Predicted Change to Spirit Passives
LOL.. you guys got BUFFED!
https://twitter.com/TalathionEQ2
How so? Buffed? Wut
Buffed? Read the updates again… and then once again…
I read that as “not a buff” ;-)
How so? Buffed? Wut
It’s not so much a buff as it is a double edged sword. In one situation, if something unfortunately goes wrong and somebody nukes all of your spirits right after they are summoned, your recharge is going to be considerably shorter than with their previous function. So in one way it could help you, but this will punish those rangers who mindlessly run in expecting everything to just fall into place.
How so? Buffed? Wut
It’s not so much a buff as it is a double edged sword. In one situation, if something unfortunately goes wrong and somebody nukes all of your spirits right after they are summoned, your recharge is going to be considerably shorter than with their previous function. So in one way it could help you, but this will punish those rangers who mindlessly run in expecting everything to just fall into place.
In our previous function the pet would be resummoned and would be up for the 10 or so seconds it took for someone to AE them down again. Now any class will simply AE them all down in about 2 seconds and they’ll be gone for 30 seconds.
They’re about on part with every other pet in the game now. And by that I mean worthless. It’s fine though… we’re one step closer to have a 7 class game like ANet apparently wants.
How so? Buffed? Wut
It’s not so much a buff as it is a double edged sword. In one situation, if something unfortunately goes wrong and somebody nukes all of your spirits right after they are summoned, your recharge is going to be considerably shorter than with their previous function. So in one way it could help you, but this will punish those rangers who mindlessly run in expecting everything to just fall into place.
In our previous function the pet would be resummoned and would be up for the 10 or so seconds it took for someone to AE them down again. Now any class will simply AE them all down in about 2 seconds and they’ll be gone for 30 seconds.
They’re about on part with every other pet in the game now. And by that I mean worthless. It’s fine though… we’re one step closer to have a 7 class game like ANet apparently wants.
In PvP? Spirits avoid damage surprisingly well if you have any field awareness. Their base health wasn’t even decreased; they are only going to die faster now if people intentionally CC them, which should be rewarded behavior.
Yeah but if they CC spirits they arn’t CCing you.
https://twitter.com/TalathionEQ2
That means Skull Crack will CC the SPIRITS instead of you for example.
https://twitter.com/TalathionEQ2
So these changes didn’t make it into this patch (I figured they wouldn’t as I heard this information was “in the works”). Still, the current changes will cripple spirit rangers because I don’t think the build can bunker for a full 25s under pressure (when the spirits do go down, the ranger is highly susceptible). I’m a little shocked at the Nature Spirit buff. I understand the reasoning, and I will explain it to any who think it is a crazy strong buff below, but it isn’t that big of a buff.
So they took 60s off the cd for nature spirit, but remember the change to spirits so they go on cd after death. This means if your nature spirit never dies (lasts 60s) you still get the same cd. However, if it manages to die early, you will save those seconds you could have had it out for the cd.
Ex: Old spirit dies after 40s → 200s cd remaining.
New spirit dies after 40s → 180s cd remaining.
Since the spiritbuffs linger on for 10-15 seconds depending on luck after spirits dead we actually lose 10-15 seconds of the actual spiritbuff uptime. Tried it out and the the cd on spirits is 10 seconds after the actual buffs gone.
(edited by Gatsby.7420)
That means Skull Crack will CC the SPIRITS instead of you for example.
Skull Crack would have been wasted if you accidentally hit the spirits before; I’m not sure what your point is if you were originally addressing what I was saying.