Post Patch PvP Ranger build

Post Patch PvP Ranger build

in Ranger

Posted by: Sabaz.6978

Sabaz.6978

Sup Guys, was up till 2am where I live to see the notes and yeh.. they were a bit ‘lackluster’ to say the least. Anyway I here to share my build I’ve been running in PvP.
In short it’s a condition build with high toughness and evasion. I favor being overly defensive as with any condition build you want to outlast your opponent.

http://intothemists.com/calc/?build=-FFk73;1FFx-v2NDk-0;9k4E;1J-T4E21;226A;12;0awG1V;1KJGAhoHA9FT

Sword/Torch: I usually open combat with this set, I’ve mastered the (About face+sword2+turn in mid air+ walk one step and sword2 again) this is like the swoop on Greatsword and its a nifty trick to pull off but I agree it is very micro intensive with a large margin of error as u can not have your mouse buttons held in and often at the beginning you will be leaping backwards and then forwards, but keep practicing.
You want to get into the middle of the point and use Torch 5(bonfire) and torch 4(throw torch) on the guardian defending it.

Axe/Dagger(geomancy): Ok listen up, this is where 70% of you killing power lies. Standing toe-to-toe with you enemy you want to pull off this combo…
Petswap
Swap Weapon+Axe2+dagger5, followed shortly by axe 3 and pet f2 ability.
Geomancy sigil =3 stacks of bleed +axe2 = 2-5 stacks and dagger5= 3 stacks so you can get up to 9-11 stacks of bleed on you opponent in a blink of an eye, the petswap is there for the quickness because axe2 cast time is very long imo) The Axe 3 adds a chill, and also reads, your pets next attack causes weakness.

Pets: Keep you pets on “Avoid Combat”, this means when you issue the attack command on a player (f1) the pets will use all of his good abilities (aka knockdown and immobilize) The wolf is one of the best pets we have, and with this spec and the II trait in marksmanships( increases duration of conditions caused by pets) is enough to add and extra second of fear.
The Cave Spider is going to be your best friends, First he is the tanky pet that you want to use “protect me” on, the wolf is not ideal but can also work. (remember to petswap b4 Protect Me, if you swap before the 6 second duration you lose that buff)

Heal: Initially I left this and the elite empty as I’m changing them often, all have their pro’s and con’s. I use Troll unguent because it heals the most and I usually am good at casting it early in the fight, but it lacks condi-removal and burst heal, For this reason you may want to pick up healing spring with that extra condi-removal and also the water combo-field with which you can use sword2 leap to get a splash heal of - 1500 HP, but you cant be as mobile as while other heals. Heal as One is also a poplar heal, with this spec it should heal 7000 HP out of you total 16000, also you can use petswapheal to get it off very fast (N.B. Quickening Zepher has a “Cannot heal during this time” condition, but petswap grants 2seconds of quickness! with no negative draw backs).

Post Patch PvP Ranger build

in Ranger

Posted by: Sabaz.6978

Sabaz.6978

Elite: Often I fight alone 1v1 on the enemy node, having the Spirit of Nature is great for many reasons. 1) SoN ussually grants 320 HP per second to the player, with shamans amulet that goes up to about 500, it also removes conditions and when you cast the seconds ability, the Spirit rises his arm and smashes it into the ground reviving players. If I feel I will benefit most from the extra hp regen ill cast SoN earlier rather than later, otherwise I try and save a petswap and quickness cast him as Im about to go down. The tick is that when he is cast he will give you hp, so it takes some good timing but it can be very nice. The huge negative is the cooldown and general spirit flawns (cough* AOE) For this reason Entangle can be a viable option especially when combo’d with Torch 5.

Utilities: Protect me: The spider has 3k vit so he can tank a nice chunk. I prefer being overly defensive but if this utility doesn’t suite you you can swap it out with flame trap or something more offensive.
Spiketrap: i didnt want to make the combo more complicated, but if you are fast enought, you can Petswap, Weaponswap, Axe2,Dagger5 and spike trap and get about 15 stacks of bleeding off, Remeber to cast axe3 and f2 after you successfully land the combo, Most ppl have condition removal, but it is random and so you want to get as many conditions on them as possible when you have the DMGing condition like burn and bleed on.
Lightning Reflexes: While it does NOT break Immobilize, you still evade all attacks, this hold true for Dagger4 and Sword3. You want to space you evades with you dodge rolls to get maximum evasion. Which brings me to Poison, except for your spider, the sword3 and dagger 4 are the only ways of applying poison to you foe, poison is a very important condition and I’m considering adding in poison trap just so becuase the condition is so strong with -33% heal effectiveness.

Lastly I just wanna say that I was expecting much from this patch, and while they didn’t deliver in the Ranger department I am glad to see that action has been take against the Bunker and One shot specs out there. Thk you and good day!