Hello fellow rangers I’m Hitzer and I play Thief/Ranger as a soloq hero, I used to play thief in high competitive tornaments but that was loooooong ago (2 years) and now teef is ded so I went back to Ranger which it has always been really fun for me.
Ok with that introduction I want you to pay attention to this thread and what I’m about to post here.
Since HoT I’ve been testing an interesting cele build that at least for me it has been really really successful and please before commenting anything either bad good or whatever please just please test the build I’m gonna link here.
This build is focused in might stacking and has 2 roles:
-Main rol is 1v1, with this build you can 1v1 anything and win all depends in how you use the build, you can even defeat reapers but I can’t promise a 100% win ratio vs good ones.
You can do pressure to anything even scrappers with this build the only ones you won’t do any pressure at all are full bunkers (settlers/minstrel’s) anything else you can pressure enough to make them retreat, this works really well in teamfights if you see your team members are being pressured by the enemy.
Also and very important.. keep alive your PET! this is the most important resource of your dps!! that’s why druid and cele are a good combo because you can heal your pet with just the staff f1 and while it does damage you’re doing damage too with f1 and also healing yourself and your pet! it’s really strong.
-The second rol is the support you do to your team, with cele amu your healing power is decent enough to heal youself full with celestial form in like 4 secs, with celestial form you support your teams with heals, condi cleanse, massive slow, aoe heal, aoe daze, people think celestial form only works for heal spam… WRONG it really shines when you go so stomp/res someone, the aoe daze + the aoe slow are really useful in those situations.
So you’re wondering why I choose cele right? I know I have no condi damage at all but I don’t need cele for condi I need it for the extra toughness vit and healing power, you could say I can take soldier, yeah I could but I’d have 24% critical chance with fury!
With cele I have 50% critical chance, that’s a big difference also you need to count the ferocity that cele adds as well.
Now I’ll say the traits/sigils/weapons and pets I choose for this build.
Nature: this line it’s very important because it gives support to your team (allies’ Aid) and support to yourself (Protective Ward, Evasive purity).
You’re probably asking why did I choose this instead of Wilderness, while wilderness is the only line that has a good condi cleanse trait Nature is just too good for might stacking.
See yourself, go in to the mist take nature + stalker and whao, you will get 15 might with a long duration, now replace it with wilderness… 8 MIGHT with less duration there’s no point to look over wilderness anymore.
Beastmastery: most important line in this build because this is the main source of your pet damage and also our main source of damage as well.
To begin with I never liked taunt so I always used Zephyr’s Speed which is imo one of the best traits in the game, it’s 3 might and 3 sec quickness everytime we swap pets.
Druid: Support and 1v1 line, it does really well with nature and beastmastery.
Cele form no comments, really useful for both yourself and team.
Good condi cleanse and now that it doesn’t degenerate out of combat it is even better.
I choose the glyph trait because I use 2 glyphs 2 condi cleanse per glyph + blind + heal yeah why not?
Lingering Light I’ve been using this lately, it’s really powerful in 1v1s it might get a nerf maybe a cd increase because it is really strong in cele amu, but doesn’t matter this or ancient seeds both are really good you can choose either one.
Sigils purely for might stacking and damage.
Runes can be either Strengh for more raw damage or Hoelbrak for a more balanced build also condi pressure.
PETS: I use Stalker because it gives me and TEAM 5 might(15 with whao) every 20 sec and it does a loooot of damage with 25 might fury and quickness lol, maybe you don’t like it because it dies quickly, as I told you before the key for this build to work is keeping your pet alive and you will have no problems at all in a 1v1 even if the enemy focus your pet, you can just swap it or heal it.
Smokescale… well what I can even say, it does better damage than any thief, it’s more useful and also tanky.. sry thieves.
Abilities I use whao for the might stacking ofc and 2 glyphs the condi one and the daze.
You can switch signet of renewal with stone whenever you need to for example vs heavy damage comps and vice versa if they’re condi.
Rotations :
at start go either home or far no mid, if you see you can’t beat your enemy at far or home go mid..
.
How to stack might!!
before combat, stalker f1, call of the wind, elite(if you want) whao 24 stack of mights BOOM go swap pets f1 and spam staff 1 till pet swap is ready and repeat.
To finish I’ll say something about the points I got per match(average):
Damage deal : between 200k-350k
Condition damage : between 5k-20k
healing to self : 200k+
boons applied to self: 500-1000
healing to allies: 100-400k
boons applied to allies : 1000-2000
Also take a look at Infantry’s varation, it’s very similar if you want to try that do it both are really good.
He came up with his own build after I said him how good cele might stacking is for the druid.
https://forum-en.gw2archive.eu/forum/professions/ranger/The-Druid-PvP-build-you-should-use
EDIT: Update the build for what I’ve been using lately, just few changes nothing important.
EDIT 2: update build due to the lingering light nerf.
EDIT 3: few changes and using new runes (leadership) gw2editor doesn’t have them in their site so I put strength runes.
(edited by Elxdark.9702)