whenever they take damage or are in combat. there are points in the game where this is not preferable in my mind, namely one area where you must do a jumping puzzle around mobs. the pet constantly aggro’s the mobs and pulls you into combat, not to mention being in the way while jumping.

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Posted by: VooDooU.4891

VooDooU.4891

Thing is the other “pet” classes have the ability to “stow” their pets until needed. What I mean is they have the ability to call the pets and banish them whenever they want. the ranger on the other hand is effectively tied to the pet being there whenever they take damage or are in combat. there are points in the game where this is not preferable in my mind, namely one area where you must do a jumping puzzle around mobs. the pet constantly aggro’s the mobs and pulls you into combat, not to mention being in the way while jumping.

Rangers do too! omg I am going to say it AGAIN the pet bar cosists of 1..2..3..4.. 5 this is the one you want and 6 being the pet icon.. click #5 and VOILA! you are now a ranger without a pet.

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Posted by: Astaldo.3081

Astaldo.3081

I agree, the only reason I didn’t roll my favorite class (the ranger) is because of the annoying pet.

Edit: And to the poster above, you are weakening yourself by stowing the pet. What OP asks is an option to not use the pet and scale the ranger’s damage accordingly.

(edited by Astaldo.3081)

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Posted by: VooDooU.4891

VooDooU.4891

I agree, the only reason I didn’t roll my favorite class (the ranger) is because of the annoying pet.

Edit: And to the poster above, you are weakening yourself by stowing the pet. What OP asks is an option to not use the pet and scale the ranger’s damage accordingly.

you are weakening yourself by playing a pet class and not using the pet but the option IS there and as others have said you should in no way be rewarded for not using your profs basic ability… do necros get rewarded for not using their showform thing or thieves? Do they get rewarded for not stealing? Use it or dont… no need to get special treatment because you dont like the prof you chose.

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Posted by: InfamousD.1924

InfamousD.1924

Thing is the other “pet” classes have the ability to “stow” their pets until needed. What I mean is they have the ability to call the pets and banish them whenever they want. the ranger on the other hand is effectively tied to the pet being there whenever they take damage or are in combat. there are points in the game where this is not preferable in my mind, namely one area where you must do a jumping puzzle around mobs. the pet constantly aggro’s the mobs and pulls you into combat, not to mention being in the way while jumping.

Rangers do too! omg I am going to say it AGAIN the pet bar cosists of 1..2..3..4.. 5 this is the one you want and 6 being the pet icon.. click #5 and VOILA! you are now a ranger without a pet.

Only works until you TAKE DAMAGE OR ENTER COMBAT, then bam! pet is back out. Other classes have the option to do both WITHOUT A PET (pet = clone, turret, or summoned item) . I understand that it is important to use a pet as a ranger, but must I be forced to always have it out during these times when I may not want it out?

BTW sorry if my point is not the same as the OP, but my thread go shoved into this one, so now I am arguing my point here as well. >8-\

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Posted by: Filin.7963

Filin.7963

Couldn’t agree more. I’m running around with birds for the exact same reason.

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Posted by: Avanheim.2469

Avanheim.2469

Thanks everyone for your input so far. Just to clarify, I’m not asking for compensation for not using the pet (Not that i’d complain!), only for the stow to remain in effect during damage and combat. I’m perfectly happy to do less damage, etc.

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Posted by: Fluffycalico.2715

Fluffycalico.2715

Ranger with perm stow pet is already in game its called a warrior.

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Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Bring back the rangers in Guild Wars 1. I’m a Beastmaster by heart, and I still hate the idea that all Rangers must have a pet no matter what. It’s silly.

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Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Ranger with perm stow pet is already in game its called a warrior.

Besides the fact that a Warrior is extremely immobile in comparison to a Ranger?

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Posted by: LanceHavenbay.2067

LanceHavenbay.2067

I agree, the only reason I didn’t roll my favorite class (the ranger) is because of the annoying pet.

