Rampage as one Stability
They seem to have reduced durations for all classes, which is odd because it is arguably easier to remove stability now anyway.
For some reason anet has decided to nerf stability across the board.
Incoming new wvw meta…
Space Marine Z [GLTY]
Did you guys catch the tool tip part that says " You and your pet grant each other might when you attack"
Going to test to see if we got buffed.
See you in Tyria.
(edited by Expiatus.4210)
Did you guys catch the tool tip part that says " You and your pet grant each other might when you attack"
Going to test to see if we got buffed.
That’s been that way. Try it with marsh drakes f2
Did you guys catch the tool tip part that says " You and your pet grant each other might when you attack"
Going to test to see if we got buffed.
That’s been that way. Try it with marsh drakes f2
Well I feel like a noob! I’ve been playing since Beta and I’ve never noticed it. HA!
Thanks for the intel.
See you in Tyria.
I think the duration will stay the same as it falls in line with other classes’ elite transformations, even if the skill in itself is different. I’d like to see a reduced cooldown though for compensation to the change. I think a 75s cooldown would be fair if it only lasts 14-15s now. That would be a 60s downtime.
I don’t think there would be much QQ with less Entangles on ranger toolbars.
I think the duration will stay the same as it falls in line with other classes’ elite transformations, even if the skill in itself is different. I’d like to see a reduced cooldown though for compensation to the change. I think a 75s cooldown would be fair if it only lasts 14-15s now. That would be a 60s downtime.
I don’t think there would be much QQ with less Entangles on ranger toolbars.
Rampage as One only lasts 15s now? Good god, they better reduce the CD if they’re gonna reduce the duration by 10s…
EDIT: Got on and checked myself, the effects of the skill end at ~97 left on the CD, so if anything it actually got buffed to last an additional 3s with no boon duration.
As their mother, I have to grant them their wish. – Forever Fyonna
(edited by Durzlla.6295)
The Rampage as One effect still lasts 20 seconds, as indicated.
However, with 20% boon duration, the interval durations for fury and stability are both set to 3,5s on the tooltip, with fury lasting for a total of 25 seconds and stability only 21 seconds. Does the reapplied stability get affected by boon duration? Not sure about this.
By the way, with 20% boon duration and Fortifying Bond traited, the fury on the pet lasts for a total of 50 seconds, which is a buff.
The Rampage as One effect still lasts 20 seconds, as indicated.
However, with 20% boon duration, the interval durations for fury and stability are both set to 3,5s on the tooltip, with fury lasting for a total of 25 seconds and stability only 21 seconds. Does the reapplied stability get affected by boon duration? Not sure about this.By the way, with 20% boon duration and Fortifying Bond traited, the fury on the pet lasts for a total of 50 seconds, which is a buff.
the only reason stability lasts “less” time is because it stacks in intensity not duration, so the first 4s would have fallen off at the end.
As their mother, I have to grant them their wish. – Forever Fyonna
The Rampage as One effect still lasts 20 seconds, as indicated.
However, with 20% boon duration, the interval durations for fury and stability are both set to 3,5s on the tooltip, with fury lasting for a total of 25 seconds and stability only 21 seconds. Does the reapplied stability get affected by boon duration? Not sure about this.By the way, with 20% boon duration and Fortifying Bond traited, the fury on the pet lasts for a total of 50 seconds, which is a buff.
that is true , a good one too well were still finding new things and how things have changed.
but stability is not shared with the pet which is still a sad affair since its now removable stacks and pets always run into CC aoes and hammers it could all well be fair if they allowed stability to be shared now.
(edited by Zenos Osgorma.2936)
I think the duration will stay the same as it falls in line with other classes’ elite transformations, even if the skill in itself is different. I’d like to see a reduced cooldown though for compensation to the change. I think a 75s cooldown would be fair if it only lasts 14-15s now. That would be a 60s downtime.
I don’t think there would be much QQ with less Entangles on ranger toolbars.
Rampage as One only lasts 15s now? Good god, they better reduce the CD if they’re gonna reduce the duration by 10s…
EDIT: Got on and checked myself, the effects of the skill end at ~97 left on the CD, so if anything it actually got buffed to last an additional 3s with no boon duration.
Ah. I was just going off of what was posted in the OP. I hadn’t gotten a chance to get on and test it myself, thanks for clearing that up. Still, it would be nice to see RaO down to a 90s cooldown. I’ve always thought cooldown was too high for what it was, though the resistance to boon stripping does make it a hell of a lot more viable.
I think the duration will stay the same as it falls in line with other classes’ elite transformations, even if the skill in itself is different. I’d like to see a reduced cooldown though for compensation to the change. I think a 75s cooldown would be fair if it only lasts 14-15s now. That would be a 60s downtime.
I don’t think there would be much QQ with less Entangles on ranger toolbars.
Rampage as One only lasts 15s now? Good god, they better reduce the CD if they’re gonna reduce the duration by 10s…
EDIT: Got on and checked myself, the effects of the skill end at ~97 left on the CD, so if anything it actually got buffed to last an additional 3s with no boon duration.
Ah. I was just going off of what was posted in the OP. I hadn’t gotten a chance to get on and test it myself, thanks for clearing that up. Still, it would be nice to see RaO down to a 90s cooldown. I’ve always thought cooldown was too high for what it was, though the resistance to boon stripping does make it a hell of a lot more viable.
(quote) After testing the Stability in PvE currently , the >“stacks”< are all gone after 14-15secs due to the Duration of the boon.
test this while being CC’ed the effective duration of stability is lower but the total boon duration including all intervals = 20-26.6secs same as pre patch.
since the current boon duration is short the Stability effect is only combat effective for 14-15secs , and i did this test while playing normaly dodging Large damage and some CC’s to maintain some Stability stacks i could extend the life of the stacks.
though im getting use to it , RaO has lost a bit of its Agressiveness in terms for its ability pre-patch to dive into combat , you have to wait a little build up some stability but to so you need that extra 1sec from the boon duration , if you run it base line you’ll only ever have 3 stacks at a time .
and 3 stacks at a time , is really easy for a Team to strip you of leaving you no room For error , having to use extra evades just to hit some targets to gain might.
it really needs that extra second base line , so it can build its stability stacks in intensity so you don’t run short on stacks during the 20secs of Rampage as one.