I have played my Ranger since launch and I ask all my Ranger fellows to please read the following before closing this thread down. Personally I dislike the changes made to quickness but for the better of the community and balance I’m okay with it being globally.
So what does QZ do?
- It gives you a boost of 50% attack speed (instead of 100% now) at the COST of not being able to heal for 5 secs and a stun break (added this patch).
Cons about Quickess?
-Rangers are not able to heal for 4 seconds (now 5 secs.)
-Warriors suffer 50% more damage.
-Thiefs lose 100% endurance.
So why is this important, we all have a con anyways?
-Yes but Rangers who already have low escape ability (unless your GS/Sword ranger but that does not speak for all builds) suffer more than other classes. Warriors have higher HP pool and usually use Quickness when they want to kill instantly and can take the damage and heal if they need too. A thief can stealth away if needed and heal, sneaky kittens. That said a ranger can’t heal so if QZ backfires we can’t always run away or take the damage like a warrior can (who can still heal during quickness).
What is the problem with this new QZ?
I feel that in order to make the Ranger community happy about the Quickness reduction speed, Anet decided to give us a stun break that we have constantly asked for but they made the mistake of adding it to QZ. This makes a very poor combination!
Whats wrong with stun break and QZ?
When you use a stun break typically you expect it to be in a defensive skill such as a heal or skill that simply removes a condition. This is done with the purpose of wanting to remove yourself from a nasty condition and situation. Using this new skill to break a stun will now also come with the punishment of 5 secs of not being able to heal!!
A simple typical scenario is you get stunned and take some damage and you realize you are stunned so you use QZ but now you also can’t heal and have to endure the next 5 seconds in a danger zone. The other classes don’t suffer this huge penalty and any experienced player can tell you that 4 seconds was terrible enough but now 5 and to add it to QZ of all skills?
What am I asking to change? (A brainstorm of ideas)
– I would like QZ to be back to 4 secs since I believe we suffer more from using our Quickness skill. (1 sec makes a huge difference in pvp, it can mean life or death)
-Change the amount we heal for while under QZ, for example instead of not being able to heal make it so we only heal for 30% or a fair amount of HP.
-Add the stun break to one of our other skills instead of QZ.
-(anyone who agree’s then please put write down your idea.)
I am very interested to hear anyone’s thoughts or even arguments against this, please comment and hopefully we can get some feedback from Anet.