Edit: And to the poster above, you are weakening yourself by stowing the pet. What OP asks is an option to not use the pet and scale the ranger’s damage accordingly.

you are weakening yourself by playing a pet class and not using the pet but the option IS there and as others have said you should in no way be rewarded for not using your profs basic ability… do necros get rewarded for not using their showform thing or thieves? Do they get rewarded for not stealing? Use it or dont… no need to get special treatment because you dont like the prof you chose.

Look at Guild Wars 1. A Necromancer didn’t have to run minions, an Assassin did not have to run daggers, a Ranger did not have to run pets, a monk did not have to run heals, etc etc etc. ArenaNet severly dumbed down the play-ability of every single class in hopes to make the game more casually friends. It’s disgusting.

Not even to mention the fact that the skill and weapon list is about the size of an 8 year olds chore list: “1. Take out the trash.”

Coming from 7 years of Guild Wars one, it’s appalling to see such a simplified skill/weapon system, in an attempt to try to reach out to other mmo players. This obvious lack of variety will do nothing but kill the game as time goes on.

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Posted by: Avanheim.2469

Avanheim.2469

Ranger with perm stow pet is already in game its called a warrior.

I must have missed the patch where Rangers got plate in exchange for losing all their dodges, counters, traps, Spirits and style. I can never understand why people want their class to have less options. This change would take 5 mins to implement.

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Posted by: Prime.9450

Prime.9450

This is madness! Ranger is an OBVIOUS pet class: the beast is a part of ranger himself in so many ways. Game offers a lot of other “lone wolf” rangers (i.e. warrior, rogues) where you can just shoot and switch between your guns for an eternity. You knew that and still picked a Ranger class. NOW you are complaining pfff…

Please, leave rangers pet alone. ANet, please ignore this whole topic completely. Thanks!

Ranger Nova Stark – Far Shiverpeaks [EU]

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Posted by: Wayfinder.8452

Wayfinder.8452

This is the 121th thread in the last month about this. I love the drama !

I play as a Beastmaster, but I totally agree that you should be able to perma stow your pet. That mechanic was in GW1 and it should be implemented here, given that players without pets will not gain any buffs while the pet is stowed, unless you guys want the ranger to be nerfed even more.

Everyone should be allowed their share of fun this game is all about that and I’m sure this will me implemented given the explosive amount of threads.

Have fun guys !

The man who can wield the power of this sword can summon to him an army
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.

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Posted by: Zogtee.9058

Zogtee.9058

I think it would have been much more interesting if the whole pet system was changed so pets were available too all classes. That would be “breaking the mold” and getting rid of the tired idea of the ranger as some sort of vague beastmaster.

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Posted by: Seeker.1453

Seeker.1453

I think it would have been much more interesting if the whole pet system was changed so pets were available too all classes.

hell no

While I understand people beeing turned off by pet AI, a perma stove will only accomplish the opposite effect. IF I could stove my pet for a damage boost I would do it permanently and never use the pet again for fighting – because in my oppinion pets will always have a subpar and inferiour AI / effect on your gameplay. Despite all that i chose ranger because i like pets (as having visual and gameplay influence).

Use the tools you have instead of making up new ones.

(edited by Seeker.1453)

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Posted by: Wayfinder.8452

Wayfinder.8452

I think it would have been much more interesting if the whole pet system was changed so pets were available too all classes.

hell no

While I understand people beeing turned off by pet AI, a perma stove will only accomplish the opposite effect. IF I could stove my pet for a damage boost I would do it permanently and never use the pet again for fighting – because in my oppinion pets will always have a subpar and inferiour AI / effect on your gameplay. Despite all that i chose ranger because i like pets (as having visual and gameplay influence).

Use the tools you have instead of making up new ones.

Problem is… people are lazy and 99% play DPS glass cannons.

The man who can wield the power of this sword can summon to him an army
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.

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Posted by: Avanheim.2469

Avanheim.2469

While I understand people beeing turned off by pet AI, a perma stove will only accomplish the opposite effect. IF I could stove my pet for a damage boost I would do it permanently and never use the pet again for fighting – because in my oppinion pets will always have a subpar and inferiour AI / effect on your gameplay. Despite all that i chose ranger because i like pets (as having visual and gameplay influence).

