Pets and sPvP objectives

Pets and sPvP objectives

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Posted by: runeblade.7514

runeblade.7514

Pets, as devs described it, should have an interdependent relationship with the ranger and not just be a increased dps button.

I propose that Ranger pets to be able to capture and hold objective points. This will increase the usage of pets. I want pets to be a right arm of myself. As useful as using pets to kill downed players while I run off doing something else. This will

Then there is bear pets. Currently, bear pets are worthless. They are meant to be tanky but their tankiness isn’t worth much at all if there isn’t anything to use it for. If pets can hold and capture objectives, bear pet’s worth will rise up much more than before.

Also, Guard has devolved into a Buff trait instead of having it to be an increased micromanaging option. Now, with pets that can bunker, rangers will be able to use guard on how it is suppose to be.

There will be much more tactical use with ranger. You can drop off a pet at a player that is trying to capture your homepoint. Instead of bunkering yourself, the pet can bunker for you or you can just drop off a pet at homepoint so then you can 5v4 midpoint so that ninja cappers will have an obstacle.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: CopperLock.1934

CopperLock.1934

I very strongly agree with this.

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Posted by: Taym.8326

Taym.8326

No, this would be “cool” but also completely overpowered.

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Posted by: Shadow.7139

Shadow.7139

Anet should include pets with skill like “teleport and …….” like the necro’s minions!

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Posted by: Orion.3812

Orion.3812

I don’t see why pets capturing points would be overpowered, Taym.8326. It would give rangers an option other than face-tanking melee when protecting a point, and most pets die very quickly if focused in sPvP. A ranger with a dead pet loses a lot of utility and damage, and if they swap pets at range to save the dying pet the point would likely flip to neutral before the pet could run back in.

In fact, when in my first game of sPvP as a ranger long ago, I sent my pet in expecting that it would hold the point. It is an entity on my team and therefore it should count toward holding points. Were it just a summon I wouldn’t have expected it.

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Posted by: runeblade.7514

runeblade.7514

No, this would be “cool” but also completely overpowered.

Explain?

So I can shoot down your arguments.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

If pet could capture point then a ranger would be able to capture a point vs a guardian. Even if the battle would result in a stalemate. Sounds OP to me.

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Posted by: Orion.3812

Orion.3812

If pet could capture point then a ranger would be able to capture a point vs a guardian. Even if the battle would result in a stalemate. Sounds OP to me.

Sounds like a poorly played guardian, if they can survive the ranger but the ranger can still cap the point. Knockbacks can be used to remove the pet from the circle the same way as they interrupt player caps, and if the guardian were smart he/she could simply move to the edge of the ring and let the (presumably melee) pet chew on them from outside the capture ring because the AI is not smart enough to know where it should move to in this situation.

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Posted by: runeblade.7514

runeblade.7514

If pet could capture point then a ranger would be able to capture a point vs a guardian. Even if the battle would result in a stalemate. Sounds OP to me.

Explain. This doesn’t make sense.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Benjamin.8237

Benjamin.8237

I 100% agree with this, our utility in PvP is slacking at the moment and changes like this could really help improve the class. Send your pet to far with guard for example while you attack anyone that gets near it/distract them.

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Posted by: Eurantien.4632

Eurantien.4632

Guys this isn’t going to happen. While this would be “fun” for rangers it would be totally overpowered.

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Posted by: Durzlla.6295

Durzlla.6295

I don’t think a single one of you that are for this idea even PvP…. This would be broken as kitten , and they’d have to do the same for Mesmer clones since those are actually treated as players in all other circumstances, and then the kitten will flow….

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As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: runeblade.7514

runeblade.7514

I see people saying this will be overpowered but they give no reason.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

I see people saying this will be overpowered but they give no reason.

Exactly. I admit I don’t PvP, but it’s just a pet, PvPers already got their damage nerfed and if they are the most skilled players in the game that they claim to be, they can circle strafe in the amply large CP and negate all pet damage.

I’d even concede so that pets can’t solo cap and need another player around them to flip a node.

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Posted by: Bombsaway.7198

Bombsaway.7198

This would be insanely overpowered because it essentially gives you an extra man on the field and Lord help you if you had multiple pets on a team. So, you cap a point ant then you simply attack the enemy aggressively to keep them away from your point with less danger that you are placing yourself in AE and static damage harm.

Meanwhile, the other team has to deal with you and getting someone to the point to capture it. Totally unfair.

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Posted by: Rym.1469

Rym.1469

Hmm.. When Pet alone is very likely to be killed in couple seconds by DPS, coupled with BM traits, Bear would be able to keep point at least contested on his own vs. let’s say, bunker guardian. I think it would be kind of funny to watch, but well…we have 2000 range restriction for pet targets…It could be just amazing troll ;p

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Posted by: Durzlla.6295

Durzlla.6295

After thinking it over a little I think it’d be fine if it was for bear pets only, I mean kitten you give up so much by taking a bear it can at least serve as a point holder!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Eurantien.4632

Eurantien.4632

Ok so very rough numbers about to be thrown out. If I go 20 into BM and 15 into NM then there is 0 chance of you taking that node with my bear on it in a 1 v 1 or even 1 v 2. Even without those traits most builds/spec won’t be able to chew through a 50k hp health pool in 20 seconds. This effectively allows me to do whatever the hell I want off the node and you can’t do anything about. I could go 1500 range glass LB and you couldn’t touch me while you die, you can’t leave the node cause the pet will decap. 1 v 2 I could do the same thing, put my pet on the node and then 1 v 1 your other guy while you sit there trying to kill something actually unkillable. In team fights, I could drop my bear on the node and the 5 of us could just extend into your backline with 0 worry of losing the node and you lose the node or give up a player to hold the node against a kitten AI!. That is not skill. That is like a borderline exploit imo. It provides little counter play and essentially provides your team with a 6th player.

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Posted by: cafard.8953

cafard.8953

You don’t think sPvP got our pets nerfed enough already? You really want that crowd to whinge a bit more about their precious meta and zero-skill-AI-build-OMG-nerf-it-now?

Seriously, where were you when our pet leash range got murdered? And why do you think it happened?

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