Pets feedback (discusion)

Pets feedback (discusion)

in Ranger

Posted by: samanosuke asakura.6240

samanosuke asakura.6240

I was reading an old forum post

and our dear beloved Dev said this

Great thread, thanks. Good feedback from OP and the subsequent posts.

Haven’t had a chance to read every post yet, but I really think ANet needs to look at the pet abilities. So many of them are underwhelming with ridiculously long cooldowns.

Especially if pets are here to stay as a mandatory part of the class.

Is there a similar thread to this one but for pets – ideally somewhat current? Looked over a few pages but came up empty handed. Would love to take a look.

so before we go on with this forum post a small disclaimer. i suck at grammar and i am not an native speaker and even if i was I would suck at grammar. xD

so here we go:

fyi this post is writen with my imo

Bears

looking over the bear skill what picks my interest is how long the cool downs actually are.
40 sec in most cases way too long. if I had to pick the baddest one, i would the black bear enfeebling roar : 10 sec weakness and 40 cd, all tho polar bear ain’t better either some dps 3 sec chill cd 45 sec.

Birds

with birds I am I am happy cd are good their dps are good I can’t complain,
cd are good dps is good.

Hounds

Honour and Pride and Devotion

Samanosuke Asakura Far shiver peaks

Pets feedback (discusion)

in Ranger

Posted by: samanosuke asakura.6240

samanosuke asakura.6240

I never once complained about k9. but they do lack something like most they can’t hit moving targets that well. And whats up with stop ? pounce
while attking a moving target it misses a lot. in fact all the pouncing pets not only k9’s.

My personal fav was wolf before hot it was very popular in pvp because of the fear but the cool-down imo atm is too long to be competitivecompared to other pets.

Alipine wolf and all other pets with chill on the skill have too long a cool downs to be effective. Hyena is meh for me.

Devourer

compare the basic attk with bristleback one and you know my opion,
spiders,devourer lack range only 900 on base attck ?
F2 also only 900 range.

Drake
*ice drake: Frost Breath

  • Marsh drake: Insect Swarm
  • Reef drake: Sonic Shriek
  • River drake: Lightning Breath
  • Salamander drake: Fire Breath

    drake are incredible static and slow. you don’t even have to waste a dodge to evade the attk its not pet i would use to pvp with
    CD again I think goes every pet even if I didn’t mention it they too long cast time also too long,

Meow

stop>stalk>pounce

Moa

imo: moa has very powerfull skill but the range is to short to be potent the skill is called Harmonic cry

Honour and Pride and Devotion

Samanosuke Asakura Far shiver peaks

Pets feedback (discusion)

in Ranger

Posted by: samanosuke asakura.6240

samanosuke asakura.6240

I would like to see moa with more healing power as base stat and the range on that skill improved. The f2 skill needs rework and shorter cd pink moa being the best example 1,5 daze cd 30 sec :p also cone attk. NEIN NEIN NEIN

Bacon I mean porcine
Forage

I just put this one skill apparently some forage don’t have the same effect then other forage look it up. the f2 skill is just to random and weird to use. To random for me to even comprehend

8 legged freaks of nature (Spiders)

spider always been my personal fav black widow especially problem is as mentioned before the range compared with bristleback is short

thing that looks like dragon but isn’t it (wyvern)

havn’t played with them engough to judge them

Those are good pets they hit their moving targets with their atkk.

So there we go I didn’t go in to much in detailed explanation I am hoping you guys can post your feedback,down below

imo in general have the problems.

  • Cool down too long
  • Range on spiders,devourer too short compared to bristleback
  • animation too long drake being a good example
  • Stop >stalk>pounce on moving target doesn’t work
  • Range on support skill on pets to small example: ‘harmonic cry’ on moa
    *pets vs pets are unfairly balanced example red moa vs tiger
    or other example alpine wolf,polar bear,owl even if the dps is higher or range is greater they seems unfair.
Honour and Pride and Devotion

Samanosuke Asakura Far shiver peaks

Pets feedback (discusion)

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

To be honest, I would have less of an issue with (core) Pets and their skills if they just had their precision formula match ours, the player.

From there, balance to taste.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Pets feedback (discusion)

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

There’s so many things said on this subject already it’s just repeating the same things over and over again. Anyway:

  • Increase melee range across the board, like they did to moas some time ago
  • All pets should be able to cleave, if not, how about:
    Low dps pets are able to cleave 3-5 targets
    Medium dps pets are able to cleave 2 targets
    High dps pets are single target only
  • CD’s needs some serious balancing
  • Forage reworked to be like Thieves steal ability (as in – replace F2 with current object)

And on and on and on…

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

Pets feedback (discusion)

in Ranger

Posted by: Harnel.6810

Harnel.6810

The issue with pets is that they don’t keep up in any way. A recent look at pet DPS shows that pets, assuming they aren’t buffed to the nines, don’t break 1000 DPS. this is an issue because we as a class, even without any buffs at all, can hit WELL beyond that number, and when buffed up can hit over 10k DPS.

Except, the problem is, other classes are doing 20k+ at that point. The pet, buffed up, can only provide us about 3k DPS for DPs focused pets such as the tiger, so we’re WAY behind the curve.

our pet is supposed to be providing 40% of our DPS, right? Well, at the moment, it’s only providing about 20%. At most. And that’s against stationary targets; given the lack of hit tracking pets have, it’s safe to say they’re kinda screwed for that too if the target is moving at all.