Use the tools you have instead of making up new ones.

So you admit if you had the option, you’d use it, but you’re against having that option.
Is this because you like pets and don’t want to be tempted to stop using them? You think everyone should have pets cause they’re so great? I don’t understand your perspective here.

I do use the tools I have. I make do by ignoring the Beastmaster Trait line and spec for Survival and Conditions. I use an Eagle because of it’s Bleed and because it’s small. And whenever i’m not fighting something, I press Stow. Cause I hate having something follow me around constantly. You ever have someone put Auto-Follow on you in another game? Ever get annoyed by their character’s head bobbing at the bottom of your screen everytime you adjust your character’s position? Well I have, and did, and it’s the exact same with a pet – made worse by how awkward they are, cause I want it to die half the time to get vengeance for the stupid stuff it does that I can’t control.

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Posted by: Narzual.4120

Narzual.4120

While it’s not really what you’re looking for, just put the pet into non-aggressive mode and never worry about him again. Also, maybe look into finding a small pet like a Raven or something like that so the pet won’t take up much screen space.

Precisely what I have done, more or less. I tamed a Raven as soon as I spawned as a Norn [They’re literally right next to where you start] and aside from messing about with other pets as i’ve collected them, i’ve only ever really stuck with the Raven and the Eagle. Mostly due to screen space, and the fact that they do decent damage. Not to start a wishlist or anything, but I know of at least 2 games with pet classes that have had an option to play without a pet, for a commensurate buff to overall damage.

Ranger plays very differently to Warrior or Thief, and personally i’d love to see Rangers given the option to play without the pet. And for those that say that’s what makes us unique, we still have spirits, traps, and the worst signets of any class to set us apart.

Couldn’t agree with you more, I have always seen the ranger as a wilderness expert who uses weapons in an unconventional way. I think the way the ranger in GW2 uses melee weapons, axes, etc is great and fits with what I envisioned perfectly save for the pets. Also the signet part made me lol.

(edited by Narzual.4120)

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Posted by: BFNK.6748

BFNK.6748

This is madness! Ranger is an OBVIOUS pet class: the beast is a part of ranger himself in so many ways. Game offers a lot of other “lone wolf” rangers (i.e. warrior, rogues) where you can just shoot and switch between your guns for an eternity. You knew that and still picked a Ranger class. NOW you are complaining pfff…

Please, leave rangers pet alone. ANet, please ignore this whole topic completely. Thanks!

//
I rofl’d. I’m 100% sure that Anet will listen and follow all of your requests and demands!
//

+1 for having this option!

This is not like asking the devs to actually give us a great pet system or some true diversity in skills, it’s simply asking for an option that should have always been there. I also find the pet to be very annoying at times. It manages to hinder me in various ways and the lack of full control combined with low responsiveness can be very frustrating.

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Posted by: SpectacularYak.6518

SpectacularYak.6518

I think the option to permanently stow your pet should indeed be available. If people want to run around with a 30-40% DPS hit, more power to them.

While we’re at it, I want to be able to play as an Illusionless Mesmer. The bloody Illusions are breaking my immersion. Why should I have to play the class the way they imagined it? In my mind, Mesmers are consummate jugglers. If I want to play my Mesmer as a juggling class with no offensive potential whatsoever that’s my right.

Poor game design IMO.

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Posted by: Crica.1503

Crica.1503

if my pet did not run out 10 feet ahead of me and agro everything in sight while i try to gather or log or mine, then i would not want to stow him…

better pet AI or perma stow option please?

If I don’t like it, I won’t do it.

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Posted by: Graevarg.4871

Graevarg.4871

The OP has a valid point that is missed by a lot of the responders. The game is about fun, and just because some love pets, feel they are great, etc., certainly is no reason to make another player follow suit. Nobody else would be impacted by the decision of a player to stow his/her own pet, any more than they are if the pet is put on passive and ignored for the rest of the game. I love my pets and use them heavily, but I support wholeheartedly that players should have the freedom to choose the mode of play they enjoy. That is the basis of good game design and frankly an EASY way for Anet to give some value to a segment of the customer base that would like this choice.

