I’m trying to optimize my Ranger for conditions in PvE and would love feedback before finishing my ascended gear. I mainly play fractals, but frequent world bosses and occasionally run dungeons. I believe the 2 builds below are best, but need help picking 1 of the 2 and am still open to others. Please direct any “Go Zerker sword, noob” comments to another topic, as I have found my actual damage to be much higher with a short bow because the time I spend not downed or dead (range and no “root”) easily compensates for the small (~10% by my math) difference in theoretical damage.
WORKING OPTIMAL BUILDS
Pros:
Malice (+7% bleed, +7% poison, +6% burn)
Assured Targeting
Cons:
Pet doesn’t share boons
Lower crit
Lower Vitality
Pros:
Pet shares boons
Higher crit (+6%)
Vitality (1,000 hp)
Cons:
Lower condition damage
Unassured targeting
SUBOPTIMAL BUILDS
Fails by optimizing burn. See Concepts.
Pros:
Highest AoE damage
Highest damage if another bleeder present
Highest damage if can’t flank
Assured targeting
Cons:
Lowest potential damage
Pet doesn’t share boons
~20 stacks of actual bleed (max 25)
CONCEPTS
Here are the concepts that have led me to these builds. I’d love to know if any are objectively wrong or if I’m overlooking any others.
- 4 points in MM are mandatory (Spotter).
- 2 Points in NM are mandatory (Vigorous Spirits).
- Horn > Torch; 15s fury x5 + blast finisher > 8s fire field + 37% burn uptime.
- Carrion > Rabid > Rampager; damage, objects and defensive balance.
- Sword and power secondary keep you useful vs. objects (reactor core, siege, etc.) and crit-immune or bleed-immune mobs (Teq fingers, etc.).
- Poison Volley does not need a 4s duration. At 3s it leaves a 6 second “cushion” [15s uptime – 9s cooldown] and has the same duration as Flame Trap’s cooldown (which should pull you into point blank range for an easy 5x hit every 15s, anyway).
- Poison Master seems expendable as it currently adds +3.33% total DPS to a condi build.
- 6 MM and 4 MM yield the same base damage because of Strength of Spirit. The difference is Piercing Arrows vs. Fortifying Bond. Also, conditon duration is factored at hard caps, so 4 MM adds vitality and boon duration without costing expertise.
- Piercing Arrows is good because it adds AoE damage and keeps actual damage closer to conceptual damage by assuring that you hit the right target.
- Piercing Arrows can be amazing in boss fights for crippling / stunning adds.
- Fortifying Bond is good because it keeps your pet alive and adds to its damage.
- Use a Jungle Stalker for might + single target damage.
- Use a River Drake for its blast finisher (might or healing) and AoE damage.
- Raptors are weak. Don’t trust the build editor – their bleed is not based on your own malice.
- You need to pack an axe to replace your horn in case your party lacks reflects in higher fractals.
- Burn is the worst condition to optimize because 1) it stacks duration 2) it is easily acquired and 3) its base damage to malice ratio allows 0 malice party members to contribute more through burn than bleed or poison.
- Condition duration food is best in slot because 40% condition damage is harder to acquire than 170 in stats.
Constructive advice / corrections / improvements welcome.
(edited by Dreadfox.8031)