(edited by Soilder.3607)
Predator's Cunning is Better Than You Think
Viper’s Nest has a target cap of 3 targets.
Will update once Path of Fire releases.
Viper’s Nest has a target cap of 3 targets.
Woops, correcting that now.
It’s a base heal of 182 I believe. However, what makes the trait good is that it has no ICD and triggers per stack of poison.
Take the trap Viper’s Nest for example. Each second the trap is active, it deals 3 stacks of poison to up to 5 enemies. You will siphon health three times from each of the five enemies. 3×5 = 15, 15×182 = 2730 HP gained per second.
That is an optimistic scenario, provided we assume five targets will stay in the AoE long enough. Nonetheless, it shows it’s potential, and it works on every skill which causes poison.
Then you can use Whirling Defenses to finish the poison field as well.
It’s a decent trait, but soulbeast needs another way to apply poison. Unless you build
around poison completely, it’s lacklustre and situational. Moving Fresh Reinforsement to a minor and then adding a trait that applies poison to Adept would improve the spec and give synergy imo.
It’s a base heal of 182 I believe. However, what makes the trait good is that it has no ICD and triggers per stack of poison.
Take the trap Viper’s Nest for example. Each second the trap is active, it deals 3 stacks of poison to up to 5 enemies. You will siphon health three times from each of the five enemies. 3×5 = 15, 15×182 = 2730 HP gained per second.
That is an optimistic scenario, provided we assume five targets will stay in the AoE long enough. Nonetheless, it shows it’s potential, and it works on every skill which causes poison.
Then you can use Whirling Defenses to finish the poison field as well.
It’s a decent trait, but soulbeast needs another way to apply poison. Unless you build
around poison completely, it’s lacklustre and situational. Moving Fresh Reinforsement to a minor and then adding a trait that applies poison to Adept would improve the spec and give synergy imo.
Honestly, I think the trait from the start should’ve worked with every condition. To compensate, Nerf it’s lifesteal by ~50%. That right there would be a kitten good trait that is super useful for condition builds and remains somewhat useful for power.
That’s actually a much better suggestion for it. Yeah, working on every condition and lowering the base heal and damage would make it much more flexible.
Will update once Path of Fire releases.
Trait is horrible:
Does not scale with healing power
It’s a base heal of 182 I believe. However, what makes the trait good is that it has no ICD and triggers per stack of poison.
Take the trap Viper’s Nest for example. Each second the trap is active, it deals 3 stacks of poison to up to 5 enemies. You will siphon health three times from each of the five enemies. 3×5 = 15, 15×182 = 2730 HP gained per second.
That is an optimistic scenario, provided we assume five targets will stay in the AoE long enough. Nonetheless, it shows it’s potential, and it works on every skill which causes poison.
Then you can use Whirling Defenses to finish the poison field as well.
It’s a decent trait, but soulbeast needs another way to apply poison. Unless you build
around poison completely, it’s lacklustre and situational. Moving Fresh Reinforsement to a minor and then adding a trait that applies poison to Adept would improve the spec and give synergy imo.Honestly, I think the trait from the start should’ve worked with every condition. To compensate, Nerf it’s lifesteal by ~50%. That right there would be a kitten good trait that is super useful for condition builds and remains somewhat useful for power.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Trait is horrible:
Does not scale with healing power
It does, just not really well. I guess using the OP example of Viper’s Nest hitting 3 targets with all ticks (27 counts of poison applied):
0 Healing Power, 171 life leach – 4617 health
1375 Healing Power, 188 life leach – 5076 health
Will update once Path of Fire releases.
It’s a base heal of 182 I believe. However, what makes the trait good is that it has no ICD and triggers per stack of poison.
Take the trap Viper’s Nest for example. Each second the trap is active, it deals 3 stacks of poison to up to 5 enemies. You will siphon health three times from each of the five enemies. 3×5 = 15, 15×182 = 2730 HP gained per second.
That is an optimistic scenario, provided we assume five targets will stay in the AoE long enough. Nonetheless, it shows it’s potential, and it works on every skill which causes poison.
Then you can use Whirling Defenses to finish the poison field as well.
It’s a decent trait, but soulbeast needs another way to apply poison. Unless you build
around poison completely, it’s lacklustre and situational. Moving Fresh Reinforsement to a minor and then adding a trait that applies poison to Adept would improve the spec and give synergy imo.Honestly, I think the trait from the start should’ve worked with every condition. To compensate, Nerf it’s lifesteal by ~50%. That right there would be a kitten good trait that is super useful for condition builds and remains somewhat useful for power.
Predator’s Cunning works much better on power or even hybrid builds than Parasitic Contagion, though. Because it is ‘on application’ rather than based on your stats. That’s something I like about Soulbeast: It’s very versatile and the traits can be useful for almost any playstyle.