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Posted by: riku.2091

riku.2091

The OP has a valid point that is missed by a lot of the responders. The game is about fun, and just because some love pets, feel they are great, etc., certainly is no reason to make another player follow suit. Nobody else would be impacted by the decision of a player to stow his/her own pet, any more than they are if the pet is put on passive and ignored for the rest of the game. I love my pets and use them heavily, but I support wholeheartedly that players should have the freedom to choose the mode of play they enjoy. That is the basis of good game design and frankly an EASY way for Anet to give some value to a segment of the customer base that would like this choice.

Well, personally, I don’t have a problem with perma stow. But as I pointed out earlier, they should not be “rewarded” with a buff or given a new mechanic to compensate. If the way they want to play includes not using all the tools afforded to them, fine, they don’t have to use them all, but they shouldn’t complain if someone who does use all their tools correctly performs better than they do.

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Posted by: Graevarg.4871

Graevarg.4871

The OP has a valid point that is missed by a lot of the responders. The game is about fun, and just because some love pets, feel they are great, etc., certainly is no reason to make another player follow suit. Nobody else would be impacted by the decision of a player to stow his/her own pet, any more than they are if the pet is put on passive and ignored for the rest of the game. I love my pets and use them heavily, but I support wholeheartedly that players should have the freedom to choose the mode of play they enjoy. That is the basis of good game design and frankly an EASY way for Anet to give some value to a segment of the customer base that would like this choice.

Well, personally, I don’t have a problem with perma stow. But as I pointed out earlier, they should not be “rewarded” with a buff or given a new mechanic to compensate. If the way they want to play includes not using all the tools afforded to them, fine, they don’t have to use them all, but they shouldn’t complain if someone who does use all their tools correctly performs better than they do.

I believe that was specifically mentioned by the OP; he said he did not want anything at all to replace it, just wanted to be able to stow his pet. Cannot see the harm in that. If you believe he is short-changing himself, so be it. If he believe he is liberating himself of a distraction, well, it is his character to play.

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Posted by: wuser.1265

wuser.1265

I agree with the OP. yes, pets are a part of your damage, but what damage am i getting when pets are 80% of the time dead? Yes bears have more survivability, but maybe i dont want to always have to use a bear. Some of us dont want to reroll because we have already spent alot of time in our ranger. Some of us just like the idea of being a ranger vs playing “the best class in the game”. I would really like if a-net would implement maybe having aggressive type pets (ones that jump in bite/claw the crap out of mobs) and passive type pets (ones that stay by your side and buffs u when u activate their F2 ability) they are already in the game like fern hounds cast a regen, or brown bears clear debuffs. But the thing with them is, they run to the mob before casting it next to u, and then they immediately become aggressive and start attacking. Then u are forced to try and recall them all while ur already busy moving about attacking. And by saying “stand by my side” i literally mean, by my side and not 10 yards away aggroing stuff im not trying to aggro.
I got a little off topic but yes. I would like to see a perma-stow that persists thru combat, or at least a perma-passive that u can activate their F2 skills without them running off.

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Posted by: Avanheim.2469

Avanheim.2469

I think the option to permanently stow your pet should indeed be available. If people want to run around with a 30-40% DPS hit, more power to them.

While we’re at it, I want to be able to play as an Illusionless Mesmer. The bloody Illusions are breaking my immersion. Why should I have to play the class the way they imagined it? In my mind, Mesmers are consummate jugglers. If I want to play my Mesmer as a juggling class with no offensive potential whatsoever that’s my right.

Poor game design IMO.

Why would Anet put in a Stow Pet button if they didn’t feel that at least some of the time, Rangers could benefit from not having the pet on the screen? Having this option doesn’t hurt min/maxers one bit, offers a change of scenery for those who want it, allows any Ranger to complete jumping puzzles in peace, and already has the mechanic for it coded into the game – it just needs tweaking.

I suppose you also post in threads about our Spirits, with sarcastic posts implying that that’s the way Anet imagined them to be, and nothing should be changed. That’s why they never release patches or expansions after all.

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Posted by: TGSlasher.1458

TGSlasher.1458

In Guild Wars 1 I played a Ranger Mesmer. Never used the pet much because it took up 2 skills on my bar. I liked the idea of being a bow wielding trap master who sneakily bypassed foes to setup a row of traps to lure my foes through or take down those escaping the group.

In Guild Wars 2 my main is a Ranger. I find some of the pets useful but others not so useful. I would like to have a stow during combat option or a way of being a Ranger without the pet. Think Rangers of the North (minus the shield) from lotr. Rangers should be men/women of the wild, skilled hunters or trappers that know the all the deer paths like the back of their hand. The thief is an assassin or rouge, the warrior a front liner neither of these are suitable replacements for un-petted rangers.

I originally did chose the ranger for the animal companion but find its AI and F2 ability annoying on some pets more then others as well. Some of the pets I’ve used, bear and wolf for e.g., have higher reaction times on there F2 ability and some you can spam F2 to force them to use it. I’m currently using a River Drake and on commanding him to use lightning breath the ability pulses for a good 5 seconds before he even starts the skill and by that time hes firing at a corpse which does not aoe chain like it would off an alive foe. More commonly the skill will pulse for 2 seconds then stop activating while he keeps clawing whatever he’s fighting. Trying to spam F2 with the River Drake will put the F2 ability on a interrupt CD of 10 sec or so.

Having the pet cause no aggro to creatures not in the fight and whilst not in combat would also be good. I don’t see to many bandits fighting the wildlife unless forced to attack it by me and I also don’t see a leash or collar saying that this creature isn’t wildlife.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Avanheim.2469

Avanheim.2469

In Guild Wars 2 my main is a Ranger. I find some of the pets useful but others not so useful. I would like to have a stow during combat option or a way of being a Ranger without the pet. Think Rangers of the North (minus the shield) from lotr. Rangers should be men/women of the wild, skilled hunters or trappers that know the all the deer paths like the back of their hand. The thief is an assassin or rouge, the warrior a front liner neither of these are suitable replacements for un-petted rangers.

This is exactly where i’m at. The pets mostly aren’t very good, if they were, i’d be happy to use them. But asking for a major upgrade to pet AI and control options, a few weeks after release, just isn’t realistic. So for the time being, a perma-stow would keep me smiling.

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Posted by: TGSlasher.1458

TGSlasher.1458

I would like the ranger to be somewhat like GW1 where you could opt out of a pet and reclaim 2 of your skill bar slots or more (generally charm and mend pet). A good idea that I just though of would be similar to how engies work. They have a tool belt that changes there F ability’s. Have charm as weapon (collar, leash, whip or bell) That controls a pet. This changes your F1-F4 to be pet controls and the weapons itself does something, changing weapons does not remove the pet. Or have charm animal as a utility skill etc..

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: renmei.3102

renmei.3102

So you want to play a short bow thief with traps and poisons.. so go make one.

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Posted by: riku.2091

riku.2091

I’m going to say that this class was never-ever designed to be used without the pet. Hell, the symbol for the class itself is a paw. As is the forum symbol. It’s not an arrow. A paw. As in animal companion. And it seems the pool of people having huge problems with their pets is dwindling. Maybe this is just not the class for your intended playstyle? I mean, I’ve had great success, because going in I never fought against the idea of using a pet. I wanted to use a pet.

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Posted by: pyronix.4081

pyronix.4081

This is one of those things that I really am having a hard time understanding. WHY would people rather have an option to stow their pet permanently and have a DPS hit as opposed to just having the pet out? I’ve done jumping puzzles and I’ve never ever had a problem with my pet. Is there something I’m missing here? Are the pets causing you to fail your jumping puzzles? Are they stealing your cookies and sleeping with your moms? Whyyy???

Besides, as other people have pointed out already, if you want to play a ranged character without a pet, you can go engineer, warrior, whatevs. Someone please explain to me why people would rather not have a pet because it totally boggles the mind.

I agree that the pet AI and responsiveness needs work but it’s not like I’m doing worse as a ranger just because the pet’s out. If you don’t want to babysit a pet then don’t. It’s not like you have to micromanage it.